Day 1 - some art and the absolute basic functionality

OpusHarvesticumDay1.jpg I burned most of the time on some basic setup, trying to remember how unity tilemaps and sprites and sprite sorting work, and doing some HB pencil definition (this was probably bad idea - since I need character and everything around rather small, using pencil for both outlines and details and colors doesn't look that good. I'll probably have to, if won't ditch this prototype, repaint everything. Gotta get me some beaty sleep, I'm too old for crunching, especially since I know I won't have much playable at the end of the compo - I might as well go for jam or even extra, but I don't mind - as I said before, I like this theme because it's a nice excuse to finally do at least a prototype for this type of game I wanted to make ever since late eighties...