Less double suggestions this time! Last time there were 100s of 'win = lose XD'


I've made a wallpaper last LD, enjoy

Toying around with Unity as I'm waiting for the start of the LD ! Only 5 days now :D

???
Hi all! This is Victor. We are a team of 2 audio designers, 1 programmer and 1 game designer, and will be making a smaller but creative (probably 2D) game with Unity. If you're an artist and you'd like to work with us, please contact me! Thanks!
After putting it off again and again, I'll finally actually give it a shot. 48 hours. I'll be streaming it too if you want to watch the disaster. :smile: Anyway. There's no twitch category for Ludum Dare (anymore?) so what do you guys set instead? I'm on linux, and will be using godot3, and any other tools i need (gimp, audacity, etc)
Hey folks! It's Ludum Dare time again. Tune in each day this week for a new Theme Voting Round. On Wednesday we'll kick off the Final Round Theme Vote. :slight_smile:
My apologies for my unavailability as of late. I've been caught up the past year working-on and launching an online game, Arena Stars, that we just released a week ago. *phew* :sweat_smile:
Now that the project has wrapped, after I take a little bit of time for me, I should have time again to work on Ludum Dare things. This week though I do have to power-through and do my business taxes, but later in the week I should have time to catch up on account changes folks have requested. If I've missed or forgotten you, you can reach out to me, and I'll do my best to address your requests before the event. :smile:
That's all from me. I'll catch you again Wednesday with the Final Round kickoff and keynote.
Hey, one of my suggestions ("Unusual magic system") made it past the theme slaughter; that's a first for me!
The ninth game from this team, here it goes again.
Tools:
We've got a basic repository for the game up here already. The "game" can even be played here thanks to GitLab's CI. For now, enjoy a nice spinning dev texture.
And now the promised wallpaper, 3840x2160.

Today, as you might have heard, is the 30th anniversary of the Game Boy. Since I'm going to be using PICO-8 or TIC-80 anyway, perhaps I could try making my game in a monochrome 4-colour palette? It'd be an extra challenge, and a celebration of the Game Boy's birthday - the first console I ever owned was a Game Boy Color, so I'd like to do something to honour it.
I guess I'll decide once I see what the theme is and settle on my game idea. But for now, it's an interesting thought.
I'm stoked to be participating in LD44! This will be my third LD (also 3rd game jam) and as was my goal last time, I hope to keep improving and make something better.
I missed out on LD43 because I was wrapping up production on my debut solo title "Bud Blitz". If you're interested in checking it out it is currently on sale on itch (ends today) for 20% off. The itch purchase also comes with a Steam key!

➡ itch.io : http://bit.ly/BudBlitzItchio
I can't wait to see what you all come up with! Let's make it a good one!
--Dave
https://www.davebrakecreations.com
Hello everyone! Happy to report that Site12 is going to be a part of ludum dare 44. This is going to be the first ludum dare that we've ever done. We're going to be using unity if we decide to make a 2D game, or unreal engine if we decide to do a 3D game. Just to double check with those who have more experience, in order to "join" the event we have to create our game in the top right corner of the website right? Thanks for anyone who replies. Good luck everyone! I can't wait to see what awesome stuff comes about.
-Shane from site12
Should be able to get a few hours in for LD, these always seem to fall during the busy times for me any more.
Just finished voting in round 1 and have been messing around with pixel art today, this is what I've done this afternoon in Photoshop. Let me know what you think, feedback would be great! 
Finsihed my voting for round one of themes. Out of all the current theme's there are only like four that I think I really could do something cool with. I've already figured out what type of game I want to make so I'm probably gonna spend this week roughing out some design documents for diffrent themes so I can figure out what I am aiming for before the start of the Compo. I'm also gonna look back on the comments I got for my LD43 game and see what positives egatives I can take away from there and try to find what my weak points are so I can make a really fun game this time.
Also the theme of Old Technology and all the post with wallpapers make me want to give making one a try so here is my (poor) attempt at those 1970s brown stripes that you see on old Winnebagos.

