MouthlessGames is in!

We are in for LD 44 and hope to create something weird and unconventionally disturbing again.
Good luck to everyone and see you around!

We are in for LD 44 and hope to create something weird and unconventionally disturbing again.
Good luck to everyone and see you around!
I see a lot of posts saying people have written/are writing their own game engine for LD. While I hugely admire the technical skill involved, with so many free and polished engines out there (Unity, Unreal, Corona, Defold, Love2D, Lumberyard etc. etc.) it seems to me like reinventing the wheel, and time that could be spent just making better games. I can understand it for big AAA companies that build a targeted engine to make a specific type of game, but indies/hobbyists with limited spare time?
Is it just a case of 'because I can?'. I get that it would be fun and satisfying, but is it more fun and satisfying than making the actual game?
A parallel to me would be a composer who instead of buying instruments builds their own, or instead of using Logic or Cubase writes their own DAW.
Not attacking anyone, and probably just a little jealous, but interested in what the attraction is?
Hey anybody out there interested in an offline LD location in upper franconia (germany)? We are tinking about hosting one. Would anybody or any team be interested? -> comment :)
Hallo deutsce Devs! Interesse an einer Offline-Location für den LD44 in Oberfranken? Wir überlegen gerade, eine solche bereitzustellen. Bei Interesse bitte kommentieren :)
i am a 2D pixel artist. 
Hi! This has been a busy day for me. I've added lots of new features but right now only a few are fully functional. Here's the changelog (some things might be missing):
-Fixed a lighting bug
-Implemented Unity-like GameObjects (incomplete)
-Parent-child relationship between transformations (very incomplete)
-Directional lights
-User input
So yeah, that's it for today. The github repository is available here.

Hi! This will be the first LD where the Monday falls on a holiday for me, so I'll be able to Jam this time around. I'm an (amateur) programmer and my go-to engine is Godot (though I'm open to other engines/languages - as long as its free :p).
EDIT: Figured some more info would be handy so here goes
Hello everyone !
Straight form the Ludum Dare 42, I present you Crumble on Steam and Itchio, the post jam version of Crumble ! The demo is now available ! (Available right now on Itchio, while the Steam page is here, Steam is still validating the files)

I and Anstabo, the original developer of the game, worked hard during the last 3 months to be able to deliver this demo to you all, it's completely free to download ! We also created Brute Force with this game, our very own Game Studio !
This was one hell of an adventure, and I hope that you will enjoy this little tour of what's to come on the final game this summer.

Also, we are excited to run for the Ludum Dare 44, see you next time ;)
https://www.bruteforce-games.com/
https://brute-force.itch.io/crumble-demo
https://store.steampowered.com/app/1061180/Crumble/
What are the odds that my friend's wedding date is the same weekend as LD? Mathematically quite high actually... Anyway, I will probably participate but only on Sunday, so it gives me about 12 hours for work, when I take sleep, family matters and other stuff in consideration.
With me luck.

I'm not sure how many people have already suggested these ideas, but I did like the "Anything can change" suggestion that @samurai-ducks had, so I put it in there as well.
LD44 is my first Ludum Dare and my theme suggestions are :

Hi! It's time for my daily devlog.
Today, I mostly just finished features that I left incomplete yesterday, including transformation parenting and GameObjects. I also found out that there were major memory leaks and inefficiencies in the rendering system, so I fixed those. Now I can comfortably render a thousand rotating cubes with no lag.

As you can see I updated the default shader as well. It now supports color and textures. That said, the texture system is still buggy as you can only use one texture in the entire game. I'm not going to tacke that today, but it's something that needs to be fixed as soon as possible.
Here's a screenshot showing the parent-child relationship of objects in action:

And finally, I decided to make a quick and dirty scene in blender and render that. It's hideous, but it's something.

That's it for today. You can find the github repository here. Cheers!
Here are my theme suggestions for Ludum Dare 44.
Those are my favorites:

( ͡° ͜ʖ ͡°)
Its April so that means I'm in again. C++ and SDL most likely. Lets see if I can get something done. Here's to hoping the theme will be a decent one
Hi. A lot of stuff was added today, so let me break it down.
First, I fixed the texture bug. It's now possible to load and use as many textures as you please! I hate to admit it, but the sole reason the bug existed was a typo. Meh.
Second, I decided it's time to advance beyond a simple mesh viewer, so I implemented a physics engine. Well, actually, I only started implementing it. It's still pretty useless.
At first I wanted to use Nvidia PhysX, but it was too complex for the scope of this project, so I ditched it. I began searching for an alternative, and found JitterPhysics relatively quickly. I actually got it working, but it was really imprecise so it had to go. (Probably my mistake, but documentation is really scarce and I didn't have the patience.)
Finally, I've found BEPUphysics and it actually met all my requirements! Simple, fast, and easy to implement. I created a demo with 1000 cubes, and it runs pretty smoothly, so I'm happy with it. For the sake of simplicity though, the gif below only has 100 cubes.

