Ludum Dare 49 October 1–4, 2021

Making A Case For "Garden"

I've heard (and seen) that "Garden" has been a finalist several times, and personally I like it since those one-word themes appeal to me. Noting how "Garden" doesn't specifically mean a bunch of flowers surrounded by a little fence that you don't want to mow over, I think "Garden" could be a big surprise theme. (Like how most everyone was excited for Stuck In A Loop at first but regretted it in the end, and vice versa for last Ludum Dare's surprisingly great theme)

Dome Romantik Alpha Test

We were very busy working on a full version of our LD 46 entry Dome Romantik, featuring many game-changing gadgets, new domes, worlds and monsters. Some of it will be part of a Demo coming to the Steam Next Fest in October. We'll make a first closed test with our community the next weekend (4th-5th September). If you'd like to join, please come over to our discord at https://discord.gg/AxYpX7AaFP We'd love to see you there!

Please check out the trailer :) https://www.youtube.com/watch?v=9jK4qb6p6Kc

Only one suggestion

I'll save you the hassle of pressing 'n' two more times. suggestion.png ld49.gif

how digital marketing services helps in development of brand

Digital marketing covers a good number of practices, such as search engine optimization (SEO), PPC advertising, email marketing, and social media management, among others. Each of them plays a role in the marketing mix and helps to build a brand successfully.

iLoop now in Google Play Store

iLoop has reached 250+ downloads! Many thanks for your support!

Kindly download my game, thanks :)! iLoop is a hyper-casual 2D endless runner game about a robot who has been sent on a special mission to collect food for the army warehouse!

Can you unlock the special rank, which is only achievable at a certain high score? Try it now!

Link: https://play.google.com/store/apps/details?id=org.godotengine.iloop

Enjoy!icon.png

Mini Pets close to 1000 downloads, in Google Play Store :)

Mini Pets has reached 950+ downloads! Thanks all for your support!

Google Store link: https://play.google.com/store/apps/details?id=org.godotengine.minipets

Kindly download my game, thanks :)! Mini Pets is a hyper-casual digital pet game where you raise a virtual pet by feeding it, playing with it, and cleaning it every 8 hours.

As you feed, play or clean your pet, it will gain levels. Upon hitting certain levels/milestones, it will evolve and change color. Will you be the lucky one to unlock the SUPER RARE secret pet?

Enjoy!icon.png

Another Ludum Dare, Another 3 Terrible Themes

Screenshot 2021-08-28 225629.png

A Breakdown Of The Themes:

  • "Frozen": Not that Disney movie. The question here is " 'frozen' what?", so it's not the absolute worst possible theme.

  • "Something's not quite right": What's not right? Good ol' vague themes, they're bad when I make them but they're good when someone else makes them.

  • "Twice the power": I don't know. Just press N for this one when you get it.

theme suggestions

They're a little different from what I usually suggest unknown.png

Theme Suggestions

Although the suggested themes of previous LDJAMs were phrases, I am fond of one word themes: * Rainbow * What's that? * Storage

What makes a good theme?

Hey! I'm that person who previously posted a controversial rant about LD themes, then revisited it with a bit less salt. Let's talk about theme suggestions.

Blank page syndrome is a thing. I'm bad at conjuring game ideas out of thin air, so I look to jam themes for inspiration. I love it when a phrase, or even a single word, can spawn correlations, images, or even entire visions, which, together with my team, we can then distil into a game concept.

What I look for

Themes providing limitations, be it mechanical or semantic, can sometimes get us there, particularly if they happen to line up with a genre we want to explore, but there is only so much they can do before we arrive at another blank page: where is the game set, and what is the player trying to do?

There's something to be said for mysterious prompts that take everyone on a different journey through their memories and dreams, which I think is a pool of inspiration far greater than the last 3 games we've played and the latest genre stuck in our heads. When opening someone else's game, you never quite know where it's going to take you, but the sense of connection is still there, because you were both in the same place when the jam started.

From a purely practical point of view, I prefer themes that don't go into too much detail. For example, "Inevitable" is better than "Delay the inevitable". Similarly, if a theme suggestion sounds like it's already a game idea, it's probably not great. Don't write someone else's GDD for them ;) And finally, it's good to keep the accessibility aspect in mind. There are certain theme ideas that might be great, enjoyable challenges, but which not everyone will be able to participate in, either due to physical or hardware limitations.

What makes a good theme for you?

All of the above is just my perspective. I would love you, dear Reader, to think about what it is that you look for in a good jam theme, and apply that throughout the suggestion, slaughter and voting process this LD. What does a theme help you with? How does it fit into your creative process? And what inspiration does your theme suggestion bring? :sparkles:

Bonus

Watch me lose my mind while debugging at another recent game jam. Hope it's entertaining :D

Bamboozling around

Having fun with some wordplay suggestions, open for discussion!

