Third and first person camera tutorial
I forgot to post about it here at the time, but since I often like to do technical write-ups on my jam entries, and LD is all about giving back to the community, I thought I should drop it here too! c:
https://forums.tigsource.com/index.php?topic=66735.0
It's a tutorial I wrote recently on implementing a basic controllable and collision-detecting third person camera for 3D games, as well as addenda about controlling the character relative to the angle of the camera and about slapping on a first person mode as well, in case it might serve to help someone just figuring this out for the first time, just like I had been before compiling what I learnt into this tutorial~
