LD 44 April 26–29, 2019

First Time Participating

So this will be my first Ludum Dare and I'm really excited, can't wait for the final voting. I'm not such a good programmer (more of a design dude) but I'll probably be using either Unity or Godot, and for graphics mostly Photoshop and Paint Tool SAI for sketching.

Hope everything goes well! '°'

I'm in.

7th Ludum Dare, here we go!

I'm In!

This'll be my first LD! :D

I'm in

I'm going for top 100 again but this time i'll actually make it.

My choices for the final round

I’m really glad limited memory made it to the final round, got my fingers crossed for that one. In all the final themes aren’t that bad, I’ll probably be happy with whatever is chosen (although I downvoted quite a lot, I know. I just wanted to make the most difference for the themes I have the most inspiration for)

E9BE9B07-420F-4539-AB1B-5554117820AB.png

Welcome to Ludum Dare 44

Ahoy! It's time again for Ludum Dare :cherries:

Final Round Theme Voting has started. Go over here and cast your vote:

:ballot_box: /events/ludum-dare/44/theme

For rules and other info, visit the event page:

:trophy: /events/ludum-dare/44

For those new to Ludum Dare, the website will become slow/unusable during the minutes leading up to the Theme Announcement, so we highly recommend you follow our Twitter account for the reveal:

https://twitter.com/ludumdare

The theme will be announced when the clock at the top this page reaches zero.

Twitch Streaming!

~~I'll update this post sometime Thursday/Friday with further details. Tonight I'm still juggling the LD and taxes (almost done, but thanks to deadlines at work this is all very last minute).~~

Updated! Here's how to stream:

View All Streams: twitch.tv/.../tags/c8d6d6ee-3b02-4ae7-81e9-4c0f434941cc

Keynote, hosted by Ajay Ramachandran (@ajayajayaj)

Keynoting our 44th event is Ajay Ramachandran (twitter). Ajay has been taking part in Ludum Dare for many years now, and wanted to share some tips for winning at Ludum Dare.

https://www.youtube.com/watch?v=bdq-IYxhByw

Many thanks Ajay for keynoting. :smile:

Fun Stuff

Ajay was motivated, and took care of setting up some posts (that I've been neglecting to do myself, oops):

  • Wallpaper Thread: https://ldjam.com/events/ludum-dare/44/$140885/ludum-dare-44-wallpaper-thread
  • Real World Gatherings: https://ldjam.com/events/ludum-dare/44/$140885/ludum-dare-44-real-worlds-gathering-thread
  • Dare To Play: https://ldjam.com/events/ludum-dare/44/$140885/ludum-dare-44-dare-to-play-thread

That's it for now. Final vote time!

Does your team need a musician?

TL;DR: Would your team be interested in a musician to do an adaptive score for your upcoming Ludum dare game? Hit me up!


Hey there everybody, happy upcoming Ludum Dare weekend!

My name is Martín, I've been participating since LD39, but for reasons out of my control (...cough Work, Avengers, Game of Thrones) I won't have enough time to do a game. So I thought I could find a team and only do what I love to do the most, the music.

Ok, so... Is anybody interested in an adaptive soundtrack?

I'm a musician and a programmer, and I have used this to do interesting things in my games. I have a tradition to always make an adaptive soundtrack for my Ludum Dare games. Here are examples from my previous games:

  • LD39: Ted Crashed! You have to add fuel to a rocket and the music transition smoothly from an acoustic to an electric version (with a sweet sax solo) as you fill the fuel tank.
  • LD40: Bus Mayhem You drive a bus and, as you pick up more people, the music adds more instruments to the arrangement.
  • LD41: I didn't finish the game. But the idea was to do a genre change when changing abilities.
  • LD42: The Game Collector It was based on the history of game consoles, and as you level up, the song changed the arrangement to reflect how it would sound in that console era sound chips.
  • LD43: A Band Story You played as a trio that needs to pick up their instruments, and yeah, the song added the player instrument when you do.

Making the music speeds up with the speed of the character, change the arrangement to reflect the game status, make the music sync up with a game mechanic or graphics, whatever we can imagine. So yeah, if your team thinks this could be useful to add to the game mechanics, hit me up. I could even help with the programming of the sound engine, especially if you guys use Unity because I already have the scripts ready.

If you wanna check other stuff:

Any questions don't doubt to comment here, or you can add me on discord Martin#2351

Thanks for your time, and good luck on the jam everybody!!!

Writers - Interactive Fiction team

I'm part of team Prolog - we're a bunch of natural language programmers. We're going to have a stab at Ludum Dare this weekend, using the classic Prolog language - developed for processing human language. We're recruiting writers for our planned interactive fiction game. email anne@swi-prolog.org or @aindilis on this site to be included.

It's going to be tight, but I'm in!... also, I'm trying to build a thing...

This will be my 15th time participating and the start of my 6th year of doing this :). Saturday my wife and I made plans with some friends to drive up to their house and see Avengers Endgame. For that reason, most of my Saturday is shot, but I'm going to give it a try anyways. Last time I had a conflict I didn't finish. Having even less time may finally trigger something in my brain to keep the idea simple. We'll see.

I usually use C#/MonoGame, Paint.NET, Gimp, Inkscape, Bosca Ceoil, and other tools, but I'm keeping things open.

Also, I'm trying to also build a thing...

I've created a number of games for Ludum Dare, and I look back on them fondly. When I have friends & family over it's something I like to share, but going to the computer and bringing them up or fumbling with my phone kills be present with people. The experience is different when I reminiscence about the SNES games I played as a kid where I can pull out and/or the display the cartridges & boxes I have sitting around or on display. Physical things source conversation and give us a chance to share experiences with others, and they bring life to a room...

With all that said, I'm curious if there is a desire in the community for a service that would allow you to print a physical release of your game. A print-on-demand thing like Shutterfly or The Game Crafter (but focused on video games). You'd design the box art & instruction booklet within a template, upload them & your game, and then receive a copy in the mail. I think something like this would be valuable, but I really don't know.

I had intended on building out the infrastructure to "launch" an MVP of the service in conjunction with this weekend to see if anyone would be interested, but I fell flat on getting a site together (only a landing page :(). I have the capability to create boxes and manuals. Here are some reproduction boxes I've created as I've learned to make them:

example1.png

I've made a bunch more boxes to get the process down. The boxes are roughly 5 inches wide, 7 inches tall, and 1 inch thing. They are about the same size as a SNES box, but thinner. They are also 2 pieces top/bottom like a sturdy board game box. Shrink wrapped they look great on a shelf. I have less experience with manuals, but do have the capability.

What I'd like to know... Is this something you'd be interested in? Should something like this exist for hobbyist game devs? Would you like a copy of your game to put on your shelf? Feel free to reach out to me at:

shawn@lostprintgames.com.

Good luck everyone, have fun!

Yes

I'm in

Ludum Dare 44

Definitely in wish me luck💯First year🤙

The Jam and Avengers: End Game

So of course I bought End Game tickets for Saturday at 12:30am... There goes ~4 hours of jam time. Hopefully I'll get some inspiration from the movie? Oh well.

I'm in for a bit!

This will be my 15th LD in a row. This one will be tough since I'll be at a robotics competitions, but I'll probably just end up making a one hour game.

Language and Library: Java with Lib-GDX

Graphics: Paint.NET, Piskel, Inkscape

Music: Probably nothing

SFX: Might use SFXR if I have time or just Audacity.

Good luck everyone!

Team Cocoa Moss is IN yet again for LD44

DDRKirby(ISQ) here, reporting that team Cocoa Moss will again be joining in for LD44! I'll be teaming with @xellaya again this time, using the usual suite of tools (Unity3D, FL Studio, etc.), along with the usual janky starter code -- this time also upgrading to Unity 2019 (which I've already taken for a test drive -- looking like it's ok so far!).

This'll be my 21st time entering Ludum Dare and my 13th time working with xellaya. At this point I don't have any real goals, but some points worth noting for this time: - We have an event on Friday night so will lose some brainstorming time, and xellaya will be unavailable on Monday, so we'll be a bit tighter on time than usual. We'll do our best to pick something manageable, but it's always hard to pick a game that's both interesting yet easy to make while still fitting the theme... =X - I've recently totally revamped my collection of instruments from classic SNES games! I haven't done a whole lot of work with SPC-style music so it may potentially be fun to take that for a spin this time!

I've already gone ahead and updated all the requisite libraries and programs, and forked over a new bitbucket repo as well as making a dropbox folder for asset sharing. I'm also ready to start cross-posting our games onto itch.io now, which is pretty exciting and should help for discoverability!

Remaining TODOs left before the event starts: - Need to finish up some artwork for an album release for the end of the month. - Do a big grocery run and stock up on food and snacks! :D - Laundry... - Rest well and don't get sick =X

A few additional notes:

For musicians, the skill of creating music in a really short timeframe can be invaluable during a jam such as Ludum Dare where you need to create all of your assets within the jam itself. One Hour Compo happens every Thursday and I can't recommend it more as practice for learning to optimize your workflow!

Please review the rules one more time before you start. I've seen more and more entries getting submitted that don't quite adhere to the rules, so I'd like to reiterate:

  • For the compo, ALL OF YOUR CONTENT (i.e. Art, Music, Sound, etc) must be created in 48 hours.
  • For the jam, you're free to use 3rd party Artwork/Music/Audio assets, or assets you previously created, but we ask that YOU MUST OPT-OUT of the respected voting categories (Graphics, Audio). You can opt-out of a voting category when you submit your game.

I repeat, if you use artwork or music that you did not personally create within the jam timeframe, OPT OUT OF THE RESPECTIVE VOTING CATEGORY. Please also GIVE CREDIT to the original artists -- you wouldn't want anybody shamelessly stealing your work and it's the same for everyone else.

Good luck to all, and see you all at the starting line!

PS: Vote no on "Everything has a price" and "No upgrades, only downgrades"! -- come on guys, we literally just did "Sacrifices must be made"...

This is gonna be tough...

Just remembered about ludum dare today and I'm in the middle of a move with no internet connection :\ Don't know if I might be able to make it or how long I'll might be able to work on the game but at least I wanna try :)

In for LD44

Going to try to make a game again!

My last two games were Pyramidion and Labrats.

pyremss/emsmall.png labratsemss/emsmall.png

Going to use the same tools as last time:

Unity
Aseprite
Procreate + iPad Pro
Audacity

Good luck everyone!

Usually a solo Dev, looking for team

I work with unreal engine 4 and blender. I can do all aspects of game development besides sound creation. Normally, I run a game development studio solo, but my friend and I are looking for a team to work with us this time.

Obligatory Entry Post

I'm gonna do the Jam again.

I posted my starter project (with real basic UI flow and leaderboard support) here: https://github.com/zenanon/LDTemplate

Which should I use?

I’m going to use java Processing 3, or p5.js due to both having OpenGL and WebGL built in removing hours of extra programming time.

But I don’t know which to choose, Processing 3 is used to make desktop applications and runs faster(but limits which OS can use it). While p5.js is used for making web based applications but runs slower (due to being in a browser). 

Any one have any ideas about which to choose? I have experience in both so it won’t bother me which you think. Also anyone have any suggestions on what to host the p5.js application if I choose that? Thanks good luck!

Also sorry for the formatting I don’t know why its doing that.

I’m back again!

Hello everyone! I’m returning for me third Ludum Dare. The hype is so real I accidentally announced on Twitter that it was last week instead of this week, haha. Can’t wait!

Tools I’ll use: Language: JavaScript + Phaser 3 Art: Aseprite, Paint.NET Sound: sfxr Music: GarageBand, or my guitar :p

Good luck to you all!

Final round themes

I got surprised that most of them are, if not good, at least tolerable. However, there are a few themes I have doubts about.

* Change the genre of a classic video game *

How can one do this without breaking copyright laws? Let's say I want to turn Pac-Man to a platformer. Clearly I cannot call it Pac-Man or use the pac-man character in the game. Should I just replace it with, say, a dog, pills with dog food and ghosts with something that eats dogs?

* Color changes everything *

What if there are people who cannot see colors properly (e.g. due to color blindness), wouldn't this be a little bad theme for them?

* Tiny town *

Didn't we have something like this just a few LDs ago? (It was small world or something).

EDIT:

* Limited memory *

A DOS game?

My First Jam

I want to say Good Luck to everyone.

actually, I'm just excited and nervous right now. I don't know what to say :D. I made two small games and didn't published them. Hopefully, I can make something that I proudly post it on internet. So yeah, let's go out of our comfort zone. Have fun

first jam

hello and good luck to everyone

I have been developing games for many years but this will be my first jam. I will be using unity

No Time for Half Measures

Final Votes.png

All yes or no from me on these final themes. I know that if some theme I didn't want won I would be stuck thinking that it happened because of me using 0s rather than my + or -1s. Thankfully I know I can come up with a good idea for all of these themes. I'm still personally a little worried about the chance I will scope to big or worse scope to small (like I did for my LD43 game.) I have already got a pretty good idea about what genre of game I wan't to make this LD so I guess now all I can do is wait for the theme announcement and hope that its one of the good ones (fat chance I know, but you never know sometimes the impossible happens.)

I'm in (over my head)!

So I want to play around with some technologies... and recently rented a cheap Ubuntu 18.04 server...

So I'll be using: HTML5 + Javascript front-end (with some CSS formatting probably), jQuery for back-end calls... And on the back-end side (with Apache2) running Python Flask and probably an SQL database to allow for leaderboards or somesuch.

That's a lot of technology for a 48h game jam... but me working with things I'm not used to and making things a lot more complicated than need be has become sort of a tradition by now.

As for Art, Sound, etc? No clue. Probably simple stuff.

Creativity through limitations...

Looking forward to this one! Doing a super limit retro style game using only 8 colours, 160x90 pixel resolution and a single 64x64 pixel 8x8 tile sheet for level designs. All made on Construct 2, Aseprite and Caustic 3. Roll on friday!

Excitement is Rising!

Estimados Amigos,

Excited for my first Ludum Dare/First Game to get started. I hope everyone has a great rest of the week, and a memorable weekend. I can’t wait to play the games you create, and I hope my game is halfway tolerable by a few of you.

Bless, Naomhin

In! With some luck.

Going to be short on time, but really wanting to finish something. Good luck!

LudumDare44 vs Avenger's Endgame

hmm, This time it is all about endgame, but the LudumDare comes with the same weekend.. Lot of time juggling.. probably will get help of Dr. Strange.. This changes everything..

Finally, my plans for this jam is

: learn and develop a networking game

or: learn and develop a html5 game and: don't just want to develop a game or gameplay mechanics which i already done.

Lets see how the endgame goes.. Cheers to all the jammers..

Final Vote round

  1. Risky powerups
  2. Tiny town
  3. Ridiculously overpowered

Do you know how to create an interesting choice? What can happen in a small town where everything is in the palm of your hand? I just want to see it! Be sure to find a couple of teams that will create an unexpected masterpiece.

Fragment Jam - release your unfinished games to the world!

Hey LD jammers!

Do you have ancient projects, discarded prototypes, or experiments you grew distant from?

We want to celebrate those with you!

Come join Fragment Jam (June 1-30) and release your unfinished games to the world! 🕊️🛸🆓🌏

Logo.png

What is Fragment Jam?

Fragment Jam is a game jam focused on admiring and sharing unfinished games (fragments). Maybe you want to revisit these projects someday, maybe you want closure and to move on, perhaps you want to make a fragment for the jam. Fragment Jam is here to help sort it out and to provide a platform for celebrating and sharing our fragments.

Other cool things:

  • ~$200 in Game Prizes awarded randomly to participants!
  • YouTubers and Streamers organised to play your entries and give feedback!

Join Fragment Jam!

Follow FragmentJam

Join the Game Jammers Discord community

Hope to see you there!

Fellas, i'm in

Weapons For this jam - Unity - Photoshop - FL Studio 20 - Blender

I'm In

Exhausted, tons of work to do... Hey why not do another jam with an engine I never used before? That seems like a great idea!

The weapons this time: * Krita (or maybe aseprite?) * Deflemask + Chiptone * Godot

Everybody let's do our best!

My Base Code for LD44

Once again I will be using my base code that I have built up since LD 26. It is written in JavaScript and can be used to create HTML5/canvas games. You can find the base code on github: https://github.com/ZYXer-/base-code-2d

Features: - a simple game loop - mouse/keyboard input processing - image/sound/webfont preloading - dealing with different screen resolutions

Additional classes for: - playing sounds (using SoundManager2) - loading and displaying PNG fonts - particle systems - pathfinding (using A*) - image processing class to generate 8-bit style graphics - utility functions for procedural map generation - simple one-body physics - a text class that is way more powerful than fillText() - scaling to easily display pixelart at various screen resolutions

I’m distributing the code under the GPL2 license, so feel free to use any part of it for your own project. And please – like always – report any bugs ;)

In for the 3rd time!

I've been so hyped for the next LD from the moment the previous one ended, and now it's finally time again! As usual, my main two goals are upload something, and make that something as fun as possible to play.

Tested the whole UE4 HTML5 export and hosting on itch.io before the jam instead of during (definitely didn't do that last time... really... :innocent:), so this time my game should be playable in the browser!

The tools I'll probably be using: - Unreal Engine 4 - Visual Studio 2017 - Gimp/Aseprite (depending on the aesthetic) - Blender - LMMS, never really used it before but I don't want to opt out of sound again

Quick question: does anyone else feel like the actual jam/compo itself is incredibly stressful and the entire thing (including working on the game) suddenly becomes fun once you've uploaded something?

Maybe I'm just taking it too seriously every time.

Good luck everyone, and have fun!

I'm a bit sad with the themes + technologies I think I'll use

So, we got the final round and most of my greened themes ( I green a lot ! ) didn't make it. It's not all bad as I can work around the themes we got, even though the very few themes I colored red are present. Maybe it's a sign of bad taste. Some people say themes are bad but I can always think of many different game features with it.

Let's take a theme I didn't like : "You have 30 seconds", well it's not that I didn't like it, it's more that I don't feel enthusiastic about it.

Anyway most of the people complaining about that one were saying that you can pretty much do nothing except "make a timer or something in 30 seconds" but I can come up with a lot of features with that if I take the time to think about it.

-Those 30 seconds could be a ressource you can give to NPC, you literaly have those 30 seconds in your pocket. -They can be indeed a timer but in slow motion, or just they can be 30 turns, every turn lasting a second in the game system. -They can be in a gestion game how much time you take to brew, cook, build or anything like that, again working more like a ressource than something else. -They can be 30 differents enemies, all representing a second in time, you have to interact with them in order to beat the game

and so on and so on... From the dawn of time people have always used limitation to work they way around those limitations, these themes are the opportunity to do that in my mind. As a creator, the more I can be limited, the more happy I am.

However this time, I don't feel limited, I feel very free, too free to do whatever I want and it bums me off. But hey ! That's part of the game I guess, here's are my votes, they might change.

Capture.PNG

I think i'll use: -Unity -Aseprite -FL Studio 20 -Pixel FX Studio And some website to do sfx

LD here we go

Hi.

This is my first jam, not sure how it will end up (if it ends with a submission at least, that would be huge success for sure), but oh well.

Probably gonna try it with Godot and see, where it brings me. Anyway, good luck everyone.

I'm in!

It's jam time again, hooray. In a dramatic break from tradition, I'm teaming up this time and only entering the jam, which is a little strange but gives me loads more freedom 😁 I'm actually really happy with the themes, which has come as a major surprise! Risky Powerups in particular is the best suggestion I've ever seen - so thank you whoever came up with that!

... I have a weekend off

I’ve been following this jam for a while and well, I actually have a jam weekend off from work.. yup. I’m making something.

Using unity and photoshop and probably a computer and some Red Bull.

What have I gotten myself into. First jam.

I'm IN

Hello! Technically, this is my second Ludum Dare. In the first we took part a team of 3 people. Due to circumstances, I am now participating myself. It will be difficult, but I think I can handle it. I wish you all good luck.

My first JAM!

Hey everyone,

Been following Ludum Dare game Jam by following the Youtubers who took part in it. Always wanted to take this challenge but was afraid as I can't make good game art or music, but then I realized this is the whole bloody point of this game jam, so here I am to make a mediocre game with ugly graphics.

Best of luck to everyone taking part. -Monish Vyas

I'm In

My first Gamejam. Using Unity, bfxr and piskel. My goal will be to atleast complete the game before submission hour.

I'm in!

Fifth time participating. Finally have some time again. Hope the Theme is going to be alright.

Hopefully I'm joining in for the 13th time!

Hey folks! It's been a while since last time, and I hope you're doing well! After so many Ludum Dares it still a huge pleasure to be able to participate again, vote the themes and see people getting ready and sharpening their tools :)

Untitled-1.png

I wish you all good luck and have fun!

The themes do not suck, you do!

Is it just me or do all these blog posts presuming to tell us how we should choose themes or why our themes suck usually posted by participants who rarely if ever create a playable game?

Just my opinion but maybe if said users concentrated on creating a game and having fun doing it rather than all that theme hatred their games wouldn't suck so badly.

Just sayin!

We're In!

We are super excited for our third Ludum Dare jam!

We will be using: Engine: Game maker studio 2

Graphics: Photoshop

Music: Bosca ceoil

Good luck with your Ludum Dare 44! :) and don't forget to drink coffee :)

Title

Say something

I am in, again.

I am going to do another LD :smile: My first jam was #24 and my last one I finished something was #38.

Here is the list of tools/libs I going to use.

Unity Boilerplate for Unity https://github.com/Thorig/SharedStateObjectLibrary Gimp and Pyxel sfxr Github

Thank you for reading, make cool games, stay awesome and have fun!

I'm ready!

Got days off work. Got my machine prepped and ready to go.

Lets do this!

  • Unity
  • Rider
  • Blender
  • Photoshop
  • bfxr

Good luck everyone!

Please, keep the LD original, and don't vote to redo past themes !

If you want to make a game using those, feel free to do so, as a bonus theme, but do not force "veteran" ludum darers to work again on a theme they have already done, and to see all the same hundreds of games they already have rated before… :cold_sweat:

We already have done those

I didn't let the following two in the list, because they are related to LD before the 21th, with less than 300 entries, and so I think really few people would be annoyed to have them as final LD#44 theme :

Space exploration, close to #16 (Exploration : 121 entries), and #19 (Discovery : 242 entries)
Contagious, close to #4 (Infection : 66 entries)

In for the sixth time

I have some ideas for tinny town, and with underground I will probably experiment with am extremely simple clone of Dwarf Fortress. Space exploration probably something with gravitation and orbit

Immagine.jpg

[deleted]

[deleted]

Getting closer! + a boilerplate!

Getting closer to start time - I can't wait! I made a little boilerplate and script for setting up Nuxt, the Vue framework I'll be working in for this jam - you can see the repo here. I figure the faster I can get up and running, the faster I can work through ideas and flesh those ideas out. Good luck, all!

Does your team need a musician?

TL;DR: Would your team be interested in a musician to do an adaptive score for your upcoming Ludum dare game? Hit me up!


Hey there everybody, happy upcoming Ludum Dare weekend!

My name is Martín, I've been participating since LD39, but for reasons out of my control (...cough Work, Avengers, Game of Thrones) I won't have enough time to do a game. So I thought I could find a team and only do what I love to do the most, the music.

Ok, so... Is anybody interested in an adaptive soundtrack?

I'm a musician and a programmer, and I have used this to do interesting things in my games. I have a tradition to always make an adaptive soundtrack for my Ludum Dare games. Here are examples from my previous games:

  • LD39: Ted Crashed! You have to add fuel to a rocket and the music transition smoothly from an acoustic to an electric version (with a sweet sax solo) as you fill the fuel tank.
  • LD40: Bus Mayhem You drive a bus and, as you pick up more people, the music adds more instruments to the arrangement.
  • LD41: I didn't finish the game. But the idea was to do a genre change when changing abilities.
  • LD42: The Game Collector It was based on the history of game consoles, and as you level up, the song changed the arrangement to reflect how it would sound in that console era sound chips.
  • LD43: A Band Story You played as a trio that needs to pick up their instruments, and yeah, the song added the player instrument when you do.

Making the music speeds up with the speed of the character, change the arrangement to reflect the game status, make a solo storm out with a powerup, make the music sync up with a game mechanic or graphics, whatever we can imagine. So yeah, if your team thinks this could be useful to add to the game mechanics, hit me up. I could even help with the programming of the sound engine, especially if you guys use Unity because I already have the scripts ready.

If you wanna check other stuff:

Any questions don't doubt to comment here, or you can add me on discord Martin#2351

Thanks for your time, and good luck on the jam everybody!!!

Straw-poll for themes.

https://strawpoll.com/3bdzwp5b Let's get some more votes on the Straw-poll of the final themes, it's never right in predicting the theme, but it is tradition and pretty entertaining while we wait for the actual results!

Currently Shelter is in the lead, what do you think of that?

I need someone to make “cover-art” for my game

Are you good at drawing? Could you make cover art for mine? You’ll be listed as part of the team behind the game.

Here is sort of a moodboard to quickly give an idea of the style and feel I have in mind.

moodboard.png

And here is a sketch I made

cover.png

NOTE: I am entering into the jam, not the compo, and will be opting out of the graphics voting category.

Remember everyone

Done is better than perfect!

Armed and Ready

Team members ready votes up for speed. To the game engine, lets go!

I am filed with curiosity to find out what my next 4 days will look like. So you can imagine with my votes in (as stated previously) I'm SUUUUUPER excited.

Why do we Hate the Themes?

Okay so everyone seems unhappy with the theme voting. This isn't exactly news but I've been thinking a lot about why this happens. I mean the process is totally democratic so it should be pretty fair right? Here is why I think the theme voting is such a firestorm.

https://www.youtube.com/watch?v=gxvVDCmdDbc

I'm in

I'm in again!

I have no clue what tools I will be using, hope to spend som time tomorrow to figure that out!

Oh, and let's hope that the theme is great!

Once more into the Jam

There are going to be some challenges for completing this year, namely a 3 month old baby. My lovely wife has given me permission to spend most of this weekend working on this Jam hopefully my baby girl doesn't give her to hard of a time.

On the plus side I have taken Monday off this time so I get more time then I did during LD 42.

I'm excited about half the themes. I think a few are to specific and a few are to vague, but most of them are spot on where I think they should be.

Virus

So it's my first Ludum Dare and a virus attacked my pc...it twisted up my pc, but it was unfortunate for the virus that it could only run if the file existed. So i have my pc back healthy!! cheers...

(Hacker voice): I'm in.

First timer in Ludum Dare, second game jam ever. Going to aim for done first, perfect close second.

  • Game Maker Studio 2
  • FL Studio 20
  • Audacity
  • Aseprite

Good luck to all jammers! Let's craft a few diamonds.

Introduction...

Hello! i'm a fellow 9 y/o(16 actually) from India. I got myself to learn Game Development Dec '19. This is gonna be my first Ludum Dare. I made a few games with Unity, and published to itch.io, and one to Newgrounds. I'm also a Otaku, computer nerd too.(i feel autistic)

Good luck to everyone!!!! Gotta nail this Jammm!!!

Im in

I cant wait until ludum dare 44!!

I am in for the first time!

Category: The Jam Game Engine: Unity Programming language: C# Art: Adobe Photoshop Music: Logic Pro X

Age: 15 Location: Czech Republic, Prague

:wolf: :wolf: :wolf: :wolf: :wolf:

Gamedev/Youtuber is in!

Hi everyone! This is my second LD jam! I hope to make a devlog video of my game, as I am doing for the game I am developing right now:

https://www.youtube.com/watch?v=wQW2jqqviW4

Good luck to all participants!

P.S. Yeah, I know. I doesn't speek english good

LD Be like-

ZdorovKirillVladimirovich_0.jpg

themes.png

The themes... are okay...

Just sharing ideas for each of the themes, using a top down shooter as the starting point.

1. Limited memory Play as a computer, load power-ups into memory, unload previous power-ups to use better ones.

2. Ridiculously overpowered Ammo replenishes faster the longer you play, with the weight slowing your movement, power-ups could be empty magazines for you to fill up.

3. Your life is currency Health doesn't regenerate, but HP can be collected from enemies, which could be swapped for other power-ups.

4. Side effects Shooting enemies make them move faster, missed shots spawn extra enemies, power-ups hurt you when collected.

5. Space exploration Power-ups are invisible, and can only be found by exploring the room.

6. Change the genre of a classic video game Agar.io as a top down shooter?

7. Only one enemy Enemies are actually parts of the final boss, the more of them you destroy, the smaller the boss will be when you reach it.

8. Risky powerups Power-ups are like a coin flip, and can sometimes hurt you instead of giving you a power-up.

9. Shelter You're in a house, and you need to keep shooting HP at the walls to stop them being destroyed by enemies.

10. Color changes everything Your weapon is a paintbrush, and you paint enemies different colors, such as red to slow them down, green to poison them, or blue to freeze them.

11. Everything has a price Pay to get more HP, pay to kill enemies, pay to pause the game, you get the idea...

12. Contagious Shoot enemies with viruses, which slowly kill them, while also making them more dangerous in the meantime

13. Tiny town Top down shooter in a tiny town?

14. Mutation Your bullets randomly change enemies into either power-ups, or bigger enemies.

15. No upgrades, only downgrades Start the game with all the power-ups, after each wave, you need to pick which one to give up.

16. Underground The enemies are underground, and you're on the surface?

I got a busy weekend ahead!

Alright, I have a busy weekend ahead! I'm planning to at least do some kind of small game for this Ludum Dare. There will also be a stream over on my Twitch channel where I'll be streaming:

Lots of things to do, but taking it slow and easy.

I believe this will be my fourth or fifth Ludum Dare, although I've only submitted games twice. Hopefully I'll be able to submit another one this time. I will be using:

  • Game Maker Studio 2 (I haven't used it much yet, so this is a great excuse to learn it more!)
  • ...or good ol' C++ with SFML. We'll have to see.
  • Cubase Elements 10 for music
  • Aseprite for sprites

Virtual billboard is finally released... kinda

Hey check this out: https://youtu.be/tk23dofa9wA

Finally that virtual billboard is released. At least for now.

If you don't like using it, then I get it. It's really unfinished, but you can download this "demo" that was released due to ldjam. Write a comment if you are gonna use it! There are a lot of more features to come.

Itch.io page: https://dock-frankenstein.itch.io/virtual-billboard

Excited to participate in my second game jam!

Last year, I participated in my very first game jam and it was life-changing for me. I learned so much and my confidence soared so high (until it backfired on me after semester and lead into a spiral of anxiety and not being able to code for fun for several months, but I think I'm finally over it and ready to code again for jam). I met my goals too - overall ranking was top 1k and humor was my highest ranking attribute, in the top 300! It was a big deal to me to meet my goals last time, and I'm hoping I can do the same for this jam.

My goals this time are to remain in the top 1k overall ranking at a minimum (top 500 or more would be great though!), and have humor/fun both be my highest scores instead of having a game that's funny but not fun.

I can't wait - I feel much better prepared this semester! Good luck everyone!

University exams and the jam

Now, before this, I have always preferred game Dev over mugging for exams, but this time I have the exam upto 4th May, and these are my finals for this semester, I wanted to take part in this jam so badly, but now sadly, it looks like my first ludem dare wasn't destinated to be in April, 2019.

My Body is Ready

I'll try to make a game alone for the first time, gonna be fun :D

Can't wait to see the theme and start to design my game!

Second LD Jam!

Hey, joining in for the second LD Jam! I'll be using Unity, Photoshop, Audacity and if possible by the last changes, would add some audio using Bosca Ceoil. Cheers!

I'm bAAAAaaaaaack!

After a brief hiatus I'll be IN for Ludum Dare 44! Looking forward to it!

Some tools I'll be using: - Godot Engine 3.1 - Blender 2.8 (3D baby!) - Inkscape .92 - Audacity 2.2

I'll be doing Linux, Windows and Mac builds. Probably no web build this time. Not sure what the performance for 3D is with Godot exports.

Good luck everyone!

You guys need to quit whining about the theme.

  • Ludum Dare has never been about themes -- it's about making games and having fun. You can make a game and have fun without a theme, and if you really hate it, you can adapt or ignore it.
  • The theme is there purely for inspiration, not for putting unnecessary restrictions or challenges on people. and I personally think there is a much better chance of developing new creative ideas when you're presentend with a theme you didn't expect or wish for.
  • If you've been participating for several years and still annoyed about themes, you should either rethink your priorities or pick another one of those hundreds of game jams out there. The voting process is democratic, so by definition, the least annoying theme will be picked -- your opinion is no more valuable than everyone else's.

OK, I'm done complaining now. I wish you all a great jam this weekend! :)

Im In

I will be joining in for the first time. I am greatly looking forward to participating, I just hope that I can finish in time.

Tools I will be using:

Game Engine: Unity, using C# for code; will be a 2D game Art: Paint.NET, Krita Audio: BFXR, Audacity, Will use Royalty free music for game if there is time to add music Map Creation: Tiled Documentation: Notepad++

Video Recording/Live Streaming Software: OBS

I hope that everyone that participate has a great time.

 - Jessika

First Time! My body is ready.

This will be my first time participating in a game jam. So I have prepared my brain for excessive caffeine intake and expansion of my skill set. I'll be using Unity, Aseprite, sfxr for most of my stuff. Let the games begin!

We're almost there

In only a few hours now we'll all be getting our hands dirty attemping to finish a game worthy of playing in only 3 or even 2 days. I'm pretty pumped and ready to go. Good Luck to you all! Screenshot_7.png

Czech Republic?

Anyone from Czech Republic or near? :flagcz: :flagcz: :flag_cz: |prague.jpg

In for the third time!

As the title says, I'm in! Had great times for my two previous participations, hope this will be even better!

I plan to keep on using godot, inkscape as main tools. Maybe I'll try to use lmms for audio if I have time, but I don't know well the software, I may prefer using bosca ceoil as I did for my previous entries. We will see.

Will not have much time on Saturday, but being busy won't prevent me from having ideas, so I hope I will begin saturday evening with something in head and enjoying creating.

I wish you all much fun, I'm thrilled to be in! Good luck everyone!

Shelter is in the lead?

https://strawpoll.com/3bdzwp5b Although the strawpoll is pretty much always wrong, it is still pretty interesting to follow. I am honestly suprised that so many people like shelter, if you do, mind letting me know why? I don't feel like it inspires any good games.

Well... I Feel Silly!

So I've been all pumped up for my first game jam. Not entirely (but in large part) because of LD, I'd booked a day off work... Friday.

I'd seen it started at 2:00am my time and I'd seen it was 26th - 29th... as prepared to get a REALLY early night to get up stupidly early and start the jam as soon as the theme drops, I realised that the start time for me is 2:00am on the 27th!

That'll teach me to pay attention.

So it's too short notice to swap my Friday off for a Monday off (and in any case I do have some other stuff going on tomorrow), but it looks like my inaugural Jam will be on a Compo time limit :( But hey ho, I intend to make the best of it. Still really looking forward to this, will be there at kick off on the Saturday and raring to go. Have a great Jam everyone.

Not This Time

Sadly, I have too much on my plate and will likely have to miss this Ludum Dare. I might try to get something barebones out by the end of the jam, but it’s unlikely. I’ll try to enter next time around.

Good luck to all the other entrants! Remember to have fun, and get some sleep if you can!

I'm In! (has been a while)

Ok, so, I think 2013 was the last time I did this so I have to say I'm pretty excited to be back.

I've recently been teaming up with some published horror writers on a new interactive fiction project which has got me back into development. Don't expect anything graphically fancy from me as I'm going to be going for more of the text based game with Twine. This does however mean that the build will be web based so most people should be able to play it. (If I finish it!)

My current team are occupied with their book promotions this weekend so I'll be doing this one solo.

I wish everyone the best of luck and I hope you all get enough sleep to at least remember how to human.

My thoughts and opinions on the final themes

ld44 theme new.PNG

Alright so, as you can tell, I only gave themes a +1 or -1, reason being that it's the final and most important theme voting round. My 'strategy' for this, was giving a theme a +1 if I thought I could make an interesting, and unique game out of it, and a -1 if I didn't think I could (for the most part).

1)Limited memory -1: I could only think up one interesting game idea for this one, and I feel that all of the games would have a similar concept, and gameplay to them.

2)Ridiculously overpowered -1: I think a game where anything is intentionally over powered would get either extremely boring, or extremely frustrating after only a small amount of time. What I mean by that is: If the player were extremely overpowered, then he would just mow down everything in his way, and it would provide no challenge for the player at all. And if the enemies were extremely overpowered, then it would become very frustrating very quickly, because the player would be completely powerless.

3)Your life is currency +1: I feel like this could be a good theme because there are so many angles you could go at it from, you could use the theme as a metaphor of sorts, you could make a wave survival game where the cost for upgrades and better weapons was your life itself, and many more. All and all, I think it would be a fun theme to make a game out of.

4)Side effects +1: This would be a good theme because it's broad, but not too broad at the same time. It does not define what the side effects are from, or what the side effects are, but that's completely up to the developer(s). You could take it literally and use side effects from heavy medication, maybe playing around with hallucinations, or you could use it as kind of like an 'actions have consequences' type thing.

5)Space exploration -1: This does not give the developer(s) enough freedom. I think every game would turn out very similar.

6)Change the genre of a classic game -1: All this would be is glorified plagiarism, with a twist added on. You would have to either download all the assets from the game, or you would have to recreate them all by hand. Not to mention that it wouldn't give the developers very much creative freedom.

7)Only one enemy -1: I gave this a -1 because it just seems a little bland to me. I would be fine with making a game out of it, but it's not one of my favorites.

8)Risky powerups -1: This defines a feature in the game instead of giving a theme to base your game off of.

9)Shelter +1: This is very broad, and gives developers a lot of creative freedom. You could again use it in a metaphorical sense, or use it quite literally.

10)Color changes everything -1: I gave this a -1 because I feel that the theme would create games with very bad looking graphics, and I believe almost everyone would end up using the same colors for things as other people (i.e red = enemy, green = friendly).

11)Everything has a price -1: I would definitely enjoy this theme, but it seems too similar to 'Your life is currency', and I liked 'Your life is currency' a lot more.

12)Contagious +1: I like this theme because of how many games differnet could come out of it.

13)Tiny town -1: I don't like the feel of this theme, it seems to define the place that the game is set in, but not so much the game itself.

14)Mutation +1: Yet again a very broad theme, that allows developer(s) to have a lot of creative freedom.

15)No upgrades only downgrades -1: This would just make the game more and more frustrating to the players, thus giving everyone lower ratings on their games.

16)Underground -1: So this theme was originally 'One room', but that was a theme for a previous LD, so it seems like the mods must've come in and changed it. Anyway, I think that this is similar to 'Tiny town', seeing that it gives the place and not a theme.

Alright everyone, those are my opinions, make sure to keep that in mind, they're just opinions, no need for anyone to get angry about them!

Have a good Ludum Dare everyone!

Rating time?

Sorry, I did not find this information. How long is the rating time after the game jam is finished? And ist the rating already open, when the compo is finished but the jam is still running?

Going Open Source for this LD44!

My team is going to use opensource tools (such as godot, krita, aseprite, etc. )for this ludum dare! Also, if you are interested, we are gonna stream the whole event here https://www.twitch.tv/northernhawk

My LD Background

A little bit pixelated, bit it worksLD Backgroudn.png

In for the fifth time

Pretty hyped for this one. I am ready to spend this whole weekend sleepless :zzz:

Good luck everyone!

vote.PNG

Can't wait for my fourth LD! I've already set some goals. You?

This weekend I will participate in my fourth game jam, and hopefully submit something for the third time :smile:

This time I set some goals, so I will be able (at least I hope so) to get the most out of this jam.

https://youtu.be/cJd-Nqaf2EM

Thanks to @HacksawUnit for the thumbnail :slight_smile:

To all!

0d79cee7543b80dfaf8e559a1b9c3420.jpg

Im in

Im in for the second round, and im looking forward to learn New stuff, aming for the compo time frame, im using unity and asprite