Ludum Dare 52 January 6–9, 2023

I'm in

I'm in to start 2023 fresh !

Engine: Godot 4 (latest master :scream:)

Graphic: Crocotile 3D and Aseprite

Audio: SFXR maybe and BoscaCeoil

I wan't to try to make a 3D game but i'll see with the theme.

Also wan't to have a bit of fun with shaders to make 3D/PixelArt mashup.

Here is an ugly character i made while testing my setup :seenoevil: ugly.png

Have fun everyone

I'm in and READY!

Here's my dev setup 😁

I'd like to create a pixel-art game in Unity.

20230106_150122.jpg

I’m in!

I believe all of you are ready.I’m a Chinese student.I’m really excited about the Compo.I hope I can finish it. Equipments:

Programming: Unity2022.1 & C# Art: Aseprite

Cheers!

My first ludum

I'm the guy who ALWAYS over scope his protects so maybe I will release something for once.

We're in :)

Team of two joining the Jam! We will use Godot, Spine and Procreate.

I'm in!

I'm excited to participate in my first Ludum Dare! I'm using a custom physics engine that I've been working on for a while, video below:

https://user-images.githubusercontent.com/25427895/211033100-e8814297-52ed-4997-bae8-9c0114c945d8.mp4

Looking forward to seeing the amazing games everyone creates!

Engine: Custom physics engine!

Language: C++

Other SW tools: Dear ImGui, Catch2

Music tool recommendations for someone with no musical talent?

I always join the 48-hour jam, so I can't ask for help with music stuff, for which I have no talent whatsoever. I always end up using https://onlinesequencer.net/ and banging together random notes in hope something not terrible comes out.

What tools would you guys recommend?

Yeah!

I don't have a cat, so I drew Sprigatitos! hope everyone can have fun in this ludumdare

sprigatitos.png

I'm in

This will be my first time using Unity, I've spent the last week doing tutorials. I will probably be streaming on Saturday at http://twitch.tv/greenkingwashere. In addition expect a new blog post after the event on my website: http://gschafer.net/

Last minute composer recruiting!

Hello jammers,

Me and my bud are still looking for a composer for this jam, given that we are both awful at it and our usual options are busy.

You can check out our previous entries to see if you think we could be an okay fit / have the potential to work with each other, and if you are interested, hit me up on here or on discord at Peringo#6049! I usually have a certain style of music in mind depending on the idea, so depending on if you like that bit of direction or not we could work something out.

Thanks for the read, I hope everyone has a great jam!

Second time around

Yay for LD52 weekend, I've really been looking forward to this weekend. Excited for whatever theme it turns out to be, it's just really great being part of this wonderful and fun event and have the opportunity to play some really interesting games. Good times :smile:

I'm In

I haven't done a Ludum Dare since 2016. I am excited to get back to it. My toolkit has changed a bit.

  • Programming: GameMaker Studio
  • Art: Aseprite
  • Sound/Music: FL Studio

First Ludum Dare

its the first ludum dare for me and my friend Error, excited to see how far we get, and hope if we fail, that at least we do so in an educational way haha

Best of luck everyone!

This is my first ludum dare

I am very excited for Ludum dare. This is my first game jam. I’ve been learning pygame for the past two days since I’m already.familiar in Python. And even though I probably won’t win I know I’m gonna have loads of fun

Obligatory first Ludum Dare post

first time trying this out, excited to see the theme as there's a lot of interesting options. going to try the 48 hour jam, and i don't know how far i'll get but it'll be fun trying

I dare!

what happens in 4 hours?

Joining for the first time

Hi All,

Wanted to join LD in forever and trying to force myself to commit this time around :). Hoping to make a little 3d game in Godot. Good luck everyone.

Quick question about hosting source code

If submitting our source code for the Compo should we just have all the scripts up somewhere or should the entire project file be given?

In again! Ulm is coming.

As usual, we‘re in again! For the last years, I always met up with a group of friends from Ulm (Germany) to create games for this jam, sometimes with more people, sometimes with less.

Last time, we were down to two people, so I‘m very happy that we‘re back with a large team this year - seven happy people will be creating together!

We‘ll be using Godot as usual, probably drawing our sprites by hand and scan them in, animate them in After Effects… at least we did that last time, but we‘ve got some first-timers with us. Let‘s see what ideas they‘ll bring to the table. Maybe everything will be different this time?

Anyway, I‘m hyped, we‘re hyped, everyone can‘t wait for it to begin.

Tano Collective reporting in

Hello again Ludum Dare!

It is this time of the year again, huh? I hope you are all rested and ready to jam!

Me and my friends at Tano Collective will be participating in our third, consecutive Ludum Dare, yay!

Some of you might know us from previous bangers such as Void Timeline or The Ultimate Martian Roulette:

ldpromo.png

Or from comment sections of your games and Twitch channels of our friendly streamers where we hang out and check out other games in post-jam rundowns. We will be glad to find you there once the jam ends, but before that, you can find us on our Tano Twitter or the blog posts if you are lucky (it scrolls so fast!).

 

Important question before I end:

Which theme are you hoping for this year?

I'm in again, but I have a question

This will be my second LD. The first one I had a hosted website so I just put my game and my code on there for download. This time around I do not have an ISP for hosting.

Where do I upload my game and my source code for those who want to play the game or view the source?

AI Content Generators in the Compo?

The LD51 rules specifically called out that (the new class of) AI content generators are NOT allowed in the Compo, along with including other guidelines. The general rules have not been updated with this, nor does the LD52 announcement post references this. What's the current state of the rules? Seems people will be even more interested in this topic this time around =).

First game jam

This is my first game jam. I started learning how to make games in September last year, so my goal is just to finish.

I have heard most people don't even finish, so my main goal is to learn as much as I can from everyone here.

beating burnout

ill be joining this ludum dare, with the ultimate goal of beating my burnout thats lasted a year lmfao

So excited!

So excited for ldjam 52! This will be my seventh Ludum Dare, and I hope it will be my best! Best of luck to everyone else!

No better moment

Untitled.jpg

To update your image editor to a fresh beta version you have been waiting years for!

Have fun everyone! And yes, I clicked "install". Livin' on the edge baby!

Plans for the Theme Reveal

So for me jam starts at 11 P.M. My plan is quite simple:

  1. Look at the theme at 23:00.
  2. Brainstorm ideas for 20 minutes.
  3. Ge a good night sleep.
  4. Have a calm quiet breakfast.
  5. PROTOTYPE

For now, I'm perfectly ready for first four items on the list. For the last one going to be using:

  • Unity
  • Scetchbook and Adobe Photoshop
  • Beepbox
  • Phone Mic
  • Notepad and pencil

Just as the last time, going for Compo. Hope to come up with something within adequate scope. Good luck to me and everyone. LET THE JAM BEGIN!

SetupSmallerDarker.png

Important game jam

This is the first gamejam where I will be making a game with my 6 year son (he will draw voxels). I hope we will have an interesting game. Good luck everyone, and have a good time!

Ludum Dare 52

My playlist for this LD52 :)

https://youtu.be/3UaInoDl1YM

Всё я запланировал заранее, чтоб я мог разрабатывать спокойно. Я работаю ночью, а завтра смогу начать мой новый проект. Я не ожидаю ничего от темы, как говорят "theme always sucks". Попробую использовать свой собственный шаблон, но иногда это не достаточно. Поэтому, Юнити остается альтернативой. Я желаю вам всего хорошего. Пока друзья ++

I would like to use my own template in order to create something good, but it is not always possible due to its limited scope. If I cannot develop as I would like, I will use Unity. I wish you the best my dear friends - and don't forget to have fun. Bye ++

Et un dernier mot pour mes amis francophones - bonne session à chacun ++

I have a question

For the jam I’m going to make a game in Python and pygame and I’m wondering where I should host my game

Im in!

Hello!

