I’m in
Platform: C#/XNA
Audio: sfxr
Graphics: GiMP for pixels. I have a simple deferred renderer, a camera class and an instancer that I’m going to use. I’ll post the source to it in the next couple of days. Just going to use native XNA.
Platform: C#/XNA
Audio: sfxr
Graphics: GiMP for pixels. I have a simple deferred renderer, a camera class and an instancer that I’m going to use. I’ll post the source to it in the next couple of days. Just going to use native XNA.