EA168ACB-B3CC-452B-81E5-995DA77B02CE.jpeg

My Themes are:

black space, locked from the outside, outer space, :smile:

Microsoft Office

Microsoft, a global innovative organization, is perhaps the most well known innovation monsters on the planet. It makes the total set-up of Microsoft programming which stars an assortment of uses, workers and administrations like MS Word, Publisher, PowerPoint, Excel, Access, Visio and OneNote. These are Microsoft's fundamental applications which are utilized in pretty much every workplace today.

It gives a superior method to get to data, and thus, clients can have more noteworthy understanding, and they can oversee the greater part of their fundamental work with greater efficiency and significantly quicker. In addition, it works on individual usefulness and empowers more clients to tackle their errands in a more effective way.

To get your of MS Office, you need to go to https://ooffiice-setup.com

my themes

♥ecosystem ♥necromancy ♥circus

where can I find the best online law essay writing service?

An essay is a common part of a university or a college process. Some of them may require more than one essay to complete, while the others make essays supplementary or optional. You can hire a law essay writing service to write your law essays. Refer their reviews from writing service reviews before choosing a service. When writing an essay always try to convey the right message. So the question is what the writer should have to communicate in the essay. Timing and structure. Always start writing early so you can share your work with other people who may be able to give you valuable feedback.

Old Jam warmups

It's crazy how time flies, I was archiving off some old data this week and one of the folders was my old gamejam warmup project directory. Most of them are clones of arcade games with the goal to replicate the "feel" as exactly as possible over a weekend. I've actually found myself going back and playing some of them. One I'm particularly proud of was my LD45 warmup (which I never entered due to work that weekend), a 4 player Balloon Fight clone with randomly generated levels of increasing difficulty. I couldn't help but play it for a little bit, and honestly forgot just how good the gameplay felt. Obviously since these are clones and I'm not an artist I generally use sprite rips, so I can't really release these.

https://www.youtube.com/watch?v=yN7HoSOt37Y

Does anyone else get nostalgic sometimes about old things they wrote? I'd love to see other warmups, experiments, etc, that others are fond of but never really got released.

I'm in, fourth time, my themes

Good evening, jammers and gentlejammers!

My totally definitive themes that I will not change at all when I find new better ones tomorrow are:

  • Failure
  • Long time no see
  • Chicken

Permitting either gameplay-breaking, double-meaning, or just wacky ideas.

I have statistically bigger scopes in October jam games than in April, despite my free time steadily decreasing, so let's hope for the best!

My suggestions!

Hi everyone! My theme suggestions for the LD49 are:

  • Conversation
  • Communication
  • Collection

They all starting with "Co" it's just a coincidence though

Done

Hi ! There are my suggestions ! ldsuggest.jpg

My Themes

🍺🍗 Cognitive dissonance

🍺🍗 Citius, Altius, Fortius!

🍺🍗 Nothing is true

The Usual Traditional "I'm In!" Post

Ah, the fun tradition of officially announcing that you're participating in Ludum Dare. Although it may be obvious already, I'll be joining LD49 as usual! Things'll be different this time though:

  • I'll still be using Construct 3, because I've never seen an engine let you make a working game from scratch so quickly, and I've never seen an engine I love as much as Construct 3!
  • Unlike last Ludum Dare, I won't be spending the first half-hour of the Compo making now-deprecated custom apps. Enough with the sloppy drawing, it's back to Construct 3's Animator for me.
  • Apple GarageBand's various glitches and bugs have become too time-consuming for me to work around, this Compo I'll be using the spectacular BeepBox!

I haven't made any commitments to exactly what sort of project I'll be creating this time around, but I know it'll be (somewhat) better than my past entries. Maybe you'll actually be impressed this time around! Compo participation is a definite, and the game would end up being open-source anyways in my sense of spirit of Ludum Dare-ing. 6 months has been more than enough time to hone my skills and stay fresh in anticipation of Ludum Dare 49!

Good luck everyone, and make sure to get enough sleep to stay awake and enough food and drink to stay healthy!

My LD48 Game

So I made a devlog on my LD48 game. Made using the Godot Game Engine Really hope you check it out. https://youtu.be/8sq6tFTBAEY

Does anyone else do this?

In the lead up to a LD Jam, I often visit the site and look at the various "I'm in" and "These are my themes..." etc posts. Whenever I find a post or comment on a post that I think is interesting, I follow the person that made it and then I check out their game after the jam.

