LD 41 April 20–23, 2018

GDC Meetup Tuesday, Signups for Ludum Dare 41 open!

Hey folks! I wont be at the Game Developers Conference in San Francisco this year. That said, I've heard a bunch of you still want to do a meetup. @BradCode (twitter) reached out to me and organized a classic meetup:

This year's Ludum Dare meetup for GDC will be at Tad's Steaks @ 7PM on Tuesday (3/20). Please reply to this post if you can make it so we can get a sense of if we need to call in advance to reserve some space.

Website: http://www.tadssteaks-sf.com/

Again, please reply if you're in San Francisco GDC week and thinking about coming. @BradCode really needs to know how big of a table to get (or the whole upstairs area).

If you haven't been to Tad's before, they are a cafeteria-like Steakhouse. Until GitHub started throwing awesome parties for us, Tad's was our go-to for meetups (they're not far from Moscone and open late).

Thanks again to @BradCode for taking the lead on this. :thumbsup:

Signups and Theme Suggestions for Ludum Dare 41 open!

Also, you can now sign-up for the upcoming April event, and start making your Theme Suggestions for it. Sign in and click the Join Event button in the bar at the top of the page, then go here to make your suggestions:

That's it from me. Have a great time at GDC, and we'll see you all in April. :smile:

Themes I've chosen!!

Here are my themes;

  • Running out of resources
  • Every turn has a twist
  • Looking in or out?

I like the last one because(bit of an antidote here) I recently was brushing my teeth and was looking at myself as you do in the mirror, and in my head I said to myself - "Am I looking in...Or...Am I looking out?". Thought it would be a really good theme that would spark some interesting ideas.

I'm iiiin !!!!!

Yeah :D I will participate for the sixth time consecutively to the Ludum Daaaareeeeeyyyy :DDD I hope you will have fun too :D

Do you like these themes?

  1. Synchronization (For example. For some things to work, they have to be in perfect sync. No more, no less)
  2. Where is everyone? (For example. You wake up, no one is there, everyone is gone, what will you do?)
  3. The world without me (For example. Imagine you died, what footprint did you leave? Did it change the flow of life of the wolrd/humanity/aliens?)

I'm in for Ludum Dare 41!

This will be my 3rd participation into this event. I have learned much along the way and I hope it will reflect in my next creation!

Good luck to all and I'm looking forward to play your games!!

Uh... LET'S GO~ again?

Still remember the Rabbits Rain From Above? hehehe, 34 days left... AND I'M IN BOYS... AND GIRLS... alone, again, but hey... hope I don't stuck with the theme again

Getting my foot in for the first time

I'm going for the ludum dare for the first time, hope it goes good. Anyways, would someone please like the post if the theme suggestions are good: 1.) Hide so that no one can seek 2.)What's down? 3.)Nor, weekly neither monthly, it's "minutely"

I'm in for the 3th time

I skipped the prevous LD, but now I'm back to make again some weird javascript game. Good luck for everyone!

In the meantime I developped a free game to be released soon. I don't know if self-promotion is acceptable on this website, but I might post something about it when it will be released ( before the LD I think).

I'm excited!

I've been planning for the event for about a month already! I've already started thinking of practical general game ideas! I've learned a lot, even just during 2018 so far. I am excited to actually publish my first game!

How are the rest of you feeling? Spring's starting to show here, and I'm feeling great!

A New Engine

Happy St. Patrick's Day everyone! Ronan3.png A new Ronan

The main color of St. Patrick's Day is green. you know what's also green? The logo for GameMaker: Studio! GMlogo.png Well, I guess there's also black in there as well..

I want to make my LD41 entry with GameMaker, but that means I'm gonna have to learn it, specifically the GML scripting language. As with Ludum Dare 40 I used a software called Clickteam Fusion 2.5 for my entry. This was something that I regretted with my entry. Even though I know I shouldn't feel bad, it just doesn't feel right using a 'no programming' game engine in a game jam seemingly centered AROUND programming.

Back to GameMaker. I, thankfully, already have some experience with the software and GML, the key word there is 'some'. One thing I'm unsure about is if it's a bad thing to basically RELY on the 'if' statement.

Too Many If's.jpg This is an unfinished code action in the Step event of an enemy object in a simple topdown game, with lots of 'if'

I really don't know so if you do, please tell me so, I honestly feel guilty and even uncomfortable using mainly if statements. Oh! And yes, I am using GameMaker: Studio 1. Why? Because I want to become familiar with that before deciding if I want to switch or not (no pun intended), and plus Studio 2 costs $99 (yes I know there's a free trial but I want to become familiar with Studio 1 beforehand). And I've owned Studio 1 since 2014 (but didn't truly start learning it until 2016)

Also, I want to document my Ludum Dare 41 experience. From the ideas I had for a game, to the ups and downs of the development of my entry, along with other miscellaneous stuff like things that happened in the real world. And finally, submitting the entry and the results, for anyone who doesn't want to bother keeping up with my entry for the entire voting phase. This is HEAVILY inspired by Phil Strahl's Ludum Dare post mortems. Though the result will mostly resemble his LD34 post mortem, since I don't have the tools, and the talent, capable of creating such masterpieces that are his later post mortems.

That might all be a little ambitious to do, but let's just see if it works out or not!

I'm in too - First Ludum Dare

I'm looking forward to my first Jam - or rather we are. We'll be a group of 4-8 people jamming it up together. I'm the only one who already did some small games, the others are non-game programmers or people with some other useful skills.

excitedddd

gonna do it for the very first time! however, won't be the first time i'll be creating a game :p lol

I'm In!

Hey guys, I'm in! This will be my second LDJam. All the best to you guys :thumbsup:.

How are these theme suggestions?

These are my theme suggestions: (1) Rube Goldberg - like game (2) You have to cheat to win (3) Deception

Please comment your favourite one below.

I'm in! My first Ludum Dare!

I'm so excited to be doing my very first Ludum Dare! It has always been something I've wanted to do, but I've never got around to it. This time I decided I WILL BE PARTICIPATING. Best of luck to all of you! : )

First Time!!!

I'm so excited to join event! Is my first time do this. I'm not sure if I can handle this, but I will try my best!

A Quick Short Jam

Is anybody here interested in a quick 2 hour jam before LDJam 41? Please reply if you are, as this will only take place if enough of you are interested. Suggestions are welcome.

Here's a quick review of how it'll be like:


The theme will be announced at the beginning. After the two hours, you will have an extra half-hour when you can package up your game and upload it.


Please do tell me if you are interested.

I (should) be in!

April is going to be crazy for me. Especially the week with the LD. During the LD, I'll actually be in 2 game jams at once.

What I'll be using: - Python/Pygame - Beepbox.co/Bosca Ceoil + Audacity - A microphone (and my mouth for SFX) - MS Paint/Px Editor - A level editor with no name

Last LD Entry: gif_6.gif

Last Game Jam Entry: gif_15.gif

Good luck!

In, am I

In the words of the immortal master Yoda...

Help I need to verify rules!

I've read the rules but before I get super excited I need to verify. Is making a game using React/Vue allowed? They do say any tools after all, but since everyone is using things like Python and Unity etc. I wanted to make sure I didn't need to come up to speed on those now.

pypy jit with pygame

I've been working on making pygame on pypy work better. PyPy is a JIT for python that allows you to write python code that runs almost as fast as C (or sometimes faster).

Now it's mostly working(only a few test cases are still failing), but every game I've tried is now working.

Seeing some very nice speeds in pure python code. A 3D raytracer is running 30x faster. Looking forward to using it in LD to do stuff that's usually impossible to do at speed in python. Brute force algorithms all the way!

More details in the blog post.

Yey my First Game Jam!!!

Soo exited for my first game jamm!!!! Whoo hooo!!

My first Jam!

This is gonna be my first jam, I'm super excited :D

Good luck everyone!

Wow

This is my first jam i will be using pygame but wow i didn't excpect this much people to use pygame stay strong

(deleted)

(Deleted By Sidneymnl)

I'm in

Well, this is my very first game jam ever so we'll see how it goes!

I'll be using Unity, Blender, Gimp 2 or Paint.NET, Audacity and a whole lot of music and coffee.

Good luck to everyone!

I Will Participate In Ludum Dare 41

I will be participating in Ludum Dare 41. From the last couple of Ludum Dare game jams i have learned a lot on what i need to improve on and what i need to add next time. What did i learn from the last Ludum Dare, i learned that i should add music and sound into the game and that i should stick to the theme and try to make the game more fun and addictive.

What will i use in this Ludum Dare

  • Unity 2017.3.1f1
  • Visual Studio
  • Brackets
  • Bosca Ceoil
  • GIMP

I will also record me making the game for Ludum Dare and will upload it to YouTube and will update you all on Twitter and Facebook and Reddit about the progress. My user name for all of these is GhostRunners25.

