LD31 December 5–8, 2014

I’m in for the next Ludum Dare!

Since the last Ludum Dare and my submission Matters of Perspective, I’ve learnt some things. Networking, and database storage / retrieval in Unity. Hopefully this will enable a unique social interaction in whatever game I make :)

We’re In

Hey guys, in for the 6th time!

We’ll probably be using:

Language: Java
IDE: Eclipse
Audio: BFXR? SFXR? one of those.
Graphics: Good ‘ol Photoshop.

We’ll probably whip up something with OpenGL.

Good luck jamming everyone!

Just one more week!

Obligatory “I’m in” post is obligatory.

I’m planning on being able to participate again and looking forward to it! I’ve decided to have a look through some of the themes in the slaughter and spend the next week working on a game based on one to test my tools and my ability to make a game based on a topic.

The topic I decided on was “Seasons”, and I’ll be using the following:

  • Language: Java and Score, my own scripting language, still in alpha stages but seemingly stable (enough).
  • Library/Engine: Artifakt, my own in-dev library built around LWJGL for quick game developing.
  • Graphics: Paint.NET, super nice image software.
  • Sound/Music: Ableton Live 9 for compositions and sounds and the internet for sounds I can’t create.
  • IDE: Eclipse, I’m comfortable in it and it’s good for quick development.

Whatever I make will only be published as runnable jars, I’ve never been a fan of Java applets so my library doesn’t support them (maybe in the future if I need to, eh?) I’ve never tried exporting for anything other than Windows (as it’s the only OS I actually use, I haven’t finished setting up Ubuntu and don’t have anything Mac) so I guess this’ll be the time for me to figure that out as well.

I’ve got a lot to work on and more to test, and I wish everyone luck in preparation for and participation in our next Ludum Dare 😀

I´m in!

Hi Everyone, I´m In! Looking forward to the next Ludum Dare! Never done one, this is my first time… I´m learning everything… so It will be great practice! I´m not a designer, nor a programmer, just a hobbyst! Currently I´m a Psychotherapist… What am I doing here?! Well having a great time! With awesome people! Sorry for my English, it´s my second Language.

 

Tools:

Engine: Unity3d with C# or Boo, haven´t decided yet… I like C#, but I know better Python, so I like to use Boo whenever possible.

Drawing Tool: Inkscape for vector graphics, or Sprite Something IOS for fast Pixel art.

Sound: Ableton Live 8 and FMOD Studio to script the music into Unity…and have different music for battles, etc.

Ok People see ya at Ludum Dare!

 

 

 

 

I’m in

Never done this before, but it seems like everyone is making these posts!

Can’t wait!

I belong to a set of programmers participating in LD31 (I’m in)

Don’t worry, I don’t speak that way, I just wated something more creative than “I’m in”. Anyway, I am very excited about this LD (new web, hurray!).

My -things- I am going to make a game with

Code: VilTAGE (my own web ASCII game framework), Dart language

Graphics: have you read the line above? It’s ASCII graphics!

Sound: I don’t know. Probably BFXR and some online piano sound player.

So.. that’s it. See ya in the TOP 100! :)

I’m in for the first time !

Hi there,

I plan to participate in LD #31 next week-end and the MiniLD #55 tomorrow!

Being roaming over there for one year at least, I want to be part of it with you this time :)
I make games at spare times since looooong looooong time but just released one in the real world (http://www.newgrounds.com/portal/view/641447, oh yeah it’s a mahjong game ^^).

For the MiniLD I got the idea last night – not sleeping well searching for ideas – to make a game called “Prepare… to RACE!”. The goal of the game will be to prepare a formula one car before the race, adjusting elements like tyres or engine according to the weather, the track, and other parameters. After the start, computed cars will race with you and the best will win.

Goals and tools planned for the MiniLD :

  • Setup  a Twitch stream with screen and webcam, OMG with 100 kbps it’s impossible x)
  • Have a playable game (and fun!) at the end of the week-end,
  • Possible engines : Vanilla JS + Pixi.js, Phaser, Construct 2 or HaxeFlixel,
  • Tools : Gimp, Sfxr/Jsfxr, other free online tools.

Good luck to all and hope to see you there,
jhice, from France, La Rochelle.

My first I’m In post

Well I am in, this is my first Ludum Dare, but not my first Game Jam. Recently I competed in the Indies Vs PewDiePie jam, prior to that I’ve been practicing each weekend by making mini games to challenge my skills and prepare myself for what I consider the ultimate challenge “Ludum Dare”.

I’m nervous as hell, but extremely ready for the challenge. This weekend I’ll be getting my work stations ready, buying some more ram and setting up a stream all ready for the big day. I have no game plan beyond that.

The Tools: 

Engine : Unity 3D

Language : C#

3d Graphics : Blender

2D Graphics : Pixen (maybe photoshop if I need it)

IDE: MonoDevelop & Sublime Text 3

Sound/Music : Undecided, plenty of great free resources in my bookmarks if I need them, otherwise i’ll be using my iPhone to record and Audacity to tweak.

 

I’ve watched on during many Ludum Dares and I am excited to finally be participating, I wish everyone a drama free event and the best of luck with what ever it is they set out to achieve!

Comments

Mandraw
28. Nov 2014 · 08:11 UTC
Good luck !

(Untitled)

Language – HTML5+JavaScript

Editor – Notepad++

Art – Paint

Sound – sfxr

I’m sorta half maybe in! :D or :(

Hey people!

I might be in for a single day Ludum Dare! It’ll mainly be some practice :). It’s my third time I’ll enter and it’ll hopefully be the second time I’ll finish!

Why maybe and just one day?

At the moment I’m sick (flu), as I have been for the past 1.5 weeks. And I have a “history” of being sick for long periods. Also I’ll be busy sunday for “Sinterklaas”  (It’s a Dutch holiday, comparable to santa claus), wich will need some preparations. But I think I’ll find the time to do so.

 

What will I use?

I am still unsure about what I’ll use, but I’ll probarly go with these:

  • Graphics: Photoshop or Gimp.
  • Sound: bfxr.
  • Music: abundant music.
  • Code: Python and pyGame, I just started learning it so it’ll be great practice (learning thanks to this great guy). If I don’t feel confident enough, I might use javascript.
  • Style: 2D or text based :)

 

Good luck to you all!

And most important:

HAVE FUN!

 

 

-Dutch Derpy Guy

I’m In – Newb style

So first time for everything – I’m in for the Jam (less pressure)

I really haven’t decided what I’d like to use (it depends on the idea) so I’m putting all the variations down!

 

Language: Python, C# or C++

Engine/Library: Pygame, Unity, SFML

Art: Whatever feels right for style – pixlr, PS?

Audio: Bfxr … maybe

 

End note: This is going to go horribly wrong C: ……… I’m scared 😡

 

Comments

deathray
28. Nov 2014 · 13:54 UTC
Just remember to keep your idea small and constantly re-assess what features need to stay in versus can get cut to save time. In other words – focus only on the things that matter and keep everything else for version 2.0 (“post-compo”).
28. Nov 2014 · 18:52 UTC
Thanks for the words of advice :) My main aim is to get something “complete”.

LogicielAllan is back in the place !

Logiciel Allan is back in the place , we previously participated at the #LD26 and we are happy to be back for the #LD31 !

The final game will be converted for the Windows Store and Windows Phone Store for free !

See you the 5th december ! 😉

… the timing on this is … not … good…

Right, in Finland, we have this thing called ‘pikkujoulu’ which is basically “Little Christmas.”  You know those things called office Christmas parties?  Right, just add darkness and lots of alchohol, and you’ve got the general idea.

So… ours is the 5th.

