T minus 20 days

Only 20 days left to LD41 and I am starting to get super excited :) Part of me wishes LD ran more often but it's probably the perfect frequency with 3 per year to build up energy, motivation, and excitement. My personal goal for LD41 will be to TRY to focus more on original game design. In the past I have fell more into clones with a twist and I really want to come up with something more original this time. We'll see how that goes =)

This will be my 6th consecutive compo event and my previous entries from LD36 > LD40 have been:

LD 40 - ROBBY & COPPY ludum-dare-40.jpg

LD 39 - ROBOT POWER ludum-dare-39.jpg

LD 38 - PLANETARY REMAINS ludum-dare-38.jpg

LD 37 - SPACE JUNK ludum-dare-37.jpg

LD 36 - ANCIENT TECH TO RETURN ludum-dare-36.jpg

A few tips for those of you who are about to enter your first LD, a couple of days prior to the event: * Ensure your game engine and software is running well (no required updates pending) * Avoid software updates that can introduce bugs or change features so you are not familiar with things * Spend some time in the software/tools you intend to use - I do prototyping in Unity and model/skinning/animating in Blender for 4-5 days before LD starts to keep the tools and workflow fresh in my mind * Consider implementing stuff like game states and menu screens fairly early because if you leave it to last minute it is likely to introduce game breaking bugs or push you past the deadline.