Ludum Dare 52 January 6–9, 2023

Theme suggestions; what is your process?

Ay!! The Post-feature is working again! I was wondering, how do you all come up with a good/fun theme suggestion?

My suggestions mostly consists of one word, which can mean different things. I found out that those kinds of themes are the ones I vote for the most.

P.s. No reCAPTCHAcyet... I wonder if the bots will stay away.

Suggestions, and some theme advice!

sugg2.png

This will be my 7th LD and... I think my 18th jam overall?

ETERNARC(LD51)'s unexpected success, hitting compo top16 overall and top8 fun, has motivated me to start 2023 with a bang by going for another round! Or two, with the upcoming GGJ :slight_smile:

Experience has taught me the importance of a good theme, and that I was wrong in my previous, similar post regarding restrictive themes. So for the sake of making LD52's slaughter survivors better, here are my...

Jammer's 6 tips to have a sexy and swole theme:

  • A game concept or gimmick is not a theme. e.g.: You only have one, delay the inevitable, [...] is key. I consider this kind of theme to be the biggest "noob killer". They are imposing, do not inspire fantasy and visuals, and are extremely prone to overscope, especially for beginners (= most participants!). These are OK, sometimes great, for game designers, and absolutely terrible for artists.
  • Similarly to the previous point, do not try to be subversive; leave that to the participants :wink: By trying too hard to be original, a lot of naïve themes actually appear multiple times every slaughter/jam. I'm looking at you, You are the villain!
  • Situations as themes are not so good due to being too specific. e.g.: You are [...]. Lone verbs are better, things are best.
  • Keep it simple. A theme is a creative spark, a seed. Both are tiny things, and depend on your fuel and nourishment. Jam games are small; short, primitive themes are easier to scope! I've found single-word themes to be especially powerful.
  • Restrictions aren't themes. e.g.: Only 2 buttons. Don't be fooled by the saying! Restriction does not bring creativity, it makes it bloom! And blooming can only happen if there is a seed in the first place, which people are terrible at finding by themselves! Give them the initial kick, let them then find their own crazy boundaries to play with!
  • And obviously, avoid current topics and ideological/partisan themes. Memes too, but these can actually, rarely, work out and produce extremely funny and surprising results when they do!

These tips are the result of a lot of brainstorming using different creative methods across multiple jams and seeing what did and didn't explode.

A lot of our peers are so good they will produce something great regardless of how bad the theme is. Rather, it is for the sake of everybody else, who does depend on a powerful spark to shine (or even to not drop the jam altogether!), that a good theme is important!

And to finish with some inspiration, here are a few example themes I consider to be good: Home, Mist, Unstable, Transmission, Regret, Audience, Fool, Horde, Traveler, Debt. Home and Transmission were excellent previous GGJ themes. Hope these will be a good starting point for you :smiley:. You can also outright steal them if you're drawing a big blank I guess but coming up with your own is a good exercise!

As for finding success with the jam itself: Be prepared and organized, sleep properly and think small!

Happy holidays! :christmas_tree:

Pokémon Inspired Card Battler

Checkout our latest devlog as we journey into making our first steam release 😋

https://youtu.be/rdErEZ__R08

What to do if the feeling of grief ?

What should I do if I constantly feel a sense of grief and even Igor doesn't help me drown it out? There have been a few events in my life that I don't want to share, but they really hit me hard, and I really want to learn from you how to feel like a normal person at last now, because, as I said before, even when I play various games. I can't stop forgetting and thinking about those thoughts that make me miserable.

My suggestions for LD52

I hope my suggestions are good enough, but I can't shake the thought that there's something wrong in them.

Capture d’écranem2022-12-18/em20-03-41.png

(I might change them later, no worries)

In previous editions, I often suggested single words with at least two definitions: "Forecast" can cover both fortune tellers and weather reporters, and "Rest" can cover the lack of movement and, well, the rest of things. But on second thought, those were a bit abstract. Well, those are also abstract (not that it's a terrible thing though)… but I don't want to constrain jammers too much with themes like "You have to build a bomb!" or "Cats taste like pizza now!"

So, if I wanted to continue on the joke themes, to "un-joke" them: maybe shortening "Good enough" to "Enough"? Or "The right amount", "Satisfaction", "Less is good" (if sentence themes are okay), "Overperform", "Overdo", "Too much/many"?

The de-twitterfication of Ludum Dare

I'm working a longer blog post since there's so much to talk about, but with Twitter imploding (TL;DR mentioning other social media is now a TOS violation), if you use a Mastodon/ActivityPub compatible social media, you can find us over here:

  • Official LD account: https://jammer.social/@ludumdare
  • RSS feed: https://jammer.social/@ludumdare.rss
  • Me: https://jammer.social/@mike

EDIT: What an insane weekend. Twitter has back-tracked on the new policy, deleted the tweets and knowledge base articles. That said, message received. It's definitely time we became less dependent on them.

Simple yet filled with possibilities

So, I thought long and hard. Scoured my brain and my past seventy years of experience in life and have come up with these two powerful themes:

  1. Arrows
  2. Bounce

As the title suggests, simple, yet filled with endless possibilities.

Oh, and I also have some framework for games that match these themes.

Just sayin'

Theme Suggestions

sugg.png

I would like to create something, but not a game - maybe a compiler, an engine, a graphical template, a proof of concept or something else. Why not?

I'm In. Get jazzed. :D

This will be my 29th ludumdare in a row. xD i started at LD24, and am still here apparently. I’ll be using these this time:

IDE: Eclipse - Eclipse Foundation

Engine: LibGdx - Open Source, originally written by Mario Zechner

Graphics: aseprite/paint.net -david capello/Rick Brewster; Tiled - Thorbjørn Lindeijer; TexturePacker - main guy: Metaphore, also: tommyettinger, devjn, terafog, thefacecore, hangman and voidburn.

Fonts: FontForge - George Williams and the FontForge Project contributors

Sound: Audacity - Dominic Mazzoni and Roger Dannenberg

Music: Cakewalk by BandLab

Timelapse: Chronolapse - keeyai

Good luck fellow Ludumdarians. oh, and Unicorns! As much as I'd like to know I wont struggle and fight my tools and expectations, I will enjoy the ride the entire time. Here's to hoping that the programming power equals the goofy art this time around. :D

I've been bit by the jam bug, apparently.

My first game jam was LD51 a few months ago, and while it was a little rough (right in the middle of my college semester, got sick that weekend), I had a lot of fun! I'm looking forward to LD52, which I know is going to be insane as the submission deadline is 90 minutes before my first class of the new semester. How am I supposed to focus on capstone after that! What if there's a huge bug that I need to fix!

I'm probably working alone again this jam, and I'm gonna use Godot again as well (3.5? 4.0? Haven't decided!) and my main goal is to try and have better art that doesn't unintentionally look like,,,,other things lmao.

Good luck to everyone!

My themes:

Screenshot 2022-12-20 at 08.49.14.png

I'm In + Theme Suggestions + Not A W + Ratio + 2 + 2 = 4

the brain banks are running a little dry for suggestions this time around, so subject to change but also meh may as well keep them like this:

chrome_H0LBu9lBfb.png

Anyway, hi, I'm in, I love Godot, & I'll be working solo. Aiming for compo as always, probably landing somewhere amongst jam, as always. Excited for the triple LD experience in 2023 & whatever methods of theme voting we get to use this time around, I remember something about the slaughter round going away in the future but is the future now? Who knows!

I'm??? In???

Not really sure if I'll have the time to participate this time around but if I do... - Engine: Godot 3.5 - Art: Krita and/or Piskel - Music/Sound: yeah, that's funny

Now that my streak is gone anyway, not too fussed if I end up missing out. I'm always down to see what else everyone else comes up with anyway!

OH BOI

NEXT LUDUM DARE.

Now i can't wait, the last one was so much fun, learned a hella lot and can't wait to do it again!

Hello, world!

:v: So, it's the first game jam in my life (35M).

Please, give me a one-sentence pro tip how to succeed.

WOOOOAH What is this? How come there is a JAM in January? :O

Ok, so I COMPLETELY Randomly opened LD page just to scroll through people's posts and games. And all of the sudden I see that the next Jam is in 16 days!

What happened? I thought it's gonna be in April as usual.

I'm in!

I'm in! My previous game was Labrats in Ludum Dare 43, so I'm extremely rusty.