I'M IN BOIS (Probably)

Let's hope I don't have work that weekend. 😅

Anyway I will be IN for my 3rd Ludum Dare. LD40 was honestly a bit of a disappointment and I really could've done better.

Dev Tools

Engine: Unity

Script Editor: Visual Studio Code

3D Modelling: Blender

Textures: Photoshop

Audio: Audacity + Ableton Live 9

This'll be my first time doing a Ludum Dare in 3D and with Unity so time to see how this goes. If it doesn't work out I do always have the trusty Java + LibGDX combo to fallback to.

I'm in

This will be my third LD. I failed the first one, but the second one was pretty good.

Things I'm gonna use: - C++ - SFML - PyxelEdit - Paint.NET - Probably some copyright free music - Bfxr

I guess I'm in

Going in for my 3rd LD, although I quit my second one around halfway through due to engine problems. Hopefully I can get through this time around. I plan on using either GameMaker or Godot for the engine, Aseprite for the art, either BoscaCeoil or MuLab for the music, and either Chiptone or Public-Domain sounds + Audacity for the sound effects.

My body is ready!

I am very excited, its my third ludum dare! And this year i released my new game "Unpacking" https://rodel.itch.io/unpacking and i have learn too much about game dev!

Tools: + Engine: Love2D 0.10.2 (Lua) + Editor: VSCode + Sound: bfxr + Music: idk probably lmms (I was training a lot!) + Sprites: Aseprite probably using endesga32 pallete

Currently i have only one theme suggestion "They speak a different language" this is based on a game idea i had long time ago, like an exploration game but you cannon't understand npc by simply talking with they, i am interested to see how people implements the idea!

Good luck and cya in 30 days!

The Hype Is Real

It's my favourite part of the year again. The second Christmas, the second birthday, better than booze, sex and anything in the world. ANOTHER LUDUM DARE!

But it isn't happening for another 30 days :(

LD39-LD40

Anybody here from LD39|LD40? Hello for the 3rd time! :P

I'm hoping my theme (Looking In Or Out) will make it far, I have a lot of ideas for it. Anyway, here's what I'm going to use;

  • Engine: Unity 2017(Again)

  • Script Editor: MonoDevelop or Visual Studio 2017

  • Modelling software: Blender

  • Textures/Sprites: GIMP/Photoshop

As usual I've stocked up on Monster energy! Look forward to seeing everyone post their progress again! :D

My First Game Jam (Most Likely)

I've been wanting to participate in a game jam for a while now, but my schedule just hasn't fit very well. I'm looking forward to finally being able to compete. I probably won't be incredible at it, but I will certainly do my best.

Tools:

  • Love2D and Lua
  • Vim for an editor
  • Lmms or Ardour for Music
    • Possibly sources like incompetech.com
  • Gimp for pixel art
  • Blender for modelling (if necessary)

Good luck everyone! Break a leg!

Best get crackin'

I'm one of those masochists that decides to use their own custom-built game engine for Ludum Dare. In the past, I used a simple and largely ineffective library written in Java. Last jam, I did considerably worse and used a library written in C, which was actually surprisingly usable.

However, I recently decided that I would like to support Emscripten as a backend for the next Ludum Dare. And, due to some horrible pointer hacks, I'm relatively certain that Emscripten would be unhappy with my C library.

So I've thus decided that I need to write a new C++ library from the ground up for the next competition, with all the boilerplate necessary to get it to compile both to desktop platforms and to Emscripten.

I do have some of a start, as I have written some basic stuff for an Entity-Component system. But I can practically guarantee that, as is my tradition, I'll be writing all sorts of new stuff for my library during the competition.

See you all there!

I'm In!

It's almost that time of the year again! This will be my second LD I will be participating in, and I cannot wait. I'll be using: - Unity3D - Blender or MagicaVoxel - Bosca Ceoil

Teaming Up?

Hey guys, I am a 13 year old programmer and game developer. I started coding at age eleven and I love it! I was wondering if I should team up in LDJam 41. If anybody is interested in teaming up with me, make sure to leave a comment below :smile:. I know, my last Ludum Dare (LDJam 38) wasn't that great (I got overall rank 523rd) as I was busy with some schoolwork and couldn't make exactly what I had in mind, but yeah, this time around I should be free. So if you're interested, please tell me your area of speciality. Alright then, see ya :v:.

Hi everyone!

it will be my second time to take part in it. I intend to learn c # in 29 days and create the first game in 3d unity. I wonder if I will succed. Good luck!

