Taking an attempt.
Well, I wasn't sure if I was going to have time to join in on another LD, but it seems like life is going to be allowing for it this time.
I guess it's time to brush off my usual C++ setup with SFML and EnTT, there's no need to fix what isn't broken after all. Probably going to skip all the bells and whistles this year though, put the likes of scripting and UI frameworks aside, no idea what's happened in those spaces since I worked on a game last. Might throw in Box2D though, not that I'm sure if a physics engine is even going to be usable at all for whatever idea I come up with.