I'm in. 10 successful compos in a row and counting!
I will have about 20 hours for the game this time around, so I sure do hope I will be able to make something nice I can be proud of.
As always, I will do compo.
I am super thrilled about it this time, as I was forced by my uni to write a lot of C++ in the past month, with the past week meaning ~2000 loc of C++, so JavaScript will be a beautiful break from the rigid, formal and strict world of C++. I cannot wait for all the beautiful things such as garbage collecting, loose typing and just the overal light, easy and fun development cycle in JS :smile:.
My toolset will be pretty much my default and trusty:
HTML5 + CSS3 + ES6
Google Chrome dev tools
Notepad++
Krita (may not make any actual graphics since the last time was a bit disappointing, considering how proud I was of myself for the graphics)
Audacity / bfxr (if needed, may not have time for sound design)
(perhaps MySQL + phpMyAdmin)
I would love to make something that involves some real-life component (if not a board game altogether, in which case the toolset would obviously change). Eg. printing stuff as you go through the game and solving some puzzles with pieces of printed paper.
Anyway, I must not overcomplicate it. Some very simple straight-to-the-point idea. Just make it small and nice, there's simply not much time for anything more.
School may get in the way, as I have two deadlines the two days after Ludum Dare. Better get to work during the week, so I have time for the important stuff during the weekend :sweat_smile: