First Game Jam
Quite exited to compete in my first game jam.
Quite exited to compete in my first game jam.
In the words of the immortal master Yoda...
I've read the rules but before I get super excited I need to verify. Is making a game using React/Vue allowed? They do say any tools after all, but since everyone is using things like Python and Unity etc. I wanted to make sure I didn't need to come up to speed on those now.
I've been working on making pygame on pypy work better. PyPy is a JIT for python that allows you to write python code that runs almost as fast as C (or sometimes faster).
Now it's mostly working(only a few test cases are still failing), but every game I've tried is now working.
Seeing some very nice speeds in pure python code. A 3D raytracer is running 30x faster. Looking forward to using it in LD to do stuff that's usually impossible to do at speed in python. Brute force algorithms all the way!
More details in the blog post.
Soo exited for my first game jamm!!!! Whoo hooo!!
This is gonna be my first jam, I'm super excited :D
Good luck everyone!
This is my first jam i will be using pygame but wow i didn't excpect this much people to use pygame stay strong
(Deleted By Sidneymnl)
Well, this is my very first game jam ever so we'll see how it goes!
I'll be using Unity, Blender, Gimp 2 or Paint.NET, Audacity and a whole lot of music and coffee.
Good luck to everyone!
I will be participating in Ludum Dare 41. From the last couple of Ludum Dare game jams i have learned a lot on what i need to improve on and what i need to add next time. What did i learn from the last Ludum Dare, i learned that i should add music and sound into the game and that i should stick to the theme and try to make the game more fun and addictive.
What will i use in this Ludum Dare
I will also record me making the game for Ludum Dare and will upload it to YouTube and will update you all on Twitter and Facebook and Reddit about the progress. My user name for all of these is GhostRunners25.
Let's hope I don't have work that weekend. 😅
Anyway I will be IN for my 3rd Ludum Dare. LD40 was honestly a bit of a disappointment and I really could've done better.
Engine: Unity
Script Editor: Visual Studio Code
3D Modelling: Blender
Textures: Photoshop
Audio: Audacity + Ableton Live 9
This'll be my first time doing a Ludum Dare in 3D and with Unity so time to see how this goes. If it doesn't work out I do always have the trusty Java + LibGDX combo to fallback to.
This will be my third LD. I failed the first one, but the second one was pretty good.
Things I'm gonna use: - C++ - SFML - PyxelEdit - Paint.NET - Probably some copyright free music - Bfxr
Going in for my 3rd LD, although I quit my second one around halfway through due to engine problems. Hopefully I can get through this time around. I plan on using either GameMaker or Godot for the engine, Aseprite for the art, either BoscaCeoil or MuLab for the music, and either Chiptone or Public-Domain sounds + Audacity for the sound effects.
I am very excited, its my third ludum dare! And this year i released my new game "Unpacking" https://rodel.itch.io/unpacking and i have learn too much about game dev!
Tools: + Engine: Love2D 0.10.2 (Lua) + Editor: VSCode + Sound: bfxr + Music: idk probably lmms (I was training a lot!) + Sprites: Aseprite probably using endesga32 pallete
Currently i have only one theme suggestion "They speak a different language" this is based on a game idea i had long time ago, like an exploration game but you cannon't understand npc by simply talking with they, i am interested to see how people implements the idea!
Good luck and cya in 30 days!
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It's my favourite part of the year again. The second Christmas, the second birthday, better than booze, sex and anything in the world. ANOTHER LUDUM DARE!
But it isn't happening for another 30 days :(
Anybody here from LD39|LD40? Hello for the 3rd time! :P
I'm hoping my theme (Looking In Or Out) will make it far, I have a lot of ideas for it. Anyway, here's what I'm going to use;
Engine: Unity 2017(Again)
Script Editor: MonoDevelop or Visual Studio 2017
Modelling software: Blender
Textures/Sprites: GIMP/Photoshop
As usual I've stocked up on Monster energy! Look forward to seeing everyone post their progress again! :D
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I've been wanting to participate in a game jam for a while now, but my schedule just hasn't fit very well. I'm looking forward to finally being able to compete. I probably won't be incredible at it, but I will certainly do my best.
Tools:
Good luck everyone! Break a leg!
I'm one of those masochists that decides to use their own custom-built game engine for Ludum Dare. In the past, I used a simple and largely ineffective library written in Java. Last jam, I did considerably worse and used a library written in C, which was actually surprisingly usable.
However, I recently decided that I would like to support Emscripten as a backend for the next Ludum Dare. And, due to some horrible pointer hacks, I'm relatively certain that Emscripten would be unhappy with my C library.
So I've thus decided that I need to write a new C++ library from the ground up for the next competition, with all the boilerplate necessary to get it to compile both to desktop platforms and to Emscripten.
I do have some of a start, as I have written some basic stuff for an Entity-Component system. But I can practically guarantee that, as is my tradition, I'll be writing all sorts of new stuff for my library during the competition.
See you all there!