(Sorry for the quality, it had to be sacrificed for length)
Me and a friend are most likely in again on our second Ludum Dare and we are most likely going to use:
My themes are:
We are using:
Let's see what we can do!
My billboard is unavailable and I wanted it for ludum dare 44. I decided to make a virtual billboard. Maybe there's already an app that does this, but it's more fun! Here's the first video I made about this:
https://youtu.be/0dUqwUPUFeI
I've made a lot of progress after that video. Now you can edit notes and... that's it.
DOES SOMEONE KNOW HOW TO ADD A CTRL Z OPTION IN UNITY. I thought of saving every little detail in an array, but it would be hard to add features without editing the undo script. Please, someone say something!

Hi!
Yesterday, I added basic basic physics to the engine. Today, I fixed most of the bugs and implemented most of the missing features regarding physics.
After that was done, I implemented raycasting, which is pretty important for various game features.
Raycasting allows me to point at stuff and apply forces to them
After implementing raycasting, I perfected the texture system. Textures are now stored in Material objects, containing the texture, color, and tiling. This way you can have untextured objects without being completely black.
Texture tiling in action
I also changed how cameras work. You can now choose to ignore certain camera matrices such as translation, rotation, projection, or any combination of those. This allows for more control over rendering. It also allows for nice skyboxes that cannot be escaped.
Notice how the skybox never moves
Cameras also have depth now. This allows for UI elements, which is what I'm currently working on. It's so incomplete though, it's not worth showing any pictures. Imagine a white square on top of everything.
That's it for today. Thanks for reading, and have a nice rest of the day!
I'm in
Things Are Not What They Seem
The Impossible Is Possible
Does Size Matter?
Intending to use Unity3D and blender
My theme suggestions are: -Playing against yourself -Evolution -Parody
My suggested themes are:
The last one is completly random, I was having a hard time coming up with a 3rd suggestion and decided to go with the 1st thing that crossed my mind.
I will be using:
Have fun everyone!
Soon the new Ludum Dare will start. So I thought it would help some people to get an overview on some free programms that they can use to develop their game.
Hello! I'm back with another update. Unfortunately, I've gotten sick and my headache makes it hard to focus on anything. That doesn't mean I haven't tweaked the engine though! I'll stick to the rules I've set up for myself - 1 hour of development or more per day. Of course, with my current condition, I haven't been able to do much.
I made a Debug class that will help with spotting potential bugs when developing a game using the engine. I also continued developing the user interface. It's still incomplete and buggy, but at least I can now render a button.

I hope I get better soon so I can continue developing at a normal pace. Cheers!
I'm gonna use: -Lua with Löve2d for programming -Piskel for sprites
A number of Ludum Dares ago (41), I created a horribly rushed and buggy game called Platboarder. (ref: https://ldjam.com/events/ludum-dare/41/platboarder) This was when I was much newer to Godot and learning it's initial ins and outs, it wasn't an absolutely terrible game... okay, yeah, it was a terrible game...
It was one of the more challenging Ludum Dares, combine two incompatible genres of games, and I had chosen "platformer" and "board game". It was tough, because I want to find the two genres that would have been the hardest to combine. And, you can't really get much different from an intense action platform and a casual, chill board game, right? (I'm excluding Risk from casual and chill, as we know murders have happened over Risk).
However, I decided to look at that game and see what I can do with it, took a week, and it turned into this: https://www.youtube.com/watch?v=RWJaOVdnWpA
Sometimes, that terrible game, with a little love, can become something just a little more interesting!
LD43 was one of my best experiences of the year. I have no doubt that LD44 will be just as good (maybe even better)!
So this is first Ludum Dare I will be using Unreal Engine 4 to create my game now i do not expect at all to finish a game or even make a semi-ok game this for me is to test my skills to the max in 48 hours
I've been doing this for a week now! All I can say is that I've made a lot more progress than I thought I would. There's still a lot to do, but I think I can finish before the jam starts.
Anyways, there's not much I can showcase right now. I'm working on the UI, and it's really nothing spectacular yet. I've implemented panels with nice dynamic borders though:

About an hour ago, I started working on text, but It's not even rendering correctly yet. I'll sort it out tomorrow. After the UI is done, I'd like to implement a level editor. That's for today. Cheers!
If you'd like to check out the source code, you can find it here.
While it's understandable that the old site has now been deleted, I thought it would be nifty to have an archive of the old content. So I made one:
https://ludumdata.openfu.com/

Hey all! I'm collecting data on preferred programming languages for a statistics project. If you've got a spare 20 seconds, go ahead and fill it out, it's much appreciated :D
https://docs.google.com/forms/d/1MN3SgxjmPv1fri5xcNRlqf5MhKdG-yQ10SO7fF5hyNw/
Thanks, and good luck all!
Hi everyone! I've been writing a blog for unity tips. In the last entry, I described resource management and pooling pattern I've been using for a while. Let me know if I did something wrong or if there are any optimizations I could do.
Here is the blog post: https://www.anton.website/resource-manager-and-object-pooling/ And here is the whole project: https://github.com/antonsem/ExtraTools/
Hope it helps someone :)
Hi!
Making the UI work proves to be way more time consuming than I originally thought. That said, I've made some nice progress since yesterday. I've implemented bitmap fonts, text, and UI element parenting. I'm currently working on buttons, but it's not working yet. At all.

That's it for today. Have a nice rest of the day!

This is a game I worked on for a game jam about charity causes. Just wanted to share it with you guys, see if you like it. Play it here:
https://mateusboga.itch.io/dogs-got-talent

Gameplay of the game: https://www.youtube.com/watch?v=lPHV1ABYwSc
Watch me play a Stratovarius song: https://www.youtube.com/watch?v=SYW1Ccpi14o

Submitted my game for 8 Bits to Infinity ~ Two Button Jam.
I won't get rated because I will be a judge for this jam. Please give me your feedback nonetheless.
https://lilou-cormic.itch.io/space-out

I skipped the last one. I wasn't feeling the theme and just didn't have interest. I had a project I was working on that I ended up stopping on because I couldn't think of a way to make it fun and engaging.
I'm back for this one and going to take another stab at using Java with libgdx.
If anyone knows of some good tutorials or cookbooks for libgdx that they know are worth the time or money please let me know!
Hi!
Some good news - I'm mostly finished with the UI. Well, actually not, but it has reached a level that I'm happy with. Text still probably needs updates as it's really crude right now, but it's something that I'll do later.
I finished working on buttons! For some reason it took me a whole day but at least I got it working now.

There's still a minor visual bug (not shown in this gif) that needs to be addressed, but it's not something that I want to do in the next few days. Working on the UI is boring and I need to move on to something else as soon as possible. So that's what I'm doing. Tomorrow, I'll start working on a level editor. Cheers!

This game jam season, me and my friends want to open up our discord to the community to discuss the Ludum Dare and game development in general!
The jam is still two weeks away and we have time to get everything optimized and ready. Our team has been prepping hard for Ludum Dare 44 with setting up our repository and development pipeline (eg. GitFlow, Cloud Build, and Deployment). If you have questions or need help on your projects, feel free to reach out to anyone in our community!
If you are interested in the experince of the developers running the community, leave a comment or check out our previous Ludum Dare project!
This will be my 21st ludumdare in a row. xD i started at LD24, and am still here :-). I’ll be using these this time:
IDE: Visual Studio 2017 Community - Microsoft
Engine: Otter2d - kyle pulver
Graphics: aseprite/paint.net -david capello/Rick Brewster; Tiled - Thorbjørn Lindeijer; ui lib - myself
Sound: Audacity - Dominic Mazzoni and Roger Dannenberg
Music: Musagi - Tomas Pettersson
Timelapse: Chronolapse - keeyai
Really looking forward to taking a break from my current eternal project that feels, "like i'll never work on something else"-notch and get into another jam with another insane theme. I will probably abandon the 2 player experience, maybe. I'm torn because my kids an I really love testing the game with a two player system and a one player system. It's just my goals this time are so focused on linear ideas instead of widespread gameplay changes i may not want to take the time to craft a 2 player experience. I'm hoping to craft an experience this time hyper focused on the theme to really nail it. shrug I really look forward to all your games and enthusiasm and entertainment this LD44!
This is my third time in, and I'm stoked. My first game kinda flopped (as it should have - it was terrible), but I'm real proud of my second, so hopefully that trend will continue, and I'll do well this time!
Gonna be using Unity for my game (maybe I'll try Tiny Mode if I can get my head around ECS) Also will use:
-GIMP
-Krita
-Pyxel Edit
-Audacity or maybe SoundForge
-Bosca Ceiol (might try Studio One)
-BFXR
Sadly, this LD comes exactly on our exams and we will not be able to participate. However, We are looking forward to your games!
YEAH! Sooo happy I can join once again, was really close that a trip to Sweden would have blocked my ability to enter Ludum Dare 44.. This time, for the 3rd time in a row joining with @JustMars :) And finally with our own insane composer. (Don't think he has a Ludum Dare profile yet though..)
Good luck to everyone joining in for this Ludum Dare!

