The Weekend Set Up

Got our Discord on, our Youtrack set up and our Brain Food cooking. Let the games begin!
@sprotex @hartvichio @sipfindel @osel13

Got our Discord on, our Youtrack set up and our Brain Food cooking. Let the games begin!
@sprotex @hartvichio @sipfindel @osel13

I saw the theme yesterday before bedtime, and after having a good night's sleep, I came up with a rather weird concept. Hardest mechanics have coded, so theoretically I should be able to finish in time. I'll tell you more about the game later on, but in the mean while you can enjoy the glorious 2 frame animations of the band "Chicken Mignon"

This jam is weird. I feel almost too tired to keep up but I'm still getting by.
I've made progress on my game today but I'm not sure if I'll make enough in good time yet. I've got a tile targeting system that selects and IDs tiles, I can interact and change them and next will be planting crops, watering and having them grow in stages. Using states and keeping execution order in mind is definitely helping things lots but I still have the settings menu to implement and either a hotbar or inventory (probably just the former) to allow me to equip different items and make farming feel smoother and easier for people.
Then I still have, a dialogue/menu system, the art assets to do and some more audio/music to create. So much for a solo project!
If anyone reading this happened to have played my previous game Life is Fleeting then there's a decent chance you were one of the people who wanted the tile cursor to be beneath the player as opposed to in front of the player in the direction they were moving/facing. I've got things set up so you can toggle between both ways and use your preferred style.
My game is a successor to my last one as the theme fits perfectly. I don't know whether having a shorter time limit to make things frantic again while still being chill or just having a long timer for the days would work better but maybe that's something to worry about later!
Time for a break for lunch then back to it!

The art has been entirely neglected so far so this is all purely placeholder stuff to test that things are functioning. Those water tiles are my farming tiles until I make my art 😂
Level terrain is getting generated and basic structure placement is also working. Long way to go, but we're getting there :smiley:

Follow me for more production madness as I try to make at the very least a GDD while taking care of a toddler while doing promos solo in under 72 hours! I'm really testing the limits of my "Hollywood waterfall" production techniques here.


Now switching to multiplayer sync & game rounds. Leaving easy & pleasant stuff for tonight (juice, map design, etc.). 🙂
Modeling on fuuul

@Roadwarden (https://t.me/Roadwarden) tech me - environment
I've kind of got the core gameplay working now. It's not a game yet, but it's getting there :smile:
design on cubes by @asfdfdfd


And when the going gets rough remember:

(God bless the soul of whoever posted this to the LD discord. This is my new battlecry.)
Graphics almost done, now the boring part... programming.

Here we are, with a little idea about a man fishing... And his gun !
I'm starting to do blocking and first scripts while other members are sketching things.!





We hope that you will help this brave one.
He needs your support to escape traps and to gather carrots !
It will be a colorfull and fun experience, believe in the rabbit.

After a day of giving physics to dirt that really didn't need physics, this is my progress so far.