LD 44 April 26–29, 2019

Obligatory Slaughter Complete Post

I'm in again for LD44! Most likely using GMS for the game, GIMP or paint.net for graphics and one of the many audio generators for sound (which I didn't get around to for LD 42 and everyone noticed there was no sound, haha)

Good luck everyone and have fun! :)

slaughter.PNG

Fragment Jam - release your unfinished games to the world!

Hey LD jammers!

Do you have ancient projects, discarded prototypes, or experiments you grew distant from?

We want to celebrate those with you!

Come join Fragment Jam (June 1-30) and release your unfinished games to the world! 🕊️🛸🆓🌏

Logo.png

What is Fragment Jam?

Fragment Jam is a game jam focused on admiring and sharing unfinished games (fragments). Maybe you want to revisit these projects someday, maybe you want closure and to move on, perhaps you want to make a fragment for the jam. Fragment Jam is here to help sort it out and to provide a platform for celebrating and sharing our fragments.

Other cool things:

  • ~$200 in Game Prizes awarded randomly to participants!
  • YouTubers and Streamers organised to play your entries and give feedback!

Join Fragment Jam!

Follow FragmentJam

Join the Game Jammers Discord community

Hope to see you there!

Joining!

I'm in! I'm ready to create a game, just like all you other people. Of course, this is my first time, so don't expect me to make the best game of the competition.

Here are my slaughter results:

Screen Shot 2019-04-15 at 8.21.35 PM.png

Yeah, I didn't accept a lot. But I am ready to go with whatever theme is selected, and make a game in (hopefully) two days! (Specifically, I accepted 3.78% of all themes. That's less than one in twenty themes not being slaughtered!)

Good luck to all you other first-timers, and of course all of the veterans too!

LyghtningWither

Ready for Ludum Dare 44!

This'll be my first go at it. I'll be joining the Jam section with other members of my studio! @SheepDragonStud

Question Regarding Team Entries?

Hello reader, sorry to bother you. I have a question, this time round for LD44 I am doing it with a friend of mine, I have never done this before (no friends xD) is there a way to joint enter a game or do we need to make another profile? Thank you :)

Pre LD 44

This will be my second ever game jam with my first being a week from the Weekly Game Jam. Unfortunately, due to college finals falling at the same time of the last Ludum Dare I chose to focus on my studies rather than the jam. However this time I will be able to spare the time to do the Jam. I am moving into my new apartment on the 26th though so hopefully I will be able to get internet set up within a reasonable time. I will be using Unity this time again as I have been for the past 4 years. However with my Computer Science Major progressing I have been working on my own Game Engine that hopefully, I will be able to use later this year!

Virtual billboard update

You may have seen that virtual billboard that I'm working on and now it's actually usable. Now you can save your progress and write stuff. Annotation 2019-04-16 091102.jpg

Oh, also ignore the water marks. Annotation 2019-04-16 091128.jpg

You can move around and there's nothing blocking you plus, you don't have to pay for pins! I also created a "main menu" or something. You can now have many projects in your PC! Annotation 2019-04-16 091214.jpg

It's still very primitive. You can't delete projects, you can't rename them and you can't sign them.

Going back to those notes. You can move them around by right clicking on them. Also when there are selected you can delete them!

I want do add other features to it: auto save, project settings, pasting notes, light theme, options, button that takes you to the projects menu, half sized notes, big boi notes and other stuff. When I will make that project usable enough I will probably release it on some still undefined platform. I'm gonna probably also post another update tomorrow.

I'm in!

Hey folks, this will be my 4th Ludumdare, and this time as my usual team is not available, I am going to shoot for the compo for the very first time.

As a composer/musician, I have never done any coding (for a jam or otherwise), and am frankly terrified as my skillset is in music, not game making. Nevertheless, I'm going to try. Good luck everyone!

Slaughter post mortem

well...

slaughter.png

I kept ~3% of the themes this time. Here's why.

In my opinion, a good theme is one that allows for interpretation while still giving some form of restriction. A great theme lets the game creator decide how the theme restricts him. Those kind of themes always lead to the most interesting games - you get to explore how the game maker included the theme in his game. However, this time, most of the themes felt way too open (for example things like "Platformer" or "2D") while others were way too restricting in one way that could not be interpreted (themes defining the genre, setting or gameplay like "Only two buttons", "One color" or "Battle Royale").

Some of the themes also made no sense at all. When I read things like this:

huh.png

...what kind of game am I supposed to make based on this? I get that some people write these as jokes, but it doesn't really help anyone.

...aaaaanyway, let's now get to some positive notes.

Most of the themes I upvoted were really damn good. I really love when a game can get meta and tries to break the fourth wall and there were plenty of themes for just that. But there were also some great themes that give you an interesting opener to a game without restricting any of your gameplay or story development. I really enjoyed themes like "You end at the beginning" because while it gives you a definitive direction and target, the way to that goal, your gameplay, your style, your storytelling and everything else is your job. You can still tell your story the way you want to tell it. And the theme also allows for interpretation. Themes like these are brilliant in my opinion and I really hope that we get a theme everyone can interpret and adapt for their own personal game.

tl;dr while most themes were pretty random or kinda weak this time, some of them were really damn good.

All themes finally slaughtered!

It took me one and a half hour, but I am finally done joudging them all. :-Snímek obrazovky (23).png)

bora mais um game

estou ansioso para começar meu projeto, e mostrar o quanto evolui

Lol skrrr... :D

So... I have some kind of growth disorder, which I am not really satisfied with (of course), and i am just lmao while slaughtering 44's themes... xD :wolf: Snímek obrazovky 2019-04-16 v 21.01.00.pngSnímek obrazovky 2019-04-16 v 21.01.08.pngSnímek obrazovky 2019-04-16 v 21.01.27.pngSnímek obrazovky 2019-04-16 v 21.01.37.pngSnímek obrazovky 2019-04-16 v 21.02.08.pngSnímek obrazovky 2019-04-16 v 21.02.25.png

Everything Slaughtered

Screenshot_2019-04-16 Ludum Dare 44 ldjam com.png

That took a lot longer than I expected and so far I'm not thrilled. When we get down to the last few I'll start thinking about what I'll make.

I didn't have time to make a game last jam but I should be able to participate this time around so expect a game from me. I'll try for the compo probably.

I'll be using python, pygame, and a small library that I've been working on to make pygame a little more friendly. You can find that here if you want to take a look at it, it will be bundled in with the source code when I'm done too.

For graphics I'll use aseprite, bfxr for sound effects, and bosca ceoil for music. I'm going to aim for slightly better sound this time around, my last entry was pretty grating.

Hopefully this time around I'll get to a linux build. There probably won't be a build for mac, I don't have one so unless I have the time to run a virtual machine or something it won't happen.

Engine Development - Day 14

Hey! I apologize for not posting yesterday, I wasn't in my home country for most of the day, and I was too tired to do anything when I got home. Today, however, I did some things, mostly tweaking the level editor. It's now possible to add, and edit objects.

day14-adding_objects.gif

That's how adding objects works. You have a list of all the objects in the scene and you are allowed to select them from either the list, or the scene view. (still work in progress)

Let's get to editing objects. Currently, the only way you can edit them is tweaking their position, rotation, scale, and name.

day14-editing.gif

You can also move around the scene view, but that's only natural.

day14-moving_around.gif

Anyway, that's it for now. I'm getting closer and closer to the deadline and there's still plenty to do, but I hope I can continue developing in a faster pace, as I really let loose in the past few days. Goodbye and have a nice rest of the day!

Bad record

Ouch. For slaughter round, I'm usually very permissive - I keep my preference selection for the rounds, and just try to slaughter what I think are bad themes, and not themes I don't like (wich is a very different selecting way). But, this time… Well, either I'm getting pickier, or the suggested themes sucks way more as usual. Don't know, just this fact : I kept only 10% themes (against 40-60% usually).

bad record

Unity Practice Day 1

I'm planning on learning or practicing a new principle, technique, or feature in Unity every day until the jam starts. Some days I may only have 5 minutes to play around and others I may spend a few hours. The important thing for me is getting into Unity every day and messing around so I have a better grasp of the types of features available to me. Yesterday I played around with some simple shaders.

Screen Shot 2019-04-16 at 8.48.23 AM.png

I followed these two video tutorials to write my own simple Toon Shader:

https://www.youtube.com/watch?v=W3Yg2i17TDo

https://www.youtube.com/watch?v=C0uJ4sZelio

The second link also helped me with full camera shaders, though those aren't present in my screenshot.

After that, I started to dive in to Shader Graph by building the displacement shader found in this tutorial: https://blogs.unity3d.com/2019/02/12/creating-an-interactive-vertex-effect-using-shader-graph/

The goal from this practice: give my game a stronger visual identity than the games I've made in past jams.

Like Lambs to the Slaughter

Finally all the themes have been slaughtered. I find it funny how themes seem to get split into three camps. Themes that are gameplay like "Only three buttons to control the game". Themes that are more in the style of literary themes like "ruin" or "unhappyness", and finally joke themes. I am not a huge fan of literary themes so I mostly voted no on those and yes on some more gameplay styled one. Although with some of them I just couldn't resist.

Theme_Slaughter.png

I just wonder,

why Ludum Dare doesn't have a mobile application yet.. It is actually better than instagram or facebook lmao XD :wolf: :wolf:

Bring on the theme voting

My technique for the theme slaughter is firm but fair. I like to think I give every theme a fair chance.

Screenshot 2019-04-17 at 13.11.45.png

Now bring on the voting :8ball:

Been there, done that

I had to say no to this theme as it's already what I made for LD43. Screenshot_20190416-181731.png https://lilou-cormic.itch.io/cant-save-them-all Cover.png

So how old are you?

So, I'm participating in this competition for first time, and I would like to make some kind of a survey. So my question is: How old are you? Vote on Google Forms AGE: https://forms.gle/8j5Hby3sZeFTMS2F8 ••• GAME ENGINE: https://forms.gle/dzXnhPM2TMvfpBuj6 •••

I am 15

Engine Development - Day 15

Hi! Not much has been done today, but I felt really tired throughout the day so that's probably why. I started working on the component editor. Currently, all it does is finding all component types in the project and listing them.

day15-components.gif

I also added a 'remove object' button below the object list as I realize that's a feature I probably want to have.

day15-remove_object.gif

That's it for now. Bye!


Github repository

Polished my LD43 game and now I field ready for LD 44

I have made some improvement to my LD 43 game. If you are interested in trying the game, you can find it here https://gamejolt.com/games/ExplodingSport/382700 .

Screen04.png

I will also be part of LD44, at least I hope so.

Tiimus: find your teammates

Hi everyone, hope you are doing great!

We at Bendev always struggled to find missing roles for our game projects (mostly for Ludum Dares) like an artist or a musician. Since we are a group of 3 developers, every time we try our best to fulfill these roles by ourselves to deliver some of our ideas, there is a huge limitation in aspects we would like to be better.

Some time ago, we thought how cool would be if we had some place where we could find people interested in making games with those skills, or maybe just someone willing to try to fill one of those roles. With that in mind, we ended up idealizing Tiimus, a place where people with different skills could connect and make awesome games together.

After a lot of work, we are more than happy to deliver to you the first (very alpha) version of Tiimus.

Tiimus is a platform where you can look for projects that are in need of some skills or create a project yourself, selecting skills you are looking for. You can ask to join a project, or invite a user to your project. We let the user know that you are interested in working with him and he can accept your invite so you can start working together.

Tiimus is in its first version, so at the moment it has the minimum experience to connect people. We have plenty more features and improvements to deliver very soon and we hope that with your feedback we can make it even better.

Tiimus is 100% free and open source. You can find its code here and here we would be more than happy to accept your help.

Crunch time engine development: Commit count 126

Hi :v:

For every LD I've told myself I would make my games in my own engines (and I kind of came close to that with LD39 and LibGDX), but I haven't been truly able to do that :sweat_smile:

For the past 2 weeks I've been crunching hard on my 6-months-in-off-and-on-dev engine, cleaning it up and finishing all the necessary features for basic games:

(ravine is a little game I'm making just to see what the shortcomings of my engine are) ldpost0.gif

Here it is, its called Kea and here is its repository. It has a very simplified API, which many will see as a downside, but this is meant for me to build small scale, unambitious projects like game jams and such. I don't need complex frame graph renderers or GPU particles, just a sprite renderer :wink:

Where I am now

Currently I have 6 platforms supported:

  • Desktop: Windows, MacOS and Linux
  • Mobile: Android, iOS
  • Console: Nintendo Switch (homebrew though, I don't have a real Nintendo License :pensive:)

With a developer backend for OpenGL and in-dev backends for Vulkan, DX12 and Metal through gfx-hal.

In addition to a rendering abstraction I have a fairly solid interface for cross-platform input, and an asset packaging and loading system. (Sidenote: File containers are fun to write)

Past few weeks I've made way more strides in the engine development than the previous 3 months combined. There is still a lot to do though.

What needs to be done

My main concern right now is audio. I have completely neglected sfx API development, and its crucial for a decent jam game. I've been toying with an API that might not be absolutely terrible, but also does not currently have any support on any of the platforms I have.

The next 2-3 days I will focus 100% (read: 70%) on getting the audio API off the ground and into a workable state. And when that's done... There's always more to do :wink:

Oh, and I'm in! :tada:

Good luck to all!

I'm In! Lets Do This :)

This is my first LD Game Jam! This is going to be hard because of school and because it's literally the week before our huge test.

Engine/Framework: LOVE2D (Lua Framework), OR Unity Text Editor: Atom Art: GIMP, Tiled Music: Bosca Ceoil(IDK how to spell), Audacity

I'm super pumped! Also want to know if anyone wants to team up for this project?

i'm as in as ever

themeSlaughterResults.JPG Finished the theme slaughter with about as few themes voted up as usual. I stand by my existing voting criteria. Unfortunately I didn't finish the last LD because my computer died in the middle of the jam! Back up and running now though, and ready to jam out some code+resources (and watch some hockey).

Will hopefully get through the jam this time. Planning to use the following tools: - Unity - Blender - Paint Dot Net - Audacity

This time around I'll try to be a little more active on the blog site both before, during and after the jam. Good luck to all involved!

Skrr

skrr skrr.

Virtual billboard progress update 2

I didn't have time yesterday to post this, because a wild couch came into my house just to be stuck in a door frame. We had to cut it (I mean the door frame, not the couch).

I finally started using this app. It's weird, because I'm using it to make it better. Annotation 2019-04-18 112520.jpg

I'm stuck with the 5th version, because the 6th version (the newest) can't read old files. I'm thinking of implementing a version variable to the save files, so the app would warn user about that change and suggest importing the file to a new version.

Another problem that I have is that unity is acting weird. When I open the app it shows me this: Annotation 2019-04-18 112735.jpg Please help me with this. I had problems with just delete them, because every antivirus was freaking out and now I have this.

Also now every note has an outline. Annotation 2019-04-18 113027.jpg

If you noticed I added the big note. It only comes in one color, but don't worry. That's just a feature. Big notes have an independent edit menu. Here's the edit window for small notes. Annotation 2019-04-18 113200.jpg Here's the edit window for big notes. Annotation 2019-04-18 113220.jpg

I have to make a return function that would take the user to the projects menu. It's really annoying to close the app, find it in file explorer and then launch it again. The version control and those small notes will be next.

See you... someday.

I'm in

Oh no

Free useful programs

Get an overview on some free programs that you can use to develop your game. Feel free to post suggestions, I'll add them to the list!

Useful free programms

Results #1, Still open

Here are the first results of our survey. If you havent submit your answer yet, be sure to do it right here: AGE: https://forms.gle/8j5Hby3sZeFTMS2F8 ••• GAME ENGINE: https://forms.gle/dzXnhPM2TMvfpBuj6 ••• Thank you all for filling up!

Snímek obrazovky 2019-04-18 v 17.05.46.pngSnímek obrazovky 2019-04-18 v 17.05.53.png

Survey Results

About a week ago I ran a survey asking preferred programming language and level of experience. A lot of you have asked for the results so here they are! Keep in mind this survey was also shared with several other programming communities.

unknown.png

It looks like a majority of people use C#, with Java and Python coming in at second.

Copy of Stats Preferred PL (Responses).xlsx - Excel.jpg

As for the level of experience it's definitely skewed!

Contrary to the hypothesis, there didn't seem to be any correlation between level of experience and preferred language :thinking:

And for the statisticians and number people among you, here's the santitized data from the survey (all 180+ responses):
https://docs.google.com/spreadsheets/d/1wI5Onej6OPNPpaF87yv4vSrY4fBBLP_5Vzn9xN3cNP4/edit?usp=sharing

Thank you all for participating!

Take part of our little survey!

How old are you? Which game engine will you use? Share with us! AGE: https://forms.gle/8j5Hby3sZeFTMS2F8 ••• GAME ENGINE: https://forms.gle/dzXnhPM2TMvfpBuj6 ••• Thank you all for filling up! WutOvereno2.png ------------------------ Results now ------------------------------- Snímek obrazovky 2019-04-18 v 17.45.00.pngSnímek obrazovky 2019-04-18 v 17.44.55.png

I am so excited for this Ludum Dare!

2019-04-18.png

I have been waiting for next weekend for what seems like forever. It is great timing too because we just hired a new artist! So now I can make a game with art that is pleasing to the eye. My other shareholder that is helping out is also good at art but wants to learn programming so it will be a great learning opportunity for him. It is gonna be great!

Getting hype for the next jam!

Been slaughtering themes during my lunch breaks all week, getting warmed up this weekend with a test run, and putting together a project template to help me skip past all the boring bits next week. Looking forward to finding out what the theme is and creating something awesome. Might be working alone this time for a change, exciting times ahead!

I'm in - Composer & Sound Designer - yes another!! - looking for a team

Hey all, this will be my fifth LD jam, and I'm on the prowl for a team to work with. I became... infamous?... last jam for having written and recorded an original song for the game about a goat. (https://soundcloud.com/thomaskresge/goat-song/s-kbNUX)

I can handle both music and sound effects, with some demos posted below. I implement primarily in FMOD.

Music Demo: https://soundcloud.com/thomaskresge/sets/music-for-video-games

SFX Demo: https://soundcloud.com/thomaskresge/sfx-demo

While I'll write anything, I like to use jams to try new styles and ideas out, though of course we won't know what's appropriate till it starts.

www.KresgeMusic.com

Web Game!

I think I am going to go back to doing a web game this time. Either three.js or crafty.js or just raw JS.

Engine Development - Day 16

Hi! I didn't really do that much today, because I didn't feel like programming. What I did was adding some UI elements that will be polished tomorrow. Until then, here are some pictures:

day16-editor.png

day16-objedit.png

day16-resman.png


Github repository

First Jam

I can't wait for the Jam. Unfortunately my "real job" has me working at least that Saturday of the jam, but I'm still going to work on my game with all the spare time I'll have. Who needs sleep anyways?

I'm in bois!

Gonna do it this time! Hopefully i have enough time :smile:

Red Owl Games is in!

We're a husband/wife team working on our second game together in our first game jam! Check out what we're about and read more about our prep at https://redowlgames.com.

@emmyoop | twitter | github
@rocktavious | twitter | github

Logo_Md.png

Tools we'll be using: * Unity * Photoshop * GitHub * Bosca Ceoil * Texture Packer * Sprite Illuminator

Some other things we will be doing that will hopefully save us a bit of time during our 72 hour adventure include:

  • create a separate unity project and went ahead and downloaded some art and sound assets we purchased to save some time importing them as needed
  • set up the itch.io page where our game will live
  • close up some open questions we had from building 2 > 1
  • found a babysitter for our 2.5 year old for one of the mornings
  • cross our fingers that our 6 month old will be content and want to nap all day
  • set up a second work station
  • stock the fridge with easy/healthy meals and a few unhealthy snacks too!

Once the game jam is done, we’ll have to circle back and figure out what helped us, what would have helped us, and what really made no difference at all.

Theme Suggestions

  1. Nothing Is Lost
  2. Coop First
  3. It's Melting

Theme Ideas

One of my theme ideas is: You only live once

I'm in! Probably...

LD falls at the beginning of Golden Week this time around so I guess there's no excuse not to!

Although, that said, the theme slaughter round did not fill me with confidence this time. (LD really needs to do something to collapse near-identical themes; I swear, if I see the words "floating island" one more time I'm gonna lose it...)

Will either be using Unity or my own engine depending on which feels more appropriate to whatever I decide to make. For content, Creative Cloud, Ableton, etc.

I'll be honest, thanks to my extremely distractable nature I've only got about a 50% record for actually finishing LDs I start, so... hope this'll be one of the successful ones. ;)

Looking for Teammates

Hey guys, soooooooooooo... my friend bailed out on me last minute, so im in need of a artist for ludem dare 44. i meyself am an "okish" programmer and this is my first game jam. Ive been coding for about a year now. if you are thinking of helping out you can email me at - nasmann21@student.goaisb.ro

Results #2, still open!

AGE: https://forms.gle/8j5Hby3sZeFTMS2F8 ••• GAME ENGINE: https://forms.gle/dzXnhPM2TMvfpBuj6 ••• Snímek obrazovky 2019-04-19 v 11.20.11.pngSnímek obrazovky 2019-04-19 v 11.20.17.png

The slaughter is done

Got through all the themes, many interesting. Hopefully I got the whole weekend for this jam.

Will most likely be working solo using Unity and Paint.net, if I remember right this will be my 8th Ludum Dare in a row. Can't wait to see all the games that will get created.

[Programmer] Looking for team mates

hey everyone.

so, as the title says, i am a programmer who is looking for team mates, and since i am a programmer, i'd really like it, if i can get teamed up with an artist or a modeler.

these are some of the games, i have made in the past.

https://grasswhooper.itch.io/

my goals for this ludum dare, is to make a game, i can be interested in and to have fun with the experience of making a game as a part of a team.

for me, i like story driven touching games, serious games, with a perhaps meaningful message behind them, my favorite genre is RTS.

also, my time zone is +3 GMT. and lastly, i use both Godot and Unity.

so yeah, if anyone is interested, hit me up.

Juices for Jam

Hoping to work up some creative juices for the jam, using the awesome Cerberus X for the first time

Logo.png

-

-

Virtual billboard progress update 3

Today I've made some good progress.

At the beginning of the day I had to work on some bug fixed (yay). After that I've remade the to do list to a new version. Annotation 2019-04-19 203747.jpg (the yellow note is the thing that I'm currently working on)

I've also made a reject list: Annotation 2019-04-19 204022.jpg

Yeah, having to pick pins color would probably make this app not that productive. BUT WAIT! What is this mysterious button over there? Annotation 2019-04-19 203857.jpg

Don't worry! It's a save button (finally). Now you can press a button on your right bar instead of pressing ctrl + S. Why would you like to have this option? Well, it's because of the android version! IMG_0002.JPG

Yeah, this app is coming to android! (iOS users, don't yell, I don't have money to add this to app store). Now you can move around using this! IMG_0003.JPG

I've also made the projects menu more "android user friendly". Annotation 2019-04-19 205106.jpg

You can now delete projects with a button and open them. If you noticed, there's now an icon. If you don't like it, then let me know.

CAN SOMEONE SUGGEST ME A PLATFORM TO HOST THIS APP ON? It's probably not going to be on github (this tool is not only made for nerds). I'm thinking of itch.io, but I'm open for suggestions. That's it for now. Well bye stranger.

