Progress update
This is my first solo LD, first time making a tower defence game, and first time using Paper2D in UE4, so it's taken me a while but I've finally got most of the gameplay working. Tomorrow I'll see what I can do with the art.


This is my first solo LD, first time making a tower defence game, and first time using Paper2D in UE4, so it's taken me a while but I've finally got most of the gameplay working. Tomorrow I'll see what I can do with the art.



Hey all, We from Bonk Inc wanted to show you our progress into YAHG!
As you can see here, the art looks quite nice so far. Loving the barn ^^

We also have one of our characters here, doesn't it look just... cute? yeah idk.

We are busy creating everything needed for the player and all the other fun characters, designing the map also seems like a lot of work!
Earlier this jam we started a little game, can you guess the goal of our game in this tread and you might get your name featured in the game ^^

Too much coffee


Done with the mechanics and now will be moving to some levels and visual stuff.
https://twitter.com/PuzzleBites/status/1611912872937897984?s=20&t=rO4v4e9FtgzFWZyFq-kKCw
My original idea was terrible, not fun, overscoped, etc etc
So I've decided to pivot and thus far I am feeling a lot better about this idea. It's essentially going to be a shameless ripoff of Reign/Sort the court (Also an LD game!)/Bitlife
Here's how it's looking:

Hello folks! I've spent a few hours refining the building system. You are shown a preview of what you are about to build. Buildable areas turn white, areas you can build on turn green and areas you cannot turn red. The building preview now follows the cursor and snaps to a cell, where as previously you had to click to make it move. You can enter exit build mode with the Escape key or by Right Click.
Version 0.0.3 of the game complete. Time to move onto 0.0.4 and my Audio System
I'm feelin good about my game but it feels like that the gameplay is lacking a bit, I'm just going for the jam so I still have a day to figure out a way to spice this up. Time is of the essence!
My game is small and kinda dumb but I should be able to finish it in time.
I'm crap at art too but I figured I should try this time.

Definitely falling behind my schedule, so I'm glad I'm working with a team for this LD to help cover level design, art, and audio. The extra day over the Compo schedule helps, too :D

The game "Space Harvest" takes place with our land having soldiers abducted by aliens. You must harvest as many humans as you can in this arcade! I challenged myself to learn Unreal Engine 5 from scratch. I feel good about taking on this arduous task... but the game is coming out slowly... if I get even an arcade model I'll be very happy:smile:!The idea is to abeduce... this is the harvest...

I didn't settle into this idea until noon. At any rate, I like where this is going.

Had to scrap a shuriken projectile and now making tiles that buff.
also this game is a shootemup where you build your raft by harvesting tiles so you can go farther
(Im doing this with Mini Jam)

Cabbage go brrrrr


Screenshot of the progress, a simple tower-defense/roguelite type game, has been really fun to make so far. Good luck, everyone!
16 hours left... just modelling done.... but i think i can make something cool by the end...
all i have is 2 vases with grass and a table for them

It really is. I might make it so that you can rob the shopkeepers. What do you think?
This is my first ludum dare. Are we only able to vote after the submission period ends?