The Day 1 Pivot
I came up with a decent design last night for an point and click adventure game themed around harvesting that would merge in deductive elements of games like Obra Din. However looking at it all this morning I realised the scope wasn't gonna work, I'm not going full out this weekend as I've got a lot of other things to be doing as well. It would be a crunch I don't have time for.
However I don't want to break my LD streak at the moment so I decided to pivot to something simpler. I'm going to be a text adventure! I'm still working on the design of it but my code work today was getting z-machine interpreter running nicely inside Unity along with getting an inform z3 compiler (PunnyInform) working.

Pretty happy with how well it's going. I'm trying to get the game designed by end of day today so tomorrow is just pure content and puzzle implementation.