GDC Meetup, Signups for Ludum Dare 44
See below for details. Brad is organizing this event. I'll be there. :slight_smile:
Also, you can sign-up for and start making Theme Suggestions for Ludum Dare 44. :smile:
See below for details. Brad is organizing this event. I'll be there. :slight_smile:
Also, you can sign-up for and start making Theme Suggestions for Ludum Dare 44. :smile:
I forgot to post about it here at the time, but since I often like to do technical write-ups on my jam entries, and LD is all about giving back to the community, I thought I should drop it here too! c:
https://forums.tigsource.com/index.php?topic=66735.0
It's a tutorial I wrote recently on implementing a basic controllable and collision-detecting third person camera for 3D games, as well as addenda about controlling the character relative to the angle of the camera and about slapping on a first person mode as well, in case it might serve to help someone just figuring this out for the first time, just like I had been before compiling what I learnt into this tutorial~

Hello, I am new here. I need someones help. I can i improve my gamming Idea?
Theme voting for Geta Game Jam 7 is now open. Don't miss out!
Interested? Come and vote!Geta Game Jam 7 is the 7th game jam hosted by Geta, an independant game company consisting of members located all around the world.

What did you propose ?

Looking forward to LD44 - My/Our 3rd Jam!


I don't know why but everytime the theme is announced it's always something I have no idea what to do with. Let's hope that isn't the case this time!

I think that they are all pretty good. Especially the last one. We can all relate to that.

You're slowly going insane. - This suggestion is basically the idea that the player throughout the game starts to go mad and certain things will start to change. If this theme is chosen, I will make a platformer that makes each make your character go more and more insane, changing how different obstacles affect you.
Wait, was this here a second ago? - This suggestion is the concept that items, doors, characters, or any kind of object appears from nowhere or disappears to nowhere. A simple idea, but might be hard to execute. If this theme is chosen, I will make a game about doors that when entered cause items to appear, but when exited disappear.
Breaking the rules. - This suggestion is simply a game about breaking the rules of "how the game is supposed to work". If this theme is chosen, I will make a puzzle platformer that you can use the mouse to move certain objects to help you progress.
Can't wait for LDJam 44! Thank you for reading!
Hey look a bandwagon for me to jump on!

I much prefer shorter themes that leave a lot open to interpretation. I don't want to play a million similar games when it comes to voting :joy:
Say something
Here we go with the suggestions for the upcoming round:

Starting go get hyped =)
Okay I'll get in on this!

For the previous three Ludum Dares: 41, 42, and 43, I've made submissions. The first two were Jam games and the most recent was a Compo game. In fact, my LD 41 game, Rainy Day, was the first game I ever released, even if the title of my first finished video game goes to the unreleased Egg Hunt, made in two weeks in time for Easter 2018. That's big and important for someone who has been developing games since 2012 and in Unity since 2013. It felt so good to take advantage of the opportunity that Ludum Dare gave me to share my game and be a part of this community. It also gave me a good incentive to finish in the form of the strict deadline.
As the title proclaims, I will be participating in LD 44, but just as things have advanced before, e.g. moving to making a Compo game instead of a Jam game, there will be another advancement. For all my LD entries, I've worked alone. This is about to change! I will be collaborating with @Terabyte from the other side of the Earth! I first met him during the development of my LD 41 game, and we quickly became great friends! We will put our skills together and try our best to make something even better than Time Gnelf, somehow!
I will mainly focus on the graphical aspects of it: models, materials, animations, visual design, etc., while @Terabyte will mostly be doing the programming. We will share these responsibilities to some extent, though. If there's a mechanic I know exactly how to create, I will probably be the one to do so, and he will be giving me input on the visual aspects of the game.
The sound will probably be mostly from me, but it depends on what the game will be. If we need voice acting, it will probably help to have multiple voices instead of just one.
To see what else I get up to, please check out Helmersoft's itch, my more informal WFMG's itch, Helmersoft's subreddit, Skyways' subreddit, and Helmersoft's YT channel!
I look forward to seeing all of your innovative creations, and to working with @Terabyte for the first time! I know it will be great!
I did an account swap recently, but as usual, I'm exited to take part.
My suggestions:


This is my 2nd LD! HYPED!!
My suggestions, as usual:

Hi all, sorry for the self-promotion (I always feel a bit weird about it), but really wanted to post about this. We polished up our game from LD 40 and it's turned into our first ever commercial release. We've done every Ludum Dare since August 2012, and in that time we've learned such a massive amount, and that we have managed to get something to a releasable standard is amazing to me. So I'd like to thank LD, Mike and all the community, as we could not have done it without this game jam.
Our game is called Cherry Creek, and it's relatively small in scope (that was the idea!) - it's a tile-turning puzzle game where you click the tile to line up the river and help trees grow. We've always had good feedback on our audio-visuals and atmosphere, so we tried to get that right in this game. It's basically an attempt at a Pipemania style game but set in a natural environment, and with a nice ambience.
If anyone wants to check it out then it's on Steam here: https://store.steampowered.com/app/1018990/Cherry_Creek/

Hi all,
Check out my first Mobile Game for Android I released yesterday.
Color Rush is a quick reaction game where you have to match the colors with the falling boxes. You can change the position of the three colors by tapping left or right on the display.
I don't have much experience in mobile development yet and would be very happy about a feedback!
Thanks a lot!
GAMEPLAY: https://www.youtube.com/watch?v=6UefNmIFvPk
PLAY HERE: https://play.google.com/store/apps/details?id=com.leon.colorrush
Looking forward to the next Ludum Dare!
I had quite some fun coming up with suggestions... Here are mine:

Food, Fighting: It the food alive and fighting? Or maybe there is global fighting over a shortage of food? Or fighting with food? (food bazooka!) Or maybe you just need food to continue fighting? Who will say... :smiley:
The Dragon Egg Effect: So yes, what is the dragon's egg effect? Is it tasty or super heavy? Does it have time-bending powers? Maybe it emits light or something? Maybe finding a rare dragon egg causes a political power struggle? Or maybe the actual effect does not even matter?
A Changing Separation: Could be a chemical separation, borders, dimensional separation or changing groups even ...
I'm giving this a shot again. I realised last jam I did that I didn't have the knowledge to do much. I think I'm a bit more ready now.

Hi! I'm a music/sound guy looking for people to work with for the jam - solo or team. Portfolio: https://ChrisLSound.com
Also, if anyone knows of IRL venues for 44 in Los Angeles, please let me know!
Thanks :)
I really enjoyed the last jam so I expect to be at it again in come LD44. I will probably be using the same stuff I used last time AKA Audacity, Blender, Paint dot Net, and Unity. I also hope I can end LD44 with a better rank than I had last time.
Also here are my theme suggestions I put in. I tried to go with things that would be very open to interpretation.

Don't know if I'll have the time to enter - but hoping...
Considering these suggestions - but still mull'ing over them
Yes.
...also here are my theme suggestions:

The hype is already starting to build. Can't wait :D
REDACTED
It seems the thing is to post a screenshot of your suggestion now...

Super excited for LD44!! And whatever the theme is this round, I know I'll be releasing my game in Irish again! :) Gaeilge go brách!

I'm a bit sad none of my suggestions appeared in the last polls, but hey, they were lost in the mass of thousands of other themes, so... Meh.
This time, I've come up with thses ones. What do you think ?
I'll likely be in for LD44, though under a significant time restraint. I'm in a musical currently, and performances are on the weekend of LD. I'll try to make something complete, but I can't guarantee anything, now can I. Hopefully the theme isn't... oh, who am I kidding, it's gonna suck no matter what. I have suggested some though...

Tools: - Construct2 (https://www.construct.net/en) - Piskel (https://piskelapp.com) - Abundant Music (https://pernyblom.github.io/abundant-music/index.html) - bfxr (https://www.bfxr.net/) - Audacity (https://www.audacityteam.org/)
…But I don't have innovative ideas, so, well… Let's go with those.

