LD23 April 20–23, 2012

Declaration of rofl

This will be my first LD attempt, I don’t expect to produce anything amazing or even remotely good. But this should be an interesting experience and perhaps I will have something playable by Sunday. Good luck all.

Language: Java
Art: Paint.NET
Audio: My cats. [That was actually a joke but that could be a cool idea.]
Source of sustinance: Monster and pizza

Third times the charm.

So after wanting to take part the last two times but being unable to due exams and other stuff, this time I do actually have a weekend where I am free.

Tools:

Programming : Unity or Haxe (not decided yet)

Libraries : If I go with Haxe I will be using Haxepunk + NME, with Unity I will probably only use ragepixel.

Graphics: Gimp

Sound : Sfxr

Tags: haXe, unity

Hello World!

Hello World!  Its Stay Dynamic!

I am in for the Jam with my friend Hakari1100!!!
I will be doing most of the coding and Hakari1100 will do graphics and music.

We will use:

Java
FruityLoops 9
GIMP

PS: You may be wondering why my name is StarDynamic.  The cool cats on IRC refer to me as starlight because of an accident and have been ever since so I chose the name StarDynamic as a username for this site. 😀

Tags: java

Eastern Kentucky University

We will also be hosting this event, and welcome anyone in the area to join us.  We are located in Richmond, Kentucky, and are hosting the event in room 452 of the Wallace building on the campus of Eastern Kentucky University.  If you have any questions, feel free to email me at christopher_cottr@mymail.eku.edu.  This event is being hosted by the EKU chapter of the Association of Computing Machinery.

I’m in like a… tin?

Hey I’m going to take part in this one. I may have completely failed the last full LD I was in, but the MiniLD for the Pirate Kart was brilliant so I’m totally in on this one. Plus it’s a year on since my first LD! Good times!

Anyway I guess I’ll be using Gamemaker as that’s what I use to make games. Also I expect Caustic for Android to do some tunes and SFXR/Microphone for sound effects, with Paint.NET doing anything GM’s sprite editor can’t.

See you Saturday!

First compo

I have known the competition since, maybe, five years and I have always wanted to participate. Last week I saw that this edition is the 10 year anniversary, and I decided to jump in this time. I wasn’t able to schedule all my weekend (and maybe take a day off monday) to commit to the compo, but I’ll try to make the best of the hours I have.

As a first timer, my objective this year is submitting something. My tool choices may not be the best, but without almost any preparation I haven’t been able to test a tile map editor or a different music creation tool (I feel this year most of us will use Otomata for the music).

Programming: I’ll code in C++ with Visual Studio 2010 using SDL (with SDLImage for loading PNG, sdl_picofont) and TinyOAL for audio. bss_util looks quite useful (and seems it’s quite similar to TinyOAL), but as I don’t know it very well, I’ll stay with the STL. For my VCS I’ll use Plastic SCM.

Graphics: PyxelEdit, GIMP and Color Scheme Designer 3

Sound: sfxr and Otomata

I plan to hang in the IRC (mIRC), record the weekend with Chronolapse and share my tracklist in Spotify. I will also tweet at @fanatiko but, probably, in Spanish.

Good luck and greetings from Barcelona. The city, not the planet.

I’m in

I’ll be making it in HTML/JS/CSS See update below

Will publish to http://hyperturtle.net

Source code will be at https://github.com/hyperturtle/hyperturtle.github.com

I’ll be using a framework i’ve been working on. It’s mostly a simple entity system, spatial indexing/collisions, and integrating SoundManager for audio.

https://github.com/hyperturtle/gg.js/blob/master/assets/js/gg.coffee

Other stuff I’ll use:

Other tools:

  • photoshop
  • illustrator
  • bsfxr/sfxr

UPDATE:

I’ve decided to mix it up and use something else. C++/SFML/OpenGL

Base template I’ve made:

https://github.com/hyperturtle/gg.cpp

Tools: sublimetext2, photoshop and bsfxr/sfxr

Still will publish to http://hyperturtle.net

And source will be at the same place: https://github.com/hyperturtle/hyperturtle.github.com

The “I’m in” Post

So tired … can’t write much, just that I’m in, too.

Third time for me, third time with Javascript (and therefore HTML). I’ll be using crafty.js, synfig, gimp and I don’t know what for sound (sfxr, I guess) and maybe some open source thingy for music (I never did that before, so, chances are good that that won’t change this weekend ..)

Until then, good night.

I’m in !

Hi everyone !
I’ll be here for the LD23, did one in the past and it was a really good time so I’m looking forward to this !
I’m not a coder but this is something I like to do on my spare time, and I’ve learned a lot of things since the last time so it’ll be good to stay more concentrated on the concept.

