Ludum Dare 52 January 6–9, 2023

16 hours in the Jam

Maybe for the first time ever, I do have the feeling that I approached this jam the right way =) Clear idea, small scope. I am really enjoying and most of the logic are completed.

I still need the "buy upgrades" screen, a few more enemies and the boss battle, then it will be done.

With one full day ahead, I am super happy!

PS: all the art was created with a mix of gimp and AI. I am very amused by what and how fast things can be achieved.

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First Harvest

Ok we now have a tractor harvesting wheat... although admittedly the tractor is pulling a plow, and it should be a combine, but so this is a jam so inaccuracies are allowed, right? Using Godot 3.4

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cat

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Day 1 Progress

Theres nothing here :)

What a day

I'm going to have to go chill for a bit, eat and rest up. Feels like lots to do but I'll see what happens when the art starts coming together. The hotbar is working great, the foundation for implementing farming is ready to go. I'm going to end up with something very similar to my last entry but hopefully it's better and with more polish. This time I've been mostly focused on better quality code, organisation and trying new features which has been taking longer but I feel it will benefit me in the long run outside of this jam.

Hope everyone is making good progress on the games!

It's coming along

I've been having issues with the godot tilemap but I'm learning ways to do what I want. It turns out you can't find which exact tiles are overlapping an Area2D.

Right now I have nearly all of the core gameplay done. I expect I'll have it finished by the end of the day and I'll be able to spend tomorrow on presentation.

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23 HOURS LEFT!

Well I finally finished some game logic! Got stuck on physics and collisions for about 2 hours which wasted so much time. But now i'm on a roll and thinks are looking up. The longest part is definitely going to be the art. For now i'm working on the actual logic and programming and using scribbles as the art, just to make sure everything works properly. Even if I finish the logic, and then rush the art, things aren't looking good for audio however. Once we get closer to finish, i'll share some more details about the actual gameplay and game idea itself! Good luck everyone :)

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Let me guess, I'm in no way original...

So we're 24 hours in (more or less). How's everyone doing?

So far, so good on my side. I feel my idea is not unique, but I wanted to have a shot at a card game. Here's a WIP screenshot. There's gonna be a lot of change with the graphics (a lot of the elements don't fit to the theme as I changed it half-way through), but the game code works, so this is good.

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So little progress

We came up with some great ideas last night but I decided I needed to have a moving camera so I spent a few hours last night adding that to the my engine only to realize that that totaly broke the way it handled mouse and touch inputs so instead of actually working on our game I have spent most of my time adding basic features to my engine.

30 Days With Thiiis Guy

Here's my work after a day as well...Take care of a plant. The tomato graphic is a free use asset...will hopefully change before finishing.

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Day One

Most productive first day we've had I think! Second bug game in a row... hmm...

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I'm out

This time I'm out. Its been over 24h and I dont even have a prototype or an idea that I like. Hope all of you are in a better spot :D Keep it going, cant wait to play and rate some games soon :) !!

game idea 4

okay so new idea you are a penguin and u catch fish from water what u think

My progress so far

I hoped I can finish the game in one day, but I need one more day for sure. Athough, I made some decent amount of progress today.

Here's small preview!

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3D Game

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This time i decided to exit from my comfort zone and try to make a 3D game