Ludum Dare discord!

Have you been looking for a LD discord, like the un-official official one? That even has Mike Kasprzak himself in it? Well your search is over: https://discord.gg/KzvA3P4

[hacker voice] I'm in.

I told myself I would enter Ludum Dare 41, and I have. I intend to go solo for this one.

It appears to be obligatory to say what programs you're going to be using. That's a problem for me, because I'm not really sure. My first choice would be Unity, but my Maya license ran out, I'm not paying £5k for another one, and I really don't know if I can learn to use Blender from scratch in four weeks. My second choice would be PICO-8, but does that count? Are there restrictions on what you can use?

My final choice of game engine will probably depend on the theme that gets picked. In any case, this is either going to go spectacularly well or spectacularly badly, but I can't wait to finally give this a go, and I hope I at least have fun while I'm inevitably wired off my face on caffeine.

My First Ludum Dare!

Hey everyone, I'm Pranav, a 12-year old game developer/programmer.I have been programming from when I was 6. Ludum Dare 41 is going to be my first Ludum Dare! My game is going to be written (and made) in Godot. I am going to use GIMP for making sprite assets and FL Studio for video game music! I'm making it solo. I don't care how it goes but I just want to take a break for a while and have fun. :)

Save the Civies released!

Cor, LD is coming up! Not my first rodeo, been jamming for years, yet it is always fun.

I am doing something new this year, though. Working solo as an independent interactive-digital-media developer (a bit of a mouthful, eh?)

I've just released the first project: Save the Civies, a pausable real-time light-tactics single-player competition (take another bite!)

TitleSmall500.png

WebGL demo here

Do give it a spin if you have the time.

Cheers!

I'm in

I am a 13 YO who is decent at 3d modeling, but i'm not that great at programming. If anyone wants to team up, comment.

Team up with unity or magicavoxel

Hey there!

I am Valeri.

It's my second LD. A previous game for LD40 was made with my mates @oleggkuzyk and @IvanMurzak. It was fun to make the game, but, honestly, not so much to play.

You can check https://ldjam.com/events/ludum-dare/40/moses-truck

Now I am searching someone or team to join on next ludumdare 41. I can do very good c# code in UNITY or model something in Magicavoxel.

Skillcheck from my current project in progress. 😉 https://youtu.be/DE875A6qgi0

I'm In!!!

It’s almost time for Ludum Dare 41! This will be my first LD and I’m so pumped for it!!! (Actually my first game jam period) I’ve been programming for about a year and a half now, mostly C#. For LD 41 I’ll be using Unity 3D/2D, Blender/MagicaVoxel, Adobe Photoshop, and Ableton Live 9. I’m going solo for my first Ludum Dare because I want to know what I can do in the amount of time given.

I really like making games and I feel like I’ve come far enough to challenge myself like this. Best of wishes and a happy LD 41! (I posted this exact thing on another account without realizing that it wasn't my game dev account :') )

Heyo!

This will be my first Ludum Dare! I'm pretty new to making games but i feel like this will be a good challenge to see what I'm capable of now and to look back at in the future to see how far I've come. I will be using Unity, Blender for models, GIMP for textures and LMMS and Bosca Ceoil for music. I'm not expecting greatness but i'm going to give it my best shot and i'm going to have fun and learn stuff and i hope you do too! Good luck everyone!

It’s the time to do some work.

Ready to participate in my first Ludum Dare. I have been programming for more than 3 years but not a good artist. Going alone at this event. Ready to team up with good artist.

Ready for LD #41!

I'm a 14 year old programmer and game developer, I'm good at programming, but suck at art. That's why I'm teaming up with my friend on this one. This is our first Ludum Dare, so I hope it turns out well. Good luck to everyone out there. :)

EDIT: Just a little edit to let you know what I use to make games! I use Java and I write my code in the Eclipse Neon 3 IDE, I normally use no libraries, I like to do everything from scratch, I use PAINT.NET and Aseprite for art and assets, and I use Bosca Ceoil to make simple music for games. Thanks for all the feedback, and best of luck and joy to you. :D

I'm in... Will be making an online multiplayer game!