I've crawled through the slaughter

LudumSlaughter.jpg

I've done, it made it through unscathed... mostly... I had to say yes to "What are the chances?" because what are the chances it would have been the last theme? :D

Crumble - First Devlog

https://www.youtube.com/watch?v=-IAk1g4VkOg

I'm in!

This will be my 6th LD. I'll be using Unity (with Odin and Rewired), Photoshop, Blender if my game is 3d, Visual Studio Code, Bfxr, and Audacity. glhf everyone :)

Edit: Not feeling this one, see you next time

Screw it, I'm in.

Haven't been in LDJam since 37, but I think it's time again :-D Looking forward to it.

I'm in :D

I can't wait to start this LD :D LD44.gif

I'm. . . In?

Hey, iKataDrop here! With my obligatory I'm In post!

But with AP Exams coming up really soon (First weeks of may) I am really gonna need all the time I can to study and focus on school as well as the exams. I only have two tests to take, but I'm shooting for the highest scores, and can't afford to slack.

But Game Jams are a fun and enjoyable experience! Depending on my homework load, confidence, and the theme, I may or may not participate in LD44!

In addition I'm still learning LWJGL and making my own game engine. Perhaps its better to skip out on this one.

Have fun everyone!

Let's roll!

Signed up for the last game jam but I was unprepared and overwhelmed. I never published my efforts. This time, in Ludum Dare 44, I'm ready to finishing an entry. Improvise, Adapt, Overcome

I'm in, for the first time ever...

So I'm in...

I'm a solo game dev, with my skill distribution being about 60% programming, 25% audio, 15% art. As the title says, I'm completely new to LD, with absolutely no plan for LD44, so I'm going to have to try my best and see what happens.

I may or may not use any premade assets, as I do really want to make a game from scratch, but at the same time my art skills aren't going to get me much further than good programmer art...

As for the tools that I'll be using, I honestly don't even know what I'm going to use, and really the only one that I'm certain about is Unity, so I'm not going to bother listing any of them...

Anyways, I'm looking forward to LD44, I just hope I haven't bit off more than I can chew...

Fragment Jam - release your unfinished games to the world!

Hey LD jammers!

Do you have ancient projects, discarded prototypes, or experiments you grew distant from?

We want to celebrate those with you!

Come join Fragment Jam (June 1-30) and release your unfinished games to the world! 🕊️🛸🆓🌏

Logo.png

What is Fragment Jam?

Fragment Jam is a game jam focused on admiring and sharing unfinished games (fragments). Maybe you want to revisit these projects someday, maybe you want closure and to move on, perhaps you want to make a fragment for the jam. Fragment Jam is here to help sort it out and to provide a platform for celebrating and sharing our fragments.

Other cool things:

  • ~$200 in Game Prizes awarded randomly to participants!
  • YouTubers and Streamers organised to play your entries and give feedback!

Join Fragment Jam!

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Join the Game Jammers Discord community

Hope to see you there!

I'm In Like a Djinn

I was too burned out after NaNoWriMo to do LD43, but I've spent the last five months slacking as part of my grueling preparation for LD44, and I am ready to rumble. This time I'm armed with Godot, which I learned of from other LD participants after my first compo back in '42. I also intend to find the time to squeeze in some music this go-round. That'll be made with LMMS or Musagi unless I fail at temporal squeezation and fall back on a frantic application of hum-fu. Graphics will likely be done with Aseprite, possibly backed up with a bit of Gimp or Krita.

Well Well Well.

I set out the last few Ludum Dares. Like I always do. Life just gets in the way of things. But since I really, really want to get back in, I will forsake the Magic PreRelease next weekend. I am so in. Feeling hyped for the next Ludum Dare and hope that I can make yet another mediocre game.

I will most likely use Godot as an Engine and whatever Open Source Tools available under Linux to work with.

Normally we would always have a Ludum Dare Party with a couple of friends. Which is always fun. But due to certain circumstances, I will work from my own appartement this time. In my fortress of solitude.

Now to get back to working with Godot.

I'm in

I'm new to Ludum Dare so I don't know if I need to make a post like this but just to be sure I'm doing it.

init python: define title = My_tools + My_practice

<tools> <engine> Ren'Py 7.2.2.??? </engine> <drawing program> Piskel, Inkscape </drawing program> <music> Audacity + Samples </music> <sound> Bfxr </sound> </tools> <practice> Playing games (to make a good game) </practice>

Joining LD 44

I am new to LD and I am just going to assume I have to send a thing to join.

Let's try again

I am here for the second time. This time i will use a pre-built engine that i created (https://github.com/Vulcalien/JavaGameEngine-2D-Tile). Everyone is free to use it for making games. It contains the basic classes for a 2D Tile-based game (input, entity class...)

I think I will join the jam with a little team. Good Luck to you all!

Tools for random game assets

Hi fellow game makers,

This afternoon i did some research for tools that generate random game assets. You can find a compiled list on my blog

Requirements for tools to make it on the list were:

  • the stuff it generates needs to be random
  • the tool needs to run in the browser
  • it can be used with any game engine

There is something in there for every step of the design proces. Could be useful if you are still looking for resources.

Have a nice jam, everyone :)

I'm in!

I always wanted to make a game: Let's see what happens 😃

How do I follow someone?

Hey, new to Ludum Dare and want to make a game page. I find the navigation really difficult and was wondering how I follow my team members so they can be included in the game page?

Looking For Teammates

Hello! I'm looking for teammates for the upcoming LD (of course) I am mainly a programmer but somewhat of an artist. I mainly use Unity, LOVE2D, or Java and Android Studio. If anyone wants to team up just message me. Have a great day!

Done

As usual, I am in! I rated many themes about space, time, floating islands, feelings, etc - some of them seem really interesting. So the next LD could be awesome - I hope that. I wish you the best, my dear friends. See you later ++

ld44.png

Virtual billboard survey

Google forms link: https://forms.gle/MDNvFyP95KNmNjJQ8

Icon.png Hi, I need you to take part in this survey, because I have some problems with releasing this to the public. Please, let me know if something needs to be changed. I'm currently working on the trailer for this demo. Take a look. Annotation 2019-04-20 204415.jpg

Thank you!

Lets do this!

The last jam/compo I was super excited to try. However, due to computer problems I was unable to complete. This is not a problem this time I have a new computer and am ready. Lets do this!

I'm in, I think.

I will try to request 2 days of vacation for work only for the ludum dare.

I need make a game. :sweat_smile:

Burning themes at the stake

I even sacrificed one of my own suggestions... maybe we will finally get a rightful theme that this jam deserves. 20-4-2019 22-13-21.png

6 Days and Counting...

Hi everybody! This is my first Ludum Dare, not sure what to expect and am fairly new to game dev, I've put together about half a dozen proof of concepts. I've been coding for quite a while though (professionally for about 10 years.)

Game engine wise I'll probably be using C# Unity but I've used Java with LWGL and C++ OpenGL in the past.

Just finished some brutal slaughtering :crossed_swords: of themes (can't remember which themes I put forward.)

Some of you have a mad sense of humour and I get the sense that floating islands and derivatives of that are fairly common occurrences :rofl:

Looking forward to LD44, ONLY 6 DAYS!

Have a great weekend and good luck for next week! :v:

Jam or exam?

hi this is my first ludum dare, i have so much work to do before my exams but i really want to participate. I will use Lua/love2D. Good luck everyone!

I'm in for the Compo! And gonna try streaming!

It's been a while since I've done Ludum Dare (my last one was LD 35, which was three years ago. Cut it out, time). But I've always loved game jams and am excited to participate again! I now am a full time video game producer, so I'm excited to make something for fun instead of work!

I'll be using Unity, Photoshop, and some music/sfx generation tools -- probably bfxr and Fake Music Generator. Maybe a dash of Flash for animation if needed.

I also want to try to be more active in recording my development process this year, so I'll be streaming at twitch.tv/carlsonandpeeters and tweeting at twitter.com/jcoopermoore, as well as hopefully writing some blog posts with progress updates here.

Looking forward to jamming with you all!

Let's analize the Slaughter round.

My teammate and I have finished our Slaughter Round by about a day ago. 44Slaughter.png

I want to say several things about the sugested themes.

First of all there is about 20 themes with completely inappropriate words from filthy language. Let's be honest this is not that place, where we should use such language. Also I flaged everything that seemed to me connected to inappropriate themes I mean something (21+ or R-rated not just for blood). There are so many participants much younger. And there are much more young people playing our games and reading our final Ludum Dare themes. So I want to ask authors of these themes: "Are you shure that you want turn Ludum Dare to one of those R-rated jams?" I really hope that I was too suspicious and have flaged several (or even many) harmless themes. But I really ask you to think twice about your themes next time.

Second thing to discuss is grate number of one-word themes with very popular words. There is a list of words used in all of the themes, that were used 10 or more times. I will put the list at the end of the post. But for example there were such themes: "infinifinity", "Infinite", "infinity", "balance", "Balance is everything", "Balance is key", "Balance is the key", "The balance!!" and "The key is balance". At one moment my team was suspecting that we are fighting Marvel's Thanos with his love to Balance, Infinity, Death and etc. And again I want to ask you: "Are you suggesting themes just to suggest something or do you really think that you ideas are that intresting to let them be the theme of the LD round?". To be honest, I'm not shure that I still like my themes that much to suggest them at least once more. I still love them but I have found several themes that express similar ideas a bit more elegant.

