
This will be my 7th LD and... I think my 18th jam overall?
ETERNARC(LD51)'s unexpected success, hitting compo top16 overall and top8 fun, has motivated me to start 2023 with a bang by going for another round! Or two, with the upcoming GGJ :slight_smile:
Experience has taught me the importance of a good theme, and that I was wrong in my previous, similar post regarding restrictive themes. So for the sake of making LD52's slaughter survivors better, here are my...
Jammer's 6 tips to have a sexy and swole theme:
- A game concept or gimmick is not a theme. e.g.: You only have one, delay the inevitable, [...] is key. I consider this kind of theme to be the biggest "noob killer". They are imposing, do not inspire fantasy and visuals, and are extremely prone to overscope, especially for beginners (= most participants!). These are OK, sometimes great, for game designers, and absolutely terrible for artists.
- Similarly to the previous point, do not try to be subversive; leave that to the participants :wink: By trying too hard to be original, a lot of naïve themes actually appear multiple times every slaughter/jam. I'm looking at you, You are the villain!
- Situations as themes are not so good due to being too specific. e.g.: You are [...]. Lone verbs are better, things are best.
- Keep it simple. A theme is a creative spark, a seed. Both are tiny things, and depend on your fuel and nourishment. Jam games are small; short, primitive themes are easier to scope! I've found single-word themes to be especially powerful.
- Restrictions aren't themes. e.g.: Only 2 buttons. Don't be fooled by the saying! Restriction does not bring creativity, it makes it bloom! And blooming can only happen if there is a seed in the first place, which people are terrible at finding by themselves! Give them the initial kick, let them then find their own crazy boundaries to play with!
- And obviously, avoid current topics and ideological/partisan themes. Memes too, but these can actually, rarely, work out and produce extremely funny and surprising results when they do!
These tips are the result of a lot of brainstorming using different creative methods across multiple jams and seeing what did and didn't explode.
A lot of our peers are so good they will produce something great regardless of how bad the theme is. Rather, it is for the sake of everybody else, who does depend on a powerful spark to shine (or even to not drop the jam altogether!), that a good theme is important!
And to finish with some inspiration, here are a few example themes I consider to be good: Home, Mist, Unstable, Transmission, Regret, Audience, Fool, Horde, Traveler, Debt. Home and Transmission were excellent previous GGJ themes. Hope these will be a good starting point for you :smiley:. You can also outright steal them if you're drawing a big blank I guess but coming up with your own is a good exercise!
As for finding success with the jam itself: Be prepared and organized, sleep properly and think small!
Happy holidays! :christmas_tree: