Ludum Dare 52 January 6–9, 2023

Surprise Ludum Dare to Kick off the Year!

I could have sworn it was 2022 a few days ago and now there is suddenly a Ludum Dare going on? 😅

Well I did my part and voted on the themes. I tend to like to hit a 5:5:5 ratio of like:neutral:dislike but at this point I'd be happy to see any do well :)

Ludum Dare 52 theme voting round 1.png

Ludum Dare 52 theme voting round 2.png

Ludum Dare 52 theme voting round 3.png

Moth mode activated

My first thought was: "What? Another game jam so soon? No... I'll pass on that." - My thought now: "I'm like a moth, I have to go towards the light" - LD is an addiction for me, but damn it, I love it. :heart:

I wish all jammers a lot of fun and a great time at the upcoming event!

Looking for a team!

Hi Everyone! My name is Sangita (she/they), and I'm looking for teammates for this weekend's game jam! I mostly do game writing, narrative design, and project management/producing. Let me know if you'd like to work together!

I sure am excited

Wish all of you good luck

Looking for others in the upcoming jam

I work in Godot and can assist in music, art and game design. I typically make arcade or platformer type games.

You can check out greymagic.itch.io to see what I've made in Ludum Dares and other game jams. If you're interested to collab hit me up brah!

Looking for team!

Hey all,

I'm predominantly a programmer working in Unity and am looking to join/create a team for this jam! Accepting artists, animators, musicians, gameplay designers, anyone really!

Send me a message if you'd like to see my portfolio :)

20220829_111800.jpg

Im in for the LD52

As usual participating the game jam LD52

As usual developing game with open source tools only..

Probably try the Defold Game Engine for a 2D game or Godot 4.0 for a 3D game.. final decision based on theme and game idea

Art tools : Krita and Blender3D

Last joined in 2014, looking forward again :)

Last time I did LD was back in 2014 with my entry Underground Fortune with GameMaker:Studio. Long time has passed, time developing games, not developing games, doing web stuff at my job || free time, etc. Since I noticed there'll be LD52 on Jan. 6th, I told myself after all those years, I should join again. I've been practicing doing stuff in Java LibGDX and Box2D lately for this LD, so hopefully I'll be able to spit something out at the end of the compo ^^. Looking forward to this a lot & also looking forward to see the games you all guys make! 2 days left and here we go! Good luck to everyone, let's do this!

We're In Again! Wallpaper!

College has kept us from participating since LD47, but this January event falls over winter break! I'm excited to finally be back to a jam with one of my long-time teammates.

Tools

Code: - Godot Engine - My own C# Godot Utilities

Graphics:

  • Aseprite
  • paint.net
  • Inkscape
  • Krita
  • Blender

Audio: - Reaper - Audacity - The junk drawer in my apartment

Wallpaper

This tradition seems to have fallen off since I was last here, but I've made a wallpaper nonetheless!

ld51wall.jpg

I hope to make and see some cool games this weekend!

Taking an attempt.

Well, I wasn't sure if I was going to have time to join in on another LD, but it seems like life is going to be allowing for it this time.

I guess it's time to brush off my usual C++ setup with SFML and EnTT, there's no need to fix what isn't broken after all. Probably going to skip all the bells and whistles this year though, put the likes of scripting and UI frameworks aside, no idea what's happened in those spaces since I worked on a game last. Might throw in Box2D though, not that I'm sure if a physics engine is even going to be usable at all for whatever idea I come up with.

Joining this LD

It's been a while since I participated in a LDJam. In the past, I worked mostly with GameMakerStudio. Participated in the AAA (https://ldjam.com/users/awesomealliterationalliance) but only some of the early games like "RandomRemoteRush" and "JollyJailJumper". This time, I'm planning to create an interactive experience using JavaScript, potentially with the p5.js library. I'm also considering using one of the frameworks I work with, such as Symfony or Angular, to create something fun. (Just because I'm so into it right now and I wonder what Angular can do when used as Game Engine ;D) My current team includes my little brother, who may contribute music, and two coders: myself and our current apprentice at work, @nikotini. I also know some skilled artists who I hope to persuade to join the project in the coming days.

I hope we can make something that at least one random dude from the internet will enjoy :D Thats all I want ;)

A friendly reminder:

don't forget to export your games for the web if possible (help significantly in making people play your games),

linux export is highly appreciated as well for us linux folks

that's all.

I'm in #52

I kinda failed on two of the previous LDJams. But I always enjoy the event.

So I'm in again for a quick and broken game again even if I can't find the time I need or fail again, whatever...

:smiley_cat:

Participating

I think I plan to try to make a 3D game for the first time! I've been messing around with blender a bit and although I am still terribly inexperienced, I think it should do.

I will be using Unity C# and Aseprite/Blender.

I'm in... for now.

This is going to be a bit of a funny Ludum Dare for me. January 6th, when it kicks off, is also my birthday, and suffice it to say I don't really feel that enthusiastic about game jamming on my birthday. I've also been struggling with various personal problems recently, that have left me a little burned out and prevented me from doing as much game dev work as I'd like to.

On the other hand, with the festive period over, this could be a perfect opportunity to shake the rust off and get back into the swing of things. So I have signed myself up, I will spend Friday evening planning, and I will try to produce something over the following weekend, but I can make no promises this time round.

If I do release something, then as always, I'll be using either PICO-8 or TIC-80. Good luck to everyone!

is it just me or are the final round themes pretty... disappointing

I know this is just my opinion and I respect everyone's choice..

but damn, I didn't expect most of these themes to make it to the final round, while almost all the ones that I though had great potential are just.. gone, really not satisfied with the results

qq.PNG

I'm game

I'll be joining this one for sure!

It's gonna be the first time using pico-8 so we'll see how this goes.

Hope to see some great games out there...

Go make a game!

Red Owl Games is in!

Hey All,

Red Owl Games is back again for LDJAM! We are a husband and wife team who love to make co-op games together to play together. Checkout some of our previous co-op works here - https://redowlgames.com/projects/

We are really looking forward to this January jam and hope you all are too! As usual, here is our LD splash screen (using the wonderful font from @pov - https://github.com/mikekasprzak/font-ludum-dairy) which you can use for your games too. We look forward to seeing what everyone comes up with and hope you will checkout what co-op game we come up with this time.

LD52 Unity Splash.png

Hi all!

Hi, I'm in for the compo. Tried a few times, didn't make it to the finish line, but as always going to do my best. Jumped ship from GameMaker to Godot using C#, good luck to all participating!

How do you go about adding music to your jam game?

I'm not particularly musically inclined, however I also am too stubborn to accept adding artwork I have not made into my game.

What is your process? What sort of tools do you use and how long does it take you? If you opt for adding free music, or no music, do tell me how you make it work for your projects!

Good final list...

... besides the usual repeat themes. Screenshot_20230104-174726.png

Ludum Dare 52 Final Round – Theme Voting

🔥Themes I voted for: Salvage Companion Connections Delivery 🤙 Limited visibility❤️


🔥In the present Ludum Dare I really want to do something based on Okinawan (Ryukyuan) culture.

@pikapikachiburu wasdtest.com

Hi everyone! I'm in :)

This is my second Ludum Dare (first one was 51) and I'm excited to give it another go! I'll be using Unity as my game engine, Aseprite for pixel art, and LMMS for audio.

LD52 - I'm in :)

Alright, the obligatory "I'm in" post

Every LD, I just copy my "I'm in" post and post them, no exception this year. I'm not lazy, just reusing "code".

Setup

Tips/Advice

As usual, tips for new jammers.

  1. You have 48 hours (72 for Jam), but in reality you only have about 20 hours.
  2. Despite having only 20 hours, spend 1 to 2 hours planning and thinking out what you want to do. It is worse when you realised your idea is a bad one a few hours into development.
  3. Plan out your scope and cut it by half. At the end of the first day, cut whatever is left by half again. (If are new, you might want to cut it by 75%).
  4. Identify your MVP, and beeline to a it ASAP. It is more satisfying to add to something playable, than to just blindly stare at code. Ideally by the end of the first day, you should have the core loop finished; core loop being menu -> game -> gameover/victory.
  5. Spend your last 2-3 hours playing the game, fixing bugs and balancing instead of adding more features.
  6. Don't make your game too hard. Most people will give up after 5 minutes.
  7. If you can, have a browser build. It is easier for people to try your game, and it will have less issues.