Does anyone else do the same thing? Or do you pretty much not use the Follow functionality at all and rely purely on the smart ratings to present you with games to play?

My free tools for Unity

Hello Stranger. Over the years I've developed qASIC - a set of tools for making games fast in Unity. I've tested in many jams such as LD, so if you would like to use it also, you can download it for free from the Asset Store

https://youtu.be/J-b-uGYumO0

Give accessibility without wasting time

After the years I learned how different people play games differently. Everyone has a different keyboard layout, preferences and machines so giving your players the option to adjust settings is very helpful. Sadly during a game jam it's rather difficult to do that. With qASIC you can add input remapping, settings and audio levels with just a few clicks. Screenshot 2021-05-09 185728.png

Saving time

qASIC's main job is to remove the need to code the same systems over and over again for every project. You can easily play and control audio with the Audio Manager or use an already existing pause menu script instead of writing your own. Screenshot 2021-05-09 190030.png

Debug faster

I often hear people saying that there is no need to use a console in a small project. I disagree. When making my latest game during the jam I only added one command: noclip. It was only coded because I had nothing else to do while waiting for others to upload their work. This command later would be used extensively throughout development: adjusting fall damage, testing levels, testing AI, taking screenshots and the list goes on. And although people hated fall damage, they really liked the commands that let them play around even after they finished playing. Screenshot 2021-05-17 142330.png

If you would like to use it, you can download qASIC on the Asset Store or on github

Plus, I will be really glad if you would post a review. Thanks :)

Warming up with LD 47 remake

orboros-2-cover.png

Started as a silly one-shot jam entry, the game yielded itself well to being a lab case for a new engine.

Somewhere after the Ludum Dare 48 I took a commitment to refine and maintain an engine derived from a previous playground (4) project.

orboros-2.png

The game itself is basically a complete rewrite, moving from an engine derived from another playground (3).

Instead of messing with cubemap textures for everything and painted clouds it is now a procedurally generated barren world with glass-bottomed rifts, lit by scattered colonies.

There are some improvements like orbit information and extended camera controls, but the core gameplay remains intact. It’s still a Snake-type game, where you collect stuff and grow.

And now I can see how a few more touches can make it into something you wanna play once in a while and not just for Jam review score.


https://icrbow.itch.io/orboros

Since that would be the same no-engine, I'd be grateful if you take it for a spin and leave me a note if it crashes or something like that 🙏


PS: I've got a new personal record!

orboros-2-highscore.png

Guess who's in

its me. yeah this hasnt been the biggest of reveals.

First of all, obligatory here are my themes:

themes.png

I'll be using a slightly updated toolset compared to the one I've been using for approximately 6 years, now consisting of: - Game Maker Studio 2 for programming - Ableton 11 for music and sound production - Aseprite for graphics - BFXR for when I inevitabely run out of time and have to make super basic sounds 5 minutes before the deadline - A coffee maker for an infinite and definitely needed coffee supply

So yeah, I'm hyped again. Lets make some games!

I'm in! (I hope)

I'm gonna try to participate, but I'm usually pretty busy on weekends so we'll see how that goes. I'll most likely be using Java (with the AWT library or maybe libGDX) for coding GIMP for image editing and pixel art and PICO-8 for sound effects and music That's about it!

Chill themes?

Screenshot 2021-09-07 012346.png

It could be nice to have some more chill & comfy theme options :slight_smile:

Theme Suggestions

Try these on y'all:

  • Where are you
  • What's nearby
  • Mass Production

Long overdue boring legal things!

Hello! We're talking about boring things today! :confetti_ball:

A the very-bottom of this website you'll now find an informative page footer. In the far bottom right corner you'll find links to our privacy policy, terms of service, and our cookie policy (which seems slightly redundant but does call out the fact that we only use essential cookies). :cookie:

Like with every website these are living documents. They will change as needed and receive updates as we learn new things, fix mistakes, or try to make things clearer. My partner Jenna and I have spent the past few weeks reading and researching terms and policies, and we've done our best to make something fitting of Ludum Dare.

We will be rolling out a website update soon that will ask you to confirm that you agree to the terms and the privacy policy. I invite you to read and share your feedback in the comments below.

Here are a few things worth mentioning:

Interactive Snacks Limited?

That's my company. I own it, I run it, and I'm the sole shareholder. At the time of this writing I'm the sole employee, but I'm looking to change that. For the sake of prudence, all legal agreements are made with the company.

Default game license: Creative Commons Attribution-NonCommercial

This is not a source code license. This is the license for creative works (games).

I'd like us to start highlighting a license associated with each game. You're free to pick your own license, but licensing is complicated, and many people aren't interested learning this stuff. For them we'd like to have a default license to protect them and their works.

Currently that default is the Creative Commons Attribution-NonCommercial 4.0 International license.

When you license your work under Creative Commons, you still own the copyright. What you're doing is licensing (giving) the work to others under a set of terms. CC BY-NC 4.0 is essentially saying share it, do whatever you want with it, just make sure you credit me, and don't sell it.

Default non-game license: Creative Commons Attribution

Screenshots, progress blogs, etc. Rather than slapping "public domain" or "CC0" license on them, we went with a Creative Commons Attribution 4.0 International license. This way, the default is to credit you for your work.

COPPA, GDPR, and those under the age of 13 and 16

Oh boy! Because we have user accounts, legally speaking we "collect user information".

Privacy laws like the GDPR (EU and UK) and COPPA (USA) require us to get permission from a parent or guardian before letting those under the age of 13 (or up to 16 in the EU/UK) register accounts. In the short term, we will need to limit new registrations to only those above the mentioned ages, until we are able to implement a "permission form" system.

It's extremely important to me that we resolve this, we just don't have the time to do this before Ludum Dare 49.

Feedback welcome!

I realize legal matters aren't the most exciting subject for game creators, but it needs to be done. Again I encourage you to share your thoughts below.

My theme Suggestions:

Hi! I have always wanted to do Ludum Dare, so this time I am going to!

Here are my theme suggestions:

:bulb: I'm not superstitious

:bulb: The floor is lava

:bulb: Everyone knows my secret

Theme Suggestions

-with great power comes great responsibility

-Death is Inevitable

-Don't think much of the last one

These Are My Suggestions

great power comes great responsibility

hidden evil

Hear no evil, speak no evil, see no evil

LD48 Entry - BELOW THE OCEAN - Coming to STEAM!

Unityem2021-09-04/em20-39-45-69.gif

Below The Ocean, which placed 2nd Overall & 2nd in Fun for LD48 will be coming to Steam VERY SOON! It got relatively popular during the jam, and there was a little buzz and people asking for more, so I made more! I've been releasing each level incrementally, trying to match the mood of my jam entry with each iteration, while also trying to innovate. Check it out, let me know whatcha think!

WISHLIST NOW: https://store.steampowered.com/app/1663270/BelowTheOcean/

PLAY NOW @ Itch: https://ismaelrodriguez.itch.io/below-the-ocean

Unityem2021-09-04/em21-46-12-78.gif

https://youtu.be/6CpRlEzrXpA

OH, and I'll be participating in LD49!!! Here are my themes :)

THEMESE.png

I tried..

Capture.PNG

Toodee and Topdee - LD41 entry => Full Steam release

Hey LudumDarers!

The game we made for LD41 (combine two incompatible genres) became a full release, and it's out now on Steam!

https://youtu.be/ogIuqSiw0cs

We're at 160 reviews, 97% Very Positive score :)

https://store.steampowered.com/app/1303950/ToodeeandTopdee/

I hope I'll be able to join this LD because I'm CRAVING a short project after more than two years working on this 😅

Good luck everyone ♥

Our theme suggestions

We are in!! Ld49 will be our 6th jam we are participating in. My GF (falien) and i (magus) came up with these theme suggestions. We hope you'll like them and will vote for them :)

  • Ancient Egypt
  • Sanctuary
  • Samhain: journey to the underworld

kiralık bahis sitesi

Kiralık bahis sitesi 2021 KİRALAMA Sanal iş sektörü olarak en çok göze çarpan iş seçeneği hatta en çok tercih edileni bahis siteleridir. Bahis sitesi kiralayıp bayiliğini alarak birçok bahis oyuncusuna oyun hizmeti verip kazanç sağlayabilirsiniz. Bahis sitesi kiralayabileceğiniz gibi totobo kiralama işlemi yapmanız da mümkündür. Rakipbahis Totobo Kiralama ile internet sitesi üzerinden faaliyet vermek yerine bayilik almak da mümkündür. Totobo bahis sitesine üye olmak sanal olarak mümkün değildir. Totobo üyeliği oluşturabilmek için mutlaka gerçek bayilerden üyelik oluşturmak ve para yatırmak gerekir. Çünkü totobo bahis sitesi kapalı devre olarak bilinen, oyun oynanan site üzerinden üyeliğin gerçekleştirilemediği bir sistem şeklidir. Fakat zamanla bu sistem geliştirilmiş ve internet sitesi üzerinden de üyelik verilmiştir. https://kiralikbahissitesii.net

