If I thought I was scared before...
Also looks like I'm running behind schedule...

Also looks like I'm running behind schedule...

As someone who's done this a few times before and made all of these mistakes, some things to keep in mind:


Our NES game is starting to look like a video game.

BLOOD IS FUEL (for plants)
I caved in and decided to go with a farming game, my original idea was a bit too complicated and I didn't really want to stretch the theme so I opted to go with something a little more simple
Basically you kill the infected and harvest their blood, and then use the blood to water your plants and then harvest them

Finished the first version of my game! Yay :-)
This Sunday I already have a lot of other stuff to do, so I wanted to try to finish it in 24 hours.
The game is quite simple, but it has everything that I wanted: Gameplay, graphics, music, menu and game over screen, a decent challenge, and you can even try for a high score!
Play Harvest Tataki - whac-a-mole!
Let me know if you think it is too easy or too hard, or if you have any other suggestions - I might change the balance a bit before the compo deadline.

Our first Ludum Dare :)
I got really far my first night, this morning I don't feel that motivated. I don't know why. Maybe my game idea sucks. I don't know. I'm going to take a break and come back in a couple hours and see how I feel about it then.
Here is a screenshot of how far it is now.

Anyone have any suggestions on helping with motivation?
harvesting with a gun because why not

More in my twitter — https://twitter.com/Skigfx

Just a little cairn signifying my progress on this dreary Saturday morning in the Pacific Northwest.


Our graphics guy getting feisty over here
@hartvichio @sprotex @osel13 @sipfindel
A little sneak peak :)



Well it's Ludum Dare 52 so it seems there's only one option for me: My game will feature a standard deck of playing cards.
My usual process which seems to work pretty well for me for both creativity and life balance is to read the theme announcement, think about things actively a little bit, and then have a normal evening watching some TV with my spouse while my creative brain turns over ideas, thinking about things as I fall asleep, and sitting down in the morning to start actually manipulating objects and see if I like what my brain has been turning over.
For which the answer this morning, as it often seems to be, is no. I've been chewing over a solitaire card game which takes a pretty literal interpretation of Harvest, using cards in a multipurpose way to represent soil, cards, and actions, and . . . so far it's both overly fussy and not gelling into anything interesting.
So now I'm casting the net back open and my brain keeps coming back to how Keith Baker added a crops-and-seasons theme to the traditional card game Casino with Illimat, and some of the other stuff that interests me, and I might have something in that vague direction that I can get behind. If this pans out the only thing I owe to Illimat is the theming, so I'm comfortable with that.
Or maybe this also won't pan out and I'll be on to another idea, or back to the first one but better. That's happened before.
This earlier schedule may push me into Jam rather than Compo; I'm not sure I'll be able to get everything I want done by 3pm tomorrow, but so it goes.
Making a game for my toddler using a ridiculously heavy process... with acold, taking care of a toddler... and I only found out about LD52 about 5 minutes before it started. I LOVE repeating this process, though. It's getting so much faster. I've never completed this much game design in under 10 hours.

I've spent all day learning the basics of 2D Isometric art and how tilemaps work. Never used either before so these are totally new skills. That's why I love Ludum Dare!
