LD 44 April 26–29, 2019

GDC Meetup, Signups for Ludum Dare 44

See below for details. Brad is organizing this event. I'll be there. :slight_smile:

Also, you can sign-up for and start making Theme Suggestions for Ludum Dare 44. :smile:

Third and first person camera tutorial

I forgot to post about it here at the time, but since I often like to do technical write-ups on my jam entries, and LD is all about giving back to the community, I thought I should drop it here too! c:

https://forums.tigsource.com/index.php?topic=66735.0

It's a tutorial I wrote recently on implementing a basic controllable and collision-detecting third person camera for 3D games, as well as addenda about controlling the character relative to the angle of the camera and about slapping on a first person mode as well, in case it might serve to help someone just figuring this out for the first time, just like I had been before compiling what I learnt into this tutorial~

aoemfps/em3ps_2.gif

Help post

Hello, I am new here. I need someones help. I can i improve my gamming Idea?

Theme voting for Geta Game Jam 7!

Have you voted for your favourite themes?

Theme voting for Geta Game Jam 7 is now open. Don't miss out!

Interested? Come and vote!

What is Geta Game Jam?

Geta Game Jam 7 is the 7th game jam hosted by Geta, an independant game company consisting of members located all around the world.

  • Occurs between April 13th and April 16th
  • Work either alone or in a team
  • Use any language or engine
Join the jam here!

jamLogo4back.png

I suggested some themes this time around

Screenshot_4.png

I don't know why but everytime the theme is announced it's always something I have no idea what to do with. Let's hope that isn't the case this time!

My Suggestions

Capture.PNG

I think that they are all pretty good. Especially the last one. We can all relate to that.

My Suggestions

Suggestions.PNG

You're slowly going insane. - This suggestion is basically the idea that the player throughout the game starts to go mad and certain things will start to change. If this theme is chosen, I will make a platformer that makes each make your character go more and more insane, changing how different obstacles affect you.

Wait, was this here a second ago? - This suggestion is the concept that items, doors, characters, or any kind of object appears from nowhere or disappears to nowhere. A simple idea, but might be hard to execute. If this theme is chosen, I will make a game about doors that when entered cause items to appear, but when exited disappear.

Breaking the rules. - This suggestion is simply a game about breaking the rules of "how the game is supposed to work". If this theme is chosen, I will make a puzzle platformer that you can use the mouse to move certain objects to help you progress.

Can't wait for LDJam 44! Thank you for reading!

Suggestions

Hey look a bandwagon for me to jump on!

Screenshot 2019-03-14 at 17.06.55.png

I much prefer shorter themes that leave a lot open to interpretation. I don't want to play a million similar games when it comes to voting :joy:

Title

Say something

Theme suggestion

Here we go with the suggestions for the upcoming round:

Capture.PNG

Starting go get hyped =)

I'm in as always, but with a caveat!

For the previous three Ludum Dares: 41, 42, and 43, I've made submissions. The first two were Jam games and the most recent was a Compo game. In fact, my LD 41 game, Rainy Day, was the first game I ever released, even if the title of my first finished video game goes to the unreleased Egg Hunt, made in two weeks in time for Easter 2018. That's big and important for someone who has been developing games since 2012 and in Unity since 2013. It felt so good to take advantage of the opportunity that Ludum Dare gave me to share my game and be a part of this community. It also gave me a good incentive to finish in the form of the strict deadline.

As the title proclaims, I will be participating in LD 44, but just as things have advanced before, e.g. moving to making a Compo game instead of a Jam game, there will be another advancement. For all my LD entries, I've worked alone. This is about to change! I will be collaborating with @Terabyte from the other side of the Earth! I first met him during the development of my LD 41 game, and we quickly became great friends! We will put our skills together and try our best to make something even better than Time Gnelf, somehow!

