LD31 December 5–8, 2014

Tiny Thor: Back to retro style again

We are currently working on an improved version of Tiny Thor which we had created for Ludum Dare #28.

We changed the graphics to a more HD approach but all people told us they prefered the retro style, so we decided to change the style back to retro graphics but try to improve on them:

This is our new char:

Here are some new mock ups:

Starbust Post Mortem

Feature

Starbust (link) was a game I made for the LD #30. I made it in a little time (about 8h) using Construct 2 and it went very well placing #85 in Overall and #54 in Fun. A great result for me!

After a short period I decided to get to learn Unity engine and together with a friend we decided to remake Starbust from scratch using Unity as an exercise.

screeeen

The result is today up on the Google Play Store!

You can try it here:

Starbust – Google Play Store

Screenshot_2014-10-27-13-11-23

Comments

05. Nov 2014 · 21:50 UTC
The stars like dust encircle me

In living mists of light;

And all of space I seem to see

In one vast burst of sight.

Yamanu 2.0 – Coming Soon!

Hello all!

Yamanu Game Engine 2.0 has been wonderful to work on. I’ve really enjoyed it. The scheduled release is going to be Friday, but the work in progress code can be viewed on GitHub here. I will work as much as I can on it before Friday, because it’s not all done, and I’d like to get it done by, or on Friday. If anyone wants to help work on this project, feel free to email me at gandalf1209@techpandainc.com. If you find any bugs, add an issue to the repository and I’ll take a look at it! Hopefully some people will use the game engine for their game for LD31!

– Gandalf1209

I’m in

Of course I’m in!  I don’t care what theme it is, or how I may not have time for good graphics, but I am in!  After the last mini-LD I am into this!

The “I’m in” posts are here already? Well, I’m in.

This will be my second LD Compo, my first was 30. Hopefully this time I will make something more visually appealing – this time I’ll use a game engine rather than writing code from scratch and focus more on the game design, sound and overall aesthetics.

So far I haven’t decided what engine I’ll use, but it’ll probably be Game Maker: Studio. (Or Unity if I learn how to make 2d games with it.)

I wish everyone luck!

-Ethan

Tags: 2D, compo, ld #31

I’m in!

I will be using Gamemaker!

I recently bought some Xbox controllers, so hopefully my game will have gamepad support!

Its a really nice chrome plated one as well…

Hmmm… shiny…

 

 

Let’s hope the theme is Procrastination, because I would really excel…

:3

Good luck to all!

I’m Dave… I mean, IM IN!

This will be my second LD. I had a great time at the last one, but this time I’m going to prepare a bit more.

The first time was a bit spontaneous – a spur of the moment idea – and I paid the price the week after. So this time I’ve booked both the Friday and Monday off work to both prepare for the late-night start, and to recover and return to normal sleep patterns when it’s done :)

I’ll likely use Unity again, and good ol’ Photoshop Elements 10 and Spritr for graphics and animation. BFXR for sound effects and, with any luck I’ll have time to do proper music with Caustic.

Herbert passed the $1 mark and I’m in!

2014-10-31 01_59_16-Greenshot

So it appears my October Challenge game “Herbert Crawler” has already made a couple of dollars. I suppose I’m a proper indie dev now? No? Well, it looks like I will be making more gubbins in a few weeks with LD31 just around the corner.

I will probably be using:

– C++

– OpenGL and/or SDL 2

– Visual Studio 2013

– Photoshop CC

– sfxr

You can get said game here:

2014-11-06 19_47_27-Embed Herbert Crawler Post LD Edition - itch.io

Tags: LD #29, ld #31, october challenge 2014

“I’m In”‘s already? Whatever, I mind as well.

Jam/Compo: Jam

Game Engine: Gamemaker Studio

Graphics: Gamemaker Studio, Paint.NET

Audio: LMMS, Anvil Studio, BFXR, Audacity

Food: Lemonade, Crackers, and I’ll make a cake or brownies c:

With me: Probably my friends

Exclusive offer – get Blades And Honor for F R E E! Until Nov 9th (Ended)

That’s right until November the 9th you must grab Blades And Honor for  F R E E ! ! !

It is only . . . $1.99 F R E E

Get it now – you don’t want to miss the offer :3

Click here to download!

And the Youtube trailer:

This is a limited time offer!!!

It will close about 12:00 in the timezone: GMT + 1:00

on Sunday (Novemeber the 9th)

Please comment – feedback is welcome! 😀

— This offer has expired

Comments

06. Nov 2014 · 19:31 UTC
Yeah! Awsome!

Oh wait.

It’s a survey.

Don’t do this ever again please, this is one of the reasons I gave you the award! 😉
06. Nov 2014 · 20:23 UTC
Yeah, if downloading the free game requires visiting an ad-laden survey site, I’m pretty sure I *do* want to miss the offer actually. Thanks, but no thanks.
Tosic
07. Nov 2014 · 14:02 UTC
A survey… Hmm – shouldn’t be there, anyway.. I’ll try to fix it!
Tosic
07. Nov 2014 · 15:50 UTC
OK, fixed it!

In already. This time more prepared!

Heya,

I see people are starting the “I’m in” hype already and of course I can’t be left out. This is my second LD, last time I didn’t manage to finish though (some bugs in the code kept things from running properly).

This time I will actually prepare though!

I’ll be using:
Programming Language: Java
IDE: Eclipse
Libraries: (lwjgl) Libgdx – Or if things go wrong, Slick2D
Basecode: -in progress-

Graphics: GIMP, Paint.NET, a Pencil, a cheap Wacom graphics tablet
Sounds: I never actually learned to play Piano or the likes, but i’ll be using my Yamaha Keyboard to make some sound effects! Maybe i’ll even manage to hack something simple together as BGM… I’ll deal with that when the rest of the game works though.

I intend to finish in time for the Compo, but in case of doubt I don’t have University on Monday, so I can finish for the JAM still.

Good luck to everyone, let’s continue the Hype for a month longer!

I’m in again!

I am in for my third LD, and really looking forward to it. I am probably going to change some of this later, but as of right now I plan to use:

 

Unity

Monodevelop

Notepad++

Scripting in C#

Audactiy

ASEPRITE

GIMP

LSDJ (running in an emulator)

Maybe SFXR

I’ll update later if I decide to use any libraries/plugins. Going A * path finding is likely, depending on what I do.

GLHF Y’all!

Sudokil Devlog #1- Hacking/Scripting type game

Here’s the first video showing off the work I started on a new project nicknamed Sudokil. The game revolves around having to use the command line interface to type commands into the game. Through the CLI, you are able to navigate a file system full of scripts and entities using UNIX like commands. Using the scripts, you can control various entities, devices and machines like robots, doors, cameras and computers.

At the moment, I have made the base game engine in Java using a few libraries including libGDX, Artemis Entity System Framework, libgdx-utils, and Apache Commons CLI. I use a few complex design patterns like the entity component system or the service locator. The engine constructs the map, entities and filesystem based off a number of JSON files I feed into it, meaning that I don’t need to touch code to edit the map and entities on it. At the moment, I have to construct these JSON files by hand though, so my next steps in development will include making a level editor and improving the command line interface (features like auto complete when typing, and actual entity/variables editing)

I made a bunch of GIFs showing off some of the features so far. (Click to enlarge)


Controlling a robot using scripts


Controlling the camera using scripts


ALL THE USER INTERFACES


ALL THE ROBOTS

If you want to read more about this devlog, I wrote a longer post on my website: http://www.custardgames.com/sudokil-devlog-1/

Comments

07. Nov 2014 · 20:37 UTC
I like the concept! The only downfall is that it wouldn’t appeal to people who don’t want to learn the commands, but this is awesome, and I like the prototype!

I am In!

This will be my third Ludum Dare in a row. I love participating, and a hope to learn and have fun, as always.

I will use:

 

Construct 2

Audacity

bfxr

PyxelEdit

Inkscape

Photoshop

I’m in!

Last time I competed was Ludum Dare 28. I managed to ‘finish’ a game called you only get 1 banana. I was pretty happy with it, simple and fun for a short time.

I used as3 with flixel in flashdevelop, however this time I’ve decided to go with something else, ClickTeam Fusion 2.5. I have no idea what to expect, but it seems pretty straightforward, however I hope I do get to do some coding, as that is the part I enjoy the most.

Good luck guys and girls!

I’m In

Hey Guys…….

I’m In

hoping to come top 10 😛 (aim high…. Right? :P)

I will be using:

————————————————————-

Java 7

Eclipse

Photoshop (I bought photoshop and am very happy with it :D)

SFXR

FamiTracker (?? i have never actually got round to making music :P)

——————————————————————

Good Luck Everyone!! (Pick a good theme please)

Ned

Comments

09. Nov 2014 · 14:53 UTC
I would give IntelliJ a try – you can write a lot faster than Eclipse, since you don’t really need to take your hands off the keyboard, and Live Templates accelerate common things so much.

I’m in.

This time.

I will do this!

3rd ludum dare. No more Java. Here’s what I’ll be using:

Language: Haxe, probably. Maybe clojurescript or javascript.

Art: Pixelmator

Level Design (if any): Tiled

Sound Effects: sfxr

Music: SunVox

Other stuff: ShoeBox

I’m In!

This is my first LD, but i’m in! Hopefully I’ve learned enough programming to actually do this XD I’ll Be using Unity Free, Blender and Famitracker (Music)

I will be streaming so yea.

In I am

Everyone seems to be doing this, so here we go.

 

Art: I’ll be doing my ‘Art’ in Adobe Fireworks

Sound: Reason by Propellerhead

Gameplay: Game Maker Studio

 

MISSION

The first LD I entered (Beneath the Surface) I did in a team. The game was great, very proud of what we came up with. The second LD (Connected Worlds) I did solo and enjoyed a lot. Unfortunately the scope was way too big… bugs with GameMaker also stopped me adding audio to the game so I kind of gave up in the last few hours.

This time my mission is polish! I want to make something extremely simple… like codeable, by ME, in 6 hours. Then I want to spend all the remaining time on making it feel gorgeous. I’ve never focused on polish at all, so this time I’m hoping I can make my game feel pretty professional by submission. It will be simple, but it will be pretty.

December? Hell yea.

Needless to say: I’m in. Need to slightly change my sleep rhythm and all, because weird time zones. (Yes, I’m speaking to you, Americans. :P)

This time, I will be working alone. Past experiences showed me, that it really didn’t go to well to do a Game Jam with people that live in different time zones.

What will I be using?

Engine: Unity 4.6 (If we get Pro Trial Licenses, then I’ll use the Pro.)
Language: C#
IDE: Probably Visual Studio
Audio: Fruity Loops, Audacity, sfxr, Abundant Music
Graphics: Photoshop, 3DS Max
Misc: Pen and Paper for Mindmapping and Notes, Trello, Coffee

I’m excited! Will edit this post, once I decide to add anything to my tools list.

I`m in!!!!

So its my first, a lot of enthusiasm and creative!

 

Language: C#

Engine: Unity

Editor: Mono Develop

Sound: sfxr

Music: ? Help?

Art: GIMP

Others: Bitmap Font Generator

 

I want finish in time, expecting something fun and new 😀

I’m in!

Hopefully this time around, I will actually finish on time!

 

Language: C#

Engine: Unity

Editor: Sublime Text 3

Sound: sfxr

Music: !Don’t know where to go!

Art: Paint.NET / Blender

Others: Bitmap Font Generator

I hope im in

right ii think im in

probably be using gamemaker or unity

art gimp

everything else guess work

I’m in

This will be my 8th ludum dare, yay! 7th to hopefully submit, as last one in the summer i lost motivation and wanted to continue on a bigger project I had already started. This time though I’ll actually put some thought into it and get something done.

Pretty much going to use my usual stack:

MelonJS HTML5 game engine.
Sublime text 3 to code
Pixelmator for art
My guitar and or garage band for music, cfxr for sound effects.

I’ll likely do the 48 hr compo, as I usually can’t seem to convince friends of mine to join me.

I’m In!

I couldn’t make other Ludum Dares in the past but I’m going for the one in December!

In short, I’m in. In long, I’m iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiin!

Let’s start with the tools before I get to my questions:

Language: C#

Engine: Unity (either 4.5, 4.6, or 5)

Editor: Mono Develop

Sound: bfxr, Audacity, Headset.

Music: Garage Band for iOS, maybe FL Studio?

Art: GIMP, Photoshop

Base Code: The Sample Assets (Beta) from Unity, Free Toony Colors Shaders by Jean Moreno (only plan to use shaders, no models or textures), my own project base code (note that I’m still updating this code), and whatever comes built-in with Unity.

Others: Jenkins for automation, Redmine for task tracking, TiddlyWiki for notes and brainstorming.

So question: Is it just me, or has the rules on scripts for Compo gotten noticeably looser? It doesn’t sound like I need to declare what my base library is, and it doesn’t prevent me from taking open-source code from other locations. Am I correct?

Comments

Iak
11. Nov 2014 · 09:02 UTC
As a basecode, open source code is allowed. Taking a finished game and just changing some details isn’t really though.

My First Ludum Dare ever! LD – 31

I heard about Ludum Dare in 2006 when I stumbled upon Python and Pygame library. I have always been intrigued by this powerhouse pump out of a video game in 2 or 3 days. While intimidated, I am going to finally do this. The worst that could happen is that I don’t finish. The best thing: I finally finish something and bring an idea to life instead of letting it live in my head.

I’ll be using Unity3d 4.5 or 4.6 (most likely 4.6, it’s worked fine for me so far), and scripting in C#. I’ll be making visual art and sprites in Gimp and Blender. For music, I’ll probably mix it up between recording my Ukulele and some beat boxing in Audacity. I’ll sketch some rough ideas on paper with pencil.

So, being my first Ludum Dare to participate in, I am envisioning 72 hours straight without sleep. That is unrealistic for most regular human beings, so I am curious: how all you LD types approach your days during this challenge?

-Sweenist

Comments

Javac
10. Nov 2014 · 22:49 UTC
Step 1: Get food.

You will need this to survive your grueling hours of game making.
Iak
11. Nov 2014 · 07:56 UTC
It’s only my second time participating, too – and last time I didn’t even manage to finish.
11. Nov 2014 · 09:26 UTC
Thanks for the tips, guys! I’ll double check the rules and make sure I have some ducks in a row. I’m still going to have to fumble through and learn from my own mistakes but having a breakdown like what you provided, Javac, will help tremendously. Fail to plan, plan to fail.
holgk
11. Nov 2014 · 09:46 UTC
The best tip I know is to keep it small. You could do it like Javac’s post illustrated the whole process. I always try to make similar plans too. But after 3-4 hours (shortly after the planing phase :cry:) my schedule is already broken. What works for me is a module system. I finish a module and when I’m pleased with it I move to the next one. The advantage of such a system is that in the end you have something you can publish (as long you prioritize your modules well). If you do your key modules first they are in the game and your game can be played. Maybe it’s not finished and let’s be honest, we are never finished. There’s always something we’d like to add, to polish or to improve. But with the most important modules implemented at first you’ve made a playable game. In 48/72 hours you aren’t able to make a AAA game. The best way to save some time is to “use” your friends and/or family to test your game. They can find bugs were you never expect them to be because you were sure that this thing/module is working properly.

I’m in!

I’m committing early to make sure I get ahead on my schoolwork. This time I’ll almost certainly be using the following:

IDE – GameMaker:Studio – I have plenty of experience with it, and a few helpful addons. If I’m going to finish, it will be with that.

SFX – sfxr, of course

Sprites – ASEPRITE is quality, I’ll likely be using that for everything that isn’t trivial.

Comments

11. Nov 2014 · 07:02 UTC
Aseprite? Join the club 😀
SkullPixel
11. Nov 2014 · 22:23 UTC
do we have to do these im in posts?

Yep, Im in…

Can’t wait for LD31.

Since October challenge is more or less over with, my entry “Derick the Littlest Demon” is on Kongregate with all the levels.

Comments

11. Nov 2014 · 16:42 UTC
I really wanted to enjoy this game, it’s really cool, but the controls keep getting stuck. Sometimes the demon just keeps walking although I don’t press anything, and sometimes they just don’t respond at all. Like this it’s unplayable and I had to quit at level 12.

How to draw a Perfect Octagon!

I did some maths while I was bored, and I calculated a way to draw a perfect octagon.
I thought this might come in useful for some of you :3

Warning! Maths ahead!

 

Maths:

Imagine a square, with side length a.

001

Our octagon will fit in this square.

We will call the length of a side of the octagon b.

002

 

Now you put a into this equation:

003

Which can also be written as:

004

And you get b.

Now, round b to the nearest number. We can’t be dealing with fractions of pixels now, can we?

Now you have b, we can draw the octagon.

 

Drawing:

For this example, our reference point will be in the center of the octagon, which is also the center of our imaginary square.

005

Our first 2 co-ordinates will be a/2 up and b/2 to either side.

006

007

For the sides, it will be a/2 to the side and b/2 up or down.

008

Then, draw lines between the co-ordinates to finish the octagon.

009

And there you have a regular octagon!

 

Pseudo code:

Initialize:

size = (length of side of square)
oct_side = round((size*sqrt(2))/(2+sqrt(2)))

Loop:

coord_1x = x – oct_side/2
coord_1y = y + size/2
coord_2x = x + oct_side/2
coord_2y = y + size/2
coord_3x = x + size/2
coord_3y = y + oct_side/2
coord_4x = x + size/2
coord_4y = y – oct_side/2
coord_5x = x + oct_side/2
coord_5y = y – size/2
coord_6x = x – oct_side/2
coord_6y = y – size/2
coord_7x = x – size/2
coord_7y = y – oct_side/2
coord_8x = x – size/2
coord_8y = y + oct_side/2

010

//draw_line(from_x,from_y,to_x,to_y)

draw_line(coord_1x,coord_1y,coord_2x,coord_2y)
draw_line(coord_2x,coord_2y,coord_3x,coord_3y)
draw_line(coord_3x,coord_3y,coord_4x,coord_4y)
draw_line(coord_4x,coord_4y,coord_5x,coord_5y)
draw_line(coord_5x,coord_5y,coord_6x,coord_6y)
draw_line(coord_6x,coord_6y,coord_7x,coord_7y)
draw_line(coord_7x,coord_7y,coord_8x,coord_8y)
draw_line(coord_8x,coord_8y,coord_1x,coord_1y)

 

And that’s how to draw a perfect octagon!

Coming soon: How to draw a perfect hexagon!

 

To those interested in the maths involved to get the equation:

Maths

 

I originally calculated this to be able to draw the Aperture Science logo by hand, but I also saw the use of it on the computer!

Tags: code, drawing, maths, octagon, tutorial

At last, I’m in =P

Finally after a while, I decided to try and participate on my first LD! =D

Language: Java

IDE: Eclipse

Sound: Sfxr

Music: Don’t know yet xD

Art: GIMP

JAM OVERLOAD

We just released version 0.7 of our “Extended October Challenge” game “Hello, Alien!”. It brings new levels, bugfixes and probably other new bugs features.

We would really like to have your feedback to further improve it, and since we figured sending us an e-mail is too much of a hassle, we created a little feedback form, where you can anonymously give us some feedback about our game. So when you try it out, consider giving us a minute of your time and tell us what you thought. (That would really put a smile on our face.)

I would have liked to embed the widget, but wordpress doesn't like iframes.

So many jams

With all those jams coming up, it’s really tough to not get distracted. Next year, October Challenge will NOT be extended into November. The next few weekends will be really busy.

Nov 21st: Indies VS PewDiePie A jam with a real prize: PewDiePie is gonna let’s play the top 10 entries, which will mean fame and honour for those games. So it’s definitely worth checking out, although the lack of a proper theme (“Fun to play, fun to watch” – Duh, sure my game is gonna be fun.) makes it really hard to come up with a game idea. I somehow really miss the restriction of a theme that forces you to think outside the box.

Nov 29st: MiniLD55 I will probably use this MiniLD as an excuse to create a proper code base for LD 31, rather than making a game. Maybe just a small test game, with that feature… and that feature would be nice… oh, and wouldn’t it be cool if… god dammit brain, stop!

Dec 5th: Ludum Dare 31: The event everybody has been waiting for. Not much to say about this actually, I guess you are all familiar with LD.

Artist wanted

Oh, and I don’t know where to ask this, but here it is.

If you are an artist, but don’t know how to code and can’t make any music (optional), live near some european time-zone and know english (sure you do, you are reading this) or german, then we search exactly for YOU!

If you are interested in teaming up for the next jams, write us at accidentlyawesomestudios [at] gmail [dot] com

 

Way to find old wallpapers

Hi!

I had the idea of composing a LD wallpaper folder on my PC, but I can’t find any wallpapers from previous LDs. Is there anywhere you can find them?

Comments

Theorem
11. Nov 2014 · 21:01 UTC
Use the search box in the top right corner.

I’m in!

After having a great time working on my jam entry for LD30, I’m throwing my hat in the ring for LD31. Not sure if I’ll be doing the compo or the jam this time: last go around, I planned for the compo but ended up needing the extra day to meet my goals. I suspect the same thing will happen again.

The tools I’ll be using:

  • Engine: Unity – probably 4.5, scripting in C#
  • Graphics: GIMP
  • Audio: as3sfxr, Audacity, music composed on iPad

My goals: make a better game than I did last time, spend less time screwing around learning tools I should already know before I start, and maybe – just maaaybe – get finished in time to submit for the compo.

Tags: im in, ld31

Hexagonal Grids!

So, I did the maths on how to draw a perfect hexagon. Now, using the same logic from that
tutorial, in this tutorial I will show you how to make a hexagonal grid!

