This year, to top my 2nd place in Innovation (Jam) in LD 32 for making a spreadsheet game, I’ve decided to innovate even more and make a video game played entirely with dice and cards and little tokens and – hold on ::hand to ear:: I’m being told that’s called a board game.
So our game this year is called Family Board Game Night: The Board Game. It is a literal board game and will be available in PDF form for people to print out, but I’ll also try to get a browser-based interface up to make testing and judging it easier. I’m developing it with a friend and we should have the mechanics and content under control, but we are looking for an artist, so if you or someone you know is a 2D artist who can knock out a few dozen card-sized doodles for Monday, let me know.
Concept
You are a family of people who don’t really have the whole family harmony thing going on. At the suggestion a magazine article, Can five weeks of board games make your family a happy family?, you are going to try to play board games several times a week. Each week, you get together, try to coordinate your schedules, and try to agree on which game to play. If you can avoid fighting and stick to gaming for five weeks, maybe, just maybe, you might become a happy family.
Gameplay
Before the game starts, players create family members by drawing trait cards and rolling play skill stats, which affect how well you play certain games and what sorts of interactions you can have with your family. Each family member starts with a morale score between 2 and 7, on a scale from 1 to 12. The family’s board game collection is a single basic board game.
The game is divided into five weeks, and each week is divided into three phases – scheduling, playing, and board game shopping.
During scheduling, each player draws a number of scheduling conflicts. Players then try to decide on 1 to 3 days to play games that week, and which games to play. If there are no scheduling conflicts, everyone is happy. If there are conflicts, players will have to make hard decisions.
Family members then play the scheduled games. A typical game will take about 20 seconds to actually play, but may set off any number of events which affect family morale.
At the end of the week, adult characters receive income and child characters can ask for allowance, which the family then uses for board game shopping. An inventory is selected from the deck of games the family doesn’t own, and the family can decide which games to get and whose money to spend.
After five weeks, the family tallies up family member morale to determine if it is a happy family. If it is, everyone gets +1 morale in real life.
Our plan
We’re on track so far. We’ve got the basic rules down and have started creating the lists of cards available for play. We’ve got 21 board game cards, each with unique rules and consequences, and are a good way towards our starter goal of 24 trait cards, 12 secret goal cards, and 30+ event cards. We should be at the in-team play test state some time early afternoon tomorrow, and can get to card layout, balance tweaking, and additional content by tomorrow evening. If we stay on track, the game will be in a submittable state by Sunday morning and we can spend our time having people play test it while we flesh it out and make it pretty.
This is fun. ::nodnod::