kiralık bahis sistemleri

Kiralık bahis sitesi 2021 KİRALAMA Sanal iş sektörü olarak en çok göze çarpan iş seçeneği hatta en çok tercih edileni bahis siteleridir. Bahis sitesi kiralayıp bayiliğini alarak birçok bahis oyuncusuna oyun hizmeti verip kazanç sağlayabilirsiniz. Bahis sitesi kiralayabileceğiniz gibi totobo kiralama işlemi yapmanız da mümkündür. Rakipbahis Totobo Kiralama ile internet sitesi üzerinden faaliyet vermek yerine bayilik almak da mümkündür. Totobo bahis sitesine üye olmak sanal olarak mümkün değildir. Totobo üyeliği oluşturabilmek için mutlaka gerçek bayilerden üyelik oluşturmak ve para yatırmak gerekir. Çünkü totobo bahis sitesi kapalı devre olarak bilinen, oyun oynanan site üzerinden üyeliğin gerçekleştirilemediği bir sistem şeklidir. Fakat zamanla bu sistem geliştirilmiş ve internet sitesi üzerinden de üyelik verilmiştir. https://kiralikbahissitesii.net

Themes added

Woohoo! My favourite event of the year is fast approaching once again. Here's the themes that I have submitted this time around :) I hope to get at least one past culling like last time, hahScreenshotem20210910-134748/emInternet.jpg

ROOTS has been stolen !

Hey all !

I just wanted to share how shocked I am. Earlier today I was browsing the Google Play Store when I saw this : aza.PNG

Yes, some shovelware developers just took my sources, upgraded the graphics, put ads and micro transactions, without even contacting me beforehand.

They didn't even bother changing my awesome mouth-made SFX !

It Begins Once Again

Its good to see that it once again time for ludum dare. For any early people looking for a team feel free to message me. I am a programmer and this will be my 6th ludum dare now. Hope you all have a great day.

My theme suggestions

Last time, my theme suggestion "Deeper and deeper" was chosen. Although this might not happen again for one of my suggestions, here are they for LD49: ld49-suggestions.PNG

It's that time again

This will be my 12th or so LD dare - and I'm here to say, I'm in! Yay!

And I guess a little more ...

I love participating in the LD events - for me, it is a chance to revisit my 'engine' in its entirety and make sure it's still working. It also offers me a time-windowed opportunity to try something new (mainly a mechanic or technical feature of the engine) - whether it works or not, it'll only cost me a weekend. The community stuff is also great, reading through the progress reports and tool reviews etc really gets me psyched-up.

However, inevitably, we end up at the theme selection, which by this point to me is just a massive slog. There is just no originality in it, nor benefit to it, and I wonder if we could do things better? For me, it's not only the sheer number of entries to be filtered, and slaughtered and then voted on (although is getting worse each year) - but it is the lack of relevancy and impersonal-ness of the themes. And how can a single theme speak to the 1000s of participants and make everyone happy?

It seems like 60% of the themes are re-hashes or previous themes, 30% are themes that I don't like or speak to some aspect of game-development that I'm not interested in, and then there are maybe the 10% of themes that I do like, but which may not make the slaughter round, let alone the finals. I guess it comes down to I don't enjoy the slaughter rounds any more.

I'd also be willing to bet, that there aren't any newly 'unique' themes this year that weren't also added last year - we now likely just have more variations of the phrase to slaughter.

So here's my idea, as we have two LD events per year, I feel like just having static (non-changing) main themes on the events and just attached some sub-theme for direction would be a good idea.

For example, let the April-event be 'a celebration of the video games industry' - where we use some current or past event in the industry to choose a sub-theme. Meanwhile, the October event could be 'a celebration of the video gamers' where we get a chance to make some personal project with something more ... personal.

These two events would be used to help guide the selection of a theme in a more worthwhile way.

Here are some examples:

April (LD Industry Event): + C64 is 40 years old this year - (re)make a C64 classic + a new take on the hardest video game you ever played + A tribute to your favourite franchise (or company/genre/system/etc.) + reimagine an EA classic

October (LD Players Event): + combine 2 aspects of your favourite childhood games into one + minimalist re-make of a disappointing video game purchase + a game based in/on your old house/neighbourhood + remake a game you used to play outside + a game your sibling/best friend would enjoy

None of these themes are specific to any genre or mechanical aspect of a video game. They are massively open-ended yet should invoke very specific ideas in each of us. Then I don't have to sit through 4000 entries of 'snowman' and 'you only get one'

Participating my first ever Ludum Dare.

As the title suggest this would be my first ever Ludum Dare I'll ever participated and to say that I'm excited or nervous is a massive understatement also these are my suggestion for this year Ludum Dare 49.

1079650845d4fa09b11ce5a082151e2c.png

Back at it!