I'll be using Unity, VSCode, Photoshop, Bfxr, and Bosca Ceoil.

I'm looking for ward to my 7th(!) jam already, time flies.
These are my submissions:

I have returned for my 6th LD and my first one happening on finals week o_o
As usual I'm preparing to put together something unique and probably well out of range of my ability. I've learned a lot since my last jam and hopefully I'll be able to pull off something that you all can enjoy.
Please note that the following theme suggestions represent my opinions only, and do not reflect the opinions of Ludum Dare Game Jam or their affiliated accounts.

Good luck to all of you but especially new jammers out there, I'm not going to rehash all of the tips for a good jam but remember to have fun!
This will be my fifth ldjam. I mean... I think. I lost count after one.

This time I will try to learn Godot and create a very small game using it.
These are my suggestions:

Yeah, I'm writing my own game engine and I'll post some random updates in my channel. Take a look: https://www.youtube.com/watch?v=rDGLWbHHdKo
Well, we are 37 days away from LD44. There is a chance of me to create my game using my own engine!
Now that we have only two LDs per year the stress on the theme being good is even higher!
Let's be unique! Let's be different! Let's be interesting!

Woo, it's been a while now hasn't it? But I'm pretty pumped up for my 4th installment of 48 hours of Game Dev ~~hell~~ fun!
I have been getting some good work done on Sirius Galactica (my last entry). I've been working quite hard on pushing out a major post-jam update, 2.0 which will be out... soon, there's still a lot of work to be done content and polish wise, but if I had to make a wild and insane prediction now, how about... around 1 1/2 months? Let's get a fun and exciting GIF to showcase my progress!


A bit more hectic, intense and looks a lot sweeter don't you agree? :3
Also, if you're curious, these are my theme suggestions:



Micha's train jam work:

I'm back, and I'm gonna be doing things a little differently. For starters, I'm switching from Scratch to GMS 2. Also, since this is my 2nd jam, I'll try n actually finish my game. :sweat_smile: Here are my themes:

Geta Game Jam 7 is the 7th game jam hosted by Geta, an independant game company consisting of members located all around the world.
Theme voting for Geta Game Jam 7 is now open. Don't miss out!
--> Interested? Come and vote!The winning theme will be announced at the beginning of the jam.

Currently played on an Oculus rift.
https://www.youtube.com/watch?v=fgn2iPV3Wpg
... to have an excuse to create, yet, another terrible game!
My last couple entries were done in the Godot Engine, but I've learned quite a lot about the engine since then, so let's see what happens! :)
I'm very curious to see how many games will be made in Godot this time around!

What time is it? It's the time for an early bird "I'm in" post!
It will be my 5th LD in a row, so I'm excited and engaged to finish the game and make it the most polished game of mine. I know, I always say it, but this very time I've got a plan.
Several things make the upcoming LD special for me:
Siberian Game Jam team is hosting the local event again! It's always so much fun to jam together with the best developers of the city. So if you're planning to jam somewhere around Novosibirsk, head to CityCenter, we're waiting for you.
My girlfriend @syudzius decided to join me this time! No more "programmer's art" 'cause the real artist appeared out of the blue and said "heard you're a jammer, I wanna join" (okay, it was slightly different). She's also so thrilled with her first game jam, can't wait to start!
My old buddy @komnotmr is still busy with his army stuff and won't be around to generate bright ideas and implement features. =(
Talking about tools, here's what I've got:
It's sad to admit, but despite spending nights trying all the weird stuff I could find, including Forth, Haxe, several Lisps, Elixir and even a good old C (no additional characters included), I still prefer to make games in JavaScript. Maybe someday the curse will be broken, but for now I want to concentrate on polishing the game, not building my own tool.
Vim still is the best text editor I tried.
I have no idea what software will my real artist use to produce Real Art™.
I have no idea what software do musicians use to produce sounds, but I've got an Akai Professional LPK25 and I'm definitely using it for the jam. I'm aware that the word "Professional" in the name doesn't make me a composer, but hey, it still has a better interface then any software synth I used. :laughing:
Let's make some games! :video_game: And may the theme not suck this time (seriously, we can do better than applying "Running out of..." to every single noun on Earth).
I really need to know the way to change the email address of my LD account. If anybody can tell me, thank you veeery much.
The current address is about to be disabled. I don’t want to lose my history here.
where my floating island squad at?
where my floating island squad at?
Wow, it's already LD44. Time sure flies. I wasn't able to join last LD due to reasons but I'll make sure to make one for this jam! I've recently started learning Godot so here's hoping that I can build something with that.

heck on the yeah
I was bored, so...

(I just realized, I really don't have a consistent art style. I should probably work on that.)
This is my 4th time (I believe) trying to join LD, never was able to finish, mostly because I lose so much time setuping my stuff, but this time I'm quite early and I'm already experimenting on that front to be ready for the event.
My weapon of choice will be JS, mostly because I hate having to download an executable to try a game, but also because I love to have theses kinds of constraints.
I haven't chosen any librairies yet, I hope that I will be able to find one I enjoy before the event (any suggestion?). I would love some vector graphics, that was something I quite enjoyed in Flash, but from my previous search, that doesn't seems to be something really accessible currently in JS.
I hope to be able to include multiplayers functionnalities in the game in some form (either local or online), but that's just another constraint I'm adding to myself.
Recently, I begin to write a blog about simple Unity Tips&Tricks. I believe these tricks can speed up your development process so check it out:
https://www.anton.website/blog/
I will write a couple more blog posts before the LDJam begins.
A Simple game just copied the Idea but made it by myself honeslty.
LD43 was my first LD and will hopefully not be my last. I've participated in a few jams on itch.io since then and will continue to do so.
Will most likely do compo, using my usual tools; Unity, Bosca Ceoil, Bfxr and Piskel.
Hyped for LD44! In the mean time, I've updated my game from Brackeys Game Jam #2 a bit. Still in the prototype phase but progress none the less. Go check it out!
https://lilou-cormic.itch.io/cube-love

Hey guys!
So since everyone is once again sharing the fact they are in for the next event, I'm happy to announce that I am most certainly, probably in! Though university may have a few things to say about that, but if all goes well, nothing can stop me from spending 72 hours straight to code my next LD game!
I really am hoping for a unique theme, here are my suggestions:

Anyway, I am also struggling to decide what platform to use this time. I don't want to make the change from libGDX, but it really hasn't seen many releases lately, and I am missing some innovation from the release branch ... maybe I'll either try HTML5, I even considered giving Godot a shot (although its scripting language does leave some to be desired for me ...). I would be happy to hear your opinions about the topic, another perspective would come really handy now.
I am hoping many people can make it this time too, and would like to wish you all a fun weekend in advance :)
Hi !
Looking to join a Team for LD44 ! can do anything from sound design to writing music, vo etc. Can help with art as well. I know photoshop but willing to learn other standard platforms.
Here’s some music I made for LD 42: https://www.youtube.com/watch?v=sJTQ9N6LxI0
Thanks if you wish to contact me pls email me at dmontnoir@gmail.com
This 44th LD will be my 4th :)
Going to be working in Go again, using: - Pixel: https://github.com/faiface/pixel - TilePix: https://github.com/bcvery1/tilepix
Really looking forward to this time!
I am in the middle of writing a javascript programming environment called Blur Programming which seeks to combine Scratch with the BlockLike.js library! I am hoping to have it finished in time for Ludum Dare 44, so that I can use it to make my entry! :smile:

I'm in again! My first LD was 43, with it as my third Game Jam. Now, I'm doing 44 and my fourth, and I'm ready! As always, I use GameMaker Studio 2 and Piskel, as well as Bosca Ceoil and bfxr for sound. My Theme Suggestions are as follows:
I'm ready for this, and I sure hope you all are as well
Hello! I'm still in! However, as it turns out, Terabyte and I and have very different goals for this LD and so we agreed that it would not be productive for us to collaborate. I will be doing another solo jam, which I'm alright with. Terabyte and I have not fallen out and we are just as good friends as before this decision came to pass.
I will try to aim towards making a compo submission, but the main issue there is time. I know I want to do something rather ambitious and something that could actually become a full game, perhaps sometime this summer. Thus, to enable myself to come up with and implement all these core mechanics, I will likely be making it a Jam submission, even if that Monday will be largely consumed by school.
Good luck, everyone! I am hyped for this jam!
It's pronounced "be-throld". A bit of slang where I come from, it's the ironic imperative of behold. Use it when you're telling people to behold nothing much.
A day ago, I taught myself more about game development in a night than I learned in the past six months because I had to sit down with my tool of choice - Godot - and make something for other people. Since that worked so well, I decided to do more learning by doing, and to that end, I'm joining LD44's jam component, and this public declaration is here to make sure I stick with it.
OK! quick pre-LD post, Go!
After having made Sorcerer's Gambit last year in LD43, I and JasAcken are returning to the Land of Insomnia that is Ludum Dare. I am incredibly excited for this year's theme and games, cause if theres one thing I love more than making games, its playing them. I am currently working on my Theme Suggestions as of writing this and an anonymous project, not related to LD in anyway, in the background.
EXCITMENT INCREASES!
I'd really like to participate in LD once again, however there are two factors that might potentially interfere with that. Firstly, my finals start in a week. That's a huge chunk of my time. Secondly, my game engine is nowhere near completion. If I was better at time management and were more disciplined, I would probably eaisly find the time to resolve both of these issues. But alas, we'll have to see.
Welp, I finally did it. I scraped together the footage from last time and made a timelapse. Pretty late, but if anyone's interested, you can see it at the link below. I would recommend playing the game first though, as the video is one big spoiler for it.
https://www.youtube.com/watch?v=HNCxi0VQXqk
test 123
test for the first time
Hi all! I continue to study game design with a complex narrative component. Besides, I'm starting to study neural networks. It will be fun to come up with a good task for learning neural network in Unity.
pygame 1.9.5 has been released.
Every single source file has been heavily modified and moved in this release. Initial (source code only) support for SDL2 has been merged in. We also support compiling with SDL1 in the same code base, so the migration to pygame 2 is easier. pygame 2 will be released with SDL2 being the default backend when some remaining issues are ironed out. The 1.9.x releases will continue with SDL1 until then. Also, the C API of pygame is undergoing a transformation with lots of cleanups. Then there have been plenty of other cleanups all throughout the python code as well. There's still lots to clean up, but things should be significantly easier for people to contribute (👋 hello and thanks new contributors!). The documentation has been improved with better examples links, search functionality, and improved navigation. Support for older Macs, and newer Macs has been improved. The mask, midi, draw, and math modules have gotten lots of polish with rough edges removed.
I certainly don't want to see any Floating Islands this time T_T
I'm interested in forming a team with a someone who can make music and sounds, for Ludum dare 44.
If You're interested please leave a comment below, thanks! :grinning:
Hello everyone! I am a music producer/composer looking to join a team for LD44. I have produced music for film, tv, commercials, and recently videogames. You can check out some of my work here: http://amerigogazaway.com/licensing/
My theme suggestions for ld44:

I'm really hoping this first one has a chance.
Heyo! My first time doing this and super excited! I've been teaching myself programming last few years, think it's about time I challenge myself with this!
Had a quick question: do you suggest any additional software? Currently, I'm using GodotEngine, Notion (for project management), and PyxelEdit for the sprite editor. Might anyone have suggestions for other software that I may find useful during this event?
Thanks a ton in advance! Beef
New at LUDUM DARE.
This is just here to get my team to follow me:
Also here are my Suggested Themes:
I cannot wait until ld 44! Here are my theme suggestions. Filling in the gap, different ways to make the same thing, and and blowing everything away.
I've learnt lots of new stuff since last LD, so I'm trying something different this time:
Game engine: My own! Made using C# and OpenTK
Art: Gimp, Aseprite
Music/SFX: FL studio/Audacity
I wish everyone luck and have fun!