On LD44 I got sick, and then I had a baby girl after that, so didn't have much spare time for a while. My plan this time is just to try and get something out even if it's bad just to get back in shape :)

labrats_animated.gif

Will there be updated rules for ChatGPT and other AI generators for the COMPO?

In a few days the new edition of Ludum Dare will arrive, exactly the 52nd.

With the appearance of new ways of generating code such as ChatGPT or art with Midjourney, Dall-E, etc. Will there be some indications about this in the new edition in the COMPO format?

I just don't know if I can use ChatGPT or other AI generators to focus more on game design. Or, instead, I have to use more creativity.

Thanks to Ludum Dare for this magnificent Game Jam and its organization!

Added a boss fight to my game, base on the main enemy from my LDJ51 entry.

Hello! I'm working on a 2d action roguelike game, based on my LDJ51 entry. And the development is going pretty well!

And i finally finished the boss fight, based on the main enemy from my LDJ51 entry. So i felt like making a post about it here, because the boss was the main thing about my LDJ51 entry.

I have a post about it on Reddit, showing the boss fight in a video.

boss_fight.png

I'm in (I hope)

capture LD52 theme sugg.png

As usual, I was not very inspired, so I'm afraid that my suggestions are not very original

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tutorial for making a team

u can add friends by making a post first and then following them from the profile in the comments

When life gives you lemons..

ld starts at the 6th of January, my final exams start at the 9th this is the first ld that I will either have to miss or work in a team ever! heck I've never worked in a team in my 3 years as a game developer lol

I can afford some time to work on a jam game but it's hardly enough to get a good game done and I don't want to stop my streak of 3 ld games in a row.. I hate university lol

I'm in!

Definitely planning to take part. Like my LD games from last year I'm going to keep experimenting with short adventure games because it's what I'm enjoying the most.

My one big problem is last two jams I've struggled with needing a third day and not being able to take the Monday off work. I said both time I'd make sure next LD I'd take Monday off work, but I absolutely cannot take that Monday off. So I'm going to have to think very seriously about the scope of the game since I need to be done in 2 days

LDSuggestions.png

I released my first commercial game!!

https://youtu.be/nKOjMf5ZOLY

this is the link to it if you're interested https://al3ab.itch.io/fall-master

Note to Phaser users - images in embedded games don't load

Currently, games made with Phaser engine don't work when embedded in the game page (specifically, images won't load). But - there is a workaround.

What to do

If you build a game using Phaser, go to the phaser.js file (the one huge file that contains the whole engine), look for the following around line 5070: if (typeof URL === 'function') and change it into if (false) If you use the minified version of the engine (phaser.min.js), change instead "function"==typeof URL?t.src=URL.createObjectURL into false?t.src=URL.createObjectURL (this one wasn't tested)

Why it works

The content security policy (CSP) for embedded games contains the directive default-src 'self' data:, which allows game engines to show images using data: URLs, but not the more modern blob: URLs. The default in Phaser is to use blob: URLs, the changes above force it to use the data: fallback.

This took us a few hours to figure during LD51, hope it will help others.

@pov, can you add "blob:" to the CSP? If not, can you add this tip to the game embedding guide? I believe that this is where people will look if they have this problem.

I... may be in. (EDIT: I will)

First of all, I haven't joined LD in a few years, so it should be a return to form for me.

But since LD52 and Global Game Jam 2023 will happen in the same month, I might plan to make a game for LD first, then finish it at GGJ.

The problem is... is leaving the game in a cliffhanger in one game jam and then finishing it in another allowed in the first place?

I humbly await your answers.

EDIT: I asked the question on the official GGJ Discord, and they said yes. So it's all systems go!

Looking for 2D Animator and Musician For My Team

Heeeello, I am looking for someone that wants to join me or that I can join. I need someone for 2D sprites/animation and someone to do music/sounds. I want to be the lead on the project but if no ones I can work without me being the lead.

I can do the coding. I use Unity, C#, and Multimedia Fusion for prototyping. I do family-friendly and 2D games. My programming is above beginner but below intermediate I'd say, but I finish what I start.

I've taken the whole 3 days off work and want to win this jam! If you want to see my style of work check out my last Jam game annnd...