My Plan

This time round I have a few ideas that I want to try, and I hope to at least try one of them in this LD. LD is really the best place for me to build new things outside of my current project so I do hope to get one of the themes that fits some of those ideas :).

Shameless Plug

I launched my first game "Dice Tribes: Ambitions" last year and it is now on sale (as of this writing). If you like dice-worker placement, I think you will like the game :). You can also just try it out for free on my itch page or on Steam while waiting for the jam.

My toolkit for LD52

I really hope to finish this one. Already missed the 2 of the 3 previous jams.

Coding

  • Unity 2017. I'm transitioning away from Unity in favor of bespoke tech, but for a jam this doesn't really make sense at the moment since my tools aren't nearly in a usable state. I considered Bevy but I'm still too slow when coding with an ECS because of the mindset change. 2017 because newer versions are unusably slow.
  • Rider. Still my favorite IDE.

Graphics

  • Gimp.
  • Blender.
  • Inkscape.

Audio

  • Reaper. This is new for me as I was using Mixcraft for ~2 years now. I really like Mixcraft's UI and workflow but it is painfully slow and unstable so I'm trying an alternative this time around.

Design/writing

  • Obsidian.
  • I might ask ChatGPT for help. Not for it to give my ideas, but to help me refine my own.

My personal picks

Votes.pngI would love to see what others voted on as well

Finally, I join another LD event

Last time it was for "one room" which I kind of cheated on, but this time around, whatever the theme is, I'm going to stick with it! Looking forward to seeing what we all come up with!

I don't know what it is...

but I'm just not meshing with some of these themes. Harvest? Please god no, I don't wanna play 30 farming sims :upside_down:

I do have some good thoughts for a few of these, but if it's something else I'm gonna have a rough start to the jam... 2023-01-04_23-14.png

I'm In!

Haven't done a jam in a reeeeally long time. Can't wait for this one :D

  • Game-engine: Unity
  • Music: Nanostudio2
  • Art: Either Blender3d or Pixel Edit (depending on 2D or 3D)
  • Code: Visual Studio - C#
  • SFX: Tsugi-Studio suite

Cheers, all! :)

I'm in but lazy

I did not attend the LD since LD36!

This WE I'll try a lazy project, around 8h of coding.

C# + Monogame I think.photoem2023-01-05/em07-25-20.jpg

In for sure, but at what time?

Definitely joining this time again!

Using Typescript + Phaser and this template for it: https://github.com/mjviljan/phaser-template

But is this really starting earlier than before?

It's showing that there's just 1 day and ~13 hours until the event starts? That's a Friday! It used to be on Saturday very early morning (like 4AM or something) in Finland preiously.

One day to Go !!!!!

Hi all

I'm going to play & rate your games On YouTube

https://www.youtube.com/channel/UCb1ZRHXYgMRJ9pCQD4gv3lQ

Pretty Sweet Themes this time!

I doesn't happen often that the final themes are actually good. Naturally, I still downvoted some of them, but in general, there wasn't a single theme I hated.

Usually, in most Jams there is at least one technically specific theme like "you live only 10 seconds" or "action platformer" that is too strict and as a developer of story-driven games, I just hate those.

Second Time in Ludum Dare!

Two ludum dares in a row? Yeah!

I've noticed people specify software they're gonna be using so here's mine:

Engine: Godot Engine

Art: Blender or Aseprite

Sound effects: sfxr and Audacity

Music: Bosca Ceoil?

Good luck everyone!

Excited for LD 52

We are very excited to join LD 52. This time around we will try and create something simple, becuase we ALWAYS over scope the projects. But I guess that it is common in LD to over scope projects. This is also our 9th LD Jam and one would think that one should be a pro by now, but NOOOOOOO we are not the last LD that we did totally kicked our butts. But we are confident that we will TRY and finish this time and have alot of fun. For insperation we created a small wallpaper.

LD 52 Wallpaper.jpg

You can find all of our previous LD jam games here https://givitgames.itch.io/

Daring to Ludum Dare Again

Heya! My team and I haven't done a Ludum Dare since #47, back in October of '20, so we decided to get back into things. We've been busy with work but we've opened up our schedule because was always enjoy this.

We'll be streaming our progress, as usual, on our Twitch channel (https://www.twitch.tv/aaghgames), so feel free to stop by and say hello if you're not busy.

Like so many others, I made a wallpaper to use during the stream:

Wallpaper.png

Good luck to everyone, and have fun!

First LDJ for us!

Super Excited about the LD Jam. IT will be finally the first time my buddy & me will attend. Hope to have a lot of fun and grow our experience with it.

Cant also wait to see what others will come up with :)

Cheers! 🍻

Themes are okay (?)

Arter compiling 140 lines of spreadsheet containing all possible meanings of themes and game ideas for them, I came to conclusion, that they are not so bad.

ezgif.com-gif-maker.gif

Sure, some of them will result in tons of similar games, some of them are not exactly doable in 48 hours for my level, and for one of them (I'm looking at you, Side Effects) I still have no original ideas. Yet they are somehow giving me hope of coming up with something ingenious at the last moment.

So I'm pretty sure it will be a fun ride whichever theme will be chosen. Good luck, everyone!

Excited LuDm 52

im excited to review on LD 52 Games,Ludum52.png

Hello! Please, solve the puzzle below:

:speechballoon::raisedhand::stars::pointright::seven::seven::seven::checkeredflag::video_game:

I'm in.

cover.png

LOL~

Yet one attempt to make a good game on ludum dare 52!

jUST download unity, create and add to the project assets and attach scripts, compile, publish easy

Team:photoem2022-03-31/em14-43-44.jpg Me (Programmer) Oleg (Artist) Pavel (Writer) Aske (Marketing)

Game-engine: Unity Music: Nanostudio2 Art: Either Blender3d or Pixel Edit (depending on 2D or 3D) Code: Visual Studio - C# SFX: Tsugi-Studio suite

final vibes

chrome_1gZ7FJOYAa.png

green for themes that work well with my favorite ideas for the themes that didn't make it to finals :pensive:

yellow for my less favorite ideas but i still got em

red for ones i got nothin' for and would rather not have to think of something for unless they drop as the Final Theme lmao

articles

Hello, I often read different articles, today I read a very interesting article on gaming sites https://www.tmj4.com/brand-spotlight/10-best-ethereum-gambling-sites-in-2022-where-to-gamble-with-eth-for-real-money , here I learned about gaming sites on Ethereum, I found this article very useful so I want to share it with you, have a nice day!)

I'm in

This is the first Ludum Dare I've been able to do in a couple years due to being busy and giving away some of my pc parts to family - Found out Tuesday that there would be a January Ludum Dare so yesterday went to Microcenter and built a whole new computer I'm excited to break it in this weekend!

Am I an idiot?

I have several years of experience on Unity. I have released 6 games made with Unity. However, this time, our team participating with Godot. We have no experience(or very little experience), but Godot seems cool. Are we idiots? Is Godot over hyped over Unity? All opinions welcome. :-)

THEME POLL!

Something I like to do every LD is take a little poll of what themes people voted +1 for. It's not always accurate, and it's not a perfect science since it doesn't take into account 0 votes or -1 votes, but I still enjoy doing it. Plus, it is a great way to start conversations about the different themes, and why people like/dislike them.

So, with that being said, please feel free to click the link, select the themes you voted +1 for, and see the live results!

TAKE THE POLL!

Poll-1.PNG

Time to fail this

  • Me: Ok I'll do a game jam already!

  • My ADHD:

    Haha look you have toes, wonder what's on Wikipedia about the treaty of Versailles.

Weird block in head

I have this weird block in head second time a row which always drew me away from participating in Ludumdare.

It is a mix of "you cant create something fun and original, give up".., "even if you can, you are not able make it visual appealing, give up"

It is annoying. :)

Probably in with Godot this time!

So, last time I used a custom game engine, which I do want to do more in the future. But, I started working on a programming language / scripting language for my game engine, and so I haven't had time to fix the multiple major problems that the engine had. (Primarily: no physics support whatsoever, which makes it much harder to do basic things.)