Geta Game Jam is an online jam hosted by Geta where you must create a game in three days based on a certain theme (shown above.) In it, you can:
Hi!
I haven't done much today, I was taking a break, so to say. That doesn't mean I haven't done anything though, as I started working on saving and loading scenes. Turns out it's more difficult than I anticipated, since (surprise surpsise) saving and loading all the data of user defined classes is not easy! I'll have to come up with a good system so that's going to take a few days.
Since nothing's working yet, I can't show any pictures today. Sorry.
I'm super excited (: I feel so much more prepared than the last time(s)!
I will be using;
I like using Adobe XD to create rough designs and i start working in Unity before polishing designs. I mostly polish when i finish core mechanics.
Good luck ! :smile:
I'm in for the 44th Ludum Dare!
Been doing game dev for quite a while, thought I'd finally see how I do in a Ludum Dare.
I'm a gameplay programmer, so we'll have to see how well my 'art' turns out.
Engine: Unity - I've been using this engine for many a year
Programming: Visual Studio - It's a mighty beast of a program, but it's 'ole reliable to me
Documenting: Google Docs - It's just so handy
3D Assets: Blender - Whenever I do modelling, it's with this
2D Assets: Photoshop - Probably going to only be used for UI elements, I don't have much experience with 2D games
I think the biggest challenge for me will be scope, so I'll probably spend a while documenting and designing everything. I'm a big fan of 'grey-boxing' so the actual assets will probably be made after the mechanics.
So finally I can announce Firesplash Entertainment is in once more!
For our fourth ludum dare jam we will be a team of three people and we will stream the whole progress again on our german twitch channel.
https://www.twitch.tv/firesplashtv https://www.twitter.com/firesplashtv
I'm so excited! I'm using: - Unity - Sublime Text 3 - bfxr - piskel - Bosca Ceoil - Audacity
Also I'm using 2 other ppl for graphics and code 😏
So for most of my games that I've made for Ludum Dare I've always had fun and always got everything done and ready for the submissions, but I always have the same issue. It never really occurred to me (as silly as it sounds) until I watched one of Pixel Prophecy's Post Mortem videos (They're really good by the way) and he spoke about the actual GAME, I think as silly as it sounds I've always been blinded by the fact that I even made a game and that made me happy but I never asked myself "what is the objective/end game" So I pass the question off to you experienced guys and gals. What do you do to help you decide what the Objective of the game is?
This won't be my first time participating, but it will be my first game I submit :smile:
I will be using: * LÖVE 2D for my framework * Atom as the IDE * GIMP 2 for creating sprites and other assets * Garageband & Audacity in conjunction for audio creation * Google docs to plan things and etc.
Good luck to everyone!
We'll make something, probably! :smile: The likely crew as usual:
I saw Mike post on Twitter that the Theme Slaughter would start today, so I hurried and thought of three suggestions.

Now to get started on the traditional wallpaper!