Maths:
Let’s say we have a hexagon with width a and height b.
(If you used the last tutorial, then the value of a from the last tutorial becomes twice that
value in this tutorial)

HexGrid_001

Now we generate a bunch of hexagons to fill up the screen area.
For this example the point of reference is in the center of the hexagon.

Each hexagon will be 3/4*a to the side of the last one, and b above or below:

HexGrid_002

Remember to keep a and b as whole numbers!

So the screen should look like this: (grey = hexagon, dark grey = overlap)

HexGrid_003

But we need every 2nd column to go up a bit, so that the hexagons interconnect properly.
So we use this equation, where x and y are the coordinates of the center of each hexagon:

HexGrid_004

Now your screen will look like this:

HexGrid_005

Excellent!

Now we can code it!

Pseudo Code:

Initialize:
width = (width of hexagon)
height = (height of hexagon)

Creation Loop:
create hexagon
x = x + (3*width)/4
if edge of screen is reached {
go back to starting edge of screen
y = y + height
}

Creation code for each hexagon:
y = y + mod(sin((90*(x/width))*height/2)

 

 

And there you have a hexagonal grid!

And this is the last of my little group of tutorials :3
Thanks for the comments on how to refine the logic and code of previous tutorials :)

Tags: code, tutorial

Comments

torcado194
01. Dec 2014 · 17:55 UTC
This is really informative!

one question: Why did you chose to move every other column UP instead of DOWN? Is that the more common way to do it?

I’m in!!

I’ve pre-warned my family and, although I have a commitment on 5 Dec that I cannot get out of, I’m in for LD31 (my 3rd).  Such a great way to learn and become slightly less amateur…

I’ll be using:

Construct 2

Inkscape / GIMP / Genetica

sfxr / Music Maker Jam

My objective it to enter the compo, but we’ll see how things go.
My target player will be HTML5 (of course – it’s C2…), but most browsers seem to have jerky playback at the moment – I might have to resort to asking players to take on a 25 Mb node webkit download.  We’ll see how that goes….

I’m In!

Never really did an official “I’m In” post up until now.

 

Anyways, I will be participating in the well anticipated Ludum Dare 31, as well as the shortly preceding MiniLD 55. In my previous post, I did state my livestream schedule at the time. However, due to some commitments that predate the Ludum Dare, I had to modify my schedule for LD31. My schedule for both of these upcoming events is here w/ all of said streams pre-embebed on that page (or watch it on my YouTube Channel instead). Best of luck to my fellow competitors.

 

-Mark E.

LD #30 + 1

You have no idea how bummed out I am that I missed LD #30. An even 10’s LD have huge gaps in-between them, so I am going to call this:

LUDUM DARE #30 + 1!

I have no idea what I’m going to do, until I see the themes, but I know that I either using native Java, or Unity. This will be my third Dare, and I can’t wait!

Ludum Dare Theme Voting Data Aggregation

ss (2014-11-13 at 07.02.29)

I posted this on twitter a while ago and totally forgot to post about it here!

I gathered up the Ludum Dare theme voting info from all the previous pages I could find (I managed to go down to LD16) and organized it a bit. The data contains the theme name, net score, +1s, 0s, and -1s, both with the themes unmerged (tab 2) and merged (tab 3).

If you’d like to sort the data for your own nefarious purposes, Data->Filter Views->Create New Temporary Filter View will allow you to.

And now, here’s the data.

My first Libgdx Android Game

Hey guys, I’ve just released my first Android Game called Animal Puzzle.This simple puzzle game is primarily aimed at children under four (4) years old. The goal is to entertain the children while learning to recognize the names and sounds of some animals. It is a very simple game and try to avoid frustration by providing a puzzle that is not too difficult.

I would love to hear some feedback from you guys on what you think about the game.

Install from Google Play

I’m in!!

I really don’t know what to say xD

I just wanted to greet the community as this is my first time with ludum dare 😀

I will use only free/open source software as GIMP or blender for my assets and libraries and i really really hope i will finish the game in time for the compo (but probably the jam)

I’m In! …

Assuming that this is posted correctly, hello!

This is my first time joining the Ludum Dare competition and I’m not sure what to expect, but the experience should be fun. After seeing someone’s game creation video for Ludum Dare using Game Maker studio, I thought to myself, “Hey, I can do this!” and so I joined in. I’m not expecting to succeed in any way with the 48 hour version, but I don’t have the patience to withstand 72 hours, and the tight deadline might be an excellent opportunity to make a complete and finished game ready for release.

I will be using Game Maker Studio, perhaps FL Studio or something else for music, and a few other programs that will assist me on the way. So, yeah… Good luck to everyone else who is taking part of Ludum Dare #31!

Comments

alvarop
15. Nov 2014 · 03:24 UTC
Welcome and good luck!
15. Nov 2014 · 13:39 UTC
Haha, don’t be so hard on yourself! The 48-hour Compo isn’t as hard to finish as you might think, if you believe you can do it. (Whether the game you end up with is good is a different story, but trust me when I tell you not to worry about that.)

Looking for a LD31 jam team!

Hi, I am a hobbyist game programmer, with over 2 years experience with unity and multiple games, and I am looking for a ludum dare jam team.

I mostly need an artist, 2D or 3D(or preferably both), but sound artists and other programmers are welcome too!

The team members should be comfortable working in GMT-2 (+-4 hours)and should have a instant messaging software(skype, facebook,etc..) or preferably, a voice chat software(skype,etc…).
if you are interested, email me at ** or comment.

I am in, for Ludum Dare 31…. alone this time… :(

For those who may have played my games, you probably knew that for 3 of my Ludum Dare games (28, 29 and 30), I am always in team with my best friend, who is an artist.

He is the only guy that I rely on for graphics in our game for all these years, and I was never really an artist because I thought that by focusing on programming, I could improve my skill far better than having so many skills to work on.

Now that I am truly alone, I must find a shortcut way to create the graphic of the same caliber as my friend, and still, have enough time to complete this project.

Wished that you could wish me luck, but I am really screwed this time…  But I will still keep myself up even in the toughest moment.

Here are my arsenals:

  1. Game Maker: Studio (Professional) – My main arsenal for this Ludum Dare.  I rely on it for programming the game, putting the graphics and sounds together, and then compile them all into a single game.  IF this tools suddenly decided to stop working, then I will be screwed.
  2. FL Studio 11 (Fruity Edition) – I just bought this recently, it has tons of sounds and samples that I will need for my game.  Very helpful to create a quick music with the tools available to me.
  3. LMMS – In case I need to do automation (in which the Fruity Edition doesn’t have), then I might have to resort to this option.  But most of the time, FL Studio works just as well.
  4. SFXR – I might not use this as often because it sounds too ‘retro’.  I will however, use this for quick sound effects.
  5. Audacity – It’s free, but its powerful enough for sound-editing.  Might use it a lot.
  6. GIMP – I will mostly be using this for drawing the sprites.  It’s free, but its as good as Photoshop at the moment.
  7. Clip Studio Paint Pro – This was included alongside with my graphic tablet that I have bought for a while now.  Pretty useful for quick poster or background.
  8. Paint.NET – As it is pretty light-weighted compared to GIMP, its pretty useful for a quick graphic editing or even sprites.
  9. Inkscape – In case I need to draw some vector graphic, I will have one ready for that. 😉
  10. MS Paint – For quick print screen editing.

So yeah, I guess that is all for my tools.  I HAVE ZERO TRAINING ON GRAPHIC.  Wonder if I can make it out alive… oh well, we shall see! 😀

I WILL BE JOINING LUDUM DARE 31 JAM!!

Cause you know… I am still not confident in solo just yet 😛

sharpening the tools

Hi,

 

I work on games as a hobby and LD is really fun. I learned quite a lot reading source code and getting feedback. You helped me improve. A LOT. For that I thank you.

I made https://github.com/mess110/coffee-engine which is an 2D/3D engine (if you can call it that). It is a thin layer over THREE.js in coffee script (for 3d part) and also a 2d engine – depends on what you want to build. It basically is a collection of classes which (I thought) could be re-used for game development like a Singleton SceneManager or a function which toggles the browser’s full-screen feature.

It is not yet polished – any improvement suggestions are welcome.

I plan to use it for LD31.

 

That being said, have an awesome day,

mess110

My first ludum dare

This is my first ludum dare :D I’m ready for you!!!!!

 

P.S:     I’M IN!!!!!!!!

I’m in… and Windows

Hey Ludum Darer’s,

I can’t wait for Ludum Dare 31 to come around and this will hopefully will be the best game that I have created.  I am planning on producing an isometric game this time around using Java.  As long as I can come up with a good game idea from the theme then everything should go smoothly.

Now that the Ludum Dare information is out of the way… I will now tell you guys that even though I am a huge Linux and open-source fan I will be switching back to Windows as my main OS.  I guess I don’t really have too much of a reason for doing this other than the fact that I have a valid Windows 8 Pro product key.  So because I own an official copy I might as well use it.

That’s it from me for now,

Good luck during LD – TechnoCF.

Comments

Flattened tesseract games
16. Nov 2014 · 15:22 UTC
All hail the techno cult!

*insert creative i’m in post title here*

I’m in for Ludum Dare 31!

Its my third Ludum dare. Great Scott time flies.

Speaking of time, the time slot is absolutely perfect.

Its the day AFTER I finish school! That gives me one day to prepare my tools, and speaking of those;

 

Ableton Live 8

Good ol’ ableton. Originally, I had no idea what so ever on how to use it, Now I can create music form loops, As I will probably do in the compo/jam, and music form scratch.

 

SFXR/BFXR/JFXR/Rest of the alphabet

I’m kinda exaggerating, But I will use Sfxr, as any good man (or women, #feminism) should.

It does everything I want it to do! and nothing else… because it does everything.

 

Game Maker : Studio

My game tool of choice, a tool I have been using since age 10…. memories.

Its a good overall product.

 

My “amazing” setup

A laptop! No mouse! No headphones! NO NOTHING.

Thats my setup. But Christmas is coming, so come Ludum Dare 32, there might be changes.

 

The maybe list:

Paint.NET – I might, but GameMaker’s built in sprite editor does just fine

Clickteam Fusion 2.5 – I was told I’d be getting a license, thanks to GameJolt. But have not heard back.

cgMusic – If I’m not creative.

All the other doodads.

 

Anyways, Don’t expect much of me, I’ll probably end up washed in with the 200-500 mark.

 

I’m in too!

I’m very exited to attend my first LD and hopefully complete my first game.

My strategy is to prepare menus, some sort of primitive shape-factory, level-loading and input system before the competition starts. If the theme fits, it will be a construction game, where you draw/place objects to help you complete levels. I’ll might “cheat” a bit and prepare a generic object construction system in advance.

Any tips on preparations for a noob? I’m worried I’ll be stuck doing stuff that I should have done before the competition starts.

Good luck to everyone!

Language/Framework/IDE:

  • JS/Typescript
  • Phaser
  • IntelliJ

Graphics:

  • Gimp

Sound:

Why Unity? WHY?

So, I thought I might like to learn Unity so I could make a good game this time around, but freaking Unity doesn’t allow development on Linux. I spent about 5 hours getting it to work for Linux, but I can’t access the Asset store, I can’t put models, in, and it’s very buggy and annoying overall. Does anyone know anything about Unity coming to Linux soon?

– Gandalf1209

 

P.S. I will be using Java again, but this time with Yamanu 2.0, which will be released as soon as Github decides to cooperate with me.

Yamanu Game Engine 2.0!!!!

Hey guys!

I’m excited to announce Yamanu Game Engine 2.0! Yamanu was completely rebuilt from the ground up with more efficient code, and speedy load times. The code is much much simpler to use. There’s less to type, for more features! This is a Java game engine, but with permission, could be easily ported over to the C’s. There is no video yet, but keep an eye on my twitter where I will announce the video. The video will be released before Ludum Dare 31. There will probably be more updates to Yamanu before the compo starts anyways, so keep an eye out on my twitter still. You can download the library here. The source code and bugs/issues are here. If there are any issues at all, please submit them so they can be fixed! Email me here if you have anything you have to ask or say to me! :D

See you guys in LD31, and good luck!

– Gandalf1209

I’m in! (Maybe)

I may or may not be in, depending on what and how much homework I have that weekend

I hope I’ll be able to do it; this would be my first LD! :3

If I can, I’ll be using:
Language: Java
Library: JSFML
Image editor: GIMP (it would be Paint.NET, but I recently switched to Linux/GNU)
Sound editor: Nothing for now! I’ll try to get Terry Cavanagh’s Bosca Ceoil working, but until then my game will remain musicless 😛

I’m in!

I saw other people posting these I want in on the fun! This will be my first LD! I’ve been using Unity to make games for fun for about a year and a half but I’ve recently made the switch to UE4. My goal is to become proficient enough with UE4 to make something decent by the time LD rolls around! Wish me luck!

I’m In!

Getting really pumped for Ludum Dare 31! Weekend of sitting around, developing, here I come!!!!

I am in for Ludum Dare 31

My first Ludum Dare. I am soo excited 😀

A few words about me:
I have successfully completed an apprenticeship as a Game Programmer and in that time i have develloped 3 small strategy games.

I live in Germany and currently looking for a place in the game developing world 😀

My experiences:
C#
C++
a litle bit of JAVA (I made a small tetris clone 3 years ago)
Unity3D
Visual Studio
XNAAllegro
Paint.Net
sfxr

I’m in for Ludum Dare #31!

After I missed the Ludum Dare #30  I decided to participate in Ludum Dare #31.

 

Language: LUA

Engine: LOVE 2D

Coding: Notepad++

Sound: Sfxr

Art: Paint.NET

Le’ Grande Entrance to LUDUM DARE 31!!!

Hello! I wiil be participating in Ludum Dare 31. This is only my second competition. I did enter LD 30, but didn’t do so well. Here is what I’ll be using:

Textures: Gimp, Adobe Photoshop CC.

Language: HTML5, JavaScript, might throw in a little Java.

Software: Construct 2, Eclipse, Love2D

Music: FamiTracker, SFXr, Bfxr, Audacity.

Thanks Everyone. GLHF

hello

sup in dis ludum

Might not do it cause it overlaps with my birthday and all, but we’ll see

Comments

18. Nov 2014 · 04:44 UTC
Plz. What could be a better reason to do LD than it being on your birthday?
tjxx
18. Nov 2014 · 17:52 UTC
Do it

New Design

Mike …

sorry, but I think the new look of Ludum Dare is rather bad designed.

1. Posts change color when liked
The red often creates unwanted contrast to the posts content.
Keep in mind that how a color is perceived, depends on the colors around it.
That means in this case, that the color influences how screenshots are perceived.