Over the last 7 years I've been taking part in Ludum Dare (as well as the Global Game Jam) with 5-10 friends using our own real-time collaborative game-making apps CraftStudio (XNA/FNA-based blocky 3D engine with Lua scripting) and then Superpowers (Three.js-based engine with TypeScript scripting). It's been a lot of fun and we made games aplenty! (1)

Confiture, a framework for creating online multiplayer games

This time around, I've set out to build Confiture (2), a C# SDL2/OpenGL engine & framework for writing online multiplayer games! I have been and will be streaming my work on it in the weeks leading up to Ludum Dare 41. Mostly commenting in French by default but happy to chat in English too!

Why this tech?

After fiddling with Web technologies so much lately, I'm kinda over working so far removed from the machine. It's really cool to have the "no install" experience and Node.js has cool sides but boy, it's just too many layers, tools, compilation steps and workarounds.

I think going forward I'll mostly treat the Web as a compilation target (through WebAssembly). C# / SDL2 / OpenGL are pretty good medium-term candidates for that, so that's good.

In the absolute, I'd love to work with a lower-level, non-GC'ed language than even C#, but I haven't found anything reasonable to work with at the moment (excited for Jonathan Blow's upcoming JAI language though!). I'm not willing to put up with C++'s idiosyncrasies during a game jam, especially not with a whole team and several coders.

The .NET ecosystem has finally gone truly cross-platform with .NET Core, including easy all-dependencies-included deployment. It has fast compilation times, a pretty great IDE, a lot of traction and a language whose evolution is at least taking game developers' needs into account.

Current status and roadmap

Right now I have all the low-level engine stuff done: windowing, input, rendering, packet reading/writing... The main tasks left are:

  • Networking: shuffling around TCP sockets and segments!
  • Some animated 2D sprite support and a small UI lib maybe!
  • A basic game logic structure including lobby & stuff so that we can focus on the fun parts during the jam!
  • If time permits, loading & playing back animated 3D models: glTF to the rescue!

So that's a lot of work haha, though I have experience with all of those so hopefully I can fit that into my spare time over the next 25 days! We'll see 😅

(1) Ludum Dare games, Global Game Jam games and recent games
(2) "Confiture" is French for jam.

We're in!

We are two twenty-somethings and we are HYPED for our first game jam ever! I've been playing with Game Maker Studio for over two years and i'm ready to test my skills. My partner in crime uses Aseprite to make sick pixel art, and he's ready too. We will use GarageBand for our music and likely Bfxr for sound effects. We can't wait to play some of your games, so hurry up and get here Ludum Dare!

I'm in!

I've signed up for GameJam! I will be making my games with Krita and Unity 3D, along with Blender. Bosca Ceoil will be my soundtrack maker of choice. It's my first one, so wish me luck! Fingers crossed I succeed in making my first GameJam game.

We are in again!

Fourth time trying hopefully second time succeding. Me and @Dhialga and maybe another guy will try to make a game with these programs: Unity 3D, Bosca Ceoil, Magica Voxel, Paint.net, Blender, Audacity and Visual Studios

I'm in

yeah i said this before but i'm asking Should i use PICO-8 or pygame i originally going to use pygame and i have experience on it but pico-8 seems cool as well i can't decide and as audio bosca cesoil for art ill probly use gimp and piskel mostly piskel

I'm in

Want to make an RPG with Unity, Piskel and Bosca Ceoil because all the games I've made so far for LD are platformers.

We're Back Again

Heya, everyone; I'm Budaniel on behalf of AAGH Games, and we're definitely in for Ludum Dare 41. We had to skip LD40 while working on our new game (which we still don't have ready to reveal yet, but dammit, that's going to happen sometime soon, I swear), but we're taking the time off to partake in one of our favorite events.

As per usual, I'll be heading up the programming and graphics while @floata-1 manages the audio and level design. We'll also be streaming our development on our Twitch channel.

Here's to another fun, entertaining, and educational Ludum Dare!

Let's go for the LD#41 !

We are a team of two passionate gamers ready to take on the challenge for our first ludum dare ! Hope to see you all around !

We are in!

Hey there! We are "Gentlemen Teaparty", two German programming beginners, and this will be our first Ludum Dare! Both Max (the programmer) and me (the artist) never created a game together but I think we'll have fun anyway! :]

Hello world!

We are 3 people indie dev team (Mana Potion Studios) and we are super excited to joining LD#41, our first jam!

SOUND SOUND SOUND!

Would you like custom tailored original sound effects for your LD#41 video game? Would you like music that fits the theme and vibe of your game? Would you like to work with someone who has the same passion for games as you do?

LD#39 Veteran coming at you in full effect! Looking to join a team who would like to work with a sound designer or music producer! If interested I can send you links to my work. Let me know if you'd like to work together!