My name is Erox and im a solo-developer from northen Sweden, where it currently is snowing like crazy! Last time i joined Ludum Dare and made it through was a jam game for LD 50 and hopefully i can finish with a game in compo this time! Either way, im excited! 🙌

Because people love these, here are the stuff im using:

⛄ GameMaker Studio 2: Gamemaker is game engine i’ve always used, and love it dearly!

⛄ Aseprite/GMS: When i need to animate something with many frames, i use Asprite! Or GMS built-in sprite editor!

⛄ BeepBox: I make music right inside there, in that little spot right there!

⛄ Bfxr & Audacity: With these, i make sounds that go beep and boop and clap and crash!

⛄ Trello & Google Drive: Here i write down my game ideas and to do lists, documenting my progress!

⛄ itch.io: This is my go-to place when uploading my games, very nice!

Have a wondeful Ludum Dare y’all! I’ll be posting updates here once i have anything to post!

Joining the Compo after a long while.

Last Ludum Dare I participated in was the 45 Jam, the last compo I did was 42. 10 Ludum Dares later I'm going to do the compo again. Mostly due to forgetting until the last minute, so I didn't invite anyone to help like normal. Oh well.

I will be using: - Unity - C# - Clip Studio or Gimp depending on the art style I feel like doing. - Git, Bitbucket - for version control - Probably something like sfxr, my face or something for sound, not really sure yet.

My goal is to finish something. I have been starting a lot of games over the years finishing very few of them, but ludum dare always forces me to finish something. Hopefully that will give me more motivation to finish one of my bigger games.

Good luck every one. Never give up, never surrender. Lets go finish something!

Joining Compo!

Been awhile since I did a compo solo run, so excited to see what I can do with Godot!

Also I totally missed that the start time got pushed back an hour from 11 AM PST to noon.

I'm in

I'll be using javascript and html5.

We're in I guess

Yeah. We have a team now. NICE.

We're be using either RPG Maker or Ren'py, depends on the theme.

Continue Getting better

Huzzah! I must continue to learn and get better!

...

I am in.

If anyone wants to work over discord

using Unity this is my second Ludlum Dare, currently just a team of myself a friend but if anyone wants to collaborate hit me up.

Discord: Luftwaffles n Syrup#5628

I'm in

Engine: Godot 3.5.1

Art: Aseprite

Audio: anything i can get my grubby little hands on (legally)

⠀⠀⢀⣀⠤⠿⢤⢖⡆
⡔⢩⠂⠀⠒⠗⠈⠀⠉⠢⠄⣀⠠⠤⠄⠒⢖⡒⢒⠂⠤⢄
⠇⠤⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠀⠀⠈⠀⠈⠈⡨⢀⠡⡪⠢⡀
⠈⠒⠀⠤⠤⣄⡆⡂⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠢⠀⢕⠱
⠀⠀⠀⠀⠀⠈⢳⣐⡐⠐⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠀⠁⠇
⠀⠀⠀⠀⠀⠀⠀⠑⢤⢁⠀⠆⠀⠀⠀⠀⠀⢀⢰⠀⠀⠀⡀⢄⡜
⠀⠀⠀⠀⠀⠀⠀⠀⠘⡦⠄⡷⠢⠤⠤⠤⠤⢬⢈⡇⢠⣈⣰⠎
⠀⠀⠀⠀⠀⠀⠀⠀⠀⣃⢸⡇⠀⠀⠀⠀⠀⠈⢪⢀⣺⡅⢈⠆
⠀⠀⠀⠀⠀⠀⠀⠶⡿⠤⠚⠁⠀⠀⠀⢀⣠⡤⢺⣥⠟⢡⠃
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Unusual themes

First time I don't see forced mechanics trying to pass as themes. Great job everyone.

We broke the "theme is always terrible" tradition at last.

I'm in

Don't have time to do the full 48 hours this time but I'll see what I can do. Will be switching from Unity to Godot for this one.

Ludum Dare 52 - Here we go!

I have not participated in Ludum Dare before, so I'm thrilled to be able to dive in this January. I grew up making physical games and filling up a TI-83's memory with an RPG, but haven't worked on making any game since Global Game Jam in 2011.

Ludum Dare seems fun and motivational, and a couple of games that I truly enjoyed have moved forward from here to become Steam releases.

Looking forward to having fun working on a game and getting to check out other games in the process!

CANNIBAL GIRL REPORTING IN

FELLOW JAM ENTHUSIASTS GOOD LUCK AND GODSPEED

I WILL GLADLY JOIN IN FOR A SECOND BATTLE WITH MY TRUSTY, RUSTY, BUT FABULOUS UNREAL ENGINE 4.23 WITH HTML5 EXPORT

SEE YOU ON THE OTHER SIDE AND MAY YOUR BRAIN GIVE BIRTH TO SOMETHING BEAUTIFUL IN THE NEXT 48/72H

:two_hearts:

Maybe break the trend

In the past, I completed every jam (or almost every jam). The last couple runs, though, I've failed to finish in time. Here's hoping to breaking the chain.

Whatever the theme, I'm going to be trying REAL hard to come up with an idea that requires absolutely minimal UI. That's the thing that always kills a lot of my dev time.

Usual tools: - Engine: Unity - Sprites: Photoshop - Animation: AfterEffects - Sound: BFXr - Music (if there's time): Probably Cakewalk

I'm in after 15 months without Ludum Dare - I'll try to not make a weird game

So it's been 15 months since I last took part in Ludum Dare.

For the past 6 months I've been working (on my free time) on my first commercial Steam game, Brazilian Street Food Simulator, but I want to cool off and do gamedev unrelated to it, so I'm in!

https://www.youtube.com/watch?v=qjL1q7c5I3s

In LD I tend to make weird games with little to no gameplay:

WeirdGames.jpg

So this time I'll try to do a game in the sense of a "pure" game. I will TRY (I don't promise) to not invent anything, I will TRY to follow common and simple conventions, let's see.

Tools: I always use and used Godot (I'm even a Godot contributor), but I will use either Unity or UE for this LD. I'll decide when I see the theme!

Woo! hopefully :)

Been itching to do some jammy goodness for a while. Going to use it as a mechanism to play with Unreal 5.1 more. Hopefully actually not try to over complicate myself this time and actually finish for once :D

I'm in - first timer

I've never done this before. Here goes nothin'!

GL to you all!

What's Up Party People!!!

This is my first time posting a post but not the first time I'm participating in Ludum Dare, this is probably my third one and I hope to get something good out this time! Hope the best to ya'll!!!

Bevy Bevy Bevy!

Second attempt at using Bevy in this jam :D

Other tools include - neovim, - krita, - blender, - lmms (with the amazing Surge)

Keynote!

I'm not sure if we're getting a keynote again this time, so feel free to check out the last-minute community keynote from last jam! Thanks for those who got involved again, and happy jamming to all!

https://youtu.be/tAoNN22vE

Oh Shoot

I just realized that the people are listing their tools so might as well join the trend!

Engine: GDEVELOP 5 4EVAHHHH!!! Art: Piskel, Krita, Inkscape SFX: Jfxr, My mouth Music: Bosca Ceiol(dunno if that's right)

Haven't done a dare in a few years.

Never actually completed a ludum dare project before so hopefully I can push myself to do that this time.

I'll be using Unity :)

Haskell Game Engine

Hey all, I'll be joining LD with my custom vulkan based 3d game engine I've been writing from scratch in Haskell.

There's still no audio support so I'll either figure a very simple way to do it during the game jam or I'll attach a youtube playlist to the game ahah :slight_smile:

Screenshot 2023-01-02 at 14.47.16.png

The above image is a screenshot from a game written in said custom engine

Here's a pre-release post where I talk a little about the engine https://discourse.haskell.org/t/monthly-update-on-a-haskell-game-engine/5515

Last Theme Poll post!

Something I like to do every LD is take a little poll of what themes people voted +1 for. It's not always accurate, and it's not a perfect science since it doesn't take into account 0 votes or -1 votes, but I still enjoy doing it. Plus, it is a great way to start conversations about the different themes, and why people like/dislike them.

So, with that being said, please feel free to click the link, select the themes you voted +1 for, and see the live results! Thanks to everyone who has participated thus far.

Update: So far, 265 jammers have voted and Salvage is in a slight lead with 100 votes, followed closely by Delivery at 98 votes. Harvest is a little further away at 85 votes. Still, this one has been fairly close, so any of the themes could still win. Predictions? :)

TAKE THE POLL! (if you haven't already)

Poll-5.PNG

I'm in

Using Unity and stuff.

I want to create something with Rhythm and Music!

Going to use my own engine based on LibGDX to create something music based for the JAM.

Will generate some music using MuGen - The Music Generator (https://kodingnights.itch.io/mugen)

Plot Twist: I just realized LD52 is... Today!

And in just two hours. First time in a Ludum Dare, had a few other failures on Global Game Jam yet I think Going Solo is my Cup of Tea... that way I won't mess up anyone else's work.

Good Luck Everyone!

Happy to be back jamming again after missing out on the last LD. Looking forward to lots of hard work and then playing a ton of awesome games! Good luck to everyone!!!

Here's my current plan for my stack, but it's subject to change depending on what I come up with based on the theme.

Stack: Engine: Unity (likely DOTS) Language: C# Graphics: Sprite | Low Poly 3D Art: Gimp | Magica Voxel | Blender Audio: Bfxr + Audacity

Since we postin' tools

Either gonna be using unreal engine + blender + gimp fore something in VR

or Pico8 for something 2D

and there's absolutely no inbetween there. ha

In it, I am

I'm in for LD52 using my own lightweight JS library (https://github.com/mstrp2ez/LD52). It's a mix of code from many years and projects, new and old. Use at your own peril.

I'm also using asprite for gfx and some online synthesizer for audio.

Keynote courtesy of ChatGPT

Welcome to Ludum Dare, the global game development event where you'll have the chance to create a game from scratch in just 48 hours... or as we like to call it, "sleep deprivation: the game."

But seriously, Ludum Dare is all about pushing your creativity and technical skills to the limit and seeing what you can come up with in a short amount of time. It's kind of like a marathon, except instead of running 26.2 miles, you're coding for 48 hours straight. But don't worry, just make sure to have plenty of energy drinks and pizza to keep you fueled up.

Throughout the event, you'll have the opportunity to collaborate with other developers, get feedback on your work, and learn from your peers. Just try not to get too distracted by all the cute pixel art.

And remember, it's not about the final product; it's about the journey. So don't stress too much if your game doesn't end up being the next Fortnite. Just have fun and enjoy the process.

So let's get started! Make sure to take breaks, stay hydrated, and most importantly, enjoy the process. And if all else fails, just remember these wise words: "It's not the size of the dog in the fight, it's the size of the fight in the dog."

Good luck everyone!

I am in

Let's see how it works, last few were mentally overwhelming at one point or another and I had to drop.

Tools unity, Photoshop/asprite/illustrator

let's do this

finally got a free weekend to jam, let's do this

perfect time to explore unity 2021 outside of work

I'm in!

Same team as last LD +1!

As last time i'm gonna do the artwort and post a bit here and there :D

Software: Clip Studio Paint

Good luck and have fun!

Good luck everyone! :D

These Ludum Dare things always come much sooner than expected, don't they? :sweat_smile:

Here for my second Ludum Dare!

This will be my second Ludum Dare, and also my second game jam altogether. For LD51, I submitted Oasis Escape (https://ldjam.com/events/ludum-dare/51/oasis-escape), a really sloppily put together 3D platformer, which was basically a practice run. This time, I'm hoping to create something a lot better.

My rules are the same as last time: I'm aiming for the Jam, but may end up submitting to the Extra if I fail to create something good enough on time. Although this time, the bar for "good enough" is a lot higher.

I already have an idea of what I'm going to create, but I won't be able to decide for sure until the theme is announced.

Oasis Studio

Post for the oasis studio group

General question

what do we mean by SALVAGE

Good luck!