I will mainly focus on the graphical aspects of it: models, materials, animations, visual design, etc., while @Terabyte will mostly be doing the programming. We will share these responsibilities to some extent, though. If there's a mechanic I know exactly how to create, I will probably be the one to do so, and he will be giving me input on the visual aspects of the game.

The sound will probably be mostly from me, but it depends on what the game will be. If we need voice acting, it will probably help to have multiple voices instead of just one.

To see what else I get up to, please check out Helmersoft's itch, my more informal WFMG's itch, Helmersoft's subreddit, Skyways' subreddit, and Helmersoft's YT channel!

I look forward to seeing all of your innovative creations, and to working with @Terabyte for the first time! I know it will be great!

My 5th LD

I did an account swap recently, but as usual, I'm exited to take part.

My suggestions:

Capture.PNG

Our LD 40 Entry is on Steam!

Hi all, sorry for the self-promotion (I always feel a bit weird about it), but really wanted to post about this. We polished up our game from LD 40 and it's turned into our first ever commercial release. We've done every Ludum Dare since August 2012, and in that time we've learned such a massive amount, and that we have managed to get something to a releasable standard is amazing to me. So I'd like to thank LD, Mike and all the community, as we could not have done it without this game jam.

Our game is called Cherry Creek, and it's relatively small in scope (that was the idea!) - it's a tile-turning puzzle game where you click the tile to line up the river and help trees grow. We've always had good feedback on our audio-visuals and atmosphere, so we tried to get that right in this game. It's basically an attempt at a Pipemania style game but set in a natural environment, and with a nice ambience.

If anyone wants to check it out then it's on Steam here: https://store.steampowered.com/app/1018990/Cherry_Creek/

CherryCreek_Image01.png

My first Mobile Game is now on Adroid!

Hi all,

Check out my first Mobile Game for Android I released yesterday.

Color Rush is a quick reaction game where you have to match the colors with the falling boxes. You can change the position of the three colors by tapping left or right on the display.

I don't have much experience in mobile development yet and would be very happy about a feedback!

Thanks a lot!

GAMEPLAY: https://www.youtube.com/watch?v=6UefNmIFvPk

PLAY HERE: https://play.google.com/store/apps/details?id=com.leon.colorrush

I am in!

Looking forward to the next Ludum Dare!

I had quite some fun coming up with suggestions... Here are mine:

LDJAM44Suggestions.PNG

Food, Fighting: It the food alive and fighting? Or maybe there is global fighting over a shortage of food? Or fighting with food? (food bazooka!) Or maybe you just need food to continue fighting? Who will say... :smiley:

The Dragon Egg Effect: So yes, what is the dragon's egg effect? Is it tasty or super heavy? Does it have time-bending powers? Maybe it emits light or something? Maybe finding a rare dragon egg causes a political power struggle? Or maybe the actual effect does not even matter?

A Changing Separation: Could be a chemical separation, borders, dimensional separation or changing groups even ...

Redo

I'm giving this a shot again. I realised last jam I did that I didn't have the knowledge to do much. I think I'm a bit more ready now.

Need music/sound?

Hi! I'm a music/sound guy looking for people to work with for the jam - solo or team. Portfolio: https://ChrisLSound.com

Also, if anyone knows of IRL venues for 44 in Los Angeles, please let me know!

Thanks :)

Waiting With Baited Breath

I really enjoyed the last jam so I expect to be at it again in come LD44. I will probably be using the same stuff I used last time AKA Audacity, Blender, Paint dot Net, and Unity. I also hope I can end LD44 with a better rank than I had last time.

Also here are my theme suggestions I put in. I tried to go with things that would be very open to interpretation. MySuggestions.png

Hoping for my 2nd LD

Don't know if I'll have the time to enter - but hoping...

Considering these suggestions - but still mull'ing over them2019-03-18_11-59-12.png

Let's Do This!

Super excited for LD44!! And whatever the theme is this round, I know I'll be releasing my game in Irish again! :) Gaeilge go brách!

Captura.PNG

My second Lundum Dare, I'm excited !

I'm a bit sad none of my suggestions appeared in the last polls, but hey, they were lost in the mass of thousands of other themes, so... Meh.

This time, I've come up with thses ones. What do you think ? mes suggestions.png

Let's See How It Goes

I'll likely be in for LD44, though under a significant time restraint. I'm in a musical currently, and performances are on the weekend of LD. I'll try to make something complete, but I can't guarantee anything, now can I. Hopefully the theme isn't... oh, who am I kidding, it's gonna suck no matter what. I have suggested some though...

Screenshot 2019-03-19 at 08.14.28.png

Tools: - Construct2 (https://www.construct.net/en) - Piskel (https://piskelapp.com) - Abundant Music (https://pernyblom.github.io/abundant-music/index.html) - bfxr (https://www.bfxr.net/) - Audacity (https://www.audacityteam.org/)

Theme suggestions are open…

…But I don't have innovative ideas, so, well… Let's go with those. LD44_themes.png

My Third LDJam

I'll be using Unity, VSCode, Photoshop, Bfxr, and Bosca Ceoil.

Capture2.PNG

Ready for my 7th jam already!

I'm looking for ward to my 7th(!) jam already, time flies.

These are my submissions: uVE6Aic7Sb.png

In for my 6th attempt

I have returned for my 6th LD and my first one happening on finals week o_o

As usual I'm preparing to put together something unique and probably well out of range of my ability. I've learned a lot since my last jam and hopefully I'll be able to pull off something that you all can enjoy.

Please note that the following theme suggestions represent my opinions only, and do not reflect the opinions of Ludum Dare Game Jam or their affiliated accounts.

Ludum Dare 44  ldjam.com - Mozilla Firefox.jpg

Good luck to all of you but especially new jammers out there, I'm not going to rehash all of the tips for a good jam but remember to have fun!

GET HYPED

5th time!

This will be my fifth ldjam. I mean... I think. I lost count after one. LD.PNG

Theme suggestions

This time I will try to learn Godot and create a very small game using it. These are my suggestions: suggestions.png

Do you like game engine development?

Yeah, I'm writing my own game engine and I'll post some random updates in my channel. Take a look: https://www.youtube.com/watch?v=rDGLWbHHdKo

Well, we are 37 days away from LD44. There is a chance of me to create my game using my own engine!

High Hopes for Theme Suggestions

Now that we have only two LDs per year the stress on the theme being good is even higher!

Let's be unique! Let's be different! Let's be interesting!

chromeem2019-03-21/em22-16-08.png

Hey, hey, hey! Ludum Dare 44 is just around the corner!

Woo, it's been a while now hasn't it? But I'm pretty pumped up for my 4th installment of 48 hours of Game Dev ~~hell~~ fun!

I have been getting some good work done on Sirius Galactica (my last entry). I've been working quite hard on pushing out a major post-jam update, 2.0 which will be out... soon, there's still a lot of work to be done content and polish wise, but if I had to make a wild and insane prediction now, how about... around 1 1/2 months? Let's get a fun and exciting GIF to showcase my progress!

Before (V 1.0)

LD 43 Gif 6.gif

Current (V 2.0 in dev)

GIF 1.gif

A bit more hectic, intense and looks a lot sweeter don't you agree? :3

Also, if you're curious, these are my theme suggestions: Screenshot_1.png

Back for my 2nd jam!

I'm back, and I'm gonna be doing things a little differently. For starters, I'm switching from Scratch to GMS 2. Also, since this is my 2nd jam, I'll try n actually finish my game. :sweat_smile: Here are my themes: theme entries.png

Geta Game Jam will be starting in just 20 days!

What is Geta Game Jam?

Geta Game Jam 7 is the 7th game jam hosted by Geta, an independant game company consisting of members located all around the world.

  • Occurs between April 13th and April 16th
  • Work either alone or in a team
  • Use any engine or programming language
--> Join the jam here!

Have you participated in theme voting?

