LD 44 April 26–29, 2019

MouthlessGames is in!

20190402_203611.jpg

We are in for LD 44 and hope to create something weird and unconventionally disturbing again.

Good luck to everyone and see you around!

Creating your own engine - what's the motivation?

I see a lot of posts saying people have written/are writing their own game engine for LD. While I hugely admire the technical skill involved, with so many free and polished engines out there (Unity, Unreal, Corona, Defold, Love2D, Lumberyard etc. etc.) it seems to me like reinventing the wheel, and time that could be spent just making better games. I can understand it for big AAA companies that build a targeted engine to make a specific type of game, but indies/hobbyists with limited spare time?

Is it just a case of 'because I can?'. I get that it would be fun and satisfying, but is it more fun and satisfying than making the actual game?

A parallel to me would be a composer who instead of buying instruments builds their own, or instead of using Logic or Cubase writes their own DAW.

Not attacking anyone, and probably just a little jealous, but interested in what the attraction is?

Hey german devs!

Hey anybody out there interested in an offline LD location in upper franconia (germany)? We are tinking about hosting one. Would anybody or any team be interested? -> comment :)

Hallo deutsce Devs! Interesse an einer Offline-Location für den LD44 in Oberfranken? Wir überlegen gerade, eine solche bereitzustellen. Bei Interesse bitte kommentieren :)

In need of a team

i am a 2D pixel artist. Capture• Shor.PNG

Engine Development - Day 2

Hi! This has been a busy day for me. I've added lots of new features but right now only a few are fully functional. Here's the changelog (some things might be missing):

-Fixed a lighting bug

-Implemented Unity-like GameObjects (incomplete)

-Parent-child relationship between transformations (very incomplete)

-Directional lights

-User input

So yeah, that's it for today. The github repository is available here.

day2-monkey.gif

Looking for people to jam with!

Hi! This will be the first LD where the Monday falls on a holiday for me, so I'll be able to Jam this time around. I'm an (amateur) programmer and my go-to engine is Godot (though I'm open to other engines/languages - as long as its free :p).

EDIT: Figured some more info would be handy so here goes

  • Familiar game engines: Defold, Godot, MonoGame
  • Time Zone: CEST (UTC+2, Europe)
  • Age: 17
  • Discord: Astavie#2920

Crumble Demo is available on Steam and Itchio !

Hello everyone !

Straight form the Ludum Dare 42, I present you Crumble on Steam and Itchio, the post jam version of Crumble ! The demo is now available ! (Available right now on Itchio, while the Steam page is here, Steam is still validating the files)

grandeCapsule.png

I and Anstabo, the original developer of the game, worked hard during the last 3 months to be able to deliver this demo to you all, it's completely free to download ! We also created Brute Force with this game, our very own Game Studio !

This was one hell of an adventure, and I hope that you will enjoy this little tour of what's to come on the final game this summer.

crumbleSmallGif.gif

Also, we are excited to run for the Ludum Dare 44, see you next time ;)

https://www.bruteforce-games.com/

https://brute-force.itch.io/crumble-demo

https://store.steampowered.com/app/1061180/Crumble/

72 hours? 48 hours?! 24 hours?!! ... Pfff, I prefer 12!

What are the odds that my friend's wedding date is the same weekend as LD? Mathematically quite high actually... Anyway, I will probably participate but only on Sunday, so it gives me about 12 hours for work, when I take sleep, family matters and other stuff in consideration.

With me luck.

My Suggestions

bandicam 2019-04-05 11-36-51-741.png


I'm not sure how many people have already suggested these ideas, but I did like the "Anything can change" suggestion that @samurai-ducks had, so I put it in there as well.

My Theme suggestions for LD44

LD44 is my first Ludum Dare and my theme suggestions are :

Capture.PNG

Engine Development - Day 3

Hi! It's time for my daily devlog.

Today, I mostly just finished features that I left incomplete yesterday, including transformation parenting and GameObjects. I also found out that there were major memory leaks and inefficiencies in the rendering system, so I fixed those. Now I can comfortably render a thousand rotating cubes with no lag.

day3-cubes.gif

As you can see I updated the default shader as well. It now supports color and textures. That said, the texture system is still buggy as you can only use one texture in the entire game. I'm not going to tacke that today, but it's something that needs to be fixed as soon as possible.

Here's a screenshot showing the parent-child relationship of objects in action:

day3-parenting.gif

And finally, I decided to make a quick and dirty scene in blender and render that. It's hideous, but it's something.

day3-scene.png

That's it for today. You can find the github repository here. Cheers!

I've joined!!!

Here are my theme suggestions for Ludum Dare 44.Screenshot 2019-04-06 at 10.50.28.png

Can't wait

527b4339c53bce4f38b3d80154466de8[1].png ( ͡° ͜ʖ ͡°)

I'm in

Its April so that means I'm in again. C++ and SDL most likely. Lets see if I can get something done. Here's to hoping the theme will be a decent one

Engine Development - Day 4

Hi. A lot of stuff was added today, so let me break it down.

First, I fixed the texture bug. It's now possible to load and use as many textures as you please! I hate to admit it, but the sole reason the bug existed was a typo. Meh.

Second, I decided it's time to advance beyond a simple mesh viewer, so I implemented a physics engine. Well, actually, I only started implementing it. It's still pretty useless.

At first I wanted to use Nvidia PhysX, but it was too complex for the scope of this project, so I ditched it. I began searching for an alternative, and found JitterPhysics relatively quickly. I actually got it working, but it was really imprecise so it had to go. (Probably my mistake, but documentation is really scarce and I didn't have the patience.)

Finally, I've found BEPUphysics and it actually met all my requirements! Simple, fast, and easy to implement. I created a demo with 1000 cubes, and it runs pretty smoothly, so I'm happy with it. For the sake of simplicity though, the gif below only has 100 cubes.

day4-physics.gif

(Sorry for the quality, it had to be sacrificed for length)

We are most likely in again

Me and a friend are most likely in again on our second Ludum Dare and we are most likely going to use:

  • Salty Engine
  • Java
  • GarageBand
  • Audacity
  • Krita
  • itch.io

We're in again!

My themes are:

  • My first game remastered
  • Trolls
  • Press F

We are using:

  • Gamemaker Studio 2
  • Aseprite

Let's see what we can do!

I'm making a virtual billboard!

My billboard is unavailable and I wanted it for ludum dare 44. I decided to make a virtual billboard. Maybe there's already an app that does this, but it's more fun! Here's the first video I made about this:

https://youtu.be/0dUqwUPUFeI

I've made a lot of progress after that video. Now you can edit notes and... that's it.

DOES SOMEONE KNOW HOW TO ADD A CTRL Z OPTION IN UNITY. I thought of saving every little detail in an array, but it would be hard to add features without editing the undo script. Please, someone say something!

Engine Development - Day 5

Hi!

Yesterday, I added basic basic physics to the engine. Today, I fixed most of the bugs and implemented most of the missing features regarding physics.

After that was done, I implemented raycasting, which is pretty important for various game features.

day5-raycast.gif Raycasting allows me to point at stuff and apply forces to them

After implementing raycasting, I perfected the texture system. Textures are now stored in Material objects, containing the texture, color, and tiling. This way you can have untextured objects without being completely black.

day5-tiling.gif Texture tiling in action

I also changed how cameras work. You can now choose to ignore certain camera matrices such as translation, rotation, projection, or any combination of those. This allows for more control over rendering. It also allows for nice skyboxes that cannot be escaped.

day5-matrixignoremode.gif Notice how the skybox never moves

Cameras also have depth now. This allows for UI elements, which is what I'm currently working on. It's so incomplete though, it's not worth showing any pictures. Imagine a white square on top of everything.

That's it for today. Thanks for reading, and have a nice rest of the day!

Ludum Dare 44 Theme Ideas

Things Are Not What They Seem

The Impossible Is Possible

Does Size Matter?

I'm in

My suggested themes are:

  • Game Developers
  • A Game jam game about Game Jams
  • Pangea

The last one is completly random, I was having a hard time coming up with a 3rd suggestion and decided to go with the 1st thing that crossed my mind.

I will be using:

  • Lua with the LÖVE2d framework
  • aseprite and possibly Paint for art
  • Bfxr for sound!

Have fun everyone!

My theme suggestions

  • Musicians
  • Unusual Magic System
  • Redo Your First Attempt (ex. first date, first LD entry, etc.)

Useful free programms

Soon the new Ludum Dare will start. So I thought it would help some people to get an overview on some free programms that they can use to develop their game.

Useful free programms

Engine Development - Day 6

Hello! I'm back with another update. Unfortunately, I've gotten sick and my headache makes it hard to focus on anything. That doesn't mean I haven't tweaked the engine though! I'll stick to the rules I've set up for myself - 1 hour of development or more per day. Of course, with my current condition, I haven't been able to do much.

I made a Debug class that will help with spotting potential bugs when developing a game using the engine. I also continued developing the user interface. It's still incomplete and buggy, but at least I can now render a button.

day6-ui.png

I hope I get better soon so I can continue developing at a normal pace. Cheers!

Use

I'm gonna use: -Lua with Löve2d for programming -Piskel for sprites

Flashback to Ludum Dare 41: PlatBoarder

A number of Ludum Dares ago (41), I created a horribly rushed and buggy game called Platboarder. (ref: https://ldjam.com/events/ludum-dare/41/platboarder) This was when I was much newer to Godot and learning it's initial ins and outs, it wasn't an absolutely terrible game... okay, yeah, it was a terrible game...

It was one of the more challenging Ludum Dares, combine two incompatible genres of games, and I had chosen "platformer" and "board game". It was tough, because I want to find the two genres that would have been the hardest to combine. And, you can't really get much different from an intense action platform and a casual, chill board game, right? (I'm excluding Risk from casual and chill, as we know murders have happened over Risk).

However, I decided to look at that game and see what I can do with it, took a week, and it turned into this: https://www.youtube.com/watch?v=RWJaOVdnWpA

Sometimes, that terrible game, with a little love, can become something just a little more interesting!

Damnit! I can't friggin wait!

LD43 was one of my best experiences of the year. I have no doubt that LD44 will be just as good (maybe even better)!

FIrst ludum dare WOO

So this is first Ludum Dare I will be using Unreal Engine 4 to create my game now i do not expect at all to finish a game or even make a semi-ok game this for me is to test my skills to the max in 48 hours

Engine Development - Day 7

I've been doing this for a week now! All I can say is that I've made a lot more progress than I thought I would. There's still a lot to do, but I think I can finish before the jam starts.

Anyways, there's not much I can showcase right now. I'm working on the UI, and it's really nothing spectacular yet. I've implemented panels with nice dynamic borders though:

day7-borderPanel.gif

About an hour ago, I started working on text, but It's not even rendering correctly yet. I'll sort it out tomorrow. After the UI is done, I'd like to implement a level editor. That's for today. Cheers!


If you'd like to check out the source code, you can find it here.

Check Out Your Old Ludum Dare Entries!

While it's understandable that the old site has now been deleted, I thought it would be nifty to have an archive of the old content. So I made one:

https://ludumdata.openfu.com/

ludumdata.png

What's your preferred programming language?

Hey all! I'm collecting data on preferred programming languages for a statistics project. If you've got a spare 20 seconds, go ahead and fill it out, it's much appreciated :D

https://docs.google.com/forms/d/1MN3SgxjmPv1fri5xcNRlqf5MhKdG-yQ10SO7fF5hyNw/

Thanks, and good luck all!

