Ludum Dare 52 January 6–9, 2023

Yamsylvania, coming tomorrow!

yamsylvaniasplash.png Can't wait to play everyone's games. Hope everyone is having a successful and productive jam, best of luck!

Truck go brrrrrr

Gotta ship out your crops :sunglasses: truck.gif

Gameplay Finished

The gameplay is finished, which I wanted done by the end of today (very cool.) Lots of presentation related stuff left to do. Graphics, sounds, hud etc. It's gonna be good!

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0.0.6 - Audio System & Basic Camera Rig complete - Now it's time for bed

Hello folks! We finished the day by creating a cool Audio Manager that can modify sound clips at runtime (pitch, playback speed etc.), and also created a basic Camera Rig that is missing the ability to zoom in and out. I'll add that tomorrow.

It's been a great long day of development. When I hit 0.1.0 all of the core parts of the game will be there. I will spend a little bit of time cleaning some things up tomorrow, but then it's on to content and UI!

Sorry the GIF couldn't handle the movement so it goes blurry! ezgif-5-afbe131099.gif

For now it's time for bed! Goodnight!

HELPPlease (Resolved)

EDIT: I fixed it, for some reason the dictionary tying the tile to the collider only worked in the editor but I re-wrote the script to not use a dictionary which ended up being a lot more efficient.

I've been fighting with this problem for an hour and a half now.

In our game (Unity 2022) you cut the wheat with the green square (will get art later). The hay are ruletiles that spawn in GameObjects with colliders to check if the green square is hitting them. In the editor it cuts clean through the hay. (image) Screenshotem20230107/em104131.png

Now I made a build, and it inexplicably only cuts through every other block of hay (like the colliders aren't there. (image) Screenshotem20230107/em103907.png

Does anyone know why this could be happening. Any help is welcome its taking so long...

Hope things are going well

Well, my friend and I hated the theme, so instead we decided to get off our asses and finally start working on a project that we've had planned for a while.

I still will probably play some of the games if they look particularly cool.

a few QOL reminders: - add a quit button, it takes maybe one minute, even if it is just press ESC to quit - if you are using Unreal, go into settings and uncheck VR, unless of course you are making a VR game

that's about it. If you are making a VR game, I wanna play it (or if your game has nothing to do with farming). I'll repost this minus the QOL on like Monday so you can paste your games in the comments (preferably if they are at least one of those two things).

Slim Pickings is Looking Good

slimgameplay.gif

Our game "Slim Pickings" is in a good spot for the end of Saturday! It's a game about dodging enemies underground and harvesting gems, because everyone knows that slimes eat gemstones.

All the characters have at least a bit of art; now it's on to some more animation frames for them. After that, there are a million places to polish up and tune.

End of the second day

Space Harvester has made a lots of progress. It is now feature complete. Only needed bugfixes. Capture d’écranem2023-01-08/em00-29-51.pngCapture d’écranem2023-01-07/em21-06-31.png

Now going to sleep to be in good shape for the final stretch

The flames, they call to me!

Brain fog cost me a solid hour figuring out why they just would not spread. Signals require a listener. Go figure.

RootWinShot.20230107.212731.png

Got some animation done!

Vincent, our artist, made some darn cute pixel characters! characters.png I took those and started making some animations: player.gif carrot.gif tomato.gif That space guy looks a bit cheap compared to the others... We'll see if there is time to do better (probably not).

I'll try to get some sleep, although that carrot may haunt my nightmares...

It's not even programmer art but we have progress

Screenshotem20230108/em011124.png The engine is working again after spending half the day fixing things I broke adding moving cameras last night. We now have cameras, input, collisions, particles, sound effects, and music all working... not that the assets are all made yet but I'm the programmer so Ill cross that bridge once we have a working game. UI needs a few finishing touches and we need some game logic but the engine is functional and the base entities are in place. I think it is time to call it a night so this is the half way point. Oh, I almost forgot to mention our concept art is looking pretty good. Maybe I'll post some tomorrow.

Welcome to the City?

ldjam3.png The scenery in our game is finally rounding into shape! In this anachronistic city, our hero kills innocent people.

Some hero.

Tired

The last time I looked at the clock it was 23:30.. :sweat_smile: I honestly have no idea where the time went but figure I should turn in for the night. Good news is I'm really liking my idea at this point and things are progressing decently well. 3blog.jpg