But good old Godot still works great, and I haven't made anything too exciting with it for a while. So I'll probably just use Godot for this Ludum Dare.

Not sure what I'll do for graphics. I've wanted to do pixel art for a while, so I basically forced myself to do so last time, but I wasn't too happy with the results. (I really should probably practice pixel art more!)

So I'll probably end up with vector graphics or similar.

As a final note, this is the first time since Ludum Dare 45 that I have essentially all of Monday free... so I could participate in the Jam this time. I'm honestly not sure if I would be able to manage my time carefully enough to make a reasonable Jam entry, but it could be fun to try.

Good luck everyone!

52 is in my name!

I'm excited to participate in this early 2023's Ludum Dare gamejam this weekend! Just finished the final voting round. Usually I print the page and scribble with a pen some ideas when talking to my girlfriend or other friends. It really helps to get into the mood! This year I only have one downvoted: Expand. So.... Guess what the theme will be then :'-) I will laugh so hard if "Expand" will be the theme!

WhatsApp Image 2023-01-05 at 21.48.42.jpeg

For all of you newcommers:

First of all: welcome and have lots of fun! Here are some tips :-)

  • You are the most important this weekend, so take care of yourself (drink/eat enough, sleep enough, use a good chair, etc)
  • Be aware of ‘feature creep’, a good way to do that is to plan something that should take half of the weekend to create. After that is done, and there is more time, you could add some extra features.
  • Make sure the game is easy for you to play: you know the mechanics very well as you are the designer. For other players it should be harder to play, as they did not spend an entire weekend to design it :-)

Pre-Jam Hype Stream!

Stream - Ludum Dare 52 HYPE Pre-Jam.png

[EDIT: CANCELLED DUE TO TECHNICAL DIFFICULTIES cuz of course it's not a Ludum Dare if everything doesn't go wrong for no reason :rofl:]

Angel and I are gonna get on stream tomorrow from 12 - 2 eastern (approximately) to talk about the final 16 themes and just generally get HYPED UP pre-jam! We're stopping an hour before to get lunch lol but will likely get back on after that to brainstorm before making our first prototype (we make tabletop games, which means printing and/or gathering components to test it out).

Honestly the aim is to get some of our friends who might stop by to wanna join in too (I LOVE inspiring others to create) but I figured I'd get in the habit of being less shy and more social and share here too. I've always had such amazing experiences with Ludum Dare in the past (it led to me making Flash games over a decade ago and now inspires my tabletop game creation!).

Feel free to come watch, chat about your game ideas (or keep them secret and keep them safe) and just generally get HYPED UPPPPPPP!!!! --> https://www.twitch.tv/weirdgiraffegames

Ready to go

AirB&B for an impromptu office? Arranged.

Computers and other tech? Packed.

Cables? At the location.

Food for 3 days? A problem for tomorrow.

Transport to the location? Planned out.

University deadlines? Moved.

A new junior 3D artist? Recruited.

Local gitea server? Working.

Godot 4 beta 10? Installed.

~~Hotel? Trivago.~~


Since my team tried an in person jam during the last Ludum Dare, I don't think we're going back to remote ones. Even though it adds a huge planning overhead with the logistics. We got a new rookie member this time around and overall some people that were always there are missing, but I think we still have what it takes to make a game over the weekend. I'm looking forward to seeing what you all make!

First Ludum Dare - 52

First Ludum Dare I'll be participating in! Very excited to see what I can create and by these potential themes.

I'll be using Unity and Aseprite. If anyone has recommendations for creating sound effects and/or music, preferably free software, that'd be really appreciated! Good luck everyone

We're in

Me and @Pegasys are in for our fourth joint Ludum Dare (my sixth ludum dare). Would love to make another card game but I don't think the themes will allow it. Still, glad to see some really great themes this time.

We'll be using mostly the same tools as last time with a few new additions.

Engine: Unity

Art: Aseprite and Photoshop

Audio: Audacity and FL Studio

Im in....again

7th ludum dare so far, wasn't prepared to see it hosted in january. I guess its because gmtk is slowly over taking ludum dare but thats not important right now right?

Im in

Jam 9? 10? Don't even know anymore. Obligatory wallpaper that was also an excuse to learn some of the tools in inkscape since I will likely be using that for the jam.

ld 52 right res.png

I'm in. This will be my second LD and I can't wait!

Ludum Dare 46 was my first ever jam experience. My game was awful but it was a finished product, with art and music, and I did it all solo.

I'll be going solo again this time too. Looking forward to sharing progress as I go and see how others are getting on!

Good luck everyone!

I'm in! (At last!)

I've known about and been interested in Ludum Dare for a long time (since at least LD32), but up until recently I've been way too busy with school to be able to take the time to participate. But now that I've got a weekend free I can finally work on submitting a game!

This will be one of my first attempts to make a full, playable game from start to finish, so I'm approaching it cautiously but very excited to get into it. I was thinking of using Godot since I want to learn how to use it better, but I'm much more familiar with Unity and at this point I figure I should focus more on getting a game finished than learning another tool. So, I'll probably be using Unity as my engine, and attempting to use VCV Rack for making some music if it fits well.

Good luck to you all!

I'm in for the unlucky 13

I'm in for my 13th consecutive time!

Uh oh... Is that an unlucky number? :thinking:

Rather than making the usual list of software I use, I went ahead and made a single resource for new and veteran jammers alike to find free tools to use during jams. It's called 📚 JamTips. Screenshot 2022-09-30 160454.png

Going to enter LD52!

I'm prepared for most of the possible themes, although, gotta admit, some of them are so trashy lol

HEY GODOT USERS

unless you have it installed via Steam,

it's time to update Godot again

and don't forget to update the export templates too!!

thanks you very much have a nice day and jam

I'm in!

Joining in for my second LD since going on hiatus.

Gonna be going with Pico-8 this time since it worked out really well this time.

I'll also be using Aseprite for art prototyping and maybe FL Studio for music prototyping.

Good luck to everyone!

Companion: a great flexible theme

Of the top themes, my personal favorite that I feel is most versatile to many types of games is Companion. Basically, all you need to do to fit the theme is have the player/player character have a friend, AI or new acquaintance they are working with. For example, a platformer where you're trying to reach your friend on the other side of the screen. A top down rpg where you found a lost child and are escorting them home. A story game about two friends who are drifting apart. A first person shooter with a drone companion that explains how to play, gives you stats on the current area when you click it and perhaps holds onto your inventory for you.

Versatility is what I consider to be the most important aspect of a theme and Companion definitely has it, though as past jams have shown, many themes can be more versatile than they might first appear. Can't wait to find out what it will be tomorrow.

IB Grade 12 Student who wants to jam

tldr: I am fucked but i dont wanna lose my streak

For those who understand IB mumbo jumbo, first of all, im sorry to hear that. Second of all, I have my TOK, Math IA, Physics IA, computer science IA, etc due next monday.

For those who dont, I am fucked.

Furthermore, I am on my forth streak, and I don't intend on losing it, but i am losing it :joy:

I can see three options: - Make a quick and simple game so I dont lose my streak, at the cost of academics - Dont make a game, keep my academics (which may or may not go cuckoo), and lose my streak :cry: - All in, lose my future, but the jam is eternal

I'm in from a family Vacation

Am in for my 9th in a row. I am on a vacation with the whole extended family. So I will be joining on a laptop from a beach resort. Will probably make something small in one day or so.

Joining LD52

LD52.gif

Intro

Returning to LD. Noob level knowledge of Godot, but looking to learn more through this jam. I successfully tested making art and music and imported them into Godot so I have a work pipeline ready. Now I only have the hard part of coming up with a game concept in a timely manner. Good luck to everyone.

Tools

  • Engine: Godot
  • Art: Aseprite
  • Music: 1BITDRAGON

I'm in!

I almost missed that one, but once again I'm in for the Compo category! Wish you all a great jam, everybody!

THEME POLL!

Something I like to do every LD is take a little poll of what themes people voted +1 for. It's not always accurate, and it's not a perfect science since it doesn't take into account 0 votes or -1 votes, but I still enjoy doing it. Plus, it is a great way to start conversations about the different themes, and why people like/dislike them.

