thetatautau

LD28

First time

Hi, this his my first LD. I’m not a developer, I’m just a gamer who learnt some programming languages on the internet and wrote scripts for my job (searcher). I don’t exept to make a great game but I will do my best.

Languages : HTML5 & javascript. (I’m better in python but I didn’t learn graphics library yet, I just make console scripts for my job).

Graphics : paint pixelart, svg, photos etc. I’m not an artist, you should exept stickmen and rectangles!

Music/Sounds : none, maybe I will troll with my 10€ mike and mouth noises.

And I’m French, it explains why my sentences are strange or incorrect when I write english. I apologize for that.

You only get one egg.

“You are a bird.

Monsters stole all eggs but one.

You must protect it until the hatching!”

first_image_ld28

The game will be a kind of tower defence, it’s not original but I’m not inspired by the theme “You only get one”.

First demo

I changed my idea of a tower defence to a space-invader-like.

first_image_ld28

“Trees want to help a bird because they are sad it got only one egg while they have got a lot of seeds.

So they throw seeds to monsters that try to eat the eggs (wasps, bats and edgedog).”

There will be different trees with differents ammo (oak with high damage seeds, poplar with “freezing” seeds and ash with boomerang seeds), but in the first versions of the game there will be only oak.

I finished a first “playable” version of the game, without graphics (only rectangles). Now I’m going to make some sprites.

canvas

You can try the demo here. It’s works with firefox, chrome and IE but I recommand firefox because of the lack of tests on the others browsers.

What’s done and to do list

I spent a lot of time on noobie problems like image loading but it’s resolved now. So the major part of the code is done, new ennemies & weapons will reuse existing code, missing functionalities like win/loss conditions are easy to implement. So I’m happy of my job today considering my lack of preparation.

Sans titre

What’s done :
-Ennemies apparition, path and sprite (wasp only).
-Bullet (seeds) shot with mouse.
-Bullet reloading with time.
-Bullets injure and kill ennemies (very poor collision system, I will improve it).

To do list :
-Victory and defeat.
-New weapon (ash “boomerang” seed).
-News enemies : bat and edgedog.
-Poplar “freezing spell”.
-“Smoothing” of the collision system.
-Rotation of seeds.
-Sceluding of a larde amount of ennemy waves.
-Loading screen and control explanation.

The maybe but probably not list :
-Animations
-Sounds

First submission

I submitted a first version of the game. You can find it here.

Sans titreI added a monster generator that makes infinite random waves of ennemies, so I don’t have to wrote each wave manually. But there are some bugs yet, like stacked ennemies.

I’m tired after 20h of intense programming in 2 days. So I don’t know if I will continue or left the game as it is now. There are many improvment I could make but… I’m begining to lack motivation : the game is not strategic like I expected and the gameplay is banal.

Better without bug!

I just used time in seconds instead of millisecondes… 1 hour wasted reading the setTimeout documentation.

I also balance the game for make it a bit easier :

-Up of the ash seeds damage.

-Reduction of the oak reloading time.

-Longer time between wasp waves.

Now you can reach decent scores!

Sans titrePlay

LD29

I’m in

I’m late but I’m in. I have only few hours free this weekend so I will make a simple game.

I think i’m going to do a city builder that take place in the underground ocean of Europa (a Jupiter Moon). That’s my most orinigal idea (beacause mining games or cave exploring games aren’t ).

LD36

Burn it with fire

A weak but smart caveman discover a very high tech weapon of mass destruction : fire. Will he get revenge against the strong but stupid cavemen who bullied him for years?

That’s the background of the game I’m working on. It’s a turn and tile based puzzle game. The goal is to kill your ennemies with fire while avoiding them. I almost finished the code, but I will probably need one or two more mechanics because I wasn’t able to make more than 5 different levels (and levels are very short).

As I worked in train I did’nt do any art (because vibrations), so no screenshoot yet.

LD 39

2 men jam - first day

A friend and me are working in a racing-ish game with obstacles and battery managment.

Physics and controls are rough but they works. It just miss the battery mechanic and more obstacles to be playable.

screen1.png!

Still in progress

-Particles effects added

-New obstacles

-Improved gameplay (better jumps, rebalancing the battery charge/discharge)

TODO :

-sounds and music (we will use tiers assets because we are running out of time)

-more obstacles

-lightning/texturing etc.

screen3.png

We need feedbacks

Hi.

I just published a build of our game.

You are free to try it!

https://ldjam.com/events/ludum-dare/39/$42198

screen3.png

LD 41

Progress so far

I'm going for a rogue-like collectible cards game. It's more complex than what I usualy do in jams.

But, still, most of the gameplay is implemented, the UI is 90% done and the room and card backgrounds are done. Sadly the most fun parts, combats and loots, are not here yet, but hopefully they will be tomorow morning.

roguecards2.png

LD 44

Life and death

I'm making a platformer. The player will control 2 characters, one alive, one dead. Alive characters jump higher, while dead characters are immune to damage.

The characters will be able to switch their alive/dead status.

screen1.png

Level 1 is done!

Just 1 mechanic left to implement, then I will make 2 or 3 levels tonight. And hopefully I will have tomorow for polishing only. Looks promising! screen2.png

Ludum Dare 45

Overscoped? Yes!

screen.png I'm working on a metroidvania-ish platformer. No time for sounds and music, and the polishing/testing of the game will be minimal. But I gess it looks ok.

Ludum Dare 49

Do you know music generators for non musicians?

Hello,

I suck at music. I need hours on bosca ceoil or other similar tool to make a simple crappy melody.

There are tools that can generate music without any skill required (AI based or not). For example strofe or musenet. But I didn't found one that 100% satisfy me.

Do you know other similar tools that could be usefull in the jam?

Fist version online

atom1.gif https://thetatautau.itch.io/quantum-madness

I'll make new levels until the deadline.