Jam progress, added bumpers!


So I have this little thing which is composed of three objects, which are in turn composed of one body, one shape, and one fixture each

But sometimes when I resize the window parts of it start moving (actually moving with a velocity) for a short period (1-2 seconds) and totally breaks apart :thinking:

I have found claims that the physics engine should be paused while resizing. And I cannot find callback or something on resize event to pause manually.
Anyone knows why this happens and how to fix it?
Edit: Im stupid, I had some old debug code that moved that particular object when hitting the arrow keys, and the method I used for resizing was Super + Arrow keys :sweat_smile:
It's pretty simple, but I quite like how this background works here!

I can't believe it, I made a musical game!
https://ldjam.com/events/ludum-dare/52/lullaby-farms

I just published my 13th game on LD, from my 15th time participating. Every time I join the dare, I make something new and different, but this one takes the cake.
Play a piano (8 bit) on your keyboard


...is hard at work ensuring enough breaks are taken and that I'm not too productive :cat2:
I've decided to quit my entry for LD52. It's not a problem with the theme or anything, I just don't feel like I would benefit from participating.
My first (and currently only) Ludum Dare was LD51. It was a chance to practice my game dev skills, test ideas, and get some feedback.
I don't feel like LD52 is having the same effect. Since last time, I've made a lot of progress on my main (commercial) game, and have a much clearer idea on what the finished product will look like. Therefore, I have no need to "experiment" or "practice" when I already have the necessary ideas and skills. Anything I create would just be an inferior version of part of my main game with the theme tacked on.
That's not to say I won't take part in more Ludum Dares in the future. There will be times when I need to try out ideas or get feedback. Now just isn't the time in my game's development cycle for it.

Starting late but we'll make it.

Also can you tell him that he's a good boy? He needs to hear it.

Starting late but we will make it guys.

Also can you tell him he's a good boy?


I'm curious lmao
Game running on Famicom: https://www.youtube.com/watch?v=kHb6yEFy0Aw

A well needed toe touch after sitting for such long periods of time
@hartvichio @sprotex

i decided 5 enemy waves and 6 shot types is enough.
you can play in browser at https://verysoftwares.itch.io/yawyb
I'm painting textures for 3d
Go! Go!

Vector2 offset = new Vector2(Mathf.Cos(angleRad), Mathf.Sign(angleRad));
That typo on Sin / Sign took me too long to see :(.
Idk if I'm actually going to finish in time for the Compo, so here's an idle animation

My idea is that you have to complete a parkour and then harvest a crop.