Ludum Dare 52 January 6–9, 2023

Moving static objects? (love2d)

So I have this little thing which is composed of three objects, which are in turn composed of one body, one shape, and one fixture each Screenshot from 2023-01-08 12-20-05.png

But sometimes when I resize the window parts of it start moving (actually moving with a velocity) for a short period (1-2 seconds) and totally breaks apart :thinking:

Screenshot from 2023-01-08 12-20-17.png

I have found claims that the physics engine should be paused while resizing. And I cannot find callback or something on resize event to pause manually.

Anyone knows why this happens and how to fix it?

Edit: Im stupid, I had some old debug code that moved that particular object when hitting the arrow keys, and the method I used for resizing was Super + Arrow keys :sweat_smile:

Main menu!

It's pretty simple, but I quite like how this background works here!

Screenshot 2023-01-08 122903.png

Lullaby Farms

I can't believe it, I made a musical game!

https://ldjam.com/events/ludum-dare/52/lullaby-farms

Screenshot from 2023-01-08 20-25-43.png

I just published my 13th game on LD, from my 15th time participating. Every time I join the dare, I make something new and different, but this one takes the cake.

Play a piano (8 bit) on your keyboard

keyboard.png

Why I've decided quit my entry for LD52

I've decided to quit my entry for LD52. It's not a problem with the theme or anything, I just don't feel like I would benefit from participating.

My first (and currently only) Ludum Dare was LD51. It was a chance to practice my game dev skills, test ideas, and get some feedback.

I don't feel like LD52 is having the same effect. Since last time, I've made a lot of progress on my main (commercial) game, and have a much clearer idea on what the finished product will look like. Therefore, I have no need to "experiment" or "practice" when I already have the necessary ideas and skills. Anything I create would just be an inferior version of part of my main game with the theme tacked on.

That's not to say I won't take part in more Ludum Dares in the future. There will be times when I need to try out ideas or get feedback. Now just isn't the time in my game's development cycle for it.

Concept art

Starting late but we'll make it. concept art 1.png

Also can you tell him that he's a good boy? He needs to hear it. piesek concept.png

Concept art

Starting late but we will make it guys. concept art 1.png

Also can you tell him he's a good boy? piesek concept.png

content finished!

video266.gif

i decided 5 enemy waves and 6 shot types is enough.

you can play in browser at https://verysoftwares.itch.io/yawyb

Day 2

I'm painting textures for 3d

Go! Go! photoem2023-01-08/em15-47-42.jpg photoem2023-01-08/em15-48-36.jpg

Sign is the new sin

Vector2 offset = new Vector2(Mathf.Cos(angleRad), Mathf.Sign(angleRad));

That typo on Sin / Sign took me too long to see :(.

We are farmers

Idk if I'm actually going to finish in time for the Compo, so here's an idle animation ld52-char.gif

My Idea

My idea is that you have to complete a parkour and then harvest a crop.