Engine development - Day 1
Hi all! I've made the decision to develop my own 3D engine for use in the upcoming jam. This is obviously a difficult challenge, but I think I can handle it. Since I have difficulty committing to projects, I decided to challenge myself a bit: I'll develop the engine for at least an hour each day, and post about progress on this site!
I'm working in C# and I use OpenTK for handling graphics, input, and audio. The full source code is available as a github repository here.
That said, let's get into what I've got so far:

It's certainly not the most spectacular thing ever, but considering I've only been using openGL for a few days, I'm pretty proud of it.
Anyways, that's it for now. See ya tomorrow!