So, with that being said, please feel free to click the link, select the themes you voted +1 for, and see the live results!

Update: So far, 192 jammers have voted and Delivery is in the lead with 73 votes, followed by Salvage with 69 votes and Harvest with 63 votes.

TAKE THE POLL!

Poll-4.PNG

LuDm 52

Ludum52_1.png

Extra category?

Hi all, sorry if I've missed an obvious post somewhere, but any idea if we're still running the Extra category for LD52?

My team's all a little busier than usual so we were looking at going that way this time but can't see it for sure anywhere...

LD52 HYPE

It's our second ever game jam and the first went great!

Half of the themes sound awesome to me, but I think it'll be fun regardless. I can't wait to destroy my sleep schedule this weekend and play all of your games! 😁

For those of you that missed LD51, here was our first jam game: https://housetrapdev.itch.io/bad-thoughts

Happy Jammin' 😎

LD52 - I'm in

Have participated to varying degrees in a couple over the years, keen to get something proper done this time however

First Jam, can't wait!

Taking off of work to start on Friday and go for the compo. Very excited as this is something I've wanted to do for years, but work always got in the way. Best of luck everyone!

Ludum Dare 52

This will be my first jam! Can't wait to participate.

Packing for yet another jam

This jam decided to try to use more hardware: 20230106_104523.jpg

From the left: Craft Synth 2.0 (since I got it a while back and used it twoce), Zoom H1 for field recording and Sony TCM-20DV voice recorder (that thing is a monster) for some cassette distortion and sound manipulation.

LD52 starts in a few hours and I think once again about what I'll use this time. My role is mostly sound design and music and every jam I try to use some kind of gear, software or process I haven't used much. I don't limit myself however, I usually try it out at first and if it works, I stick with it otherwise I find a different approach that works for the game.

Software

Engine: Godot

DAW: Cubase 10

HYPE LEVEL MAX

The hype is at its peak! We participate with the small team, we can't wait, there is a summer camp atmosphere. I can't wait for the following weeks to test all the jewels that the devs are going to offer :D

AI Game Design

I asked ChatGPT to design a game about "Delivery" and the result is not that bad :)

The Basics

  • Title: "Delivery Dash"
  • Genre: Action/Puzzle
  • Platform: PC (could also work for mobile)

The Premise

In "Delivery Dash," you play as a delivery person trying to make as many deliveries as possible within a set time limit. The catch is that each delivery location is located in a different, increasingly complex maze-like level. To make matters more challenging, there are various obstacles and enemies scattered throughout the levels that you'll need to avoid or defeat in order to make your deliveries on time.

The Gameplay

  • You'll start each level in your delivery truck, which you can use to navigate the level and make deliveries.
  • Use arrow keys (or WASD) to move your truck around the level and space bar to deliver packages.
  • Collect power-ups and special items to help you on your deliveries, such as a speed boost or invincibility.
  • Avoid obstacles and enemies, or use power-ups to defeat them.
  • Each level has a set number of deliveries you need to make before the time runs out. If you complete all the deliveries in time, you'll move on to the next level. If you don't, it's game over.

The Levels

  • Each level is a maze-like environment with increasing complexity.
  • As you progress through the game, the levels will become more difficult, with more obstacles, enemies, and narrower pathways to navigate.
  • The ultimate goal is to make it through all the levels and deliver as many packages as possible before the time runs out.

The Art Style

  • The art style for "Delivery Dash" could be cute and colorful, with a top-down perspective for the levels.
  • The delivery truck and characters could be designed in a chibi or super deformed style.
  • The levels could be designed to look like city streets, with buildings, traffic lights, and other street elements.

Back in after a 6 year hiatus!

I haven't done one of these in ages, but I was reminded that these were still going through social media and decided it might be fun to give it another go. I am super rusty and didn't clear my schedule, so we'll see if it pans out, but I'm going to try at least. I will be using phaser with typescript, and I created an empty project template to use so I don't have to waste time on basic configuration and deployment stuff. That project is up on github for anyone to use if that sounds interesting to them.

https://github.com/CelesteEnfer/phaser-typescript-template

in in in + cat

With Ludum Dare in January, the weekend right before school starts (as opposed to during the quarter), I finally have some time to participate!

godot x paint.net x blender

enjoy my cat IMG_3251.jpg

Go Go Power JAMers!

