MouthlessGames is in!

We are in for LD 44 and hope to create something weird and unconventionally disturbing again.
Good luck to everyone and see you around!

We are in for LD 44 and hope to create something weird and unconventionally disturbing again.
Good luck to everyone and see you around!
I see a lot of posts saying people have written/are writing their own game engine for LD. While I hugely admire the technical skill involved, with so many free and polished engines out there (Unity, Unreal, Corona, Defold, Love2D, Lumberyard etc. etc.) it seems to me like reinventing the wheel, and time that could be spent just making better games. I can understand it for big AAA companies that build a targeted engine to make a specific type of game, but indies/hobbyists with limited spare time?
Is it just a case of 'because I can?'. I get that it would be fun and satisfying, but is it more fun and satisfying than making the actual game?
A parallel to me would be a composer who instead of buying instruments builds their own, or instead of using Logic or Cubase writes their own DAW.
Not attacking anyone, and probably just a little jealous, but interested in what the attraction is?
Hey anybody out there interested in an offline LD location in upper franconia (germany)? We are tinking about hosting one. Would anybody or any team be interested? -> comment :)
Hallo deutsce Devs! Interesse an einer Offline-Location für den LD44 in Oberfranken? Wir überlegen gerade, eine solche bereitzustellen. Bei Interesse bitte kommentieren :)
i am a 2D pixel artist. 
Hi! This has been a busy day for me. I've added lots of new features but right now only a few are fully functional. Here's the changelog (some things might be missing):
-Fixed a lighting bug
-Implemented Unity-like GameObjects (incomplete)
-Parent-child relationship between transformations (very incomplete)
-Directional lights
-User input
So yeah, that's it for today. The github repository is available here.

Hi! This will be the first LD where the Monday falls on a holiday for me, so I'll be able to Jam this time around. I'm an (amateur) programmer and my go-to engine is Godot (though I'm open to other engines/languages - as long as its free :p).
EDIT: Figured some more info would be handy so here goes
Hello everyone !
Straight form the Ludum Dare 42, I present you Crumble on Steam and Itchio, the post jam version of Crumble ! The demo is now available ! (Available right now on Itchio, while the Steam page is here, Steam is still validating the files)

I and Anstabo, the original developer of the game, worked hard during the last 3 months to be able to deliver this demo to you all, it's completely free to download ! We also created Brute Force with this game, our very own Game Studio !
This was one hell of an adventure, and I hope that you will enjoy this little tour of what's to come on the final game this summer.

Also, we are excited to run for the Ludum Dare 44, see you next time ;)
https://www.bruteforce-games.com/
https://brute-force.itch.io/crumble-demo
https://store.steampowered.com/app/1061180/Crumble/
What are the odds that my friend's wedding date is the same weekend as LD? Mathematically quite high actually... Anyway, I will probably participate but only on Sunday, so it gives me about 12 hours for work, when I take sleep, family matters and other stuff in consideration.
With me luck.

I'm not sure how many people have already suggested these ideas, but I did like the "Anything can change" suggestion that @samurai-ducks had, so I put it in there as well.
LD44 is my first Ludum Dare and my theme suggestions are :

Hi! It's time for my daily devlog.
Today, I mostly just finished features that I left incomplete yesterday, including transformation parenting and GameObjects. I also found out that there were major memory leaks and inefficiencies in the rendering system, so I fixed those. Now I can comfortably render a thousand rotating cubes with no lag.

As you can see I updated the default shader as well. It now supports color and textures. That said, the texture system is still buggy as you can only use one texture in the entire game. I'm not going to tacke that today, but it's something that needs to be fixed as soon as possible.
Here's a screenshot showing the parent-child relationship of objects in action:

And finally, I decided to make a quick and dirty scene in blender and render that. It's hideous, but it's something.

That's it for today. You can find the github repository here. Cheers!
Here are my theme suggestions for Ludum Dare 44.
Those are my favorites:

( ͡° ͜ʖ ͡°)
Its April so that means I'm in again. C++ and SDL most likely. Lets see if I can get something done. Here's to hoping the theme will be a decent one
Hi. A lot of stuff was added today, so let me break it down.
First, I fixed the texture bug. It's now possible to load and use as many textures as you please! I hate to admit it, but the sole reason the bug existed was a typo. Meh.
Second, I decided it's time to advance beyond a simple mesh viewer, so I implemented a physics engine. Well, actually, I only started implementing it. It's still pretty useless.
At first I wanted to use Nvidia PhysX, but it was too complex for the scope of this project, so I ditched it. I began searching for an alternative, and found JitterPhysics relatively quickly. I actually got it working, but it was really imprecise so it had to go. (Probably my mistake, but documentation is really scarce and I didn't have the patience.)
Finally, I've found BEPUphysics and it actually met all my requirements! Simple, fast, and easy to implement. I created a demo with 1000 cubes, and it runs pretty smoothly, so I'm happy with it. For the sake of simplicity though, the gif below only has 100 cubes.

(Sorry for the quality, it had to be sacrificed for length)
Me and a friend are most likely in again on our second Ludum Dare and we are most likely going to use:
My themes are:
We are using:
Let's see what we can do!
My billboard is unavailable and I wanted it for ludum dare 44. I decided to make a virtual billboard. Maybe there's already an app that does this, but it's more fun! Here's the first video I made about this:
https://youtu.be/0dUqwUPUFeI
I've made a lot of progress after that video. Now you can edit notes and... that's it.
DOES SOMEONE KNOW HOW TO ADD A CTRL Z OPTION IN UNITY. I thought of saving every little detail in an array, but it would be hard to add features without editing the undo script. Please, someone say something!