Now I have time to concentrate on the look and feel
since I apparently haven’t learned my lesson.
Going with the font Baron for at least the title card. (Using Figa for my logo with the font designer’s blessing.)
Going to have an attract screen for the game. These are the overlays. Haven’t yet sold myself on the subtitle.
Since I was learning the language as I went along, my code is a mess. I’m not going to clean it up for the jam unless there’s time, but I AM going to organize the shit out of it.
I still plan to follow compo rules + extended time, but if I do break more of them, the first thing I’m doing is getting myself some sprite templates. I still have high hopes for my random crowd generator. Fixed the math up a bit and it gives better results. I also have control of the crowd size, and (and this was one of those “too lazy to fix” features), the crowd tiles horizontally.
I keep trying fancy math for the reward functions for the rhythm game, but I really should break down and pre-generate everything manually. The displays I made in gimp look much better than the generated pixel-by-pixel on-the-fly versions in the game. Beta probability distribution function, you have failed me for the last time!
Really looking forward to playing everyone’s games.

