level 01 completed



I'm pretty happy with this submission (my fourth overall, last time I did a Jam with a friend). I actually got around to sound effects and a bit of music for the first time ever, and it really makes things feel more complete.
Welp, I've never done this before, but I'm calling it. My game just isn't where I wanted it to be at this point, and there's only a few hours left.
A few things contributed to this: - The obligatory "I don't like the theme". It's true though, I only had two or three ideas for this jam and didn't really love any of them. - I switched from a platform game to a top-down game early on, but didn't realize that this meant that the code for the enemies had to be a lot more interesting. - I didn't consider that I'd have to draw humanoid players from the front perspective, and I just put that off indefinitely. Everyone is rectangles forever now. - I wasn't ready for the new time. Previously, LD started at 9:00 pm locally, which I vastly preferred. I didn't start until I was done with work on Friday, and losing the last six hours on Sunday really hurts. Next time I guess I'll take Friday off.

My game gets in shape, it looks kinda chaotic, and it is, but i still hope all of you testing it when its done get to love it! Still have to do the sound and fix up some last minute bugs - hope to finish in time...
Hello world from Hell-O'-World, this is Monoh, your Unity teacher from the hell 😂!

So the basic idea: When I checked the theme (and I slept again), I thought I'm investing time and energy in my YouTube channel nowadays.
So basically I made my game, harvesting subscribers in YouTube channel. (They can also leave you, when they are dissapointed)

I finihsed it in 37 hours! 7 hours sleeping, 9 hours going to a concert, 19 hours of working during the weekend. I don't have much time for another day, so my Jam is now over.
At the very beginning I had a perfect plan and started to draw a class diagram. At the very end I knew this isn't the right class for the function but I wrote it anyway.

It was my very first solo Game Jam, but people dropped by while I was streaming. And even some debugging that I missed for me. Even though I had to skip many features I thought at the beginning, but this is end of my Ludum Dare 52. It was fun!

Sketch and To-do list helped me a lot while I was puzzled and confused.
https://ldjam.com/events/ludum-dare/52/$318773
It is submitted and you can play here.
You can also find me in my YouTube https://youtube.com/@MonohBehavior or Twitter https://twitter.com/MonohBehavior
First of all I would like to thank my wife letting me take the time to work on Spaceship Harvester this weekend.
Within the first 30 minutes of the jam, I was able to come up with an idea. A few hours into it I had a prototype done. Controls were a bit wonky, but I proceeded to add artwork to feel more like a game. I was able to get all the graphics of my initial prototype done and working. Then I went to bed. The next morning I was burnt out after working at my 9-5 job + Ludum Dare for about 7 hours. I posted here that I wasn't motivated, and had some nice comments that helped boost my self esteem. They liked how the game was coming along. I took a couple hour break and got back to it, motivated again, yay! I focused on just completing the game, getting all the scenes, buttons, sound, music, etc done. Let my family play it a bit for feedback. Then went to bed for the night. The next morning I played it a few times and added the things that my family mentioned that would really help, and wasn't out of scope :) I then proceeded to build/host my game. Had some issues there, but in the end it got finished.
I would like to thank the community here, they are so positive and help lift others out of their funk so they can make something cool.
Good luck every one!
The Good: - I finished! - Happy with the art - Happy with sound/music - Overall I accomplished my goals. - Learned more about particle effects in unity. - Learned an easy way to do screen shake, which I have never done before.
The Bad: - The controls weren't the best, I was able to improve them the second day. - Lack of Motivation from burnout
All in all I think I did great.
See you next time :)
And go try it out: https://gamejolt.com/games/StarshipHarvester/777749 Thanks!



https://youtu.be/DWyhEb_LNjE
I'd love to get some if y'all feedbacks. I said in the video that I would be sharing the link on my discord only, but since I'm also posting here (and you can leave a comment), I'll share it here as well: Click here to download it.
(But also feel free to join my discord, there are 1000+ members and we'd love to see your LD game as well :smile:)
1
it loooooooks like im doing phase 1 but i'd rather just spend tomorrow polishing up phase 0(developer testing sandbox) into a simple small level. its efficient. :eye: :lips: :eyeinspeech_bubble:
sorry bruhhhh... started off too late... nothing seems to be working.... i quit... would continue the development at my own pace... would try for jam though
Now (if everything goes well 👀) we got whole day just for level design (and the main menu but we all know thats just a detail 👀)

Here's a little gif


Now what do I do?
Maybe a take a shower?

He's spending his birthday doing what he loves...Making and designing games.
This is an appreciation post for all that he contributes every time we do this.
Here's what he has made for us this Game Jam:

You're the best @hartvichio <3
Watch out for our upcoming game... Vegan Vince
My LD52 entry, Fruit Fall, is out now on itch.io, Newgrounds, and the TIC-80 website! Play and rate it here!

After some initial trepidation, I think this turned out really well. I'm gonna spend the evening unwinding, and then begin rating others' games tomorrow. Good luck to everyone who's still working on their entries!
Hi everybody, I try to embed my game on the Ludum Dare website and I dont find the button on my gamePage. I read the embedded guide, check the discord, I AM SO DESESPERATE. Please, help me !


Please harvest more weat to feed humanity with gluten!
The rules are simple, the stakes are high: - Harvest the weat. - Avoid ckickens and bundles. - Harvest 100% of the field to win.
Download for Windows: https://ldjam.com/events/ludum-dare/52/$316247
Thought I'd share this ahead of the judging period. Here's the ranking system I've created for my game, Yamsylvania. Eternal respect to anyone who hits Mogul and God Emperor!

Thank you in advance to everyone who plays my game, I can't wait to try out all of your's too! Good luck finishing up, everyone!



Hello everyone, I'd like to share the game I made for Compo. It's a deduction game (in the vein of Obra Dinn and Case of the Golden Idol) where you need to use the documents and clues to discover who angered each goddess at the disastrous Harvest Festival, and sacrifice them for forgiveness!
Happy to put it out in time, as I had some difficulty balancing the planning of the mistery and the actual building of the game.
It's an HTML5 build playable at itch.io.
Hope you get a chance to check it out, and can't wait to see what you all cooked up!