I even went ahead and gave it an old resolution. Admittedly I did go for 3:2 rather than 4:3 but I mean what is old tech if not weird and non-standardized. Also I'm sure you can tell but I'm about as much a graphic designer as a child with a box of crayons so for any actual professonals I wan't to apologize for my bastardization of your craft.
I will have about 20 hours for the game this time around, so I sure do hope I will be able to make something nice I can be proud of.
As always, I will do compo.
I am super thrilled about it this time, as I was forced by my uni to write a lot of C++ in the past month, with the past week meaning ~2000 loc of C++, so JavaScript will be a beautiful break from the rigid, formal and strict world of C++. I cannot wait for all the beautiful things such as garbage collecting, loose typing and just the overal light, easy and fun development cycle in JS :smile:.
My toolset will be pretty much my default and trusty:
HTML5 + CSS3 + ES6
Google Chrome dev tools
Notepad++
Krita (may not make any actual graphics since the last time was a bit disappointing, considering how proud I was of myself for the graphics)
Audacity / bfxr (if needed, may not have time for sound design)
(perhaps MySQL + phpMyAdmin)
I would love to make something that involves some real-life component (if not a board game altogether, in which case the toolset would obviously change). Eg. printing stuff as you go through the game and solving some puzzles with pieces of printed paper.
Anyway, I must not overcomplicate it. Some very simple straight-to-the-point idea. Just make it small and nice, there's simply not much time for anything more.
School may get in the way, as I have two deadlines the two days after Ludum Dare. Better get to work during the week, so I have time for the important stuff during the weekend :sweat_smile:
Unfortunately with a 1pm start here in NZ I lose half a weekend day.
Still very keen to put something together. I need the Jam to give me a kick to get some games made.
Planning on using Godot and whatever art and music tools do the job :smiley:
Good luck everyone!
This will be my first LD, and I might have been a bit harsh during slaughter round yesterday.
Post your wallpapers in the comments!
Post them in the comments!
This is for streamers and YouTubers planning on recording themselves playing Ludum Dare games.
Post your links in the comments!
Howdy folks! I've always loved seeing all the cool games that come out of these but have never had the time or guts to join-in and give it a go myself. Since I just graduated uni and all of my free time is spent sending out CVs and working on tiny portfolio projects, I figured this would be an excellent time to give this whole thing a go, and I'm bring my dad along with; why not!
We're Griffin and Drew, and we'll be taking these 48 hours to create some father-son experiences together, as well as something heckin' groovy! Hopefully the tension and lack of sleep doesn't have us at each others throats. I worked for the past four years as a Unity dev, so we'll be working out of that engine for sure. Pa's an illustrator and uses a lot of physical medium, so in terms of tools I expect that we'll be scanning in some paintings and foolin' around with them in the Adobe Suite.
I'm excited to see what we can come up with, and I look forward to seeing what everyone else puts out here as well. Best of luck, and let's all have a groovy time!
Google forms link: https://forms.gle/Xq1UZ6Px9Z52wJwD8
Virtual billboard is an app that let's you create notes and help you with your projects (like ldjam). I'm trying to release it's demo before the competition starts, so I would like to get others suggestions and opinions. That's why I need to fill in this survey. Here are some screenshots:



Hello!
I forgot to make some self-promotion earlier, so I'll just do it now.
So, for 3 months already, I've been working on a huge project. The game is called Kråmening. The main idea is that you use a rope to swing yourself higher and higher as you climb a mountain. I've recently kinda halted development since I have 3 game jams on consecutive weekends, but I'm getting back to it. After finishing the main gameplay and menus, I'm now working on the level and art design.
If you want more info or playtest the game, all links are on the game's webpage:
https://kramening.wordpress.com/
This is my second attempt (first unsuccessful was LD42). This time: plain js, vectr.com, graphics gale, bfxr, caustics3 good luck to everyone. jsec out!
I've had quite the streak, so despite moving to a new place this LD weekend, I really don't want to break it now, and I hope I'll be able to at least make something small even if I only get one day instead of three to work on it!

Hello! I am Jason, I make games for fun.
I been doing this Ludum Dare things since #38 and have this odd desire to keep my streak alive :thinking: (Healthy desire? not sure yet).
You can check out my prior work on my ich.io page and read about my 12 games in 12 weeks challenge on the 12 games 12 weeks blog.
I am planning on live streaming my LD game development and post jam rating over on Twitch. I also live streaming development of a larger game over on Twitch. You can head over, take a look, drop a follow if you like what you see and want to get notified when I go live.
Below is a screenshot taken from my current project (non-final art/models).