Resource Management and Pooling in Unity

Hi everyone! I've been writing a blog for unity tips. In the last entry, I described resource management and pooling pattern I've been using for a while. Let me know if I did something wrong or if there are any optimizations I could do.

Here is the blog post: https://www.anton.website/resource-manager-and-object-pooling/ And here is the whole project: https://github.com/antonsem/ExtraTools/

Hope it helps someone :)

Engine Development - Day 8

Hi!

Making the UI work proves to be way more time consuming than I originally thought. That said, I've made some nice progress since yesterday. I've implemented bitmap fonts, text, and UI element parenting. I'm currently working on buttons, but it's not working yet. At all.

day8-text.png

That's it for today. Have a nice rest of the day!


Github repository

A small rythm game we made for charity

GameImage.jpg

This is a game I worked on for a game jam about charity causes. Just wanted to share it with you guys, see if you like it. Play it here:

https://mateusboga.itch.io/dogs-got-talent

Screenshot_9.png

Gameplay of the game: https://www.youtube.com/watch?v=lPHV1ABYwSc

Watch me play a Stratovarius song: https://www.youtube.com/watch?v=SYW1Ccpi14o

One more game jam under my belt

Submitted my game for 8 Bits to Infinity ~ Two Button Jam.

I won't get rated because I will be a judge for this jam. Please give me your feedback nonetheless.

https://lilou-cormic.itch.io/space-out

Banner.png PowerPickup.gif

Back in

I skipped the last one. I wasn't feeling the theme and just didn't have interest. I had a project I was working on that I ended up stopping on because I couldn't think of a way to make it fun and engaging.

I'm back for this one and going to take another stab at using Java with libgdx.

If anyone knows of some good tutorials or cookbooks for libgdx that they know are worth the time or money please let me know!

Engine Development - Day 9

Hi!

Some good news - I'm mostly finished with the UI. Well, actually not, but it has reached a level that I'm happy with. Text still probably needs updates as it's really crude right now, but it's something that I'll do later.

I finished working on buttons! For some reason it took me a whole day but at least I got it working now.

day9-button.gif

There's still a minor visual bug (not shown in this gif) that needs to be addressed, but it's not something that I want to do in the next few days. Working on the UI is boring and I need to move on to something else as soon as possible. So that's what I'm doing. Tomorrow, I'll start working on a level editor. Cheers!


Github repository

Toda Studios Discord

toda.png

This game jam season, me and my friends want to open up our discord to the community to discuss the Ludum Dare and game development in general!

The jam is still two weeks away and we have time to get everything optimized and ready. Our team has been prepping hard for Ludum Dare 44 with setting up our repository and development pipeline (eg. GitFlow, Cloud Build, and Deployment). If you have questions or need help on your projects, feel free to reach out to anyone in our community!

Join our discord!

If you are interested in the experince of the developers running the community, leave a comment or check out our previous Ludum Dare project!

I'm in for LD44!

This will be my 21st ludumdare in a row. xD i started at LD24, and am still here :-). I’ll be using these this time:

IDE: Visual Studio 2017 Community - Microsoft

Engine: Otter2d - kyle pulver

Graphics: aseprite/paint.net -david capello/Rick Brewster; Tiled - Thorbjørn Lindeijer; ui lib - myself

Sound: Audacity - Dominic Mazzoni and Roger Dannenberg

Music: Musagi - Tomas Pettersson

Timelapse: Chronolapse - keeyai

Really looking forward to taking a break from my current eternal project that feels, "like i'll never work on something else"-notch and get into another jam with another insane theme. I will probably abandon the 2 player experience, maybe. I'm torn because my kids an I really love testing the game with a two player system and a one player system. It's just my goals this time are so focused on linear ideas instead of widespread gameplay changes i may not want to take the time to craft a 2 player experience. I'm hoping to craft an experience this time hyper focused on the theme to really nail it. shrug I really look forward to all your games and enthusiasm and entertainment this LD44!

I'm in for LD44

This is my third time in, and I'm stoked. My first game kinda flopped (as it should have - it was terrible), but I'm real proud of my second, so hopefully that trend will continue, and I'll do well this time!

Gonna be using Unity for my game (maybe I'll try Tiny Mode if I can get my head around ECS) Also will use:

-GIMP

-Krita

-Pyxel Edit

-Audacity or maybe SoundForge

-Bosca Ceiol (might try Studio One)

-BFXR

In for the 4th time in a row!

YEAH! Sooo happy I can join once again, was really close that a trip to Sweden would have blocked my ability to enter Ludum Dare 44.. This time, for the 3rd time in a row joining with @JustMars :) And finally with our own insane composer. (Don't think he has a Ludum Dare profile yet though..)

Good luck to everyone joining in for this Ludum Dare!

Geta Game Jam 7 has officially begun!


The theme for Geta Game Jam 7 is: Time is a curse

big clock.jpg


What is Geta Game Jam?

Geta Game Jam is an online jam hosted by Geta where you must create a game in three days based on a certain theme (shown above.) In it, you can:

  • Use any programming language, game engine, or software!
  • Work either alone or in a team!
  • Share your progress with others!

## Interested? Come and join the jam here!

Engine Development - Day 10

Hi!

I haven't done much today, I was taking a break, so to say. That doesn't mean I haven't done anything though, as I started working on saving and loading scenes. Turns out it's more difficult than I anticipated, since (surprise surpsise) saving and loading all the data of user defined classes is not easy! I'll have to come up with a good system so that's going to take a few days.

Since nothing's working yet, I can't show any pictures today. Sorry.


Github repository

Obligatory "I'm in"

I'm super excited (: I feel so much more prepared than the last time(s)!

  • Gamemaker
  • Pyxel Edit
  • Beepbox
  • Bosca Ceoil

I'm in for 3rd time, 2nd game

I will be using;

  • Adobe XD for designing basics,
  • Windows Wordpad for planning & brainstorming,
  • Unity as game engine,
  • Visual Studio Code as code editor

I like using Adobe XD to create rough designs and i start working in Unity before polishing designs. I mostly polish when i finish core mechanics.

Good luck ! :smile:

First Time Daree

I'm in for the 44th Ludum Dare!

Been doing game dev for quite a while, thought I'd finally see how I do in a Ludum Dare.

I'm a gameplay programmer, so we'll have to see how well my 'art' turns out.

Engine: Unity - I've been using this engine for many a year

Programming: Visual Studio - It's a mighty beast of a program, but it's 'ole reliable to me

Documenting: Google Docs - It's just so handy

3D Assets: Blender - Whenever I do modelling, it's with this

2D Assets: Photoshop - Probably going to only be used for UI elements, I don't have much experience with 2D games

I think the biggest challenge for me will be scope, so I'll probably spend a while documenting and designing everything. I'm a big fan of 'grey-boxing' so the actual assets will probably be made after the mechanics.

We are in! 3 people for 4th LD

So finally I can announce Firesplash Entertainment is in once more!

For our fourth ludum dare jam we will be a team of three people and we will stream the whole progress again on our german twitch channel.

https://www.twitch.tv/firesplashtv https://www.twitter.com/firesplashtv

I'm in (2nd ld)

I'm so excited! I'm using: - Unity - Sublime Text 3 - bfxr - piskel - Bosca Ceoil - Audacity

Also I'm using 2 other ppl for graphics and code 😏

So, what is the point?

So for most of my games that I've made for Ludum Dare I've always had fun and always got everything done and ready for the submissions, but I always have the same issue. It never really occurred to me (as silly as it sounds) until I watched one of Pixel Prophecy's Post Mortem videos (They're really good by the way) and he spoke about the actual GAME, I think as silly as it sounds I've always been blinded by the fact that I even made a game and that made me happy but I never asked myself "what is the objective/end game" So I pass the question off to you experienced guys and gals. What do you do to help you decide what the Objective of the game is?

I'm in!

This won't be my first time participating, but it will be my first game I submit :smile:

I will be using: * LÖVE 2D for my framework * Atom as the IDE * GIMP 2 for creating sprites and other assets * Garageband & Audacity in conjunction for audio creation * Google docs to plan things and etc.

Good luck to everyone!

Genuine Earthmen are in!

We'll make something, probably! :smile: The likely crew as usual:

I saw Mike post on Twitter that the Theme Slaughter would start today, so I hurried and thought of three suggestions.

suggestions.png

Now to get started on the traditional wallpaper!

Small Thumbsemfooter/empostld43.png

It would appear that it could be theme slaughter time

According to Mike on Twitter, Theme Slaughter is on the to-do list, with groceries and laundry. In preparation, I would like to say something to all the new people who don't know what we're talking about. Theme slaughter takes every single theme suggested and anonymously sends them to everyone participating to vote on if they like it or not. Every person gets every theme. The only thing I really want to say in terms of, like, general practice is to not be afraid of voting that you don't like a lot of themes. Don't think you need to like 1/2, or 1/4, or even just 1 theme. If nothing suits your fancy, then don't vote it. Of course, don't downvote things you like, but don't upvote things you don't. It's kind of simple, really. Good luck with the slaughtering, and good luck with the game making in ~13.3 days.

My theme suggestions for LD44

My theme suggesttions for my first Ludum Dare are: * From dusk till dawn * Running out of time * In the rush

I'm in!

This will be the 5th Ludum Dare I participate in, I'm excited!

I will be using:

  • System: Windows 10 (64 bit)
  • Engine: Unity
  • Programming: Visual Studio
  • Art: GIMP(Pixel Art), Clip Studio(Vector Art)

Let's see what I can do this time around. Hopefully a fun and easy game to make!

Engine Development - Day 11

Hello! After a day of hard work, scene saving/loading is finally working! Well, sort of.

First, I had to decide how to serialize all the data contained in a scene. As it turns out, this is a difficult task as I don't always know what I'm serializing. The user can make custom components that have all sorts of data that isn't known by the engine. So, I have to find all that at runtime.

I've heard about reflection in the past, but I've never really used it. Well, until now anyway. It's a really cool concept that lets you tamper with the program's internal structure at runtime. I used it to find all relevant fields/properties of objects and put them in a large, human readable file.

I used a recursive function to find all relevant objects, and then simple string manipulation to compose the scene file.

I can't really show you a gif or video of saving and loading scenes, but here's a picture of a part of a scene file.

day11-scenesaving.png

That's it for today. Tomorrow I'll polish some aspects of scene saving/loading and implement some missing features. After I'm happy with it, I can move on to creating a level editor! Cheers!

my first post, cool(?)...

This will be my first LD jam. I will be using:

System: Windows 10 (64 bit)

Engine: Gamemaker Studio 1.4

Programming: notepad++

Art: GraphicsGale, Photoshop Cs6

Sound design:j0cc famitracker, Bfxr

Fragment Jam - release your unfinished games to the world!

Hey LD jammers!

Do you have ancient projects, discarded prototypes, or experiments you grew distant from?

We want to celebrate those with you!

Come join Fragment Jam (June 1-30) and release your unfinished games to the world! 🕊️🛸🆓🌏

Logo.png

What is Fragment Jam?

Fragment Jam is a game jam focused on admiring and sharing unfinished games (fragments). Maybe you want to revisit these projects someday, maybe you want closure and to move on, perhaps you want to make a fragment for the jam. Fragment Jam is here to help sort it out and to provide a platform for celebrating and sharing our fragments.

Other cool things:

  • ~$200 in Game Prizes awarded randomly to participants!
  • YouTubers and Streamers organised to play your entries and give feedback!

Join Fragment Jam!

Follow @FragmentJam

Join the Game Jammers Discord community

Hope to see you there!

My first Ludum Dare!

Hello world!

This will be my first Ludum Dare.

  • Engine: Godot V3.1 Stable
  • OS: Linux Ubuntu 18.04
  • Art: Blender/Krita as applicable
  • Music: CodeParades NeuralComposer: https://www.youtube.com/watch?v=l-ZZ8dkJVOI

I'm a in

I've been in some other jams before and i think i'm now ready to be in Ludum Dare, this is what imma be using:

System: Windows (64 bit)

Engine: Unity 5

Music/Audio: Ableton & Audacity

Art: Piskel (Pixel art)

First Ludum Dare!

This is my first Ludum Dare and this is what I am going to use software wise!

Engine: Unity

Art: Procreate, aseprite, photoshop(depending on what game style I am going for)

Music: Cubase, GarageBand

Sound Effects: Cubase, GarageBand

Code: C#

Can’t wait to see the theme!

We are in!

I and @sag05 are in! Our last Ludum Dare went fairly well. Hopefully, this one will go even better!

The tools that we will use are:

Engine: Unity

Text editor: Visual Studio

Sprites: Aseprite

Music: (probably) Bosca Ceoil

Im in!

Hi! this is my first Ludum Dare and I'm exited to try making a game in such a short amount of time! I will use: Engine: Game Maker Studio 2 Art style: Depends on the theme but probably pixel music: Garageband

Published my Ludum Dare game!

I polished up a game I made for Ludum Dare 42, and I am pretty satisfied with how it turned out. Here are before and after versions in comparison, and a link to the play store page if any of you want to try it out!

https://play.google.com/store/apps/details?id=com.aayushsharma.continuum

continuum-old.gif continuum-gameplay.gif

See Game Suggestions?

Can I see my game theme suggestions now that the slaughter has started? I can't remember what I put. LOL THX!

My first Ludum Dare!

Hi everyone! It's my first Ludum Dare; I will use: - Art: GIMP; - Programming: Visual Studio 2017 Community; - Code: C++; - Framework: SFML;

I'm very excited! Have Fun!

I'M IN ONCE AGAIN

Ready for my second Ludum Dare! Gon' get a higher placing than last one!!

Engine Development - Day 12

Hi! Most of the day was spent with procrastinating and playing Kerbal Space Program, so I didn't work all that much on the engine.

I started working on the level editor, which is a windows forms application combined with the engine. It currently looks something like this:

day12-leveleditor.png

I'm planning on continuing development tomorrow, but for various reasons I might not be able to post an update. So that's it for today. Have a nice day!

Theme Slaughter done and i'm in!

Sem título.png

Finally done the theme slaughter. Hope you guys manage to finish it as well.

I am participating for the fourth time, with the following tools:

Engine: Unity/Visual Studio

Graphics: Aseprite/GIMP

Music/Sounds: Fruity Loops

pM418QKh.jpg

I would say I'm in, but that would be too obvious.

I'll let you guess as to whether I'm in or not based on the following image:

Screen Shot 2019-04-14 at 7.37.42 PM.png

My tools: - Unity (2017.4) - Visual Studio - Inkscape - Audacity (Assuming I ever get around to audio) - MuseScore (If I have time for music)

Good luck fitting Avengers: Endgame into your schedules for the weekend, and make sure to get plenty of sleep. Seriously. It really helps. There's a lot more time in 48 hours than you would think.

I'm in

I'm in for the solo jam. I'll work in Animate CC using actionscript 3. I'll make a very simple game with a couple cool animations. In previous jams I tend to attempt something too complex.

(slaughtered a few themes)

Anyone participating from Japan? 日本の方?

I'm thinking of participating as a team this time :) Anyone from Japan/Tokyo region willing to collab?

日本/東京の方がいらっしゃいますか? ジャムのチームメンバー探しています

Looking for Artist

This will be my 3rd LDJam. Composer and myself (Designer/Programmer) looking for a versatile (2D/3D) artist to join our team for LD44. If interested, inquire within or visit us at http://www.battlecrafters.com and email me at support. Thanks!

