I am in !
Hi Everyone.
I’m in! I am going to participate using Construct or Construct 2 if i am going for 2D ,unity if i am going for the 3D .
So best of luck for all of us ^^
Hi Everyone.
I’m in! I am going to participate using Construct or Construct 2 if i am going for 2D ,unity if i am going for the 3D .
So best of luck for all of us ^^
This will be my first game jam, and hopefully also my first non-mod, non-prototype game.
This Week
My Tools
My hardware:
Warm-up
For my warm-up a theme generator gave me a (cliché-ish) theme: Post-Apocalyptic Steam Punk. But I vowed to use it so I will.
Basic idea: A 2D sidescroller where you have to use nuclear waste to mutate plants, animals and NPCs in order to solve puzzles involving steam engines. Don’t know if I have enough time for something like this, but I want to go through the whole process once so I might make one short level, without tutorial. I will post it when it’s done, if it’s done.
One last thing
One last thing: Good luck and above all, have fun, my dear opponents!
Tags: audacity, blender, chronolapse, LMMS, photoshop, Siewart, Spotify, twitter, unity
Hi there ludum dare community! I will join in the fun this weekend using the following tools:
Java + LWJGL (Code)
PyxelEdit (Graphics)
SFXR (Sound)
I wish you all the best of luck and hope to have some fun 
P.S: I live in Zürich, Switzerland! So if anyone is interested to meet up for some of the competition please let me know!
I live near the Bodensee, might be keen to meet up!Probably in 😉
Will be using Java.
2nd time around!
using GameMaker, Paint.NET, and SFXR.
Last year, the Ludum Dare stopped for us after a less happy message during the weekend.
So let’s see what we can do this time:
We hope to be using HTML5/Canvas, Music by our own people and maybe some good graphics from our designers
Let’s get ready to rumble …..
It was a last minute decision, but I’m in! Hooray. I’ll be using the following for my game, which is probably going to be a platformer.
Language: Python (2.7, or maybe 2.6 because of compatibility)
Physics: pyBox2D
Music: Otamata! (Thanks to caranha and others for bringing this to my attention!)
Graphics: pyglet, and something of my own creation – see my bitbucket repo in the near future if you’re interested. Right now it’s just some basic camera orientation stuff, but I hope to have some some nice art tools by this time tomorrow.
Unsure about sound effects right now. Depending on the theme I might see what I can get out of the neighbourhood cats.
Totally excited and ready to dive headfirst into LD23 having lurked around for far too long without joining in…
Tools will be Flash + Flixel, DAME for map editing, sfxr of course, GIMP for pixels and garageband for muzak. Probably.
I’d love to work in iOS but it just seems like too much hassle to share progress that way. Anyone had any major iOS LD success stories…?
So… having simplified the design of my game, I can say with confidence that it will be a game by the end of the warmup.
I do still intend to finish it afterwards, but for now I’ll settle for the following components:
Not incredibly ambitious, but it’s a start for a shmup.
I was kind of inspired by looking through some MAME roms and seeing galga and remembering how fun it was to player in a compilation of old arcade games that I used to have. (The compilation was for a console that my family sold to some friends to pay for something else and so that the other family’s two kids could play more up-to-date games)
I was inspired to go “back to basics” with Space Assault. Therefore, it will be a fairly simple game. I have a rough idea of the weapons and baddies that will be involved in the game, but I’ll talk more about that at another time. 
That’s pretty much it for now. I’ll post more as I go! 😀
So…
– Henry
Hi , guys ! This may be my first LD I am participating .
I will use this chance to just let me inspire and maybe finish the game if I will not finish it in these 48 Hours full of school and LD .
Tools :
Eclipse ( Code ) ; Gimp ( GFX ) ; SFXR ( SFX )
Libs :
LWJGL ( + JInput for JoyPad support ) ; Paulscode SoundLibrary
Most-Likely using external fonts like Ubuntu .
Problems :
Eclipse crashing ; My mouse batteries ; School ; Time
I’m hardly a Ludum Dare regular, but I’ve done it once before and I was absolutely happy with the result, so I’m trying something a bit more ambitious for this LD – a game made in UDK. I’ve been using it a lot recently and I can more than do the programming part, and I want to force myself to have a more comprehensive knowledge of the engine. Obviously, I know how to work within my means and I more than intend to keep all content creation to a bare minimum, with minimalist levels and simple gameplay. I will also use Photoshop for graphics and Flash for HUD creation. If the brief ends up as something requiring too much content for 2 days work, I will switch to Java and LWJGL, with GIMP or PyxelEdit for graphics.
I’m in! Let’s make something quick and fun, and polish if there’s time.
Tools you say? How about Stencyl? Ah, you like that? Okay, let’s throw PyxelEdit in there too. Still with me? Well, if I get something playable, then I’ll throw in some Bfxr work with your paid donation. And what’s this Otomata thing I’ve been hearing about?
Hey Guys,
So I’m in. duh
My tools of choice are once again Unity and my trusty guitar. I won’t be using WolframTones again, as it’s results proved too similar too others.
*Frantic Announcer-Voice* How will this Ludum-Dare go? Will Boxy the Space-Cat survive it?! Or will unspeakable things happen to her?!
Tune in next week to find out.
(here’s the game with Boxy, btw)
Platform: C#/XNA
Audio: sfxr
Graphics: GiMP for pixels. I have a simple deferred renderer, a camera class and an instancer that I’m going to use. I’ll post the source to it in the next couple of days. Just going to use native XNA.
Hello everyone !
This will be my first LD and I’m pretty sure I don’t finish it. But why not, I will try to do my best !
My tools:
– C with SDL under gedit for the code (I can compile under windows and linux but I don’t have OSX to port on it too)
– bitbucket to store it
– BFXR for the sound if I find how to make them nice to hear
– optionnally Audacity if I find a nice music generator
– Gimp for the “graphics” part
And IRC for the communication if I success to not write to bad !
(is there some French LDers online this week-end for provide me some advices ? ^^)
I’m in, y’all!
I’ve learned quite a bit from my past few tries. I feel good about my chances this round.
I will be coding in Monkey, using my open-source framework (yimWork) found here.
For art I will be using Inkscape or Pickle depending on the style I choose to go with.
For my zounds I use sfxr and for le muzicka (if I get to it this time) there is LMMS.
And also 
Hi to all fellow jamers !
This will be my first participation to ludum dare, and I decided to
take on the challenge of the 48 h compo.
Tools I will use :
Programming :
Graphics :
Sound :
Release :
As a warmup, I will polish my poor sprite making skills 
Ohoi everyone!
This will be my first LD and hopefully I’ll have fun doing this thing.
Tools I’ll be using are:
Anywho; See ya’ll in three days! 😀
This will be my first year entering, as many others. We’ll see how it works out, as I’ve never done anything like this. It’ll be interesting to see how well I can manage my time and fend off my roommates who will undoubtedly be wanting me to stop coding and play LoL.
I’ll probably end up using C#/XNA as that’s what I’ve been working with lately, and using Paint.net and sfxr for tools.
Hello everyone !
This will be my first LD participation, and the first time I code with such a time constraint.
My tools:
– C++ with SDL under Notepad++ (I can provide windows-mingw32 & debian binaries).
– some SDL extensions, probably SDL_image and SDL_gfx, maybe SDL_mixer if I add sound.
– BFXR for the sound if I find how to make good sounds.
– Paint, GiMP or Paint.NET for the graphics IF i don’t find some good free ones on OpenGameArt.org or some others.
And IRC for the communication