Electronic Circuit Logic Gate Ludum Dare
This will be the first Ludum Dare that my friend and I will be participating in! I'm not sure if I understand all of the rules right now, but nonetheless here are my themes... 1. Not Human 2. Escape 3. Chance (like rng)
My Themes are: -Lose to Win -Keys -Oximorons
Last time I participated making sounds

Let me know your thoughts!
Edit: Changed "Reverse a Genre" to "Role Reversal"
Hi everyone! I'm a game artist, skilled as a 3D and 2D generalist. This won't be my first jam, as I am participating in the 2-button jam starting next week. I'm looking for a team who needs an artist, I can also program in Unreal. Here's a list of programs I'm familiar with
-ZBrush -Blender -Maya -Unreal Engine -Substance (painter & Designer) -PhotoShop -Bitmap2Material -Illustrator -Spine
...and many others.
You can find examples of my work at www.nayaki.work Here's a picture of a VR game I made by myself for my grad school thesis.

My first Ludum Dare, with my suggestions below:
Awaiting Creative Input
Ludum Dare, why must you always sneak up on me?!
So, barring any horrible disasters or being impossibly busy, I plan to participate in the LD44 compo, although I have no backup plans to try and make work within the theme's boundaries in the event we get another A Small World or similar, and as such may end up bailing in that situation.
Toolset of choice: * Still on XUbuntu 16.04 (Windows support remains optional :sunglasses:) * Unity 5 (specifically, Unity 2018.2.somethingorother. the new versioning system remains bullhonk, y'all.) * Blender (2.78, custom-rolled) * GIMP 2.8 (2.8.16, as provided by apt-get) * Audacity (2.12, as provided by apt-get) * Caustic 3 (running in a 32-bit WINE 2.7 prefix)
Remember Ludum Dare 42? It has been a while but back then, I made the game SINGULARITY (you can find the original version here).
Ever since then, I felt like this was my most complete and individual game so I have finally decided to work on the post compo version! I plan to add way more features, overhaul the entire game from a technical viewpoint and turn this idea into a real game people can enjoy.
If you're interested in updates, want to give me feedback, help me out or just play the game, you can find the Github page here.
Thanks for reading :D
We’re going to try and make this one as our team’s Sixth Ludum Dare.
Team: Programmer, Artist, and Audio Engineer. We're going to try and hijack our Designer but he's been very busy.
Production Tools:
Unity 2018.3.9f1.
Blender 2.79
Houdini
PyxelEdit and Aesprite 1.2.7 w/ Cintiq
FMOD Studio, Audacity 2.2.2, FL Studio 20, & A bunch of instruments we have in the house.
Adobe Creative Cloud
Substance Painter / Substance Designer
Unity Collaborate for Source Control and Distribution
Prototyping Tools:
Shadron 1.3.2 - Shaders
Pico-8 & Pixel Vision 8 - Mechanics Testing
More Notecards and Graph Paper and Origami Paper than you can possibly imagine.
Please insert LD theme into Drive A.
These have probably been suggested a thousand times, but oh well:
as silly as possible
an educational game that doesn't suck
demake a classic
See you guys at the jam! :)
I have create game in ludum dare 42 it was fun you can find my game in my profile an now am waiting next ludum dare
Hi all! I've made the decision to develop my own 3D engine for use in the upcoming jam. This is obviously a difficult challenge, but I think I can handle it. Since I have difficulty committing to projects, I decided to challenge myself a bit: I'll develop the engine for at least an hour each day, and post about progress on this site!
I'm working in C# and I use OpenTK for handling graphics, input, and audio. The full source code is available as a github repository here.
That said, let's get into what I've got so far:

It's certainly not the most spectacular thing ever, but considering I've only been using openGL for a few days, I'm pretty proud of it.
Anyways, that's it for now. See ya tomorrow!