2. Rounded edges
They conflict with the page scrolling flow.
Clear lines direct the view of the player. When there are rounded edges, the view gets distracted from the scrolling process.
You also cleary exaggerated the rounded edges for buttons and search bar, to still look good in this context.

3. Blue Sidebar
Why? The colors of Ludum Dare as Brand are orange and yellow.

4. Background
Either fully desaturate the color tone you use for the background or use white.
You want to have a very neutral interface, so that it works well along all kind of content from the thousands of Ludum Dare users.

 

Sorry for the rant, Mike.
You seem to do a great job on the coding, but you don’t seem to be a good designer.

Hhaa! We’re in too.

Hi all!

This will be our first LD and we’ll join the Jam, since we are a team of three young titans :). And we are, of course, the most creative when we’re together.
Therefore we’ve decided to enter the competition, armed with our best knowledge, a lot of pizza and beer, and we’ll create as much as we can.

Game engine: Unity
Art: SketchBook Pro, Gimp, InkScape
Music: FL Studio Android
Sound FX: Bfxr, and maybe some recordings by us :)

The game will be made from scratch using some of our previous code, libs and assets. But we’ll mainly work on something new.
I also made a small site dedicated for our Ludum Dare project: ludumdare.sakergames.com
Where you may check out the progress, screenshots, videos and download the game, when it’s ready. :)

Cheers, and have fun!

Yamanu 2 Patch

Hey guys!

There was a null image loading issue in the previous version of Yamanu 2. That was just fixed. You can download the library here and the source code here. I will be making a dedicated blog to Yamanu. I’ll let you know when that happens, and when it does, take a look at what I’ve got! I will still post major Yamanu versions here, just in case you don’t want to follow the blog on patches.

See ya!

– Gandalf1209

We are in for the first time

Greetings!

Ludum Dare #31 will be the first game jame for me and my two friends. As a team, we allready made small games and we are excited to try and make one in 72 hours or less. I’ve nothing else to say :)  Wish you luck to all of you!

Programing: Visual Basic c# + XNA

Design: Adobe Photoshop & Illustrator

Music: FL Studio

 

Yamanu Game Engine Website

Hey guys!

Alright, this is the last time in a little while that I’ll bug you with this. There is now a website set up where you can view updates to Yamanu. I think you can subscribe via RSS Feed or something. If you’re interested in Yamanu, just keep an eye on the website’s update section. Each post that goes to that means that the download link has been updated with the newest version of Yamanu. Thanks!

– Gandalf1209

Round 2

After last compo’s thing, I have greatly improved my programming and game making skills. Hopefully, I will get something rather that “0% in Cooness”.

Engine: Construct 2(HTML 5/Javascript)

Art: Paint.net

Music/SFX: FamiTracker and maybe “Music Maker Jam”

 

Good luck!

Computer specs, if you want to know for some reason.

Edit: I also forgot my Gavitar password and I can’t reset it now :(

Comments

18. Nov 2014 · 04:43 UTC
Coolness is awarded for voting on other people’s games. If you got 0 coolness, it’s because you didn’t vote on anything. *Slap*
Boog33
19. Nov 2014 · 01:24 UTC
Oh… well…. that’s embarrassing. I’ll be sure to vote more LOL.

Sorry, it was my first yeah and I didn’t really know.

Slider (iOS&Android)

Yeah, ok, Slider was not created for any Ludum Dare, but it certainly contains lots of things I’ve learned creating games for this event (also creating junk that I never posted. Which is precisely why I love Ludum Dare – it’s the perfect bootcamp to try new ideas, mechanics or aesthetics.

The game is simple: keep the grid clear by drawing paths that send your ship towards enemies, scoring up when you slide through them. So it’s back to basics: beat your record, stay alive! But not that easy.

Here’s the launch trailer:

We (we as in the small group I belong to) have just released the game, but we are already considering a few improvements. New board configurations, new enemies, new powerups and game modes. All that given we get a good feedback from players, that is! Otherwise we’ll move on and begin working on a different idea.

So we would love reading your opinion! The game is free (with ads, or paid, without ads) for iOS and Android. Would you try it and write us back? 

Tags: android, iOS

In I Am

Hey folks, I’m in again. Last time (LD28, You Only Get One), I finished at the last minute, but had some minor crash bugs on Windows to fix after I had submitted my entry. I’ve cleaned up my cross compiler toolchain a bit this time around, and I’m hoping for zero problems on all platforms this time. I’ll either be using the same custom C++/SDL/OpenGL engine I went with last time, or possibly even a new 3D engine I’m working on in Chicken Scheme. We’ll see: I’ve never done much of anything with 3D before, but I’ve worked enough with OpenGL to understand how it usually does things so it will probably work out. Cheers, and good luck to everyone!

I’m definitely In!!

I am already ready for this next Ludum Dare and I can’t wait to get started. Hopefully I can get a working game done this time. :)

Tools will be:

OS: Windows 7 Professional x64

Platform: Web

Programming: Javascript with Eclipse Luna IDE

Engine: Phaser JS

Audio: Bfxr

Hosting: http://tjxx.itch.io

Fuel: Lots of Coffee

White wine – Chardonnay or Pinot Grigio (not sure which, yet!)

Good luck to everyone!!

 

Edit: I made up my mind to use the Unity engine in 2D mode which is installed on my Windows machine.

Edit 2: Changed programming language to Javascript, sound engine to Bfxr, and the possibility of using Unity in 3D mode.

Edit 3: Late switch to using the Phaser JS engine in the latest Eclipse IDE  instead. Unity is still too much new to me.

Generic “I’m In” Post!

I will be entering Ludum Dare 31! (Obviously, otherwise I wouldn’t be doing an “I’m In” post.)

I will be using:

Language: C# or Java

Engine: Unity, or writing a quick one myself in Java.

IDE: MonoDevelop or Eclipse

Asset Creation: Paint.NET, Blender, SFXR

Libraries: Standard Unity libraries, or standard Java libraries and LWJGL

 

I will also try to do a time lapse, because I find watching game dev time lapses fun.

Tags: im in LD31, Im In Post, ld #31

Preparations for the battle are still going… but I’m in!

I’m always eager to take part of the next Ludum Dare, but it’s been quite some time since I’ve felt so hyped about it. Perhaps, since my last two entries are kinda lame, I’ve been looking forward to this next compo to try and make something awesome. Let’s see how things turn out… XDMy weapons, this time around, will be quite different:

  • Language: C
  • Library: GFraMe (temporary name)
  • Music: LMMS
  • SFX: sfxr
  • Editor: Vim
  • Timelapse: ??? – whichever alternative to Chronolapse I find on Ubuntu
  • Image editor: GIMP
  • Beverage:Coffee, as always =D
  • OS: Ubuntu 14.04

I’m still kinda anxious about making a game in C and in 48 hours, but I think it will work out. I developed a simple game together with my framework, and was able to get it to a “complete” state, though it’s missing lots of features. So I probably needn’t worry… It’s definitely going to be fun. =D

I should probably say this: the framework is still in development. I still gotta make my wrapper for keyboard and controller input, for example. Also, it’s highly uncommented…There are many functions with explanations about its behaviour and expected parameters, but there quite some that I later modified and haven’t fixed its comments, yet. Errors are also really long and stupid… I’ve gotta fix that… If I do get to refactor it someday, I’ll also properly document it.Good luck to you all, and let’s all have a great time making games!

Back for round 2

Had  a blast during LD30 and I’m in for LD31

I’ll be using:

Language: Java

IDE:  Eclipse

Asset Creation: BFXR, Fireworks, Photoshop, FL Studio, and Tiled (though it depends on the theme)

Libraries: libGDX

And I might use a physics engine that I’ve been working on, but it’ll depend on what I come up with, and what the theme is.

Good Luck Everyone!

I’m in. First time!

Alright, here it goes. I’m in for this LD48! For the first time in my life. I wanted to do this long ago, but I didn’t know how to make games. I still don’t. But at least now I have balls to participate (hopefully).
Going straight for the Compo!

My background:

– Few years of web programming,
– 1.5 years of Java,
– 1 year of C++

What am I going to use:

– C++
– My engine (OpenGL rendering + OpenAL for audio)
– Maybe GLEW
– Notepad++
– Paint.NET and/or Gimp
– Codehead’s bitmap font generator (CBFG)
– Didn’t think about how to make sound effects yet. Any suggestions?

By the way, the rules say that “If you’re using an internal library, to participate in the Compo, you will be required to share it”.
Does it mean sharing the source of the library, or I can just put a DLL into the folder and be fine?

Thanks and good luck everyone!

Comments

PixelOcelot
19. Nov 2014 · 17:59 UTC
Good luck in compo! :)

In for the Jam!

Both me(Justin) and my brother Nathan are in!

In the past I have submitted games in XNA, but the past year I have been learning Unity.

Here are our tools:

Engine – Unity2D

Code – Visual Studio

Art – Inkscape

Sound – Record our own or SFXR, FreeSound.Org, or wherever we can find stuff

Music – Darkwave Studio

 

Good luck to everyone!

HeShe – Post LD30

The post-compo version is ready on itch !

(Got a critical bug for resolution, fixes incoming this week)

It’s a 2 players game, puzzle-platform.
Controls : E,S,D,F & arrows or 2 gamepads.

LD30 version here : here

Download the game on Itch : here 

New canvas

 

 

 

 

I’m in

This will be my third Ludum Dare and hopefully my second success. My first one was Jam and it went good (not the results which were just mediocre but the developement phase). So I tried Compo last time and failed cause of lack of time and an internet connection the last day. So i’ll try Compo again.

Tools:

– Code: C++ (Compiler: gcc; IDE: Code::Blocks)
– Graphics: Paint.net
– Music: Dont know, probably I’ll have no time for anything else than autotracker
– SFX: bfxr

Good luck to everyone.

Im In

Im In. My last entry didn’t go so well, so hopfully this time will be better!

 

game engine: Unity3d or udk

ide: notepad++

3d: modeling blender

2d texturing: photoshop

I’m definitely in!

Last LD I did a little 2D puzzle game, but I’ve been working on writing my own 3D Game-Engine since then, so maybe I’ll be able to put that to use and make a 3D game this coming LD!

 

Here are my tools:

Library/Engine ~ My Own / LWJGL

Language ~ Java

Graphics ~ Photoshop

Audio ~ FL Studio, Audacity

 

I can’t wait, and good luck to everybody!!

I am in! Seriously hope I don’t get Sick for the 3rd Time

So short story, the last LD I was in was 28, Beneath the Surface. between then and now Ive missed 2 LDs because I got INTENSLY sick the day before and had to rest all Saturday. So I couldn’t even start until sunday/monday depending on when I was feeling slightly better. So FINGERS CROSSED I don’t get sick again!

Like my last LD here are my Tools

  • Eclipse – IDE
  • Java – Language
  • libGDX – Library
  • Gimp – Graphics
  • openCanvas – also Graphics
  • BFXR – Sound effects
  • Audacity – Audio Editing
  • LMMS – Music (If I can figure it out in time)

I will also be streaming, a few people have already seen my channel in the Twitch Widget in the corner! http://www.twitch.tv/snowdrama

I also Created a countdown widget to use in streams!

https://dl.dropboxusercontent.com/u/21736488/LD_Widget/index.html

How to use it after the break: 

Ok So here’s how to use the widget:


OBS Intructions 1: The way I personally do my widget is using the CLR Browser plugin, all you need to do is add the URL from above into the URL under the CLR Browser setup

1) install the CLR browser from here:  https://obsproject.com/forum/resources/clr-browser-source-plugin.22/
2
)once installed properly add a new source to your Scene
3)Paste the dropbox link into the URL field
4)Set the Width and Height to 500 width 150 height
5)Done! Hit Ok and it should appear in your stream(hit preview to check and Edit scene to resize and move it around)


OBS Instructions 2: There is another way though I don’t find it as Ideal because you must leave a browser window open.

1)Open the dropbox link in a new new browser window make sure the widget is visable(you can resize the window to take less space)
2)Add a new Window Capture
3)Set the window to the open browser
4)Check the sub region button and use the select region button
5)Adjust the region to show the widget.
6)That Should be it! Hit Ok and the region should show up in the stream!
P.S. This should also work for any stream that allows window capture like XSplit


For anyone interested in how it works, or want’s to see my AWFUL code, here is a link to an offline version just extract the 2 files to a folder and open the index file in an IDE or Notepad. Awesomely, if you remove all the variables and logic, its a really nice setup for those interested in making HTML5 games(I actually started making an HTML5 game for the js13k jam and just used the framework for the widget)

https://dl.dropboxusercontent.com/u/21736488/LD_Widget/OfflineLD_Widget.rar

Hope someone finds this useful! If you decide to use it, leave a comment with a link to your stream! I’d love to check it out!

Connected We Run Post LD30

My entry for Ludum Dare 30 was Connected We Run an endless platformer game.

connected werun_1

 

The post LD30 version of the game is available on Gamejolt

Connected We Run on Gamejolt

 

Major Changes as I remember them:

-Inverted the players

-Vastly improved platform generation (Now the jumps are possible most of the time)

-Implemented difficulties at various levels. difficulties decide how fast the platforms start at, increase speed at, and the generation speed of new platforms.

-Use of the Gamejolt API for Highscore tables, and achievements.

 

 

A large part of doing a post compo version of this game was to test out Gamejolt, and decide if it was something I wanted to use for Ludum Dare. It is, it will make the Highscore table much simpler, because as so many people pointed out on my compo version, the Highscore table on my website is not secured against out of range scores. Achievements are also something I would like to have in my Ludum Dare games,  and Gamejolt makes achievements easy to implement.

LETS DO THIS! SO PUMPED!

I am in. Lets do this. Not going to get distracted by tornadoes this time. Unless there are snownados. Oh God…

Offensive Defense is out now!

Remember my october challenge?

Well, my game is out now! You can try it, and if you like it, you can buy it! If you don’t, you don’t! 😀
I’ll be posting how it was to create my first commercial game sometime later.
I’m also looking forward to LD 31!
And, as always, I’d like your opinion!

Give it a go here!

Here’s a mediocré trailer:

I am in… If I make Garage48 GameDev + LD31 work :)

Last year in December I participated as part of http://ludumdare.com/compo/author/teammightyfingers/
And sadly was traveling on both April and August LDs
Am planing to participate in LD31 for a while, buuut.

Garage48 GameDev
Recently found out that Garage48 comes to Riga, and not with usual “Build a startup in 48 hours” but a GameDev one http://garage48.org/riga
It works like that, you come, pitch game idea and gather a team to make a game over next 48 hours from ~100 people come from business, development and design backgrounds.
Super fun, almost as fun as LD(but I like LD more) but makes it easier to gather teams and is very well organized.

Problem is, it starts Friday 6PM locally, while LD starts something like Saturday 4AM which 8 hours later…

So far idea is to go to Garage48 and pitch about LudumDare trying to gather a team to participate in both, then go to sleep, wake up 6AM and start brainstorming game for Garage48 and LudumDAre theme.

What I plan to use
Like last year plan to use something that outputs HTML games + packaging them as mobile apps is a bonus
Here is a nice website found recently that has same game with sources made on many of JavaScript game frameworks/engines.
http://www.jsbreakouts.org/
Do plan to do it with WebGL as canvass is limited to just sprites drawing.

JavaScript + WebGL
WebStorm as IDE
Photoshop for graphics
Was thinking to use one of Autotrackers but this post contains lot of other cool apps I am playing with right now :)
http://ludumdare.com/compo/2012/12/19/automatic-music-composition-tools/

And that’s about it.
Is anyone else combining LudumDare with some other GameDev event, gathering?

I’m Most Likely In

I may or may not have the entire time to work, but I am going to try my hardest to make a project in C++ (as I’m trying to learn it).

I might use Visual studio, but if anyone knows of a better C++ game programming software that is free, please tell me!

Comments

20. Nov 2014 · 23:14 UTC
Just make sure to distribute the C++ redists for whichever VS you use.

Last year I came across a problem when many people couldn’t run my game because they were missing the redist and the error message was very unhelpful.
DhantonGames
21. Nov 2014 · 11:37 UTC
You should try QtCreator. It’s open source, and it’s almost as good as VS. Good luck! 😀

PREP TIEM

So. I haven’t done LD for quite some time. It IS bad. And that’s why I’m gonna prepare for Ludum Dare #31.

My current plans (to which I’m not going to strictly stick yet – I’m still considering them) are:
– Try to not limit myself to using TGF2 or MMF2 for development for few reasons. I haven’t touched those programs for a long while and their exporters aren’t perfect (I don’t really look forward to watching over the compatibility…).
– Try doing a browser game. Be it an applet, HTML5 game or anything else that runs in a browser. This should get lazy people’s attention. If I’m doing this, then I’m going probably to use HTML5 with JavaScript, without any third-party libraries.
– Try doing a game with randomly generated content. And while I love level development, I feel like randomly generated maps would give a game a better lifetime. And be more fun as well, probably.
– Try doing some actual streaming. While this didn’t work in the past, I was able to stream something few days ago without any problems. That means no excuses this time!
– I have no idea what to do with timelapsing. While the idea sounds fun, and shows the development process in a short video, it’s still something I wasn’t able to figure out (and I’m not exactly looking forward to it). I’m probably going to give up on this. The streams will be archived, so there’s still that alternative to watch.
– I’m probably still going to use the other stuff I always used for game development, such as paint.NET and sfxr/bfxr. If I’m doing a HTML5 game, I’m going to use Notepad++ as editor.

Those two weeks are going to pass quickly, so these won’t change too much probably… There’s nothing else to do than to wait for the actual compo then, I guess? 😀

I’m in

This will be my fourth Ludum Dare in a row.

As usual, I’ll be using

  • Gamemaker: Studio
  • Jfxr
  • FL Studio
  • A never ending supply of sugar

In other news, I’ve finished the commercial version of The Sun and Moon! I’ll try to write a post mortem about the process and my experiences with it soon.

Yeah, probably!

December 5-8? Sure! It’ll be my second time joining an LD.

And it’ll be my first time trying to use Haxepunk/OpenFL to make a game. It’ll be good practice. Haxepunk looks super useful for making cross-platform games.

I’m in!

This will be my second Ludum Dare, my first I made a space hacking game which I’m still working on!

I am using the following:

Language: Java
IDE: Eclipse
Graphics: Photoshop
Sound: Jfxr and Audacity
Map Software: Tiled (if needed)
Time Lapse: Chronolapse

Last Ludum Dare I streamed all my progress over at Twitch and will be doing the same for this LD.

Good luck everyone!

I’m In

This will be my first Ludum Dare.

Programming: C++ (code::blocks) and SFML

Graphics: GIMP

Audio: Audacity and MuseScore

I’m considering streaming my game’s creation but I’m inexperienced with streaming software.

We’re In!

We’re In!

Team:
Dylan Cassels: coder, project lead/coordinator.
Trent Hart: coder, sanity checker(for the humans).
CKirk: sfx/sound, backup coder.(for when we break one of the main ones)
Aleyarie: pretty pictures.

Tools:
Construct 2 or Game Maker sandbox – code
GIMP – art
paper – art, design docs, eldritch runes
Bfxr – sfx
autotracker – sound
Braaaiiinnns… – RAM and sustenance
COFFEE!!! – RAM and sustenance
absurd numbers of gametunes remix albums – fun place to work

Dylan Cassels: 4th(5th?) Ludum Dare
Trent: 2nd Ludum Dare
Aleyarie: 3rd Ludum Dare
CKirk: 2nd Ludum Dare

=================
personal note:
I like to think of this team as a “greatest hits” album, all the great people who I love to work with in one big crew :)
hopeing for a game that is not just a good LD game, but a good game in general! we’ll see how that works out, no matter what goes down, It’ll be fun and we’ll learn a lot.
=================

happy jamming, Ludum Dare! I love you all!,
-Mr.Cassels

What should I use?

 

 

JavaScript programmer here… I’ve usually started from scratch for the JavaScript/HTML/CSS games I’ve made for Ludum Dare in the past. But I’m thinking of starting with some kind of framework this time around. Community — What do you recommend?

Phaser or Unity?

 

PS- I’m in! Regardless of framework/tools…

Comments

21. Nov 2014 · 07:47 UTC
I say Phaser, especially if you’re traditionally a from-scratch-er. I find the visual componentized nature of unity makes me feel very removed from the structure of my code, and I’m a code thinker, not a visual thinker so I need that structure.
rsergiu2003
21. Nov 2014 · 10:18 UTC
well, depends very much what you want to achieve, if you want to focus on the game and create great content you should go for unity…. if you are more of a code guy maybe pick something else. I go with unity because I can focus on the game not loose time with “engine” stuff….
tjxx
21. Nov 2014 · 13:11 UTC
I would agree to both comments above. Although developing with Unity is a bit quicker and you can create some amazing content in record time, it does abstract you away from the actual code piece a little. By this I mean that for the majority of your time in the Unity interface you are going to be stuck looking at the visual side of it. Phaser is a HTML5 game engine which uses javascript so I personally feel that you would enjoy that a little more and be more comfortable using it since you have a strong javascript background.

I’m in, hopefully

This will be my first Ludum Dare, and if everything goes according to plan, i will be partaking.

My tools:

Programming: Java(Eclipse as IDE).

Sound: sfxr

Image Editor: Paint.NET

I will be streaming over at Twitch

 

I’m in for LD31

This time I might try Construct 2, we’ll see.

Other tools will be Adobe CC and FL Studio. And this time I really want to make sounds by smacking things together and recording it with my phone, but as per usual the fallback is sfxr.

Tags: compo, im in LD31

DANCE DANCE DANCE

Yeah, it’s not Ludum Dare related, but it’s still game-jam related, and I DO WHAT I WANT!

 

COUNTER HELIX