Theme voting for Geta Game Jam 7 is now open. Don't miss out!

--> Interested? Come and vote!

The winning theme will be announced at the beginning of the jam.


jamLogo4back.png

The Time Comes Upon Us...

... to have an excuse to create, yet, another terrible game!

My last couple entries were done in the Godot Engine, but I've learned quite a lot about the engine since then, so let's see what happens! :)

I'm very curious to see how many games will be made in Godot this time around!

Let's begin!

bear.jpg

What time is it? It's the time for an early bird "I'm in" post!

It will be my 5th LD in a row, so I'm excited and engaged to finish the game and make it the most polished game of mine. I know, I always say it, but this very time I've got a plan.

Several things make the upcoming LD special for me:

  • Siberian Game Jam team is hosting the local event again! It's always so much fun to jam together with the best developers of the city. So if you're planning to jam somewhere around Novosibirsk, head to CityCenter, we're waiting for you.

  • My girlfriend @syudzius decided to join me this time! No more "programmer's art" 'cause the real artist appeared out of the blue and said "heard you're a jammer, I wanna join" (okay, it was slightly different). She's also so thrilled with her first game jam, can't wait to start!

  • My old buddy @komnotmr is still busy with his army stuff and won't be around to generate bright ideas and implement features. =(

Talking about tools, here's what I've got:

  • It's sad to admit, but despite spending nights trying all the weird stuff I could find, including Forth, Haxe, several Lisps, Elixir and even a good old C (no additional characters included), I still prefer to make games in JavaScript. Maybe someday the curse will be broken, but for now I want to concentrate on polishing the game, not building my own tool.

  • Vim still is the best text editor I tried.

  • I have no idea what software will my real artist use to produce Real Art™.

  • I have no idea what software do musicians use to produce sounds, but I've got an Akai Professional LPK25 and I'm definitely using it for the jam. I'm aware that the word "Professional" in the name doesn't make me a composer, but hey, it still has a better interface then any software synth I used. :laughing:

Let's make some games! :video_game: And may the theme not suck this time (seriously, we can do better than applying "Running out of..." to every single noun on Earth).

This is a Question: How to Change Email Address?

I really need to know the way to change the email address of my LD account. If anybody can tell me, thank you veeery much.

The current address is about to be disabled. I don’t want to lose my history here.

Floating Island

where my floating island squad at?

Floating Island

where my floating island squad at?

It's Already LD44?!

Wow, it's already LD44. Time sure flies. I wasn't able to join last LD due to reasons but I'll make sure to make one for this jam! I've recently started learning Godot so here's hoping that I can build something with that.

ldjam.jpg

Oi only 1 month oi

heck on the yeah

Bird Joins the Battle!

I was bored, so...

birb.gif

(I just realized, I really don't have a consistent art style. I should probably work on that.)

I'm in!

This is my 4th time (I believe) trying to join LD, never was able to finish, mostly because I lose so much time setuping my stuff, but this time I'm quite early and I'm already experimenting on that front to be ready for the event.

My weapon of choice will be JS, mostly because I hate having to download an executable to try a game, but also because I love to have theses kinds of constraints.

I haven't chosen any librairies yet, I hope that I will be able to find one I enjoy before the event (any suggestion?). I would love some vector graphics, that was something I quite enjoyed in Flash, but from my previous search, that doesn't seems to be something really accessible currently in JS.

I hope to be able to include multiplayers functionnalities in the game in some form (either local or online), but that's just another constraint I'm adding to myself.

Quick Unity Tips

Recently, I begin to write a blog about simple Unity Tips&Tricks. I believe these tricks can speed up your development process so check it out:

https://www.anton.website/blog/

I will write a couple more blog posts before the LDJam begins.

I'm in (hopefully)

LD43 was my first LD and will hopefully not be my last. I've participated in a few jams on itch.io since then and will continue to do so.

Will most likely do compo, using my usual tools; Unity, Bosca Ceoil, Bfxr and Piskel.

Hyped for LD44! In the mean time, I've updated my game from Brackeys Game Jam #2 a bit. Still in the prototype phase but progress none the less. Go check it out!

https://lilou-cormic.itch.io/cube-love

Cover.png

I'm (probably) in!

Hey guys!

So since everyone is once again sharing the fact they are in for the next event, I'm happy to announce that I am most certainly, probably in! Though university may have a few things to say about that, but if all goes well, nothing can stop me from spending 72 hours straight to code my next LD game!

I really am hoping for a unique theme, here are my suggestions:

ld-44-suggestions.png

Anyway, I am also struggling to decide what platform to use this time. I don't want to make the change from libGDX, but it really hasn't seen many releases lately, and I am missing some innovation from the release branch ... maybe I'll either try HTML5, I even considered giving Godot a shot (although its scripting language does leave some to be desired for me ...). I would be happy to hear your opinions about the topic, another perspective would come really handy now.

I am hoping many people can make it this time too, and would like to wish you all a fun weekend in advance :)

sound artist, composer looking to join Dev team for LD 44

Hi !

Looking to join a Team for LD44 ! can do anything from sound design to writing music, vo etc. Can help with art as well. I know photoshop but willing to learn other standard platforms.

Here’s some music I made for LD 42: https://www.youtube.com/watch?v=sJTQ9N6LxI0

Thanks if you wish to contact me pls email me at dmontnoir@gmail.com

Test

I'm in

This 44th LD will be my 4th :)

Going to be working in Go again, using: - Pixel: https://github.com/faiface/pixel - TilePix: https://github.com/bcvery1/tilepix

Really looking forward to this time!

Working on Blur Programming

I am in the middle of writing a javascript programming environment called Blur Programming which seeks to combine Scratch with the BlockLike.js library! I am hoping to have it finished in time for Ludum Dare 44, so that I can use it to make my entry! :smile: blur-programming.png

Time to Roll Everybody!

I'm in again! My first LD was 43, with it as my third Game Jam. Now, I'm doing 44 and my fourth, and I'm ready! As always, I use GameMaker Studio 2 and Piskel, as well as Bosca Ceoil and bfxr for sound. My Theme Suggestions are as follows:

  • Automation
  • Supply and Demand
  • Flow - In any way you can think of it

I'm ready for this, and I sure hope you all are as well

I'm in for LD 44 (the second)

Hello! I'm still in! However, as it turns out, Terabyte and I and have very different goals for this LD and so we agreed that it would not be productive for us to collaborate. I will be doing another solo jam, which I'm alright with. Terabyte and I have not fallen out and we are just as good friends as before this decision came to pass.

I will try to aim towards making a compo submission, but the main issue there is time. I know I want to do something rather ambitious and something that could actually become a full game, perhaps sometime this summer. Thus, to enable myself to come up with and implement all these core mechanics, I will likely be making it a Jam submission, even if that Monday will be largely consumed by school.

Good luck, everyone! I am hyped for this jam!

B3rold!

It's pronounced "be-throld". A bit of slang where I come from, it's the ironic imperative of behold. Use it when you're telling people to behold nothing much.

A day ago, I taught myself more about game development in a night than I learned in the past six months because I had to sit down with my tool of choice - Godot - and make something for other people. Since that worked so well, I decided to do more learning by doing, and to that end, I'm joining LD44's jam component, and this public declaration is here to make sure I stick with it.

Second Game Jam and LD

OK! quick pre-LD post, Go!

After having made Sorcerer's Gambit last year in LD43, I and JasAcken are returning to the Land of Insomnia that is Ludum Dare. I am incredibly excited for this year's theme and games, cause if theres one thing I love more than making games, its playing them. I am currently working on my Theme Suggestions as of writing this and an anonymous project, not related to LD in anyway, in the background.

EXCITMENT INCREASES!

I'm (probably) in.