According to Mike on Twitter, Theme Slaughter is on the to-do list, with groceries and laundry. In preparation, I would like to say something to all the new people who don't know what we're talking about. Theme slaughter takes every single theme suggested and anonymously sends them to everyone participating to vote on if they like it or not. Every person gets every theme. The only thing I really want to say in terms of, like, general practice is to not be afraid of voting that you don't like a lot of themes. Don't think you need to like 1/2, or 1/4, or even just 1 theme. If nothing suits your fancy, then don't vote it. Of course, don't downvote things you like, but don't upvote things you don't. It's kind of simple, really. Good luck with the slaughtering, and good luck with the game making in ~13.3 days.
My theme suggesttions for my first Ludum Dare are: * From dusk till dawn * Running out of time * In the rush
This will be the 5th Ludum Dare I participate in, I'm excited!
I will be using:
Let's see what I can do this time around. Hopefully a fun and easy game to make!
Hello! After a day of hard work, scene saving/loading is finally working! Well, sort of.
First, I had to decide how to serialize all the data contained in a scene. As it turns out, this is a difficult task as I don't always know what I'm serializing. The user can make custom components that have all sorts of data that isn't known by the engine. So, I have to find all that at runtime.
I've heard about reflection in the past, but I've never really used it. Well, until now anyway. It's a really cool concept that lets you tamper with the program's internal structure at runtime. I used it to find all relevant fields/properties of objects and put them in a large, human readable file.
I used a recursive function to find all relevant objects, and then simple string manipulation to compose the scene file.
I can't really show you a gif or video of saving and loading scenes, but here's a picture of a part of a scene file.

That's it for today. Tomorrow I'll polish some aspects of scene saving/loading and implement some missing features. After I'm happy with it, I can move on to creating a level editor! Cheers!
This will be my first LD jam. I will be using:
System: Windows 10 (64 bit)
Engine: Gamemaker Studio 1.4
Programming: notepad++
Art: GraphicsGale, Photoshop Cs6
Sound design:j0cc famitracker, Bfxr
Hey LD jammers!
Do you have ancient projects, discarded prototypes, or experiments you grew distant from?
We want to celebrate those with you!
Come join Fragment Jam (June 1-30) and release your unfinished games to the world! 🕊️🛸🆓🌏

What is Fragment Jam?
Fragment Jam is a game jam focused on admiring and sharing unfinished games (fragments). Maybe you want to revisit these projects someday, maybe you want closure and to move on, perhaps you want to make a fragment for the jam. Fragment Jam is here to help sort it out and to provide a platform for celebrating and sharing our fragments.
Other cool things:
Hope to see you there!
Hello world!
This will be my first Ludum Dare.
I've been in some other jams before and i think i'm now ready to be in Ludum Dare, this is what imma be using:
System: Windows (64 bit)
Engine: Unity 5
Music/Audio: Ableton & Audacity
Art: Piskel (Pixel art)
This is my first Ludum Dare and this is what I am going to use software wise!
Engine: Unity
Art: Procreate, aseprite, photoshop(depending on what game style I am going for)
Music: Cubase, GarageBand
Sound Effects: Cubase, GarageBand
Code: C#
Can’t wait to see the theme!

I and @sag05 are in! Our last Ludum Dare went fairly well. Hopefully, this one will go even better!
The tools that we will use are:
Engine: Unity
Text editor: Visual Studio
Sprites: Aseprite
Music: (probably) Bosca Ceoil
Hi! this is my first Ludum Dare and I'm exited to try making a game in such a short amount of time! I will use: Engine: Game Maker Studio 2 Art style: Depends on the theme but probably pixel music: Garageband
I polished up a game I made for Ludum Dare 42, and I am pretty satisfied with how it turned out. Here are before and after versions in comparison, and a link to the play store page if any of you want to try it out!
https://play.google.com/store/apps/details?id=com.aayushsharma.continuum

Can I see my game theme suggestions now that the slaughter has started? I can't remember what I put. LOL THX!
Hi everyone! It's my first Ludum Dare; I will use: - Art: GIMP; - Programming: Visual Studio 2017 Community; - Code: C++; - Framework: SFML;
I'm very excited! Have Fun!
Yep. First LD. I'm working alone.
I'll be using:
micro: text editor
Raylib-go: framework/"engine"
Marmoset Hexels and Photoshop CS3: Art
sfxr: SFX
Ableton Live 10: Music
May the best man win or whatever.
EDIT: Oh yeah and I'm writing it in Go if you haven't gathered that
Ready for my second Ludum Dare! Gon' get a higher placing than last one!!
Hi! Most of the day was spent with procrastinating and playing Kerbal Space Program, so I didn't work all that much on the engine.
I started working on the level editor, which is a windows forms application combined with the engine. It currently looks something like this:

I'm planning on continuing development tomorrow, but for various reasons I might not be able to post an update. So that's it for today. Have a nice day!