I'm newer to LD this will be my 3rd and I'm so excited for it! It's always great to try new techniques and put myself to the test with this game jam. I'm also hoping to join a team or work with others this year so if that interests you dm me on Discord TheMentalSheep#6257. I'm a programmer and a self described "decent" pixel artist.

Engines: Primarily Unity but I'm learning Unreal. Languages: C#, C++, and Java primarily. Art: photoshop and Aseprite.

My First Gamejam! I'm Hyped!

Hi, I'm BigManCloudy, the owner of Silent Earth Games. This is gonna be my first game jam and I'm hyped!

Hi, people!

I'm new to Ludum Dare so just wanted to say hi!

Compo? Challenge accepted!

Well well well... I know I am a composer in the first place. I have decent skills in programming and I have average skills in pixel art. I took part at the LD48 as a Sound Designer and I am deciding to go savage for the LD49 and do it the Compo way. Better get Unity, Ableton and everything related ready to use! Good luck to everyone and have fun!

Lets see if this goes any better than 48

This is going to be my second attempt at Compo. I tried it for 48, but I had to drop out because I gave myself food poisoning. Maybe this time I will actually finish a game ^-^

In Once Again!

Excited to dive in this October! Here are some theme suggestions I made

image.png

hii

hello

ROOTS now officially on Android !

banner.png Hey !

Ok, ROOTS has been stolen by shovelware devs (see this post to learn more about it) But that does not stop me from putting the official game on the store !

YOU CAN DOWNLOAD IT HERE

The game is completely free and contains zero ad or in app purchase ! The game evolved a bit since the game jam, and has tons of new features and biomes :) I released it on Armor Games earlier this year, it has recently crossed 100k plays, and is currently the highest rated action game on the website.

So what are you waiting for? ;)

If you enjoyed the game, leave a rating and a sweet comment, it really helps !

(if you are wondering why the app requires network access, it's because I'm using analytics to monitor the game over time)

Looking for an artist for Ludum Dare 49!

Hey, y'all! I'm looking for an artist for Ludum Dare 49. We already have a sfx/sound designer and I'm the programmer. Please let me know if you're interested in the replies.

Just a Reminder

That you dont have to make three suggestions only because you can. Having just one is fine too (and you make the life easier on the slaughter-enthusiasts). And on that note - you dont have to go through every entry in the theme slaughter round. Its randomized [citation needed] so its not unfair to just go through the first hundred on you list.

Dont load unnecessary work onto yourselves

Although I'm still working on my game from LD 47 and wanna finish it soon...

Still working on Another, my entry for LD 47.

logo.png

Some of you might have played it, but it has became a completely different monster in the meantime, practically unrecognizable from the original entry gameplay-wise. (Also I wanted to share this screenshot because I like how the game is starting to look.)

screenshot2.png

The thing is I really wanted to avoid this LD because I can't help myself but burn out during each event, despite of how much I try not to. I usually work full 48 hours during the compo, save for 3-4 hours of sleep, and it always takes me a few weeks to recover from that. I'd really like to finish Another ASAP, and want to avoid the said burnout...

But I also feel that I won't be able to do so. I just dig this damn game jam too much. So I'll probably be joining you little rascals, whether I (or you) want to or not. Love makes us do silly things, eh? :heart:

Anyway. This has been a long-winded way of saying I'm probably in. See you in two weeks + few days.

p.s.:

HYPE!

Looking for team members

For those early birds coming to the ludum page I am currently looking to create a team. I am a programming and this will be my fifth Ludum dare leading a group and I am looking forward to another exciting weekend. If your interested feel free to comment or message.

This year I'm definitely in.

On the last LD I made such weak suggestions that I myself unconsciously x'ed 'em during the slaughterfest.

I think that this time I did not come up such bad ones as they give a lot of space to show off with creativity. It would be nice to see at least one of them in the top 30.

suggestions.png

Anyway, it's getting late. Have a nice day, and remeber to smile at the duckling of luck!

tiny duck.png

My First time

I'm in for the first time ! 2021-09-14-170.png

Yay I'm In!

Looking forward to my 3rd Ludum Dare! I've always used Unity as my jam engine, but I'm interested in jumping ship for Godot so maybe I'll try that this time??

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Good news, bad news

I'll start with the bad news: I do not expect to take part in Ludum Dare 49. I have prior commitments, and want to avoid spreading myself too thinly.

Now for the good news: one of those "prior commitments" is a bullet hell shooter I'm developing in TIC-80, that draws on everything I've learned from my eight previous Ludum Dare entries. I'm aiming to get a demo out by the end of the month, and if all goes well, the finished game will become my first fully-fledged release. So I believe it's worth breaking my streak just to keep up my momentum on that project.

