Warming up with LD 47 remake

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Started as a silly one-shot jam entry, the game yielded itself well to being a lab case for a new engine.

Somewhere after the Ludum Dare 48 I took a commitment to refine and maintain an engine derived from a previous playground (4) project.

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The game itself is basically a complete rewrite, moving from an engine derived from another playground (3).

Instead of messing with cubemap textures for everything and painted clouds it is now a procedurally generated barren world with glass-bottomed rifts, lit by scattered colonies.

There are some improvements like orbit information and extended camera controls, but the core gameplay remains intact. It’s still a Snake-type game, where you collect stuff and grow.

And now I can see how a few more touches can make it into something you wanna play once in a while and not just for Jam review score.


https://icrbow.itch.io/orboros

Since that would be the same no-engine, I'd be grateful if you take it for a spin and leave me a note if it crashes or something like that 🙏


PS: I've got a new personal record!

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