{"author_name":"self.trevor","cat":"LD #23","comments":[],"epoch":1334685840,"likes":0,"metadata":{"p_key":"59345","p_author":"self.trevor","p_authorkey":"0","p_urlkey":"95095","p_title":"I\u2019m in","p_cat":"LD #23","p_event":"LD23","p_time":"1334685840","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":null,"us_name":null,"us_username":null,"event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p><strong>Platform: <\/strong>C#\/XNA<\/p>\n <p><strong>Audio:<\/strong> sfxr<\/p>\n <p><strong>Graphics:<\/strong> <strong> <\/strong>GiMP for pixels.\u00a0 <del>I have a simple deferred renderer, a camera class and an instancer that I&#8217;m going to use.\u00a0 I&#8217;ll post the source to it in the next couple of days.<\/del>\u00a0 Just going to use native XNA.<\/p>","time":"April 17th, 2012 1:04 pm","title":"I\u2019m in"}