A Relatively Small World is Getting Bigger!

I've finally gotten around to remaking my LD38 entry, A Relatively Small World, in Game Maker Studio 2. I'm adding a lot of cool functions, puzzles, and animals, and possibly even a couple more levels.
Play the original and tell me what you think could be added!

I'm in

I will be working with a friend on my first LD. I don't think I need to post to register but I'm doing it anyway.

Totally in for my Second LD

I learned a lot from my past project and I hope to learn the same, if not more, from this next Ludum Dare. I'm personally a solo dev, but am willing to take on a composer if push comes to shove.

I'm in!

Hey yo! This will be my Nth time participating. I have not been doing any gamedev in the last few months and I do not intend getting back to it until LD starts. I hope it will give me a new, fresh viewpoint on the whole game creation pipeline/method. Also I hope that the theme will be good this time and that I will get all the ideas that accumulated in me during these past months. Good luck to everyone doing the jam! <3

The list of stuff I'll use:
engine: unity3d (EDIT, I might use pico8 if I just feel like it :D)
art: blender, paint.net, inkscape
sound: audacity, ableton

Moving to ldjam.com

Hi guys!

My last entry was for ld26 (wow) and I want to participate to the next one but I can’t log in with my legacy username and password.

Do I need to create a new one or is there a step that I missed? I didn’t find the answer online.

Hope to test your games soon!

Cheers!

Comments

Roysterini
31. Mar 2018 · 09:43 UTC
I was hoping to keep my username and use the same login details. 🙁
31. Mar 2018 · 09:46 UTC
I think you can just put in your old username/password combo as the new account as well? Might be better in fact, less chance of confusion. They’ll just be two separate accounts (for the time being) as far as I understand.
31. Mar 2018 · 09:51 UTC
What I meant is; there’s nothing to prevent you from doing that.
PPLo
31. Mar 2018 · 10:45 UTC
Thank you for your replies!

I’ll create a new account then…
resultscgg
04. Apr 2018 · 09:31 UTC
The Telangana Board of Intermediate is releasing the Intermediate Exam Results in this April month.students who are waiting to know the TS Inter Results 2018 and relevant information regarding the results those people can go through this site
ASLIBANDAR
04. Jul 2018 · 05:26 UTC
Visit Our Address To Know Anything U Need To Know About The GAME CASH !
sienna2506
27. Jul 2018 · 06:00 UTC
Rashid Khan Arman, commonly known as Rashid Khan, is an Afghan cricketer who represents the national team.Rashid Khan’s is good left hand spinner.
sienna2506
31. Jul 2018 · 06:51 UTC
Some cars are out of reach for most people; that doesn’t mean we can’t admire them! Here are the 25 Most Expensive Cars In The World.
sienna2506
01. Aug 2018 · 08:50 UTC
Women’s slouch boots are extremely comfortable, with a supple shaft made of soft leather that doesn’t chafe your foot, and may be the perfect .
09. Oct 2018 · 08:04 UTC
Nice to meet everyone in here
hanuman
09. Oct 2018 · 08:22 UTC
Good quantity of Hd wallpaper Of God Bajrangbali Download it. Share to your Friends Disclaimer:

We do not host the content provided in this app, it is available …

I'm in for my first LD !

I will participate for my first ludum dare jam. I will use Unity / Photoshop and probably Bosca Ceoil. Good luck !

First LD in almost two years...

It's been a while, but I'm back 😁

Gonna try doing this one in Python using Pyglet,

Music on Ableton,

Art in Photoshop.

Oh, and I'm not competing. I'll be jamming with these good fellows:

@rmilligan, @sventi555


Ready to jam for the first time

Now that i have some spare time, i can finally join the jam :smile:

Tools i'll be probably using: - Graphics: SFML or Godot - Audio: LMMS + Audacity - Art: Krita - Coding: Code-OSS or CodeBlock

Hyped :smile:

Guess I'm Ready for my First Time

Oh, boy. I've finally decided to do my first Ludum Dare. I've been looking at it for over two years and I always thought to myself that I wasn't good enough, but this time, I think I'm finally going to do it. I'm still probably not good enough, but I'll give it a shot anyway. Good luck to all!

Here's what I'm planning on using to create my game:

Art: GIMP 2, Blender, MagicaVoxel, Goxel

Audio: Audacity

Engine: Unity

Programming: MonoDevelop

I'm in for my 11th time!

