Ludum Dare 52 January 6–9, 2023

Nom nom nom

Hiiieeeeee everyone! Good luck! Work hard! MAKE ART... have a blob.

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Soul Harvester

So I know that this is an idea that is probably already been beaten to death lol. But this is my husband and I's first Ludum Dare ever, and we knew we wanted to do something with that concept.

So our game idea and the one that we'll be working on is:

You play as a necromancer who has been given their powers by an ancient malevolent Being. You are tasked with protecting that being, and feeding it souls. You will then use those harvested souls to raise corpses from the dead. Those corpses can be used to fight off the army of the King's soldiers that are attempting to kill the Being.

So, the mechanic that we're going for is part Tower Defense, part Metroidvania.

My husband has been working on the code side of things, as well as audio & music, and I've been working on the art, animation and writing. My husband is a musician and producer by trade, and I work in the video game industry however not in an art or design capacity. It's just a fun hobby for us to try and hone our skills and learn new things! :)

I will share some of the art I've been working on! Just got a few character concepts down. We've got the Necromancer, the Being, a Knight and a sword for the Necromancer made. Now I just need to concept out a couple more enemies, and then get animating, which is something that I've never done before! I only learned how to make even any sort of pixel art this past year so I'm still pretty fresh, bear with me.

Hope everyone is having a really fun time with this! Remember to take care of yourself- drink water, eat food, get sleep! <3

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8 hours in

And I finally got an idea which I am happy about. 40 hours to go.

I am sharing this for people who has a block because of this theme As I had.

It is possible to come up with something what is not about harvesting something.

My way to get to the idea was think about stuff around harvesting season - how if affects life on the village, of animal, of people, habbits around harvesting, impact on land, what is happening to harvested resources after..etc.

End of Day 1

  • Brainstormed a couple ideas
  • Went with one of them :)
  • Created project
  • Got basic canvas rocking with a level display and countdown timer.
  • Committed the code and called it a night.

Good luck, jammers!

concept art

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Late is as Late Does

Well, a late start means late progress. But progress is progress.

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The concept is chosen, the programmer art is real, and at least the player can move around. Hopefully tomorrow morning will see the basic mechanics completed and me a bit more rested.

Until then, have a good night!

Progress of day one

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  • I got enemies that chase the player!
  • The player can collect things!
  • Asteroids that disappear on overlap!

10 Hours In, Level Generation Working

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We've got a character and a level for him to jump, slide, and grab through! Now we just need the gems for him to harvest and the hazards to avoid.

Time's running out

Lol fell aslepp after checking the theme last night... need to start working and brainstorm ideas now

A Good Days Work

I fought with the code for a camera for literally two hours, but I eventually got everything done. The game has pretty much all the basic mechanics done so I am gonna probably end up finishing up the easy parts tomorrow morning and then start polishing through the afternoon. I am feeling good about this. ProtoArt.png

Paper prototype done!

We didn't even realize LD was happening till 2 hours after it started :O We quickly hopped on in hopes of not making the same scope creep (and a heap of delaying content integration) mistakes as last time.

Really happy with where we landed, mechanics work well in paper prototype (rolling dice is fun) and we cut all the not must-haves as stretch goals, gonna focus on a full and playable game that we can add all our fun silly ideas to later!

Good luck everyone <3