Finally done the theme slaughter. Hope you guys manage to finish it as well.
I am participating for the fourth time, with the following tools:
Engine: Unity/Visual Studio
Graphics: Aseprite/GIMP
Music/Sounds: Fruity Loops

I'll let you guess as to whether I'm in or not based on the following image:

My tools: - Unity (2017.4) - Visual Studio - Inkscape - Audacity (Assuming I ever get around to audio) - MuseScore (If I have time for music)
Good luck fitting Avengers: Endgame into your schedules for the weekend, and make sure to get plenty of sleep. Seriously. It really helps. There's a lot more time in 48 hours than you would think.
I'm in for the solo jam. I'll work in Animate CC using actionscript 3. I'll make a very simple game with a couple cool animations. In previous jams I tend to attempt something too complex.
(slaughtered a few themes)
I'm thinking of participating as a team this time :) Anyone from Japan/Tokyo region willing to collab?
日本/東京の方がいらっしゃいますか? ジャムのチームメンバー探しています
This will be my 3rd LDJam. Composer and myself (Designer/Programmer) looking for a versatile (2D/3D) artist to join our team for LD44. If interested, inquire within or visit us at http://www.battlecrafters.com and email me at support. Thanks!
How to I join LD44? The registration over?

That is my first Ludum Dare, I wish I can make some interesting things.

Say something

So much blood Xb
A few that stood out to me:
I tried to vote for ones that gave a direction for art and/or mechanics without being too narrow. Themes like Something must change were.. how to put it nicely... way too open ended? You might not be making games correctly if literally NOTHING in your game changes. That is called a screensaver...
There were also a lot of You are the enemy/boss/level/world/gun/obstacle/etc.... So I appreciated the humor of whoever put in You are the Player 🙂
My first Ludum Dare was LD28 when I was 14, and here we are at LD44, how time flies.
I have no idea what kind of game I'm gonna make, or what I'm gonna make it with. I might go with MSVC C++ and Direct3D, or Java and Swing for the nostalgia, I really have no idea.
My game may have little to do with the theme... Depending on the theme.
I'm super excited though, so hyped to finish something, I haven't had a good LD in a while (the last few I haven't finished, or have been hungover).
Since, I'm making the game without Unity/Unreal/whatever I should probably write some base code or something, although, I never seem to get round to it....
I hope everyone else is just as excited!
Ned
Say something
Sign up for the alpha coming mid-may: https://forms.gle/yewyM1jrUQMnzfbs7 https://www.youtube.com/watch?v=6eqnjULWWZI
This is my first game I'm planning to release in a professional capacity and I'm very excited to get some more feedback :)
Because Windows 7 is no longer going to be supported at all next year, I'm planning on fully switching over to a Linux distro instead of upgrading to Windows 10. Currently, I've been experimenting with openSUSE, but I still don't have a development environment set up for it. Are there any good utilities or engines I'm overlooking while I make the transition? Most of the art and audio programs I use are FOSS (GIMP, Krita, Audacity), so that won't be much of an issue when transitioning.
On Windows 7, I currently use Visual Studio as my IDE for C# programming on Unity. How is the Linux build of Unity nowadays? I'm alright also alright with not using an IDE and just having a text editor.
EDIT: Obligatory post-slaughter post

Knowing the 5 most likely themes last time sucked a little bit and took the fun away - so this season no statistics-looking from me ;) And probably only have around 10 hours avail.... SO we'll see how it goes
This LD has some amazing themes! :smile: I made sure I upvote all the music/rhythm-based themes and hopefully some would make it to the voting rounds.

This is just a test because I have no idea how my friend can find me otherwise :D
BTW I am in LD44...

.. some of the themes...
Hi! This is my first Ludum Dare, actually my first Jam and I am really excited.

I will be using:
Engine/Framework: LibGDX
Code: Java
IDE: Android Studio
Art: Gimp, JPixel
Music: LMMS, Audacity
because of finishing exams the Friday night and me having to move my stuff back home from university on the weekend of LD I'll have very little time but I might be able to commit half a day or so, so I'll try to get something done with a really limited scope.
This'll be my 12th in a row since LD33 so I'm trying to complete at least something to keep the streak. Will be using Gamemaker Studio 2 as usual.
I forgot to take a screen-shot but one of the themes during slaughter was "Subscribe to Pewdiepie"