{"author_link":"\/users\/gulyasarni66","author_name":"Gulyasarni66","author_uid":"gulyasarni66","comments":[],"epoch":1554311149,"event":"LD44","format":"md","ldjam_node_id":140709,"likes":23,"metadata":{"p_key":"127806","p_author":"Gulyasarni66","p_authorkey":"1000776","p_urlkey":"343934","p_title":"Engine development - Day 1","p_cat":"LDJam ","p_event":"LD44","p_time":"1554311149","p_likes":"23","p_comments":"0","p_status":"WAYBACK","us_key":"1000776","us_name":"Gulyasarni66","us_username":"gulyasarni66","event_start":"1556236800","event_key":"75","event_name":"LD 44"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD44","removed_author":false},"_superparent":139254,"_trust":3,"author":776,"body":"Hi all!\nI've made the decision to develop my own 3D engine for use in the upcoming jam. This is obviously a difficult\nchallenge, but I think I can handle it. Since I have difficulty committing to projects, I decided to challenge\nmyself a bit: I'll develop the engine for at least an hour each day, and post about progress on this site!\n\nI'm working in C# and I use OpenTK for handling graphics, input, and audio. The full source code is available as a github repository [here](https:\/\/github.com\/GArnold02\/LudumGL).\n\nThat said, let's get into what I've got so far:\n\n![day1-cube.gif](\/\/\/raw\/803\/z\/200ae.gif)\n\nIt's certainly not the most spectacular thing ever, but considering I've only been using openGL for a few days, I'm pretty proud of it.\n\nAnyways, that's it for now. See ya tomorrow!","comments":3,"comments-timestamp":"2019-04-04T17:43:53Z","created":"2019-04-03T16:49:24Z","files":[],"files-timestamp":0,"id":140709,"love":23,"love-timestamp":"2019-04-18T12:37:27Z","meta":[],"modified":"2019-04-18T12:37:27Z","name":"Engine development - Day 1","node-timestamp":"2019-04-03T17:05:49Z","parent":140544,"parents":[1,5,9,139254,140544],"path":"\/events\/ludum-dare\/44\/$140544\/engine-development-day-1","published":"2019-04-03T17:05:49Z","scope":"public","slug":"engine-development-day-1","subsubtype":"","subtype":"","type":"post","version":420349},"node_metadata":{"n_key":"140709","n_urlkey":"343934","n_parent":"140544","n_path":"\/events\/ludum-dare\/44\/$140544\/engine-development-day-1","n_slug":"engine-development-day-1","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"776","n_created":"1554310164","n_modified":"1555591047","n_version":"420349","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/44\/$140544\/engine-development-day-1","text":"Hi all!\nI've made the decision to develop my own 3D engine for use in the upcoming jam. This is obviously a difficult\nchallenge, but I think I can handle it. Since I have difficulty committing to projects, I decided to challenge\nmyself a bit: I'll develop the engine for at least an hour each day, and post about progress on this site!\n\nI'm working in C# and I use OpenTK for handling graphics, input, and audio. The full source code is available as a github repository [here](https:\/\/github.com\/GArnold02\/LudumGL).\n\nThat said, let's get into what I've got so far:\n\n![day1-cube.gif](\/\/\/raw\/803\/z\/200ae.gif)\n\nIt's certainly not the most spectacular thing ever, but considering I've only been using openGL for a few days, I'm pretty proud of it.\n\nAnyways, that's it for now. See ya tomorrow!","title":"Engine development - Day 1","wayback_source":[]}