I'd really like to participate in LD once again, however there are two factors that might potentially interfere with that. Firstly, my finals start in a week. That's a huge chunk of my time. Secondly, my game engine is nowhere near completion. If I was better at time management and were more disciplined, I would probably eaisly find the time to resolve both of these issues. But alas, we'll have to see.

Ludum Dare 43 timelapse

Welp, I finally did it. I scraped together the footage from last time and made a timelapse. Pretty late, but if anyone's interested, you can see it at the link below. I would recommend playing the game first though, as the video is one big spoiler for it.

https://www.youtube.com/watch?v=HNCxi0VQXqk

test 123

test 123

My themes

  1. Deep learning
  2. Smart Characters
  3. Negotiating

Hi all! I continue to study game design with a complex narrative component. Besides, I'm starting to study neural networks. It will be fun to come up with a good task for learning neural network in Unity.

pygame 1.9.5 released into the wilds

pygame 1.9.5 has been released.

Every single source file has been heavily modified and moved in this release. Initial (source code only) support for SDL2 has been merged in. We also support compiling with SDL1 in the same code base, so the migration to pygame 2 is easier. pygame 2 will be released with SDL2 being the default backend when some remaining issues are ironed out. The 1.9.x releases will continue with SDL1 until then. Also, the C API of pygame is undergoing a transformation with lots of cleanups. Then there have been plenty of other cleanups all throughout the python code as well. There's still lots to clean up, but things should be significantly easier for people to contribute (👋 hello and thanks new contributors!). The documentation has been improved with better examples links, search functionality, and improved navigation. Support for older Macs, and newer Macs has been improved. The mask, midi, draw, and math modules have gotten lots of polish with rough edges removed.

My theme suggestions

  1. The end is the beginning
  2. Close your eyes
  3. It only gets easier

I certainly don't want to see any Floating Islands this time T_T

Looking for composers

I'm interested in forming a team with a someone who can make music and sounds, for Ludum dare 44.

If You're interested please leave a comment below, thanks! :grinning:

Music producer/composer looking to join team for LD44

Hello everyone! I am a music producer/composer looking to join a team for LD44. I have produced music for film, tv, commercials, and recently videogames. You can check out some of my work here: http://amerigogazaway.com/licensing/

Theme Suggestions

  1. Florida Man
  2. Overexposure
  3. Discomforts

I'm really hoping this first one has a chance.

First Ludum Dare!

Heyo! My first time doing this and super excited! I've been teaching myself programming last few years, think it's about time I challenge myself with this!

Had a quick question: do you suggest any additional software? Currently, I'm using GodotEngine, Notion (for project management), and PyxelEdit for the sprite editor. Might anyone have suggestions for other software that I may find useful during this event?

Thanks a ton in advance! Beef

My Theme Suggestions...

  1. Everyone is dependent on each other.
  2. Big Planet
  3. Be the mayor of your city

New at LUDUM DARE.

Gathering Team

This is just here to get my team to follow me:

Also here are my Suggested Themes:

  1. Isolation
  2. Florida Man(Not my idea)
  3. Containment

Theme suggestions!

I cannot wait until ld 44! Here are my theme suggestions. Filling in the gap, different ways to make the same thing, and and blowing everything away.

I'm in!

I've learnt lots of new stuff since last LD, so I'm trying something different this time:

Game engine: My own! Made using C# and OpenTK

Art: Gimp, Aseprite

Music/SFX: FL studio/Audacity

I wish everyone luck and have fun!

My Suggestions

Electronic Circuit Logic Gate Ludum Dare

I'm In!

This will be the first Ludum Dare that my friend and I will be participating in! I'm not sure if I understand all of the rules right now, but nonetheless here are my themes... 1. Not Human 2. Escape 3. Chance (like rng)

7th LDjam!

My Themes are: -Lose to Win -Keys -Oximorons

Last time I participated making sounds

Suggestions

Screenshot (44).png

Theme Suggestions

  • Role Reversal
  • The odds are stacked against you
  • Big fish in a small pond

Let me know your thoughts!

