{"author_name":"monika","cat":"LD #28","comments":[],"epoch":1387161660,"likes":0,"metadata":{"p_key":"34694","p_author":"monika","p_authorkey":"29124","p_urlkey":"70243","p_title":"Now I have time to concentrate on the look and feel","p_cat":"LD #28","p_event":"LD28","p_time":"1387161660","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"29124","us_name":"monika","us_username":"themonika","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>since I apparently haven&#8217;t learned my lesson.<\/p>\n <p>Going with the font <a href=\"http:\/\/www.behance.net\/gallery\/BARON-Free-Font\/9537663\">Baron<\/a>\u00a0for at least the title card. \u00a0(Using <a href=\"http:\/\/www.behance.net\/gallery\/Figa-Free-Font\/4382703\">Figa<\/a>\u00a0for my logo with the font designer&#8217;s blessing.)<\/p>\n <p>Going to have an attract screen for the game. These are the overlays. Haven&#8217;t yet sold myself on the subtitle.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/TC1.png\"><img class=\"alignnone size-medium wp-image-319564\" alt=\"TC1\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/TC1-300x225.png\" width=\"300\" height=\"225\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/TC1-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/TC1.png 400w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a> <a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/TC2.png\"><img class=\"alignnone size-medium wp-image-319565\" alt=\"TC2\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/TC2-300x225.png\" width=\"300\" height=\"225\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/TC2-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/TC2.png 400w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>Since I was learning the language as I went along, my code is a mess. I&#8217;m not going to clean it up for the jam unless there&#8217;s time, but I AM going to organize the shit out of it.<\/p>\n <p>I still plan to follow compo rules + extended time, but if I do break more of them, the first thing I&#8217;m doing is getting myself some sprite templates. I still have high hopes for my random crowd generator. Fixed the math up a bit and it gives better results. I also have control of the crowd size, and (and this was one of those &#8220;too lazy to fix&#8221; features), the crowd tiles horizontally.<\/p>\n <p>I keep trying fancy math for the reward functions for the rhythm game, but I really should break down and pre-generate everything manually. The displays I made in gimp look much better than the generated pixel-by-pixel on-the-fly versions in the game. Beta probability distribution function, you have failed me for the last time!<\/p>\n <p>Really looking forward to playing everyone&#8217;s games.<\/p>\n <p>&nbsp;<\/p>","time":"December 15th, 2013 9:41 pm","title":"Now I have time to concentrate on the look and feel"}