So here we go. The list of popular words (just lowered. We dont count dead-death and live-life as one common idea of themes): you 234 it 147 one 117 your 101 game 85 time 79 world 78 only 58 what 57 don't 54 out 47 life 44 up 44 it's 44 everything 43 with 41 more 38 all 36 this 36 that 35 control 34 something 33 light 33 can 32 go 32 down 31 two 29 space 28 nothing 28 can't 27 death 27 there 27 have 27 new 26 player 25 good 25 i 25 me 24 do 24 power 23 end 22 make 22 many 21 keep 21 better 20 things 20 than 20 running 20 my 19 different 19 dark 19 enemy 19 back 19 win 19 bad 18 together 18 get 18 small 18 like 18 we 17 old 17 die 17 just 16 faster 16 without 16 see 16 genre 16 lost 16 key 16 will 16 change 15 1 15 first 15 2 15 rules 15 less 15 kill 15 use 15 worlds 15 vs 15 unconventional 15 you're 14 friend 14 always 14 build 14 deep 14 here 13 must 13 mechanic 13 way 13 thing 13 future 13 going 13 mind 12 stop 12 against 12 balance 12 inside 12 alone 12 changing 12 simple 12 love 12 big 12 makes 12 day 12 doesn't 12 based 12 lose 12 hero 11 gameplay11 another 11 music 11 color 11 darkness11 story 11 play 11 button 11 let 11 theme 11 controls11 limited 10 never 10 room 10 how 10 wrong 10 them 10 side 10 top 10 mine 10 has 10 right 10 enemies 10 was 10 floating 10 environment 10 fake 10 live 10 take 10 slow 10 madness 10 being 10 fall 10 past 10 perspective 10 movement 10 breaking 10 moving 10 fast 10 physics 10 smaller 10 seconds 10 move 10 own 10 fire 10

Competing again yay

This is a new account, but I’ve competed in 3 or 4 other jams. I feel like my game developing skills have really gotten better and I hope to make an fun and polished game for you guys to enjoy! I have a really cool idea for a game already and it kinda shaped how I voted in the slaughter round. I’m hoping the theme is a flat earth or moon or something related to that, because my idea is a modern retro story game where you have to successfully fake the moon landing because the earth is actually flat. Of course odds of the theme being exactly what I want is quite slim. If the theme is something else, I’ll probably make the game anyway after the jam, and keep you guys updated on it here and on my itch account: https://copper-aardvark-games.itch.io/ And I’d still be up to whatever challenge the theme gives! Good luck everyone!

Theme Suggestion Suggestion

maybe only 1 theme suggestion per person? 4,000 submissions to comb through was a lot, nevermind the fact that only like 10% of them weren't duplicates or throwaways.

I'm In

blah.png

Need help and team

Hi everyone,I’m Daksh and I’m an average programmer in unity . I am making a team to help me . If you are interested , please contact me on dhakaddaksh123@gmail.com SOON!

I'm definitely in!

Participating for the first time. I will be using Unity 2019 and try to stream the whole thing on twitch, in swiss german though. (Details here).

I'm so excited! And Ringo, too: zubspace-against-all-odds.png

Trying Again

I was a bit too ambitious the last time I did this and ended up giving up, so hopefully I can plan better for this one! GLHF

We Paper The Walls With Paper

I at last got around to applying the finishing touches to what, in the end, is a pretty minimalist wallpaper for Ludum Dare 44. I carried over the list of tips (and graphics-related pet peeves of mine) that I had thrown onto my Ludum Dare 43 wallpaper, but for this one they're actually readable. :grin: Like last time, I have two variations: a bright and a dark theme, and I made sure to have both 4k and HD resolutions available.

HD Wallpapers

Bright 1920x1080

LD44 wallpaper_bright HD.png

Dark 1920x1080

LD44 wallpaper_dark HD.png

4k Wallpapers

Bright 3840x2160

LD44 wallpaper_bright 4k.png

Dark 3840x2160

LD44 wallpaper_dark 4k.png

imgur link here

Next up is actually jamming next week. Have a merry Easter until then! :hatching_chick:

Small Thumbsemfooter/empostld43.png

Need Help

Dear game developers, hello, I am a freshman from China. I am planning to participate in LD45Jam. I am going to take a look at the LD44 process. But I didn't find out where to sign up on the website, I hope you can help me, thank you!

first ludum dare

After constantly putting it off I have finally decided to actually participate in my first ludum dare. I don't have incredibly high hopes for my performance as I'm a far cry from an expert in gamemaker but I'm going to give it a shot anyways and try and get a finished product done in the 48 hours.

Also I was wondering if anyone who has livestreamed their participation in the past had any tips or advice on the best way to manage streaming it?

Slaughtered the themes :D

Slaughter.png I am done with theme slaughtering. As you can probably tell I didn't keep a lot of themes, but that's probably because I am not creative enough to work with the others :V

These were my theme suggestions: Theme suggestions.png

But the real reason I am making this post is to give a shoutout to that one guy who suggested a theme that goes along the lines of this: "spoonman" :bow:

Hope everyone has a great Easter and a great week, and gets prepared for LD :D