Edit: Changed "Reverse a Genre" to "Role Reversal"

Anybody need an artist for LD 44?

Hi everyone! I'm a game artist, skilled as a 3D and 2D generalist. This won't be my first jam, as I am participating in the 2-button jam starting next week. I'm looking for a team who needs an artist, I can also program in Unreal. Here's a list of programs I'm familiar with

-ZBrush -Blender -Maya -Unreal Engine -Substance (painter & Designer) -PhotoShop -Bitmap2Material -Illustrator -Spine

...and many others.

You can find examples of my work at www.nayaki.work Here's a picture of a VR game I made by myself for my grad school thesis.

temple03_sm.jpg

My LD44 Theme Suggestions

My first Ludum Dare, with my suggestions below:

  • Combine Together
  • Capture and Release
  • Rewarding Random

I'm (Probably) In

Ludum Dare, why must you always sneak up on me?!

So, barring any horrible disasters or being impossibly busy, I plan to participate in the LD44 compo, although I have no backup plans to try and make work within the theme's boundaries in the event we get another A Small World or similar, and as such may end up bailing in that situation.

Toolset of choice: * Still on XUbuntu 16.04 (Windows support remains optional :sunglasses:) * Unity 5 (specifically, Unity 2018.2.somethingorother. the new versioning system remains bullhonk, y'all.) * Blender (2.78, custom-rolled) * GIMP 2.8 (2.8.16, as provided by apt-get) * Audacity (2.12, as provided by apt-get) * Caustic 3 (running in a 32-bit WINE 2.7 prefix)

The post compo version of my LD42 game is (finally) happening!

Remember Ludum Dare 42? It has been a while but back then, I made the game SINGULARITY (you can find the original version here).

Ever since then, I felt like this was my most complete and individual game so I have finally decided to work on the post compo version! I plan to add way more features, overhaul the entire game from a technical viewpoint and turn this idea into a real game people can enjoy.

If you're interested in updates, want to give me feedback, help me out or just play the game, you can find the Github page here.

Thanks for reading :D

Obligatory "We're in" Post!

We’re going to try and make this one as our team’s Sixth Ludum Dare.

Team: Programmer, Artist, and Audio Engineer. We're going to try and hijack our Designer but he's been very busy.

Production Tools:
Unity 2018.3.9f1.
Blender 2.79
Houdini
PyxelEdit and Aesprite 1.2.7 w/ Cintiq
FMOD Studio, Audacity 2.2.2, FL Studio 20, & A bunch of instruments we have in the house.
Adobe Creative Cloud
Substance Painter / Substance Designer
Unity Collaborate for Source Control and Distribution

Prototyping Tools:
Shadron 1.3.2 - Shaders
Pico-8 & Pixel Vision 8 - Mechanics Testing
More Notecards and Graph Paper and Origami Paper than you can possibly imagine.

Insert Disc

Please insert LD theme into Drive A.

My theme suggestions

These have probably been suggested a thousand times, but oh well:

  • as silly as possible

  • an educational game that doesn't suck

  • demake a classic

Our suggestions for LD44

  • Fake it 'till you make it
  • Another dimension
  • Anything can change!

See you guys at the jam! :)

Engine development - Day 1

Hi all! I've made the decision to develop my own 3D engine for use in the upcoming jam. This is obviously a difficult challenge, but I think I can handle it. Since I have difficulty committing to projects, I decided to challenge myself a bit: I'll develop the engine for at least an hour each day, and post about progress on this site!

I'm working in C# and I use OpenTK for handling graphics, input, and audio. The full source code is available as a github repository here.

That said, let's get into what I've got so far:

day1-cube.gif

It's certainly not the most spectacular thing ever, but considering I've only been using openGL for a few days, I'm pretty proud of it.

Anyways, that's it for now. See ya tomorrow!