Well, my 10th solo. Man, even after 9 times of slaving away 48 hours while trying to balance health, programming, sleeping, and eating chocolate, ludum dare still has that charm to it. I'm super excited to go insane over the weekend again, and it's awesome to see that so many of you feel the same!

For beginners: Don't be scared. Just have fun! Make something so insanely small that there's no way you won't finish it. The feeling you get from finishing something simple is 1000x better than biting off more than you can chew. So enjoy it, and make something fun :)

For those who have done it before: Try something new! Force yourself to put your perfectionism on pause. Keep yourself hydrated, fed, and well rested. Above all, have fun and challenge yourself -- that's what this is all about!

First Ludum dare!

Blog posts are always something I loved reading during previous ludum dares so I thought it was only natural to write one now that I'm fully participating. I've been watching and playing and assisting on the games of ludum dare since #32 back but never joined compo for many reasons but now I'm 18, know every part I need to know to do it myself, and am finally ready to jump right in for my very first one! Super excited, good luck everyone, See you on the other side!

Art: Photoshop and Illustrator

Audio: Audacity and Adobe Audition

Engine: Unity, Unreal Engine or something HTML5

Programming: MonoDevelop and/or Atom

LUDUM DARE DISCORD (1K+ Members)

I'm ieyfo, I run the Discord for Ludum Dare it was stared back for LD36 and we have grown as a community to over 1000+ members and growing more everyday. I personally love the community we have formed and I want you to become a part of it :).

Last Ludum Dare was amazing 500+ new people and so many good chats and opinions. We hope to continue this for the next Ludum Dare. The main goal of the discord is not to just chat but grow LD as an event. There are millions and millions of game developers yet so few participate in LD when it's already huge. SO LETS MAKE IT BIGGER. We can use the server as a way to show other game devs what there missing from not participating in LD.

Last Ludum Dare we were asked to partner with crowdforge.io and now there Ludum Dare area has a direct link too our discord.

All the mods and Mike himself are in there so why not join?

Why Discord and why my discord for LD?

First I know many people loooveeee IRC well for you if you don't wanna switch don't that is up to you but know change is happening and more and more people are switching over every day. I think now is a good time to join us :).

Next Discord is an amazing place with voice chat, video chat, screen share, all super fast and better than anything Iv'e ever used. Also discord is amazing for sharing project assets or anything you wanna no need to link images like IRC just paste them in. You're not just a name and a string of text you are you and people can easily get to know you.

Next why to join our discord well we are the biggest 1000+ strong and growing. In a non biased opinion the most fun and organized discord with section and channels for everything you could need whether you're doing Ludum Dare or game development or programming in general we got you!

We hope to see you there V INVITE LINK https://discord.gg/kwSW9SR

Cross posted

try try

即将参加,发个试一试v2-9bbb30029d00a72ff88d32a89d5012e9_hd.jpg

First compo ?

I don't have a days of vacancies for the ludum dare and my friends too. OK, go for my first compo ! Aaaloooonnne 😭

Excited for LD41

I'm amped for LD41 and I'll be joining the fray.

I have a few ideas for technologies/languages to use but I think I'll leave the actual decision making for when the theme gets announced. Definitely going to be streaming the process, too, (shitty Australian internet be damned!)

If I do graphics, I'll use Photoshop. If I do sound, I'll use Logic X. Aside from that, who the hell knows what will get thrown into the mix.

Eager to see what wonders the LD community generate this time around!

I'm in!

This will be my 6th Ludum Dare. I'll be doing the jam solo using GameMaker: Studio, Aseprite, GIMP and ChipTone.

Good luck everyone!

I'm in

First one, sounds good lads

wow

excited for this

haters

dab on them haters

I'm In

I will be using the libraries I created for Java, Gimp, Krita, and Blender(if I do 3D)

My Team's Entries in a Ludum Dare Banner

I like to make logos/banners for AAGH Games entries into Ludum Dare, and for the last two we've entered (Ludum Dare 39 and the upcoming one) I made the logo using our pictures of our entries to date in the words "Ludum Dare" plus the number. Here's the one I made for Ludum Dare 41, for example.

LD41 - Title with Games.jpg

I like the way it turned out, and it works well because we've entered 10 Ludum dares prior to this, making this our 11th. That means it fits cleanly into the logo.

How I'm going to handle this as our logo for Ludum Dare 43 this winter, though, is anyone's guess. 😄

It's Good to be Back

I'm looking forward to jamming with and against all of you.

I hope we all have a great time!