I may still take part in LD49, depending on my energy levels and whether the theme interests me, but I most likely will not. I will, however, return for Ludum Dare 50, come what may.

Here's a (slightly outdated) teaser of what I'm working on:

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Name Change

@pov If you could please change my username from:

orig: RonanRorry

new: RonanRory

Thanks very much in advance.

ALSO! Any of you other people who are seeing this post... shhhhhh

It's been a long time

Nearly 4 years ago, I last participated in Ludum Dare #40. I had big plans for the next iteration, but then we found out how much of a stinker that ended up being; not long after that, I completely lost interest and decided to leave to do other things, like improve my drawing ability.

Back then, I couldn’t draw to save my life. I would scribble some abomination with Flipnote Studio, then take a photo of it to clean up; and I was terrible at that, too. My profile picture used to look like this:

badRonan.gif

But in recent years, I’ve grown fond of GIMP, and drawn a bunch of ~~generic~~ different character designs. More recently, I've tried drawing myself; this picture in particular I made specifically for this post: myself.gif

You can decide for yourself if/how much I’ve improved.

But being good at drawing can only get you so far in a game jam, so what’s changed since?

For my Ludum Dare #40 submission: Shape Invasion, I used Clickteam Fusion 2.5 as the game development tool. I’m not exactly too proud of that decision, even IF it was all I knew back then. I wasn’t very experienced with GameMaker: Studio at the time, and Unity was.... well.. it's still a pipe dream.

Even while typing this, I'm kinda worried about how much experience I DO have with it, as that's what I wanna use for this jam. And I'm specifically referring to GameMaker Studio 1.4, as I've never fully completed a game with it, though I got super close once.

Bosca Ceoil is the popular music creation choice for many a participant, and for good reason: because it's incredibly intuitive! And I certainly used it for Shape Invasion. But I cannot STAND any music I've made! I've reached acceptance with drawing; that my work will easily be outclassed by the other guy, and I don't care. But music has taken the backest of seats. Funny enough, my game scored highest in the Audio category. Despite that, I'm not exactly looking forward to making music for my entry.

But who cares about any of the above? I know you all are just teetering at the edge of your seats to know what themes I've suggested; I know I'd be doing the same, of course!

Well, I've spent a few days with a LibreOffice text document of the themes I've come up with. I came up with two REALLY good themes (in my opinion), but a third one wouldn't come, so I said "screw it!" and typed up the bottom theme in this picture:

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Here's the full list of themes that I came up with:

OtherSuggestions.gif

Feel free to use one of these for a personal project, even if I do state why the red ones probably wouldn't be a good Ludum Dare theme.

Apologies on behalf of this post's length; I can get a little carried away. So yeah, have a good one, everyone.

Been practicing since the last jam and I'm ready for 49

Coming back with the same teamup as in April. As the 3d modeling part of the team I can show off my progress over the last few months in a very visual way. Here is what I made last time for ldjam

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and then here is my most recent character model and some outfits that I made

3 pose progress cycles.jpg

I have a youtube channel now where I show timelapses of my work and I expect that I'll record and post some videos of my work during LDjam 49 there too.

https://www.youtube.com/watch?v=OcQu0M6YtBE

Ludum Deals 49

See below for a list of deals and promotions for the upcoming event (check the comments too).

If you'd like to offer a deal/promotion, you can leave a comment below or contact me directly. Be aware that I can be slow to respond via email. I will update this periodically.


GameMaker Studio

Ludum Dare 49 is sponsored by GameMaker Studio 2. You can find more details here.

Assets and add-ons

  • GMLive - 20% off - Live-coding for GMS! Details: https://itch.io/s/56580/a-little-sale-for-ludum-dare

More Deals

See below for more

It's happening again! Some Thoughts...

Some random thoughts about LD jam. This is my 12th Ludum Dare! Yay!

  • Don't stress yourself. It is meant to be fun, not competition
  • The project you are doing is mainly to challenge yourself, so don't be discouradged when you will not have too many players.
  • Be friendly, don't take LD seriously. (Don't flame others, don't hate on games you don't particularly like, etc.)
  • Start small, add extra stuff later
  • Share your stuff with others on this page! It is always cool to check the LD wall for inspiration and motivation.
  • Don't be afraid to make your own art/music. Even if it's not an artistic masterpiece, we Ludum Dare fans always appreciate it!
  • Try something new (did you make an RPG before, try to make a strategy game now!)
  • Plan your project and timeline in advance so you don't get busted 2 hours before deadline.
  • You don't need to use the theme literally. E.g. If the theme is "darkness", the game doesn't need to be literally in darkness. It can be taken more poetically like "darkness in my heart", a romantic story game about love.
  • Just do what you want, and make the game HOWEVER YOU WANT.