My Facebook: https://www.facebook.com/GameCodeCompany

Discord: BeebPenguin#2075

Hope to hear from you soon!

Musician/game dev looking for a team!

I usually work on the jam game alone (feel free to check my games) but this time due to time limits I can't afford to work on a jam game for 3 days, so I thought I would instead work in a team, I can do pretty much anything from coding to art to game design and music etc.. but I would prefer to be a musician/sfx designer as I'm pretty comfortable with that.

checkout some of my work

I'm excited to see what comes out of this as I've never worked in a team before, don't mean to be picky but I prefer to work with people with at least some intermediate knowledge on game making, but it's not necessary though, definitely not as much as having fun in the process!

discord

bonus: if you're using the Godot engine, I can help with minor features and debugging.

Should we bump LD52 a week? EDIT: No

Happy holidays...is what I want to say 😅

~~~This is embarrassing, but it being our first January event I wasn't aware of Orthodox Christmas (January 7th) when I originally scheduled Ludum Dare 52 for January 6th-9th. I also didn't appreciate how little time myself and others would have over the holidays. :face_palm: ~~~

~~~We don't typically change dates, but we may if a majority think we should. The alternative date will be a week later, January 13th-16th.~~~

~~~Please share your opinion in this poll: https://forms.gle/yyTHh1EB6KLAc1Vs6~~~

Thank you so much, and I wish you the best for the rest of 2022 and ahead into 2023. :wine_glass:

EDIT: Thank you everyone for your feedback! We've decided not to change the schedule date. Ludum Dare 52 will continue to take place on January 6th-9th weekend.

Also FYI: Theme Suggestions will close soon! Be sure to get yours in.

What is with the F#$%ING meerkats?

~~Ok, halfway through the slaughter. Kept 21 so far.~~

Finished, kept 35.

Themes I will never vote for: - anything NSFW: if you want to make a Pr0n game, then you do you, but don't make everyone. (not that there were that many, if any, this time around) - blank the un-blank-able: by definition impossible - obvious meme themes: not that they couldn't work, but they are too vague to really make good concrete ideas, and yet oxymoronically too specific to let the theme breathe, e.g. meerkats or floating islands - themes that limit the genre: e.g. platformer (note, this doesn't apply to themes that require a mechanic, e.g. cards) - themes that are inevitable: e.g. the game gets harder as you go

I also will only vote for themes that I think I can realistically make on my own or with a friend in 2-3 days (learn to scope and K.I.S.S.).

Pick me up/Looking for a team

I can help out in any department. I love jamming and developimg games so of course I can't miss LD.

My itch: https://ieida.itch.io/

My Discord: chubshobe#8727

Done

Maybe I am the first one :)

ld.png

Done!

LD 52 Theme Slaughter.png

All Done

LD42.png

Personally, I prefer themes that can be implemented into existing ideas, and don't force a specific art style or genre.

Slaughter complete!

I saw some really interesting themes that I'm excited about this time around!

My contributions theme-wise were "Undo" and "Rewind". What did you guys think of those?

What themes are you excited about?

Theme Slaughter.PNG

Why do you people create themes starting with lowercase letters?

Are you too lazy to press Shift with your little finger? Why do you even bother taking part in LD? Isn't making whole game more tiring than pressing one key? Anyway, I vote against any lowercase theme regerdless I find it good or not

Screenshot_20221229-015720.png

Meerkats

It seems that meerkats are the thing this year. Screenshot from 2022-12-28 21-48-01.png

Like Themes to the Slaughter

52_Slaughter.png There actually were not that many themes to slaughter this time around. I have grown weak as I have participated in more Jams I now vote yes on things like "floating islands" and "two buttons". Don't worry though I still say no to "Your life is currency" with such speed that the site actually tells me to take my time.

Theorem for free (itch.io platform)

This is not a spam post :)

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https://geckoo1337.itch.io/theorem/download/Jjuwp8PGWVaF7jt7WmKR28Dfa-pxuHoKEafAqqL9rR3x3qNdxmNVjs

https://geckoo1337.itch.io/theorem/download/5ouwp8PGWVaF7jt7WmKR28Dfa-NG9hhKZ5e3BbX8i8c4yxXevCwPnh

https://geckoo1337.itch.io/theorem/download/3tuwp8PGWVaF7jt7WmKR28Dfa-Gz9xfQve77rcMDnJWbxoZMUa72Uh

https://geckoo1337.itch.io/theorem/download/Yxuwp8PGWVaF7jt7WmKR28Dfa-CqEzp32ukyzQQZRaUL1oUwwqBFH

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Why is it happening in January?

Hi good people! Just wondering why this year we will have 3 Ludum Dares. I'm very used to it happening around April and October, so why January as well this time? Any special ocasion? I'm also used to having Global Game Jam this month, so participating in two in a row will be a bit too much for me. I don't like to miss Ludum Dares though. :confused:

I'm in!

Just finished slaugthering. I kept around 21% of all submissions. Which is a lot relative to the graphs I have seen here :innocent:

Have fun everyone!

I'm in!

But I feel a real bad cold coming up, I hope it doesn't last long. :mask:

In the meantime, slaughtering themes is a good activity, no?

Screenshot 2022-12-29 at 21.29.11.png


Also put this one together using Midjourney + Figma :paintbrush::

LudumDareLogo.png

Theme Slaughter Stream!

Stream - Theme SLAUGHTER (1).png

Hi! I'm a (physical) tabletop creator, and I'll be streaming some theme slaughtering tomorrow (Friday the 30th) at 4pm eastern over at https://www.twitch.tv/weirdgiraffegames with my partner, Angel :smile:

Ludum Dare has been a HUGE part of my creative life, from back when I started making Flash games to now when I make tabletop games 🥳 And the idea of streaming the themes, talking out what we might make for some of them, and probably laughing about the wild things people submitted 🤣

I normally skip theme slaughter or, more likely, miss it because I forgot Ludum Dare was happening lol but I'm too hyped this time!!!

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spam prevention

Could we not limit the front page blog posts to only people who have participated in at least one event (and has a game listed for a previous event) - I feel like this check would prevent most of the spam.

LDJam 48 - SPERMA has launched on Steam!

sp-hdr.jpeg

My first Ludum Dare game was "Sperma" as part of jam 48's theme "Deeper and Deeper". After a year and a half of joking about it, I finally polished up the game and released it on Steam! It's not as successful as other games from the same graduating class (e.g. Dome Keeper), but I still love it just the same :)

  • STEAM VERSION: https://store.steampowered.com/app/2218980/Sperma/
  • JAM VERSION: https://ldjam.com/events/ludum-dare/48/sperma

Happy gaming! :smiley:

Not A Theme

I swear, the theme slaughter system needs a “not a theme” button for stuff that isn’t offensive enough to flag, but also doesn’t belong as a suggestion. If a suggestion gets more “not a theme” votes than “yes” and “no” combined, anyone who suggests the same thing again for a future LD should get a message like “last time this was suggested, voters decided it didn’t count as a theme” to maybe help new people understand what a theme is supposed to be (but it should not stop them from submitting it anyway if they really think they have a good idea).

What type of suggestions do I think this vote would be useful for? - Arbitrary technical limitations like “16x16 sprites”, “audio only”, “1 bit”, “3D first person” that would exclude people from making/playing games depending on their abilities - Platform or device restrictions: “VR”, “mobile games”, “video games”, “mouse cursor [does thing]”, anything involving buttons - Genre restrictions: “RPG”, “top down shooter”, “turn based strategy” - things that are already judging criteria: “audio”, “fun” - things that every game has by definition: “controls”, “decision making”, “mechanics”, “you are the player”

Bad theme suggestions are one thing, but when so many people repeatedly suggest things that objectively aren’t themes, it probably means they need more guidance on the suggestion page.

Everyone For Themselves :)

LD52emtheme/emslaughter.PNG

After working on :smirkcat: Untitled Cat Game :smirkcat: with my friends @tinybitofheaven, @microfoil, and @eryk last Dare I think the plan this time around is to make games separately this time (and I guess compete against ourselves maybe? idk :shrug: ). We haven't really discussed much since then, but that seemed to be the consensus when we disbanded. I've at least got an idea in mind that I hope I can build on. I've been working on a project in Game Maker that I hope to finish around the summer, and I'd like to hopefully give a taste of that with similar style/mechanics in the compo (theme permitting). I'm mainly looking out for themes that I can really work with. Obviously the characters, audio, etc will get a heavy makeover or be created from scratch. As far as mechanics, I'm thinking either an endless version of one of the levels or a spinoff game of sorts. Here's a teaser:

RedRideAutoCharacters.PNG

Let's make this one a good one! :smile:

I'm ready!

diff.jpg

I tried to redraw the picture from the last ld. I am still only able to draw some simple outlines but it is nice to see some improvement gained from the last few months.

Yay! thank you, ludumdare, and everyone who encouraged me.

~~Three times still not enough. I wish there were 100 ludumdare held in a year!~~

at the person who suggested this

chrome_wKU2tFZkW9.png

what does this mean???? please explain your thought process, this is the second slaughter i've seen it in and i simply do not understand what a Fictional Physical Phenomena even means

What time?

ludum dare start.png

Does it start at 1:00 PM Central or 2:00 PM Central? I took the screenshot just a minute ago at 1:34 PM Central, so do I trust the counter?

What Makes a Winner?

Over the years I’ve had plenty of assumptions on what kind of games tend to do well on Ludum Dare, but I’ve never actually really looked. So, with a bit of free time over the holiday, I took a quick glance at the 10 most recent Jam category winners. The sample size is small and there are not many conclusions that can be drawn, I did find some interesting things.

Edit: Just as a disclaimer: I'm not in any way suggesting that you should try to mimic these games, or that trying to win is the best way to participate (it isn't). The sample is also way too small to say too much about what kind of games tend to win (to do that you'd have to probably take in at least top 10 and try to find some larger trends)

First Off: Team size doesn’t correlate with rating success

This is maybe the most counterintuitive one and I would have assumed the best rated Jam games to at least have a couple of members per team, but in truth half of them are by solo developers. I didn’t look into reasons why they have been submitted to the Jam instead of Compo, but I would guess it’s mostly to either get one extra day of time, or to be able to use third party music. Only one game had what I’d call a large team, that of The Not Very Golden Age of Piracy with 7 members.

Team Size.png

Second, most winners have an average number of reviews

There was one very clear outlier here: The Shotgun King with whopping 243 reviews, but most get around 30-60 reviews, which I would assume is a pretty average number for any Ludum Dare game (I don’t know if there’s data of this anywhere). Some have voiced complaints that game with review numbers barely above the required threshold can game the system, but I don’t see much evidence of that here.

Ratings.png

Third: puzzle games seem to perform pretty well

I’m not sure if it’s because they are relatively simple to make and thus leave more time for polish, or if that nice feeling you get for solving a riddle just makes people rate higher on average, but 6 out of the 10 games could be categorised as puzzles. There was plenty of variance within that category, but with platformers being another popular choice, two of the winners were a combination of those two.

Count of Category.png

Most of those puzzle games were still rather arcade-y, and only 3 games did not contain any action or coordination elements.

Count of Pacing.png

Fourth point is the about the visuals

If you thought most games in Ludum Dare utilise pixel art, you are probably correct, corroborated by the winners. Only two of the games were 3D, and even on of them (Dark Points) was low res in presentation. I think this comes down to pixel art being relatively fast to produce with a good quality, and a big portion of participants falling into an age range that has either fond memories of pixel art or is active in the indie games scene where the artstyle is still popular. It should be noted that two of the games fall in the subcategory of NES pixel art, with Burning Ravager being especially faithful to the old console’s limitations.

Count of Visuals.png

Finally, familiarity with a twist seems like the winning concept

Most of the games relied either on established genres or popular games as their basis and usually added a small twist in the gameplay. Most of the games needed little or no tutorials, and got you to the ‘beef’ of the gameplay very quickly. The notable exception here is Fallumns, which you need to play for a few minutes for it to reveal it’s hand, but the twist was clearly good enough to elicit high ratings for anyone who sacrificed a few minutes of their precious rating time. It doesn’t seem like the length of the game had much effect on the final scores, as the playtimes ranged from around 10 minutes (Lost in Translation) to practically unlimited play (Shotgun King) with no trend towards either end.

Some final thoughts:

  • None of the games were especially story-driven. Not if stories are just too divisive to get an all-around high rating, or tend to make the games a bit too unwieldy
  • There’s a strong correlation with high overall score and the rating in all other categories (with the possible exception of Humour, which was not applicable to all the games)
  • Sounds and music were mostly 8-bit/chiptune, which was to be expected. The voiceover of The Not Very Golden Age of Piracy made it standout and contributed to a very polished feel.

What is your motivation for joining LDs or jams in general?

I'm kinda curious what motivates people join these. (Partly prompted by my own resolve to join despite a Splatfest being held on the same weekend and 5 hours of work eating a chunk of Friday's hours. Next weekend promises to be brutal.)