Now, see, Ludum Dare doesn’t actually start until the 6th.  I know, it says the 5th, but it’s the 6th here when it starts.  So I’ll actually be HOME when it starts.  But I’ll have to avoid drinking heavily, and that’s not going to be easy because … it’s just not going to be easy.

So this may be interesting.  Cuz I really want to do this, and I’ve been doing well on coding the Amiga demo for FAP (Finnish Amiga Party) which is today/tommorrow, but… we’ll see.

 

The timing is all bad, but the next week is worse – got server cuts and all that Tuesday and just tons of crap.  So it woudln’t work to move it.  It’s just pikkujoulut is just… the wrong day (:  But it’s important too.

Wheee!

OS Question

Does anyone know the distribution of different OSs and versions in use by LD participants? Specifically, I’m wondering if it’s worth the extra hassle of me supporting DirectX 9 (compatible with Windows XP) or sticking with DX11 (Windows 7 and up), but I’d also be interested to see how popular each platform is.

Comments

dalbinblue
28. Nov 2014 · 15:47 UTC
I noticed on recent previous Ludum dares enough comments of people having issues running XNA games with the HiDef profile which is DirectX 10+, but no one complaining when using the DirectX 9 “reach” profile, so I would say there is a good number of people stuck on DirectX 9 hardware. As a note it might not just be that they are on Windows XP but they might be emulating or running windows in a virtual machine many of which only support up to DirectX 9, or are on older hardware that can’t handle the higher requirements of more recent versions of DirectX. To be safe I would suggest sticking with DirectX 9 if you could, but if you need or want to use the newer features, don’t let comparability hold you back; you’re here to have fun.

Forgot one thing…

As usual, I forgot to post the personal library I will be using for this ludum dare!

Here it is.

Tags: html5, js, library

Comments

vekjeft
28. Nov 2014 · 15:53 UTC
Nice framework you have there, and cool that you’r sharing it. I

Im in!

Count me in :)

This will be my second LD and i cant wait in anticipation… :)

 

Programm ill be using are either Gamemaker Studio, Unity 3D or Java: Eclipse with LibGDX, im not quite sure yet

 

Ill be using Paint Net for Graphics.

At the FIFTH time – I’m in! (I hope)

My week after LD#31 is gonna be freakin’ busy, so the timing was terrible – but hey, I wouldn’t even be the same guy if I would miss any LD!

Circumstances are exactly the same as previously – no direct connection to the Internet, Notepad++, Lua, Love2D, Paint.NET, and lotsa retardness.

It still might be possible that I can’t join however; we’ll see.

I’m In

After watching LD compos for years, I’m finally taking the dive myself. I’ll be using GM:S & Adobe Illustrator.

ADRIAAAAAAAAAN!

I’m entering the MiniLD with a Rocky training montage game.
It is based on Wario Ware and sees you alternating between boxing Ivan Drago and performing small flashbacks from a training montage.

I’ll be using Unity and probably MS Paint for this one. I hope that it will be easy enough to get some awesome music in, but we’ll see.

 

Jam Newb

Hey everyone.

never done a jam before, and fairly new to game development. My only experience is on a longer term project (2 months) so I have no idea if I’ll be able to create something in the time limit!

I am hopefully going to try and enter anyway, but If I can’t make anything in time so be it haha.

Onwards to Dare!

I’m in (I think…)

So I don’t really know how this works, but I really want to try it out if I have the time and patience 😀

Engine: Construct 2 if I’m lazy, or Gamemaker if I learn it before the jam
Art: Aseprite
Audio: Bfxr (probably)

I wish everyone good luck and I hope that this can be the start of my gamemaking career 😛

P.S Oh right, it’s the jam i’m entering… forgot to mention…

P.P.S Found this awesome thing called abundant-music.com that I might use 😀

Eeep! First LD!

First Ludum Dare. Gunnnnna be reet fun! Week is far too much to wait!