My tools will be :
Language : AS3 with Flashpunk (and maybe Box2d if suitable)
Framework : FlashDevelop
Graphics : Photoshop, Pickle (I may try PyxelEdit, looks nice)
Audio : FL Studio

A nice middle of week to everyone ! See you in a few days

I’m in!

I just realised I hadn’t posted anything this time!

I’m planning on joining in this weekend, using my usual tools: Javascript/HTML5, Photoshop.

I really hope this time I will manage to make something more complete, but as per usual I will be using an incomplete untested code base and making it all up as I go along, which is entirely the wrong way to do it I know, but I just can’t help myself :)

I’m In!

Once again, I shall partake in the upcoming Ludum Dare (And hopefully finish this time.. :))

Tools

Language: C++
Library: SFML

I’m in

First time doing the competition

Tools:

Java

Photoshop/GIMP

SFXR

Library: LWJGL, Slick

 

Comments

18. Apr 2012 · 00:46 UTC
Awesome, the competition is a lot of fun!

I’m in!

First time entering. If all goes according to plan, maybe I will be able to submit an entry 😀

Language: C++

Platform: Linux, Windows

Media: Gimp, Audacity

API: SFML

How I Managed to Fail My Warmup Weekend

Alright, you read the title, you know what’s going on. I might try and restart it, but I don’t know.

So yeah, I’m done working on my warmup game. It’s nowhere close to finished and it is completely unplayable. But the thing is, I don’t care. It was not a waste of time, that’s for sure. Yes, I know that technically, Warmup Weekends are not timed, so I could keep going. But I don’t want to. It’s supposed to be something that takes a few hours, and I don’t want to waste time fixing my buggy, poorly planned code.

You see, my mistake was that I new that I would need enemies to interact with other enemies, but I didn’t plan for it. I programmed an entire entities system in which it the entities are local, that is, unable to be referenced by outside code. Therefore, it is impossible for an entity to hit another without serious complications.

So, if by any chance you’re still reading this, I’d like to make a list of what I did learn.

PLAN AHEAD

Otherwise, you’ll have to edit your base code over and over until the whole thing is a mess.

GET ALL YOU CAN DONE BEFORE THE COMPETITION

Now that I’ve done this, I know for sure that I’m writing a personal code library before it all begins. I can’t afford to spend three hours on a black screen again.

GO WITH WHAT YOU’RE COMFORTABLE WITH

I think my main mistake was using a really specific theme generator. I had to make a beat ’em up game. I don’t really play those, they aren’t my favorite, and I had no idea how to make it until after I thought about it. It was a huge mistake that I should have seen coming.

 

With all this said, I secede from Warmup Weekend for now. Like I said, I might scrap together something completely different with the remaining time until the Compo and submit it, but it’s not likely. I’m definitely not walking away with nothing, though. Ludum Dare, here I come!

I’m busy on sunday apparently.

It turns out that due to some school weirdness I have to be at my school on sunday to do some work for a project with my classmates.

Will this interfere with my code at all? Hopefully not! If it does, there’s always the jam, but I’m hoping to avoid that if I can.

And really, I think I need to create some reusable tile-based engine thing because I’ve pretty much written the same engine for the last two LDs. It’s silly.

need some motivation kthxbai

I dunno, I’m just not feeling it this time around, which is weird, because this is like “teh biggest LudumDare evah!!!”  So let me hear some words of wisdom from my fellow LD’ers yes?

I think it’s because I’m going to be relatively busy over the weekend, so I need a good way to manage my time (this kind of scares me, because I hardly got one level of my game out last time, with literally non-stop work)

Comments

Xam
17. Apr 2012 · 20:49 UTC
I work best with soft deadlines. Break up your initial idea into smaller chunks and set a time for that to be complete (or at least working) Not polished, just working. This will also let you shape your time around any other “non LD” tasks that you need to do. In any case, Have fun! 😛

I’m in!

This is my first Ludum Dare. I’ll be using XNA and FarseerPhysics, along with a subset of my own entity-component framework located here.

I wanted this to be playable in a browser, so I looked into also having a Silverlight version using the SilverSprite library, but that is looking less and less likely. So it will likely just be a Windows executable.

I’m in!

Hey guys, I’m a 17 year-old student from Germany and this will be my first compo contribution.
I’m planning to use C++ with OpenGL and Box2D  :)

I’m super stoked

I’ve never entered a contest like this and I’m only 16 so hopefully I won’t completely flop. I’m using Python and Pygame so hopefully that doesn’t cause any problems. I may even convert it into an .exe if I can so you don’t need to download a bunch of useless crap for a game a kid made :). Toodles