???
https://syrapt0r.nulldev.org/LD/
This is where you can download all my ldjam games from now on. Nice.
everyone except for Symbiotic relationship and Floating Worlds should be ashamed of themselves.
(unusual magic system is pretty cool to tho, just not the best theme)
Hell, everyone's doing it, why not. These are both made from a template I made before LD42. They're also both in 4K.
[the links have been removed lol]
Say something
Today on Earth Day i released my first game on Play Store "Project Earth" so i would like you all to play and give feedback so that i could improve. here is the link to my game https://play.google.com/store/apps/details?id=com.NXDeveloper.ProjectEarth


(Oh wait... guess what is my setting? :-)
In for my 3rd Ludum Dare!
Didn't manage to finish my last one, hope it's not a repeat!
I had to create a "game" just to post this, then I tried to post a post about it and nothing happened so here I am doing another post about it trying to figure out why it didn't work the first time.
I skipped the last Ludum Dare but this time I'm in. I will be working in a team for the first time so that will be exciting. During the time between ld 42 and this ludum dare I changed my game engine from Game Maker 2 to Unity. So I still have some stuff to figure out in it.
i'm in for the fourth time and now i'm doing the compo. i'm scared.
sincerely, whycardboard.
Hello my dear fellows. I am very happy to celebrate with you the next Ludum Dare session which starts in a few days. If I remember correctly, this is my seventeenth participation. Usually I use Unity creating different games - often some puzzle games because this is my favorite genre. However this time, I want to do something different - maybe a paced cusual game or a FPS. I wait the chosen theme. If you want, you can take a look at my projects which had been developed during the most recently LD sessions. Sincerelly I wish you the best developing your own game. Don't forget! Hydrate yourself and have fun :)
Дорогие друзья. Я желаю вам успехов. Я надеюсь, что вы сможете разработать ваш проект вовремя, и вам понравится эта новая ЛД сессия. Не забудь друг мой! Самое главное заключается в следующем - поделиться чем-то с другими, распространяя свой робкий свет вокруг себя, как доказательство того, что род человеческий ты желаешь сжать в объятиях. Наивный человек ли я? Конечно! И горжусь этим :) Скоро увидимся ++
Une dernière avant de reprendre le cours de la journée. Il ne s'agit pas seulement de déblatérer ses habituelles interjections "j'en suis" - il faut que je prépare mon matériel et les différents outils que j'utiliserai pour cette (déjà) quarante-quatrième session. Ce doit être ma dix-septième participation. Juste un mot pour vous souhaiter le meilleur, à chacun, et que tous nous puissions apprécier ces jours en commun. Plus bas, vous pourrez consulter certains de mes précédents projets lesquels furent développés durant les dernières sessions. À bientôt ++
LudumDare 37 : https://geckoo1337.itch.io/roomone
LudumDare 38 : https://geckoo1337.itch.io/abaddon
LudumDare 39 : https://geckoo1337.itch.io/wrongway
LudumDare 42 : https://geckoo1337.itch.io/deadlock
LudumDare 43 : https://geckoo1337.itch.io/effigies
Skipped the past few LD jams but I'm in for this one.
Looking forward to participating in my third Ludum Dare Compo this weekend.
As with my last two entries, I'll most likely be using the following: - Engine/Code: Unity (most likely 2D) and C# - Graphics: GIMP - Version control: GitHub - Distribution: GitHub (download releases) & Itch.io (web version release)
My goal for this event is to get my first ranked game (previous attempts fell short on the reviews needed), and hopefully to avoid some of the time-sink pitfall mistakes I made with my last two attempts (more focus and efficiency, less scope-creep).
Previous entries: - LD43 (Sacrifices must be made): Blood, Sweat, and Taxes - LD40 (The more you have, the worse it is): Financial Burden
To my fellow participants, I wish you all luck and look forward to seeing what everyone comes up with, and to all the players and reviewers, here's hoping you all have as much fun as we do making the games!
Really looking forward to competing. The themes I have the best ideas for is space exploration, old technology, and limited memory.
I'm in. In the last two LDs I joined I used C and my own software rendering game engine, but it was not the most ideal option. This time, I will be using good old Html5 & Javascript. No WebGL, I don't want to run into incompatibility issues. Just plain Html5 canvas functions and Javascript (Typescript is a better language, but js is better for fast coding).
For art... GIMP, I guess. Nothing for audio, I don't usually have time for that anyway.
Here's the engine I've been programming for the LD: https://github.com/jani-nykanen/ld-engine It's a very minimal engine for lowres 2D pixelart games, but that's what I'm going to do anyway, so it's good enough.
And yes, I made one test game with it already. This one:

Play on itch.io (Yes, this is shameless advertising, what are you gonna do) It was supposed to be a warm-up game, but I ended up spending eight days making it...
I'm still planning to add a few more features to it, so maybe I'll make a proper warm-up game.
I'm in for my 4th Ludum Dare, and for the first time I'm trying a 48 hours compo :D Hope it will go well, I'll share some of my process on my Twitter for those who are interested !
https://twitter.com/SixRobin1
Hello! My Name is RainbowKappaMC and I plan to do LD44 but it's going to be different this time as I have Prom the Saturday during it... I still am planning to do it, but with 1 less day. This will mean I will do the jam to have more time.
The engine I plan to use actually just got released. It's GB-Studio, A Visual Gameboy Game Engine that lets you make Gameboy RPGs primarily. Depending on the theme obviously, I might change to something like NESMaker, but the idea of making a retro game for retro platforms is my goal! Yes, I already own NESMaker. GB-Studio is free and exists for Gameboy's 30th birthday!
We are in for the Jam again this weekend. Pretty excited. Sharpened our skills a bit and thinking we can do a more ambitious game.
HTML5 Canvas / JS / CSS
Text editor and PyxelEdit again.
We have some sound equipment this time too and someone willing to make some music and custom effects.
Well I'm late on getting around to this, and two rounds of voting are already open, so I'm going to group them both here. It's gonna be a long one, strap yourselves in.