I'm In!!!

This will be my 5th year participating in a row :D I will be using Audacity, MS Paint, Java, Eclipse, and my keyboard Best of luck to all!

"First time caller, long time listener"

Hey everyone! I've been following Ludum Dare for years being impressed by all the different entries for each event and have always wanted to participate myself. Every time LD came around I'd always find an excuse not to do it or something would come up, but this year I've taken time off work and I'm more pumped than ever to do it. I use to do game programming for fun with xna/monogame, but I just recently learned Unity and plan to try using it for LD41 (hoping I retained what I learned).

Tools I'm likely to use: - Unity - GIMP - FL Studio - Audacity

Can't wait to do my first LD and see what everyone brings to the table this time! Goodluck everyone!

im in

ive never done ludum dare and ive only just downloaded blender and unity so im a total noob in every sense of the word so i hope i make a decent game

I'm In

This is going to be my first time participating! I hope i will be able to finish the game.

Tentatively In

This will be my 3rd LD. Would be my 4th but got really ill at the very start of the last one. Looking forward to this time as it will be right after the busy season at my job so I might be able to take a day off to get more planning done. Hoping to do something with dice this time as I've been teaching a coworker some basic programming and I think it would be fun to do something simple.

Will be using:
Phlip's JS Library (bare bones HTML Canvas Drawer)
Sublime Text
Chrome
Paint.net
Gimp
Audacity
Probably Beepbox.co but not sure on music

I'm in!

This will be my second LD, I will be using Game Maker Studios, Audacity(maybe), and Photoshop(maybe)

We're in!

We (@klintwood an me) are two computer games students and this will be our first LD. We will use the Godot Engine for our game.

I'm in

Back again for my 3rd attempt. Did not finish my second attempt, so I hope to redeem myself with a better effort this time!

Will be doing the Compo, tools will probably be Unity, Blender, Krita and LMMS.

An Almost Certain Impending Failure

I am a terrible programmer. The only thing worse than my coding is my art. And I have no idea how to make sounds or music for my games.

This will be only my second Ludum Dare and my first one by myself. And my last game jam was LD26, almost half a decade ago. I'm going to try to hack together something with LibGDX and GIMP. The end result is guaranteed to be terrible.

But it's going to be an amazing weekend.

T minus 20 days

Only 20 days left to LD41 and I am starting to get super excited :) Part of me wishes LD ran more often but it's probably the perfect frequency with 3 per year to build up energy, motivation, and excitement. My personal goal for LD41 will be to TRY to focus more on original game design. In the past I have fell more into clones with a twist and I really want to come up with something more original this time. We'll see how that goes =)

This will be my 6th consecutive compo event and my previous entries from LD36 > LD40 have been:

LD 40 - ROBBY & COPPY ludum-dare-40.jpg

LD 39 - ROBOT POWER ludum-dare-39.jpg

LD 38 - PLANETARY REMAINS ludum-dare-38.jpg

LD 37 - SPACE JUNK ludum-dare-37.jpg

LD 36 - ANCIENT TECH TO RETURN ludum-dare-36.jpg

A few tips for those of you who are about to enter your first LD, a couple of days prior to the event: * Ensure your game engine and software is running well (no required updates pending) * Avoid software updates that can introduce bugs or change features so you are not familiar with things * Spend some time in the software/tools you intend to use - I do prototyping in Unity and model/skinning/animating in Blender for 4-5 days before LD starts to keep the tools and workflow fresh in my mind * Consider implementing stuff like game states and menu screens fairly early because if you leave it to last minute it is likely to introduce game breaking bugs or push you past the deadline.

Third time's the charm

Hello everyone! :D

Ludum Dare 41 will be my third time I'm participating (in a row, also). Last Ludum Dare was kind of a mess for me since I had to go for the jam because I found stupid game breaking bugs. Hopefully this time everything goes smoothly (more or less).

Here are some of the tools I'll be using (basically the same as the last time):

  • Unity 2017.4.0f1
  • Photoshop
  • Milton for sketches and brainstorming
  • Sublime Text
  • Visual Studio 2017
  • Blender if I decide for 3D (probably won't happen)
  • Bosca Ceoil
  • FL Studio
  • BFXR
  • GitHub
  • Deezer for lots and lots of music

I'll record everything with OBS as I did the previous 2 times and gonna patch it all up with Premiere.

And here's a simple wallpaper (as I made one for the last 2 times also): https://i.imgur.com/C4BMFYl.png LudumDare41.png