Ludum Dare 52 January 6–9, 2023

Harvester XC3000 - without modules

You are the proud owner of the Harvester XC3000 and you are harvesting the unknown planet Triclops Delta.

Enjoy beautiful bioms, such as volcanic-, ice- and forestenvironments. Hogg the inhabitants of Triclops Delta down to biomass to improve your Harvester.

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Visual novel game almost done!

"In 2050, thanks to advances in artificial intelligence, plants are now able to express their emotions. In response to this groundbreaking development, pro-plants politicians have passed a law requiring that the consent of a plant has to be obtained before it is harvested."

That's how this story starts. As a farmer, your family has given you three plants. You can attempt to harvest their fruits before the end of the Harvest Season. Can you charm your way into their hearts and win their consent before the season is over?

It is the first time I am participating in LDJam and it is really exciting ^^. We are not doing a complex game, but it will be a complete game!

Best of luck with your games! It is only 6 hours left.

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Small scope this time... should finish this one :).

Not re-creating the world using fog of war dynamic image editing and shader magic this time, just simple abstracted events and synced components XD.

Almost done with the core gameplay loop, just need to build out the different rooms and implement the inventory + money (debt) system, thats all just numbers though so that will be quick enough. Should actually have the last 20ish hours to just polish, or aim for the stretch (scope creep) that I cut out earlier :D.

Basic Dungeon Generation: basicemdungeon/emgeneration.gif

Basic Movement: basic_movement.gif

Basic Harvesting: basic_harvesting.gif

Basic Room Layout testing (with traps): basic_traps.gif

Bam!

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Do it now!

Although I just started now, I still came!

Day 2

Made a few lil changes, updateted the spritesheet and made rain! Have some soft spring rain :D

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Got a better name

Plant School just didn't sound right. This is a much better name!

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Sad, but have to withdraw :(

Jammers - I really had a lot of fun coding alongside you and doing the live streams on twitch, building something for the theme (and yes, I liked the theme topic, might be the minority ;) ).

Something beyond my control came up, and I have to pull out. Sad that I'm about 2/3rds on my compo, was looking forward to the tough grind of cutting features and trying to finish up the core gameplay (lesson learned, again - shouldn't have spent so much time on non-gameplay / dealing with bugs on cuttable features or I would have shipped it in its current state).

Last screenshot, still haven't added 40% of the assets built already (and the rest of the map), but physics and attacks were working, dual stick cam was 90% with lazy follow, was just building the blocking mechanic. concept was a world of ideas ("Ideate"), where you got to have ideas (imagery of simple drawings shaded on), but these two by two blue handers using mental powers to try to steal your ideas (block mechanics with timing on controls and strategic use of shields).

Look forward to seeing all of your creations during the voting rounds and participating in the future, best of luck!

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95% done! Also, should I opt-out for Graphics because of the avatars?

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  • ✅ procedural trees
  • ✅ spawn fruits when punching
  • ✅ collect fruits
  • ✅ thrown them at other players or trees
  • ✅ player with most kills at the end of the round wins
  • ✅ fix all (or most) sync issues)
  • polishing (map design, juice, sounds, etc.) ⚙️

Finally happy with multiplayer sync, will let it as is for the jam. 🙂 I checked "do not rate me" for Audio (using SFX provided by the engine), wondering if I should do the same for graphics. I did built all assets myself using code, Cubzh & Magicavoxel, EXCEPT FOR THE AVATARS. What do you think?

Moo

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The map is finished!

At the beginning of the second day, the map is finished (well not really but it doesn't matter). I'm not really good at level design but walking around in a real environment changes a lot the feeling during the game.

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But for a real game, you still have to place all the props in the world and define the way the policemen appear (the opponents who shoot at you).

I'm really looking forward to the Juice stage, it's my favorite part of game development

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Is the embed gone?

I remember there was an option to upload a .zip file that would be embeded somewhere around here (on screenshot), is it gone or did it move elsewhere?emb.png

It's all coming together

I am almost done with this game, which will be called Ramming into Trees.

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