ROUND 1:
Space Exploration (0) - A mediocre theme, not bad, but also not good. One I'm willing to work with, but I would rather not win. It's open, and I like that, but theme is something I like to have control over, and I don't feel like I would get that here.
Everything has a price (-1) - Have you heard of a little event called LD43? Spoiler alert, this theme is almost identical.
No upgrades, only downgrades (-1) - See above.
Color changes everything (-1) - Just too complicated for a weekend based off of my ideas for it. I'm sure it could work, but I'll pass for now.
Four elements (0) - Another theme that is just barely on the edge between -1 and +1. I would be glad to have it over some other themes, but it wouldn't be my first choice.
Mutation (+1) - This is what a good theme is: a single word, very open to interpretation where everyone can have a different idea. More themes like this please!
Floating worlds (-1) - Take three guesses why I'm not a fan.
Limited memory (0) - I feel like a lot of people did that with "Running out of space", and I'm not anxious to see those again, but I still would enjoy the theme.
Your life is currency (-1) - A very specific theme that, while it could have variation in genre, the central idea isn't open to much interpretation.
Symbiotic relationship (0) - A theme that could end either with every game identical or extremely unique. I hope it's the latter, but I can't take the risk and give this a +1.
Control the environment, not the player (-1) - Both A.) too complicated and B.) I'm just tired of seeing this over and over. It's almost at "floating islands" levels of hate for me.
Old technology (0) - A good theme, but also the theme for LD36. I could go either way on this one.
You have 30 seconds (-1) - I prefer strategy-type games, and not action, so a time constraint isn't exactly what I want.
Unusual magic system (0) - It's a good, interesting, open theme, but it requires magic, and not everyone might want to do that.
You can't kill the enemies (0) - It could be interesting, but I'm not sure I fully get it.
Parallel Worlds (+1) - It requires nothing except two worlds, and they don't even have to be that different. Yes please.
ROUND 2 (aka the bad one):
Cards are your weapons (-1) - Painfully specific. No.
The butterfly effect (+1) - One of the few themes I liked in this hellhole of a round. Open to interpretation, and one that could have a variety of outcomes.
Only one enemy (-1) - Implies combat, not everyone may want to make a combat-based game.
Light as a weapon (-1) - See above
One room (-1) - Heard of an event called LD37? 1 million dollars to whoever makes the connection.
Regular Jobs, but in Space (-1) - First, use proper capitalization. Second, it just writes the setting for me. No thank you.
The environment is a weapon (-1) - See "Only one enemy"
Change the genre of a classic video game (-1) - This is painfully specific, and would require a derivative versus an original work.
Decay (+1) - See "Mutation"
Stay in the dark (0) - A good theme, but a little specific for my tastes. Not the worst, but not great either.
Side effects (+1) - Side effects to what? What kind of side effects? Allows any genre, style, setting, mood, without being too vague.
Two-button game (-1) - Sucks for makers of complex games (i.e. anything that's not arcade-style).
Time is the currency (-1) - See "Your life is currency"
Risky powerups (-1) - This one isn't actually all that bad, but there's something about this theme that just speaks to me in the wrong way. I can't reason myself here, but I don't like it.
Permanent damage (-1) - I have a tendency to make games too hard anyway, so enforcing a difficulty isn't ideal. Also implies some form of combat/life meter/obstacles.
Don't let it escape (+1) - This could be taken in so many ways that I can't count all of my ideas for it on two hands. A broad theme that can fit whatever a developer wants to do.
So these themes were good. Until round 2. Then they weren't. I look forward to round 3, and all of the themes that don't suck (but they probably will). See everyone around in 4 days!
Hey everyone, I am a composer/sound designer and this will be my first game jam! I don’t currently have anyone to work with so feel free to reach out if you need audio. My reel is available here:
www.MythicAud.io
Thanks, really looking forward it.
Ready for another Ludum Dare.
I'll be using my Game Jam starter kit for a base. Anyone who wants to try it can find it on my github at https://github.com/Archimagus/GameJamStarterKit
It's mostly just a starter project with Main, Options, and Pause menu and the underlying code to pause the game while menu's are open. As well as an audio manager class and a few other utilities to get some boilerplate code out of the way. (only build in unity assets that need to be replaced with real ones).
Themes aren't lookin to good right now - hope they get better in future rounds!
This is our first time participating in Ludum Dare. We are Students in the field of Animation & Game and we are super excited for our first Game Jam!
We are probably going to use the following Tools:
Ludum Dare is always a blast, and I'm delighted to be in for my 12th go-around. Going in for the compo unless disaster strikes.
Toolchain is pretty much what it always is:
As a final note, grumble grumble themes grumble grumble.
I greened far less on the round 2 voting :x:
Interested to see what comes up in round 3 :thinking:
I'm pretty sure my tooling will look like this: - Unity C# game dev / programming. :videogame: - Photoshop Aseprite for game art. :paintbrush: - Cubase for sound & music. :musicalkeyboard:
I'm also going to attempt to live stream although my Internet and Wifi has been hit-or-miss lately. Head over to https://www.twitch.tv/superwmelon to watch me fumble through this whole thing :rofl:
So everyone is posting wallpapers they made for LD44 so I thought I might as well do the same. Hope you enjoy
Make sure to change it to stretch for the best effect!
As of 8c2eb9 I have (rudimentary) audio support in my engine! Now, this needs a lot of polishing and bug fixing before its usable for large scale projects but right now I say its good enough for Ludum Dare!
It was August of 2014 when I participated in my first Ludum Dare. It was something new, fresh, and filled with fun. I could not wait for the next one! I bounced from Ludum Dare to Ludum Dare running on this feeling. Since then, I have done 7 Ludum Dares, finishing all but 1.
In August 2016, the start of college changed all of that. Little did I know that Ludum Dare 36 would be my last one. I would no longer have time to participate in any of the following Ludum Dares due to school work, and it always landing at inconvenient times.
Now, nearly 3 years since the last time I participated in Ludum Dare, it is coming at a good time and I am available to participate. And this time I am all in. I'm making this post and I've participated in the theme slaughter and voting, which are all things I did not do for the previous Ludum Dares.
I've learned and developed a lot over the past 3 years, so I am hoping this will be my best one yet. I will be using: * Unity * Blender / GIMP * sfxr
I am excited to be able to say after all these years...
Personally, kind of a busy time for a game jam, but remembering fondly LD41, I can't really resist :)
Tools I intend to use: - Unity - VS2017 - Audacity - Gimp - (As with last April) Maybe a bit of Blender
In terms of any pre-made code: - Basic Unity game structure code from previous games - (Probably) WiggleWizard's Quake-style FPS controller - https://github.com/WiggleWizard/quake3-movement-unity3d - Some basic Unity shaders I've been playing around with over the month of April
Good luck to you all!
My build (if I end up making a playable game). - Defold Engine - Aseprite - Audacity (SFX) - Music: Wish I could put more effort into this, but let's be real... not going to happen.
And for when the theme comes out: a big thanks to my loving wife, who will inevitably pull me out of a grasping anxiety attack when I try to figure out a game idea.
Game maker studio
Bosca ceoil
Chiptone
Photoshop
And so much more
This is going to be my first time creating a game for the Ludum Dare so I’m gonna hope for the best. I’ll be writing my own engine for this so we’ll see how this goes.
The stuff I’ll be using:
• Paint.net
• Audacity
• Java ( maybe processing IDE)
• GitHub
• maybe some library’s
Best of luck to you all.
:flag_us: Troy, NY, USA
As usual, we'll be responsible for conducting the Tech Valley Game Space real-world meeting this upcoming Ludum Dare. The opening day will be start at 8 PM EST, while the rest of the days, our venue will be open from 10 AM to 10 PM. You can sign up at our Meetup at: meetup.com/TechValleyGameSpace/events/259795159
After the Ludum Dare weekend, we plan on live-streaming ourselves playing Ludum Dare games for two Sundays. Come check us out at twitch.tv/techvalleygamespace! Missed the live-stream? We also post them at youtube.com/c/techvalleygamespace.
It appears that like the last Ludum Dare, yet another local games showcase will be stealing a day from my schedule. Last time, we ended up making a Ren'py visual novel since it's much quicker and easier to prototype, so I'll probably make a similar approach this jam, but if anyone is interested what we normally would use if we had the full 72-hours is Unity and the base project we've open sourced: bitbucket.org/OmiyaGames/template-unity-project
Documentation is, I admit, lacking; but if anyone is interested in taking a look, the project implements some really cool tools:
READY!
So my family planned a vacation on Friday, the day of the jam. Going to try to do my best with my limited time.
Oh the choices... I guess let's see what the theme is, and maybe I'll plan a game while playing magic. If I have a fun idea, I might skip the other prereleases? Hmm...
This will be my second LD!
This will be my first time participating in LD.
It's been a while since I've done one of these, I think the last one I did was the ancient technology theme. For the past couple jams they would fall during finals week or something would come up that weekend. But this time I don't have anything this weekend!
Here's what I'll be using: Engine: Unity C# Art: Photoshop Music: The sounds of me crying (I would use Audacity if I can get to it)
I plan on trying to do a live stream, I don't know if I'll get to do the whole time, but I hope for a good chunk of it. Here's my twitch link if anyone wants to drop by: https://www.twitch.tv/snowcactus_ I hope to also stream me playing your games when it's judging time.
Good luck all!
We'll see how this goes.
First teamwork!
In for my second Ludum Dare. This time, my wife will join me, drawing the art. We hope to put out a good effort!
Just need some help here. I've followed the team member and he also followed me. What to do next to create and join a team? Thanks for any help!
This is the first time I m joining this great event. I hope that I will create something. I will be using GDevelop game engine, Jfxr, Piskel, Audacity and GIMP (probably).
And good luck to all.
This'll be my first time participating.
I'm planning to use: Engine - Godot, Art - GraphicsGale and Clip Studio
Here's hoping my weekend stays free so I can participate!
