{"author_link":"\/users\/ava-skoog","author_name":"Ava Skoog","author_uid":"ava-skoog","comments":[],"epoch":1552230066,"event":"LD44","format":"md","ldjam_node_id":139376,"likes":9,"metadata":{"p_key":"127706","p_author":"Ava Skoog","p_authorkey":"1000196","p_urlkey":"343828","p_title":"Third and first person camera tutorial","p_cat":"LDJam ","p_event":"LD44","p_time":"1552230066","p_likes":"9","p_comments":"0","p_status":"WAYBACK","us_key":"1000196","us_name":"Ava Skoog","us_username":"ava-skoog","event_start":"1556236800","event_key":"75","event_name":"LD 44"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD44","removed_author":false},"_superparent":139254,"_trust":15,"author":196,"body":"I forgot to post about it here at the time, but since I often like to do technical write-ups on my jam entries, and LD is all about giving back to the community, I thought I should drop it here too! c:\n\nhttps:\/\/forums.tigsource.com\/index.php?topic=66735.0\n\nIt's a tutorial I wrote recently on implementing a basic controllable and collision-detecting third person camera for 3D games, as well as addenda about controlling the character relative to the angle of the camera and about slapping on a first person mode as well, in case it might serve to help someone just figuring this out for the first time, just like I had been before compiling what I learnt into this tutorial~\n\n![ao_fps_3ps_2.gif](\/\/\/raw\/4c\/z\/1fff4.gif)","comments":0,"created":"2019-03-10T14:54:10Z","files":[],"files-timestamp":0,"id":139376,"love":9,"love-timestamp":"2019-03-13T22:53:41Z","meta":[],"modified":"2019-03-13T22:53:41Z","name":"Third and first person camera tutorial","node-timestamp":"2019-03-10T15:01:06Z","parent":139270,"parents":[1,5,9,139254,139270],"path":"\/events\/ludum-dare\/44\/dovregubben\/third-and-first-person-camera-tutorial","published":"2019-03-10T15:01:06Z","scope":"public","slug":"third-and-first-person-camera-tutorial","subsubtype":"","subtype":"","type":"post","version":418465},"node_metadata":{"n_key":"139376","n_urlkey":"343828","n_parent":"139270","n_path":"\/events\/ludum-dare\/44\/dovregubben\/third-and-first-person-camera-tutorial","n_slug":"third-and-first-person-camera-tu","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"196","n_created":"1552229650","n_modified":"1552517621","n_version":"418465","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/44\/dovregubben\/third-and-first-person-camera-tutorial","text":"I forgot to post about it here at the time, but since I often like to do technical write-ups on my jam entries, and LD is all about giving back to the community, I thought I should drop it here too! c:\n\nhttps:\/\/forums.tigsource.com\/index.php?topic=66735.0\n\nIt's a tutorial I wrote recently on implementing a basic controllable and collision-detecting third person camera for 3D games, as well as addenda about controlling the character relative to the angle of the camera and about slapping on a first person mode as well, in case it might serve to help someone just figuring this out for the first time, just like I had been before compiling what I learnt into this tutorial~\n\n![ao_fps_3ps_2.gif](\/\/\/raw\/4c\/z\/1fff4.gif)","title":"Third and first person camera tutorial","wayback_source":[]}