I don't feel too confident as I don't have all the time I wish I had, but I'll figure something out. Good luck everyone! c:

I'm in!

2023-01-06 Ludumdare 52 previous entries thumbnail.png I plan to use:

  • Unity3D WebGL
  • C# / Visual Studio Community 2023
  • Blender3D Low Poly models inspired by Imphenzia tutorials
  • Bfxr / Audacity

Happy weekend to all ;)

Sweden, reporting in!

20230106_195554.jpg

Getting ready to jam!

First Ludum Dare, and me +1 will be using Unreal 5 :)

Hoping for a nice chouffe!

Theme Announcement Stream

Hey all! Me and Brainoid will be having a chat about themes as we look forward to the theme announcement in under an hour! Feel free to join us in the chat, be great to here what people are looking forward to!

https://www.twitch.tv/honestdangames

I'm in!

I've been taking part since LD17, had a bit of a break but now I'm back and just as excited as I was 13 years ago!

Using Unity, Blender, the usual suspects. Hopefully break out some of my synths for some weird bleep bloop noises.

I'm In! Lucky number 13!

13th time in a row doing Ludum Dare! See you guys in another hour or so!

Same tools as always: Unity for my game engine, GIMP for 2D art, Blender for 3D art, FL Studio for music, BFXR/online libraries/phone recordings for sound effects

We are searching for a 2D or 3D artist!

Hey, so yeah we are searching for a artist for this ludum dare

I am Noel, a programmer and game designer from poland, got 4 years experience in game dev as a hobbist, i have a big noise

We will be working in unity

My portfolio: https://www.noel.software/ SFX/Musician portfolio: http://instagram.com/zkassai.audio

First Ludum Dare

I’m sorry I didn’t want to choose truth. I got my secrets.

I’m entering the compo, been doing gamedev for about a year but this is my first time with C# and Monogame. Spent this last week trying to learn them 😅. Engine: C# + Monogame. Aseprite for art. For music, sfxr probably beepbox, and lots of hope and prayers.

Count down to the Theme announcement

Can't wait to know the theme ^_^ if done any game for LudumDare 52 then will post here and on twitter @ DanarKayfi

Ok, ok, I'll do it!

The final countdown everyone! Have fun with this gem!

https://www.youtube.com/watch?v=9jK-NcRmVcw

To those about to jam, I salute you #LDJam52!

I'm in for compo, let's rock this town!

Expected tools: * Godot * Blender (Imphenzia influenced low-poly) * LMMS / Mini Taylor (Koa wood) and a Shure Mic * Gimp * Pure Linux Twitch Streamer (using yesterday's obs repo) - not many of us!

Drop by and say hi, I'll pregame in about 15 minutes on https://twitch.tv/SomeCodingGuy

ldjam52banner.png

My first Ludum Dare!

I've done private game jams before, but never Ludum Dare! My body is ready, let's goooo! I'm working with Unity/C#/Kira for art. No sound for me, I know nothing about sound design, lol.

I'm In!

It have been 3 years since the last time I participated so I'm hyped. Hope we have a nice theme this time.

GL HF!

Dare Number 7!

These are my tools for my seventh ludum dare! Gamemaker Piskel My brain Good luck to everyone else!

First Ludum Dare

This is my first time doing a Ludum Dare game jam and I'm really excited! I've done about 2 other game jams in the past and am excited for this one.

im posting

Mornin y'all. This will be my first Ludum Dare, and I'll be working in a custom Java engine I've been building for the past couple of months. Gonna try to stream as much as possible; I'll post the link when I get sat down to start. Here's hoping I can manage to finish something. Good luck to everybody!

I'm in!

Well, it's been a few years but I figure it's time for me to participate in another Ludum Dare! I'll be streaming on my Twitch if you'd like to come say hi! Good luck everyone~

Getting ready to rumble

First Ludum Dare, first time using Unity to build a game and keeping fingers crossed this all goes well. Good luck to everyone :D

Our tools

Our team of 4 is doing our first Jam. We will be using Unity, Blender, and Photoshop! :)

Good luck everyone!