Been in quite a few Ludum Dare's now (even spanning back to the old site). Will be joining again this weekend hopefully! Still happy to see the countdown clock I made is up and running on the site still!
Goodluck everyone, have a lovely weekend!
My body is Reggie for my first LD jam <3
Oh ive been preparing for this for awhile saddly i know even top 200 is long shot goal for me
Stop it with the "limited time" themes (you have only 30/10/20 seconds) its really annoying and with the "limited control" (only two buttons) i see theese themes everywhere use your brain please and come up with something that wasn't here before ok ? 
Oh yea and I'm in unless one of those trash themes win :)
I'm in for the second time, COMPO! I will be using: - Unity C# - Photofiltre | Aseprite | Blender - Musescore2 & Audacity - Philips Senseo Original HD6554/10 White (a lot)
I'm not so thrilled with the themes for now (6 greens) but I can't wait to start working on it! And if I don't like the final theme, I will try to give it a whatthefuckish interpretation and have fun with it anyway!
Good luck to all, and most importantly, have fun!
It's been some time since I last participated in a Ludum Dare, so I guess, it's time to jam again!
I'll join the compo and create a game using Dart as a language.
After Many months of a friend trying to push me for multiple game jams I am now officially excited for my first ever Ld jam!
Always wanted to participate in a gamejam, but I always chicken out in the last minute. This time I will try to stick to my guns and create something.
I'm using Gamemaker Studio 2, Photoshop, Aseprite, Magix Music Maker and Audacity.
I, and a friend (Zanguy), will participate in this LD.
We are both software developers but I will try to only make programmer's art this time (I want to make people's eyes bleed :smiling_imp: ). My friend will be in charge of gameplay programming (maybe I'll give some help). We will eventually have the help of two friends making music.
Our tech stack:
We already tried to participate to some Game Jam but we always end with some problems like a strange behavior of our VCS that fucked up our project or a relative which had some problems and need assistance...
We're impatient to see how we will fail this time! :smile_cat:
Since Summer 2017 i am in for making a game.
Beside the jam there could be some time issue this weekend. One time thing is - i MUST see Avengers Endgame :D
But besides this i am moving my location so there is a bunch of preperation. As i know when Ludum Dare comes i am still plan to make a game.
I am not sure it will be good or great but i hope it will be one. The last two james i participate was Brakeys Jam and Dreamhack some weeks ago.
The games wasn't bad but had some weired issues.
My Setup for this Jam:
Trying this again. 3rd time lucky? Want to actual finish this time, if only so I can vote on the games I like! Using aseprite and pico8.
I'm in. It's my first time! I'm participating alone and I'll try to focus on game design first, with art and sound as an afterthought. I'll be using Unity, Photoshop, Blender, sfxr and Cubase Lite.
Have fun, everyone! :D
I'm new into game dev, but I'm here to push myself into creating. Any tips?
My first time was LD42 and it was a great experience, so I'm excited to participate again! :smiley:
I'll be using Unity and my own Unity plugin RetroKit to create the graphics, sounds and music.
I'm trying for the COMPO again, but if it doesn't work out, I may end up submitting for the JAM instead. :wink:
Hi, I'm Hunter X. I participated in Ludum Dares 31, 32 and 33, but due to a combination of being busy and just forgetting I haven't participated since then. I've not done much game development work for a while now and I'd like to get back into the swing of things, and it just so happens that I have the entire weekend free, so I figured I'd give this a shot.
Unless anything changes dramatically I'll be working with Unity and C#; expect god-awful placeholder artwork (assuming I get beyond just cubes and cylinders this time :P) and a focus on learning new skills/techniques as I produce my game.
I am excited obviously as of my first game jam but also can't wait to learn some real cool stuffs and make new friends.
I can't take part on time, but still I want to do something.
I was wondering how do I setup something to have multiple people on my game. I want to make it to where my other programmer and artist can test and rate games too. Am I missing something obvious?
If the theme is right, I'm going to attempt to recreate something on the level of my LD42 entry, We Need Space, a game with procedural generation at heart.
Good luck everyone, you'll need it lmao.
What is wrong with you guys? Worst themes until now IMO. But I'd like to hear your opinion, so leave it in the comments below.

Hello. How exactly is theme voting split into rounds and stuff?
Wow. A lot have changed in my personal life since I started participating in the ludum dare. Being able to develop a game in 2 or 3 days definitely helped me in developing or in accomplishing tasks under pressure. Also I used Unity 3D to create an augmented reality research project that would be my entry for the Intel ISEF 2019. Unfortunately I loss at the national research fair. But still an honor to reach the national level for my senior high school research project. And I owe it all to my experience in participating at Ludum Dares.
Good luck to all who will join this year's first Ludum Dare!
I'm going to be in a team this time, hope the theme doesn't suck!
Tools:
Note: even though this is a new account, I have participated in multiple LDs in the past.