Do you aim for top rankings? Exploring ideas outside of the doldrums of work? Learning? The intrinsic thrill of rushing against a deadline?

For me, it's rushing a deadline. To say I completed a project - not necessarily a good one - but completed by the strictest deadline. LD50 was partly written while at an Italian restaurant with "a laptop that looks like its 50 years old" according to the kids present.

Obliterated

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shoutouts to these Mindblowing Prompts image1.pngimage3.pngimage4.png

Round one, ...

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I have to say I'm pleasantly surprised by the volume of quality themes so far, great job everyone who took part in the slaughter.

Posting Video of Last Ludum Dare

I'm so excited for Ludum Dare 52! I finally finished posting on YouTube all my recordings from the last event. Check it out here: https://www.youtube.com/playlist?list=PLrH4rgjH2qNBTtm5EjrN43OHbA30AxL

https://youtu.be/3BY2LA01XU0?list=PLrH4rgjH2qNBTtm5EjrN43OHbA30AxL

Where are you people?

I think many people missed this surprise Ludum Dare as I almost did.

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Any Discord servers?

A few jams ago, I read something about LD Discord servers. I'm pretty new to joining such servers. Are there any good ones still online?

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Music/audio guy looking for a team

In the past I've probably spent 80% of the time coding/gluing and 20% of the time doing music/audio. This time my usual buddy can't make it and I'm a little burnt out of frantically coding a few months ago, but music/audio is super fun and I'm getting a lot better at it.

So if there is a team looking for a dedicated music/audio person (and uses Unity, and is open to fmod), I'd love to get involved. I put together a portfolio of sorts at https://www.youtube.com/@btkal. I guess ping me on Discord? btkal#5723. I'm also on the LD discord server.

Any word on rules regarding AI generated assets for this compo?

LD51 ruled that AI generated assets were not allowed for the compo, but I recall there being a vote to decide if they'd be allowed in the next one. Does anyone know what the outcome of that was? Are AI generated assets allowed for the LD52 compo?

Thinking about reflection could be interesting.

A lot of deeper philosophical game ideas come to mind with reflection, leave nothing behind or out of order. It'll be interesting to see what everyone comes up with.

I asked chat GPT to write a song about how badass it is to join Ludum Dare:

and here is the result:

"Ludum Dare is amazing

Making a game in three days

It's crazy, it's an adventure

But we have fun this way

...

Programming, drawing, creating

All in just one weekend

It's challenging, but it's enjoyable

Ludum Dare, our love

...

It doesn't matter if the game is finished

What matters is what we learned

Ludum Dare is very cool

Participating is being very badass"

LOL

Looking forward to see if someone sings this!

Anyone want a composer for chiptunes and 8-bit sfx?

Hello, hello! I make 8-bit chiptunes and sfx. Here's a sampling of my stuff: levi.dev/chiptunes. If anyone wants someone to help with music and sfx, I'd be happy to contribute!

I normally do compo submissions, but I don't have as much time for this jam, so I'm sticking to just music and sounds.

Cheers, and jam on!

Need music?

I have created a music generator that can quickly create music for your game entries. You can find it here: https://kodingnights.itch.io/mugen

(I also have some free Steam keys for distribution that I will share if you credit my program in your game! Just ask!)

If you plan on making a Box2D game, I have also created a Tiled Map Generator here: https://kodingnights.itch.io/procedural-map-generator-for-tiled

Gonna be a mini one!

Probs only going to have 4ish hours per day for the Compo so we'll have to see what little mini game I can chuck out in that time... :laughing:

less participants = worse themes

but at least all y'all who like one-word themes better than sentence themes have a good shot this time

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side tangent, I swear I don't remember seeing some of these during the slaughter... consolidation/cleanup job really turns them back into familiar faces, huh?

How not to make a mistake when choosing clothes online?

You know what they say, "buy cheap -- buy twice." That's why I always check the size before buying anything online. I don't want to end up with something too small or too big for me and my new blouse wouldn't fit me at all! But many online stores now offer a personalized customer experience based on the preferences of their platform, including social media integration that allows shoppers to access live streaming videos of their choice of styles directly from the store. You know how it goes. You order something and when the package arrives all you can think about is trying on new clothes to see what works best for your body type! But then disaster strikes - the items don't fit together, so now they're just sitting somewhere in a pile or worse... okay, let's not go there, because that would be incredibly sad. Good news: There is an art to buying clothes online that will actually fit you. When you're shopping for clothes, it can be difficult to know what size you are. Not only do clothing sizes vary from brand to brand and even within the same company (you can wear 9 but buy pants that are 12), there is also a lack of standardization when looking at different categories such as dresses or shirts versus jeans. Why do so many people feel like they don't fit in anywhere! To make matters worse, not all websites offer easy returns if your choice is unsuccessful; plus regularly trying on tights will likely help shed those old pounds if nothing else works.

If you want to be sure which clothing size will fit your body, there is no better way than to measure yourself. When taking these measurements, make sure they are taken in a normal position and ideally with tight or no clothing at all. Finally, always triple check each number before moving on to the next step! Now that you know your size, it's time to shop for clothes online! When buying something online, you can make a mistake about what fits. But fear not, because there are now measured chart sites that take care of all these guesses for us by providing accurate charts so we don't have to make any guesses when trying on different sizes and styles - just enter our height and weight, then click "Search"; bam! You can never be too careful when buying clothing online. Always check the sizing chart and return policy before making your purchase!

I always pay attention to the clothes I buy online and note which brands suit me, so when the perfect pair of blue shorts appeared on a site last week, it came as no surprise. After measuring my size with two different devices, I decided that this brand is worth adding to my list! You may find that you want more than just one color - perhaps even a completely different style that suits you perfectly. For example, if you want to buy goods from Europe for yourself, and you are in the UAE, using the Internet store Alimart by https://alimart.ae/ you can easily order any product and it will be delivered to you quickly and easily. This website presents a lot of branded goods of excellent quality, not only from clothes, but also accessories, cosmetics, household goods and more.

When you find clothing that fits great, make sure to write down the brand and size so you can buy from brands who have already worked for your body type in future shopping. If an online retailer doesn't work well with one particular measurement (maybe because their measuring tapes aren’t accurate), just move on—you won't want them anyway! With this little trick of keeping track while trying new things each time makes finding amazing outfits easy as pie-kneed.

This will be interesting.

This time the jam has a really good time shedule for EU peoples - it starts at friday 9 o clock in the evening. I am really interested to see how many will participate as the time of the year is something new.

The last time i remember we had 3 times a year was april, august, december in 2019 or something :). Starting the new year directly with a jam is a good idea if you want to start something new the year.

I wish everyone a good time for the jam.

Bad timing for Indians

This is not great timing for Indians (not that angry, though) It will start on 1:30 am for Indians.

Wish all of you good luck JyoGeet

Edit: I am not angry at this, everyone should be happy.Keep smiling :)

Excited for this Jam

I am SO excited! I've already been preparing and practicing trying to be ready for this! I've decided I want to try and teach my self Unity, and specifically vr, for this jam. To learn and grow and improve through this. As well and follow the dreams of child me of making vr worlds and games. Finally, that day has come! Hopeful for a theme that will work well with what I have in mind. In the end, let's all have some fun and grow!

Also, as always, I'll be streaming my entry as well as many others' after the jam is over on my channel, http://www.twitch.tv/flyingkaida. If you would like me to rate your entries the best way would be to either tell me on there, or rate mine. I'll do my best to get to them all. And I'll TRY to make it pc compatible and not just vr. But... this'll be my first so... we'll see if I can pull that off XD

Good luck Jamming out there everyone!

Vote in Comfort in darkness, Companion and Generations

Let's join the Ludum Dare 52!


🔥Themes I voted for: Comfort in darkness Companion

Generations

🔥In the present Ludum Dare I really want to do something based on Okinawan culture.

@pikapikachiburu

wasdtest.com