Ludum Dare 52 January 6–9, 2023

Never happened to me

But I fell in love with my idea so I am sitting here just imagining the possibilities and other functions....and not programming, gosh.

Screen Mock-up

Just got started.

Screenshotem20230107/em112529.png

Dry-coding

I have a great idea! I have been 'dry coding' for a few hours now. Which in my case means that I could not test any of the code while developing. In the next hour I will be tweaking code to create randomly generated plants :grin:

My goal is something like this:

plants.png

Making a N64 game using my Texture photos I took over the past 2 years

Quick sneak peek of my game. I'm trying to go with a N64 inspired style.

devlog01-terrain.gif

PS: the sky is not green this is an artifact from the GIF compression. But now that I see it, I liked it and may put it into the game.

Gameplay

Game will be about harvesting nature resources, inspired by World of Warcraft's herbalism and mining.

Personal Texture Archive (aka Texture Hoarder)

When I travel or walk around I like to take photos... of the ground. But not only that, I photograph all the different textures I see. Sometimes I also like to just take my tripod and randomly take photos of vegetation:

photoem2022-09-19/em13-56-16.jpg

n64-leaf.jpg

That led me to accumulate a lot of textures and photos I HAVE NEVER USED so far:

MyPreciousTextures.jpg

Theme is actually super easy

If you replace "harvest" by "pick-up" you have the basis of virtually any mainstream game genre.

Then you just tweak what you pick-up, and tada.

For example a shmup can have growing crop bonuses that evolve over a small time. So you have to harvest them at the right time.

So I guess I AM making harrr-vest?

My concept for a game where you play a vest trying to avoid getting washed by disguising as a pirate got 14 likes...

Yesterday when I went to bed I still wasn't feeling it, but I wasn't feeling any other concept either. So I just woke up and I actually have some ideas now to make this concept worth the effort.

I'm going to make a text based adventure game! Yay! So let's get started on the actual game...

harrrvest.png

Using Unity? Check Fast Script Reload which Hot-Reloads code while in Play Mode

This is not sponsored and I'm not the developer of the plugin. I found Fast Script Reload while I was randomly navigating "New Releases Discounts" in the AssetStore in December.

It was only $5 when it launched and I bought immediately. At first I thought it was bs.

It promises to Hot Reload script changes WHILE PLAY MODE IS ACTIVE, it means you can play and edit code on the go (a thing that Godot and UE does naturally, oh well...).

Anyway... I'm using it in the jam and it's really working out.

The bad part is that it still doesn't support adding new fields nor properties and no new public methods. But all the rest work (changing existing methods, changing values of fields and properties, adding local variables, etc)! It's crazy.

fastScriptReload.jpg

So I think I'm in..

Finally put together an idea that might be simple enough. So I'm in.. but we'll see...

ld52draft.png

12 Hours in

https://www.youtube.com/watch?v=wv7soHOKMMs

First working version!

I completed the first working version of my game! You can play it here

Or, if you have pico-8, you can download the game from the image below: ludum52.p8.png

Let me know your high score :-) let me know if the game is too fast, too slow, too easy, too hard, too laggy, whatever!

Now on to make music and polish!

ludum52_4.gif

Harvest Crackers

By the way, "harvest" is also my favorite brand of crackers... :-P

harvest-cracker.jpg

Bad Apples ~1/4 progress report ⛳️

worms1.gif

I'm excited to be participating in my fourth Ludum Dare, and third Compo! I've had a few false starts today, including missing the start time (I thought It was still 6 PM Pacific, but thankfully only missed 30 minutes!) and losing the first update post I just typed. That said, things are still going pretty well. I locked in my game idea very quickly after about 30 minutes:

It’s harvest season, and the apples are growing quick. Search for ripe apples, chop them down with your boomerang, and collect them in your truck before they hit the ground!

Be careful, though. The normally-peaceful Inches have sensed the feast and started their yearly assault. A few bad apples will spoil the batch, so watch out for falling Inch-infested apples!

I spent most of today working on art, then took a few hours to get a Unity project set up and start on worm brains, seen above. Apologies to Secret of the Oracle, I couldn't help myself ;)

chomp.gif

Screenshot 2023-01-07 at 1.29.13 AM.png

Trees now give fruits when punching them.

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PLAN: - [X] procedural trees - [X] spawn fruits when punching - [ ] collect fruits - [ ] thrown them at other players or trees - [ ] player with most kills at the end of the round wins - [ ] polishing

M doomed

still no idea figured out

Tiny planet

awrawr.gif

We'll see where this'll go, if anywhere.