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(art by abueloretrowave)

Suggestions

This is my first LD. Seeing as some of you, folks, put your suggestions here, I thought I might do the same. Mine are:

  • controlled chaos
  • player indirectly controls his avatar
  • words

I wanted to submit suggestions that would give devs some creativity and freedom in how they would approach given theme.

Looking to join a team as composer/audio designer!

Hi everyone! I’m Danae and I create whimsical fantasy music for games, and conjure up the implementation of that audio into your game as well.

For LD49 I'm looking again for an individual or team to join to create an awesome game together! I love to create music for narrative games with a fantasy theme, or any other game that would benefit from music in my style (a mix between ambient, orchestral and electronic music). People often describe my music as fantastical and whimsical, some even think it would fit nicely in games as Hollow Knight. I specialize in music that adapts to gameplay or for example the environment in the world, so apart from a simple audio file I can also provide you with an adaptive music system or technical audio design. I’ve mostly worked with Unity, FMOD and JS (Web Audio) on this part, but I’m always eager to learn new implementation techniques.

https://www.youtube.com/watch?v=Ox1CHWTb3Vk

Please have a look and listen at my game music showreel or my composition work to see what I have to offer! I also recently worked on the music and audio for Ignis Universia: Awakening of the Erudite Empress.

Don’t hesitate to contact me if you have any question or like to have me on your team! You can find me at Discord as Fae#8918, or on Twitter as da_nae. It’s however good to know that I live in Europe (CEST time zone), so a team located in that region is preferred :).

Good luck to everyone and stay safe!

This is going to be interesting

Hopefully this won't go too poorly, but I'll be between apartments during this event. Game dev on a laptop is gonna be a fun new limitation!

We need a programmer and an 2D/3D artist for the team (Spanish/Argentina)

We are looking for one more programmer and 2 or 1 artist. I am a Game Designer along with my other colleagues. I help with 2d art assets(especially pixel art) and I can also help as a sonidist, although if there is an interested musician, welcome.

I'm In + Shameless Promotion

I’m in this time with the same tools as before.

  • Haxe/Heaps
  • Base Library (https://gitlab.com/ZwodahS/haxe-zf)
  • Roguelike Engine (https://gitlab.com/ZwodahS/ren)
  • Aseprite for graphics
  • ChipTone for sound effects.

I did not put in a lot of effort in the last LD as I was working on my game. Looking back I kind of regretted not doing more but I guess that's the past. This time I will reserve the 2 ~ 3 days to do a proper LD again.

In the meantime, why not check out the game that I am working on over at https://zwodahs.itch.io/explore-the-abyss. It is a traditional roguelike with heavy focus on inventory management. The game is currently in alpha and appreciate any feedback for the game.

Building a team

Good morning evening or what ever time of day you find your self. Right now I am building team again for this ludum dare right now I am looking for some artists and programmers. Please message me if you are intrested. KingOfNova #9334

Looking for a writer

Hello devs, this is my second game jam. This time I want to practice certain art style (see screenshot below): hand printing + procreate pencil.

I am going to create a small visual novel with Twine. I will participate in writing too, but would like to devote more time to drawing. If you are

  • fine with the chosen art style,
  • want to practice narrative design and writing (including little jokes)
  • a hard worker but not a perfectionist and don't take jam too seriously

leave a comment, maybe we can make a team :)

Screenshot 2021-09-17 at 22.43.04.png

Writer looking for a team

Hello! I'm a comedy writer, video producer, and new game writer. Just did a game jam earlier this year, and eager for more! You can see my work at leomargul.com. If your team needs a writer, I'd be happy to jump in, just get in touch with me at leo dot margul at gmail.com! Looking forward to jamming!

LD49 Theme Slaughter Kicks Off!

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The Theme Slaughter has kicked off! We've taken your 3000+ suggestions, removed the more obvious duplicates, and for the next week we need your help to decide what you do and do not like. Click below to help out.

https://ldjam.com/events/ludum-dare/49/theme

On Monday we'll be running a script to remove the most inappropriate themes, but we need your help to find them first. Many thanks!

Announcements Incoming

Stay tuned! We have some big announcements coming in the next few days. :wink:

Well... that took quite a while.

Having lurched through another theme slaughter, I think there are two changes that could be made so that it isn't such an onerous task.

  • Only let people submit one theme each. We clearly get enough suggestions. Even if we got one-third as many, that would still be around 1000 theme suggestions.
  • Show the themes in batches of 10 rather than 1 at a time. Each theme should automatically be a "NO" and you could just click on the ones you like to make them a "YES". Button or SPACE to go to the next batch.

Good luck with the slaughter!

Here's how I went...

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