Gathering Team
This is just here to get my team to follow me:
Also here are my Suggested Themes:
- Isolation
- Florida Man(Not my idea)
- Containment
This is just here to get my team to follow me:
Also here are my Suggested Themes:
I cannot wait until ld 44! Here are my theme suggestions. Filling in the gap, different ways to make the same thing, and and blowing everything away.
I've learnt lots of new stuff since last LD, so I'm trying something different this time:
Game engine: My own! Made using C# and OpenTK
Art: Gimp, Aseprite
Music/SFX: FL studio/Audacity
I wish everyone luck and have fun!

Electronic Circuit Logic Gate Ludum Dare
This will be the first Ludum Dare that my friend and I will be participating in! I'm not sure if I understand all of the rules right now, but nonetheless here are my themes... 1. Not Human 2. Escape 3. Chance (like rng)
My Themes are: -Lose to Win -Keys -Oximorons
Last time I participated making sounds

Let me know your thoughts!
Edit: Changed "Reverse a Genre" to "Role Reversal"
Hi everyone! I'm a game artist, skilled as a 3D and 2D generalist. This won't be my first jam, as I am participating in the 2-button jam starting next week. I'm looking for a team who needs an artist, I can also program in Unreal. Here's a list of programs I'm familiar with
-ZBrush -Blender -Maya -Unreal Engine -Substance (painter & Designer) -PhotoShop -Bitmap2Material -Illustrator -Spine
...and many others.
You can find examples of my work at www.nayaki.work Here's a picture of a VR game I made by myself for my grad school thesis.

My first Ludum Dare, with my suggestions below:
Awaiting Creative Input
Ludum Dare, why must you always sneak up on me?!
So, barring any horrible disasters or being impossibly busy, I plan to participate in the LD44 compo, although I have no backup plans to try and make work within the theme's boundaries in the event we get another A Small World or similar, and as such may end up bailing in that situation.
Toolset of choice: * Still on XUbuntu 16.04 (Windows support remains optional :sunglasses:) * Unity 5 (specifically, Unity 2018.2.somethingorother. the new versioning system remains bullhonk, y'all.) * Blender (2.78, custom-rolled) * GIMP 2.8 (2.8.16, as provided by apt-get) * Audacity (2.12, as provided by apt-get) * Caustic 3 (running in a 32-bit WINE 2.7 prefix)
Remember Ludum Dare 42? It has been a while but back then, I made the game SINGULARITY (you can find the original version here).
Ever since then, I felt like this was my most complete and individual game so I have finally decided to work on the post compo version! I plan to add way more features, overhaul the entire game from a technical viewpoint and turn this idea into a real game people can enjoy.
If you're interested in updates, want to give me feedback, help me out or just play the game, you can find the Github page here.
Thanks for reading :D
We’re going to try and make this one as our team’s Sixth Ludum Dare.
Team: Programmer, Artist, and Audio Engineer. We're going to try and hijack our Designer but he's been very busy.
Production Tools:
Unity 2018.3.9f1.
Blender 2.79
Houdini
PyxelEdit and Aesprite 1.2.7 w/ Cintiq
FMOD Studio, Audacity 2.2.2, FL Studio 20, & A bunch of instruments we have in the house.
Adobe Creative Cloud
Substance Painter / Substance Designer
Unity Collaborate for Source Control and Distribution
Prototyping Tools:
Shadron 1.3.2 - Shaders
Pico-8 & Pixel Vision 8 - Mechanics Testing
More Notecards and Graph Paper and Origami Paper than you can possibly imagine.
Please insert LD theme into Drive A.
These have probably been suggested a thousand times, but oh well:
as silly as possible
an educational game that doesn't suck
demake a classic
See you guys at the jam! :)
I have create game in ludum dare 42 it was fun you can find my game in my profile an now am waiting next ludum dare
Hi all! I've made the decision to develop my own 3D engine for use in the upcoming jam. This is obviously a difficult challenge, but I think I can handle it. Since I have difficulty committing to projects, I decided to challenge myself a bit: I'll develop the engine for at least an hour each day, and post about progress on this site!
I'm working in C# and I use OpenTK for handling graphics, input, and audio. The full source code is available as a github repository here.
That said, let's get into what I've got so far:

It's certainly not the most spectacular thing ever, but considering I've only been using openGL for a few days, I'm pretty proud of it.
Anyways, that's it for now. See ya tomorrow!