Hello everyone, I am in.

That is my first Ludum Dare, I wish I can make some interesting things.

Title

Say something

The Battle For Helms Deep Is Over. The Battle For Middle Earth Is About To Begin

2019-04-15.png

So much blood Xb

A few that stood out to me:

  • A new magic system (Yes please! A Jam is the perfect time to put a bunch of minds on solving the typical mana/potion trope)
  • One small speck in a vast universe
  • The day the sun was gone
  • Welcome to the arcade
  • Sci-fi without space travel
  • Papa can you hear me (Terrible theme. Didn't vote for it. But I laughed my rear off!)
  • Mr. President, we seem to have a problem
  • Digital board game

I tried to vote for ones that gave a direction for art and/or mechanics without being too narrow. Themes like Something must change were.. how to put it nicely... way too open ended? You might not be making games correctly if literally NOTHING in your game changes. That is called a screensaver...

There were also a lot of You are the enemy/boss/level/world/gun/obstacle/etc.... So I appreciated the humor of whoever put in You are the Player 🙂

I'm In

My first Ludum Dare was LD28 when I was 14, and here we are at LD44, how time flies.

I have no idea what kind of game I'm gonna make, or what I'm gonna make it with. I might go with MSVC C++ and Direct3D, or Java and Swing for the nostalgia, I really have no idea.

My game may have little to do with the theme... Depending on the theme.

I'm super excited though, so hyped to finish something, I haven't had a good LD in a while (the last few I haven't finished, or have been hungover).

Since, I'm making the game without Unity/Unreal/whatever I should probably write some base code or something, although, I never seem to get round to it....

I hope everyone else is just as excited!

Ned

Title

Say something

Time Travelling Navy Seal Ninja Warrior | V 0.3.0

Sign up for the alpha coming mid-may: https://forms.gle/yewyM1jrUQMnzfbs7 https://www.youtube.com/watch?v=6eqnjULWWZI

This is my first game I'm planning to release in a professional capacity and I'm very excited to get some more feedback :)

Linux game devs, what's your workflow like?

Because Windows 7 is no longer going to be supported at all next year, I'm planning on fully switching over to a Linux distro instead of upgrading to Windows 10. Currently, I've been experimenting with openSUSE, but I still don't have a development environment set up for it. Are there any good utilities or engines I'm overlooking while I make the transition? Most of the art and audio programs I use are FOSS (GIMP, Krita, Audacity), so that won't be much of an issue when transitioning.

On Windows 7, I currently use Visual Studio as my IDE for C# programming on Unity. How is the Linux build of Unity nowadays? I'm alright also alright with not using an IDE and just having a text editor.

EDIT: Obligatory post-slaughter post

Capture.PNG

I upvoted everything \m/

This LD has some amazing themes! :smile: I made sure I upvote all the music/rhythm-based themes and hopefully some would make it to the voting rounds.

Slaughtered.png

Test

This is just a test because I have no idea how my friend can find me otherwise :D

Damn....

.. some of the themes...

Hi Everyone, I'm in!

Hi! This is my first Ludum Dare, actually my first Jam and I am really excited.

Theme_Slaughter.jpg

I will be using:

Engine/Framework: LibGDX

Code: Java

IDE: Android Studio

Art: Gimp, JPixel

Music: LMMS, Audacity

I'm in kinda.

because of finishing exams the Friday night and me having to move my stuff back home from university on the weekend of LD I'll have very little time but I might be able to commit half a day or so, so I'll try to get something done with a really limited scope.

This'll be my 12th in a row since LD33 so I'm trying to complete at least something to keep the streak. Will be using Gamemaker Studio 2 as usual.

Subscribe to Pewdiepie

I forgot to take a screen-shot but one of the themes during slaughter was "Subscribe to Pewdiepie"