We are happy to join today with a team of 4! :smiley:

We try to achive better graphics and audio this time :v:

We wish everyone a lot of fun :heart:

cat.jpg

Software

  • Unity 3D
  • Affinity Designer 2
  • Affinity Photo
  • Krita
  • Magix Music Maker Pro
  • Paint.Net
  • JetBrains Rider
  • Visual Studio

Special Hardware

  • Nektar SE49 USB MIDI Keyboard
  • Wacom One 13 Drawing Tablet
  • EMEET USB Conference speaker/mic

First LD Jam for our team

Ready for my first Game Jam with @mortith and @aendawyn !

We will be jamming from Montaigu in France 🇫🇷

The fridge is full, the beer is fresh, can't wait to start.

Happy LD52 everyone !

Any guesses?

Lol any guesses what the theme would be?

The long awaited sequel

The moment you've all no doubt been waiting for is here.

The sequel to my last LD game Bunny is going places

introducing...

Rabbit ain't goin nowhere

Thanks to my 1337 h4ckz0rz skillz and the cutting edge technology I just developed, you can play the game right here, in the browser, in this post.

You assume the role of a rabbit laying on a couch at home. Press any (or no) key to keep laying on the couch. Ready? Go!

bun.png

...

...

...

You went nowhere, and so you win. Congratulations! :trophy:

My tools:

Game Engine:Unity Art:Pencil and Paper Music:Bosca Ceoil SFX:SFXR and Audacity IDE:Notepad++(because my pc doesn't support VS)

The "I'm in" Post!

It is something special this time as it starts at 9 o clock here so my son can think with me about an idea. The last times he was in bed so we just brainstorm for every theme in the final round an idea.

And if we dont have a good idea ? ChatGPT haha.

Software

  • Unity or GoDot (Decision will be on the fly as i still learning GoDot)
  • Jetbrains Rider for C# (if Unity is used)
  • Aseprite for Pixel Art
  • Bfxr for Sounds
  • Beepbox for Music

This will be my 13th time in a row (if i make something).

Tips for the Jam

  • Dont overscope. I know EVERYONE says that and NO ONE really cares about.
  • Greybox your idea and get some playable state as early as possible (i also not doing this really - i mostly draw first stuff but i really should).
  • Gameplay over graphics. Means: try to polish your gameplay as good as possible and not the graphics. You can see it in the results of the last jams. The winners has really good gameplay. Players care more about that. If you have a ball and some lines and have a really good gameplay and polish that you have a great game.
  • Sleep, eat, make pause - dont stress too much. If you are alone you can try to make the compo BUT if you feel you need more time, than take the time for the JAM.
  • Unity Tip: WebGL Builds can have often side effects or not work as you expected. Windows Builds mostly work as you had in the Editor. So before you got into time shedule issue release the Windows Build first (you are allowed to release ports after the deadline ends).

So besides this - happy JAMMIN'.

https://www.youtube.com/watch?v=oqVy6eRXc7Q

I'm in

Here's my tools: * Engine: GameApi * Node Tool: GameApi Builder * Web Site: https://meshpage.org * Language: C++ * Graphics: Team effort * Audio: syna * AI: stable diffusion, chatgpt

Good luck everyone for your wonderful games.

I'm In!

Howdy! I’m Kirk Lindsay from the ‘USA’. I love creating and thinking about all sorts of games.

This LudumDare snuck up on me, so I'm entering last minute. We'll see how it goes! I started using a 'DAW' called FLStudio recently, so I might end up using that as well this time around, too.

Favorite tools list:

🥦 Construct2: HTML5 game creation software!

🥦 Aseprite: Pixel art program!

🥦 GIMP: Open source image editor!

🥦 LSDJ and bgb: Authentic Gameboy synthesizer and emulator!

🥦 Audacity: Open source sound editor!

🥦 itch.io: Storefront/games host!