Ludum Dare 52 January 6–9, 2023

This is an awesome, motivating community!

First of all I would like to thank the community, you have helped keep me motivated working on this game.

I have been very motivated the last 4 or so hours. I have implemented most of the audio, which includes music. With only 20 or so hours left, I feel like I'm almost done. I guess I can start considering some of the features I cut early on.

Here is its current state:

Unity_53JW2d8uwK.gif

It's starting to look like a game...

harvest_gameplay.gif I'm off to bed now. The game is fairly playable now, but there's a lot of content left to do tomorrow. I've had a blast today, se you all in a few hours!

Current state after one day

Screenshot 2023-01-07 235359.png

Movement script still makes a few problems but I hope we will figure it out. :smile_cat:

Also a lot missing assets :cat2:

Agricultural Revolution

Good progress for the first day, basic automated farming system in place!

busy.gif (yes, we got creative and chose a literal farming scenario. Only you wait!)

End of the first day: welcome to the Far Vest !

We decided to do a do a game about harvesting bounties, the main mechanic is working but for now but it lacks humor (and fun), we will see that tomorrow !

Wish you all luck with your entry :slight_smile:

Peek 07-01-2023 23-54.gif

A bit of Progress so far...

To be honest - i really dont like this theme. But on the other side i never made a harvest farmin game so its a good idea to lean something like that.

Screenshot 2023-01-08 000125.png

My concept is ok but i must decide some stuff tomorrow as i have some ideas that might be better :)

Create, Harvest, Repeat

A current idea of what the game might look like. You populate the world, you harvest it's potential and start over with more options.

wip00.png

Authentic NES win screen

LDINORUUTU.jpg

Our game for NES has now the most important feature. Full screen illustration when you win the game!

End of the first day for "Untitled UFO Project"

I was convinced that there were only 24 hours left, but in fact there are two days left :D

After a review of the game's progress, I was able to make a todo-list of 10 items. Not many gameplay elements left to do, but a lot of juice to add!

Then there will be the menus, my biggest fear. I've always avoided this step, but I'll have to do it one day.

Day 1? 2? ending and we got the basic mechanics going

Screenshot from 2023-01-08 00-11-51.png Enemies are coming, towers can be connected to each other and turrets are already firing at enemies. Tommorrow we're continuing on the weather systems and the ability to move towers around.

First time LD

First time LD, yesterdays sketches :)IMGem20230107/em012346793~2.jpg

Aesthetics~~~

Quite happy with how the aesthetics of my game are turning out!

darkHarvest.png

Also this is my 16th LD! wowee

Current mood

Screenshot from 2023-01-08 00-11-48.png Late evening vibe infiltrating out git server.

Electrolyse and stuff

Some advance on my The Martian game: I can make plants grow and synthesize water with hydrogen and oxygen.

rain2.gif

Day 1 - some art and the absolute basic functionality

OpusHarvesticumDay1.jpg I burned most of the time on some basic setup, trying to remember how unity tilemaps and sprites and sprite sorting work, and doing some HB pencil definition (this was probably bad idea - since I need character and everything around rather small, using pencil for both outlines and details and colors doesn't look that good. I'll probably have to, if won't ditch this prototype, repaint everything. Gotta get me some beaty sleep, I'm too old for crunching, especially since I know I won't have much playable at the end of the compo - I might as well go for jam or even extra, but I don't mind - as I said before, I like this theme because it's a nice excuse to finally do at least a prototype for this type of game I wanted to make ever since late eighties...