Ludum Dare 52 January 6–9, 2023

Very WIP, but a lot of progress

Quite a bit of progress made today. Not bad for missing the first 12 hours. I MIGHT have set my reminder to Friday 13 instead of Friday 6. Ah well, seems to go alright anyway.

A first sneak peek at the project temporarily titled Plant School Screenshot 2023-01-07 194543.png

Things are happening!

Despite the kinda limited theme, we think we came up with something that makes so little sense that it's a good project for us:

Meet "Combine Carnage"

We envision a Neon space retro vibe game where you race your combine over a winding track, harvesting crops left and right. All set to a retrowave soundtrack.

So far we have a running application with a lot of assets, including some great art by @MinThaMie and music by yours truly. @Miranda made an awesome looking menu and @FrozenCow made some fancy semi-oldskool 3D magic work. As I'm writing this @FrozenCow and @MinThaMie are working on adding more gameplay and better texturing. @Miranda is taking a well deserved break by making tea for everyone :smile:

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Another grim reaper

Stepping out of my comfort zone trying to do some art (besides my usual basic shapes and barebones pixel art). My respect for all the beautiful art posted here is growing by the minute while I'm realising how easy it is to sink hours into a basic sprite or animation. Going to have to cut most of my planned features, but I'm having fun and that's what counts right? :)

Anyway here's another one for club soul harvesting! 3391d94f813f9c28ab803a93ad2b64a6.gif

Keep up the hard work everyone :tada:

We get our antagonist !

We love radish... But not when they decide to run away.

The goal will be to catch this mischievious little guy !

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Things can go wrong, but.....

Yeah, things can definitely go wrong.

After the first 24 hours of LD52 have passed, here's a little reflection of it.

I was working on the idea of pulling objects out of the floor and using them as weapons, something like Super Mario Bros. 2.

And Unity was working just fine, but then, at 7 pm on the first day (the jam started at 3pm for me) the internet decided to die for a several hours. So, I was left with no docs, no help, no nothing, and I'm not a programmer, so I was basically left in the dark.

But......what I decided to do turned out way better. I started to use Gdevelop, an engine that I wanted to use for quite a bit just to see how things work. And in a couple of hours, I had it! Both the gathering of items and the attacking enemies is done! ezgif-4-87439ecfe6.gif

It's definitely not much, and there's still a lot of work to do, but the main mechanic works and I'm super happy with it!

A Friendly Lil Face

Turning HARVEST on Its Head

You need to protect your furry friends! You're all they have in this hostile world.

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We All Hate Escort Quests...

... but how could you hate befriending these adorable lil guys?

A Scary Situation

Full disclosure, the game itself isn't even close to the scariest part of this process... 2 days remain to the minute as of writing this, I'm in the early stages of a cluster headache attack, I've yet to finish any of the enemy designs, and many core features are still missing!

Still, I'm a fighter and I'm confident that I can pull this together! I doubt I'll have any time for bug testing before the deadline, but I call that an occupational hazard 😅

I seriously cannot wait to have this finished and available for you lovely people to play!

Current Progress

With 24 hours left. Here is my current progress for the Harvest.

https://www.youtube.com/watch?v=tV3C8HY-oYQ

The Day 1 Pivot

I came up with a decent design last night for an point and click adventure game themed around harvesting that would merge in deductive elements of games like Obra Din. However looking at it all this morning I realised the scope wasn't gonna work, I'm not going full out this weekend as I've got a lot of other things to be doing as well. It would be a crunch I don't have time for.

However I don't want to break my LD streak at the moment so I decided to pivot to something simpler. I'm going to be a text adventure! I'm still working on the design of it but my code work today was getting z-machine interpreter running nicely inside Unity along with getting an inform z3 compiler (PunnyInform) working.

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Pretty happy with how well it's going. I'm trying to get the game designed by end of day today so tomorrow is just pure content and puzzle implementation.

Halftime or something like that...

Due to "reasons" I've had less than 8 hours to spend on my game so far.. Hopefully I'll get something done tomorrow...

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Day 1 done

I make the game as usual in the old gloomy style with rain) ezgif-1-917eca586b.gif

I wanted to do something unusual, so I decided to make a game about the harvest, where time goes back. Let's see what I get out of this.

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24 hour mark

Almost done with all the mechanics after 24 hours. Then I can finish up the art & sound. And hopefully some time left over to polish the game up a bit more.

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Playable Character "Loomie"

This is a little preview of the character design we've been working so far :smile:

Her name is "Loomie" - hopefully you like her as much as we do.

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Best regards @nivbeth, @fis & @fluffymadness

Progress first day!

Well well well

What we got here: - models done - part of texture done - some sound effects done - MVP of game done

You even can play in prototype https://temporary-name-team.itch.io/ludum-dare-52

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Waiting for your comments =3

See you later calculator!

First Day Done

So today started very slow. But I managed to get some stuff done. The theme is extremely difficult, but from what I see in the community is that there are interesting ideas that manage to slip through. With this LD Jam I wanted to push my self to the limits and try and develop a game out of my comfort zone. So I decided to develop a dungeon crawler where you need to protect a tree that if you harvest the fruit will give you power ups or health. Below is my progress for day 1.

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Delicious!

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