My first game jam

I’ve never completed a game, and could be because I expect too much out of my code and lack the advance knowledge to get that out in a timely matter. So I figured if I could get something done no matter how crappy it’d be a good thing for me :)

Second time :O

Im in for the second time!

 

  • Java!
  • Eclipse!
  • No libraries!
  • Gimp for graphics!

 

GL all!

I’m in

Hello in and all that jazz:

engine:Unity 4.5.3(going to use the old gui version)

audio:various stuff mostly sfxr and  http://abundant-music.com/

modelling:blender 2.71b

art:Photoshop

text:notepad++

thart are all i darth think

why did I type it like that?

I’m in (MiniLD and LD)

What Language: GML
Tools Used: Game Maker Studio
Other Tools?: Notepad++

I’m gonna try my best to enter most Game Jams 😀

Photon Reporting In

I am not out. There, a non-stereotypical response.

I didn’t so much miss the last LD as much I realized I didn’t have enough motivational gas in the tank coming fresh on the heels of some major life-related changes. This time I’m hoping it’ll be different and that I’ll be able to prepare myself more psychologically for the battle ahead. I’m ready to get back at this thing!

Here’s the lowdown on my Ludum loadout:

Language/Libraries: Haxe and OpenFL

Editor: FlashDevelop and/or Notepad++

Graphics: GIMP and/or MSPaint

Audio: Probably the normal: sfxr and possibly PXTone with some help from Audacity

Less than a week away! I think I might actually try to submit something for the warmup because I’m experimenting with some new stuff. We’ll see!

My 2nd time, hopefully not a grime.

Heyo everybody! This is indeed my second participation in the Ludum Dare game jam. Last time I used GameMaker:Studio. Now is time for some “hardcore fancy” coding from scratch. This is what I decided to use:

  • Language and libs: C# and its default libraries (This is going to be pain)
  • Image editing: Paint.NET
  • Music creation: Bosca Ceoil
  • Sound Effects: SFXR
  • My aliveness: Coffee
  • Ideas: Time it takes me to get to the store and back

See you guys, have a nice day/night/whatever!

Comments

FacticiusVir
28. Nov 2014 · 20:16 UTC
What graphics libraries are you using? The only thing you’ll get “out of the box” with the Base Class Library for C

# is GDI & WPF…

My Second Dare

This is my second entry into Ludum Dare. The first time I entered was the last competition Ludum Dare 30.

However, while many of the things that happened last time are still the same, my lack of perperation and time, I feel that I actually have a better shot at this now that I know what to expect. So I’m going to jump into this competition head first and go down swinging, and have fun all the while.

First sketch before coding MiniLD

So I started “Prepare… for RACE!” pen and paper first.

2014-11-28 23-14-06.746

To be continued tomorrow!

Definitely in.

Toolset:

  • Language: Lua
  • Framework: Love2D
  • Text editor: Sublime Text 3
  • Graphics: Krita
  • Sound: Supercollider

As usual, I will be streaming at http://www.twitch.tv/simlpesmiler. Tune in!

Cheers!

Declaration of In-ness

I’m in! This will be my 11th Ludum Dare, and I’m eagerly looking forward to making something. I don’t know what I’ll make, but I’m going to try to do something new and unique (for me at least). Maybe I’ll make a puzzle game.

I’ll be using:

Haxe + Haxepunk for programming

sublime text for editing

GIMP for art

sfxr + my mouth for sounds

possibly LMMS for music

coffee for energy

Good luck to all participants, and remember to have fun!

Tags: haXe, haxepunk, im in, ld31

LIVE STREAMING ON TWITCH!

Hey guys we’re live streaming on Twitch at the moment! http://www.twitch.tv/joylesssnakegames147

I’m in. I think… Is this thing even on?

Hello everyone. This is my first LD so I shall be entering the jam. Hopefully it all goes well, it probably won’t.

I have yet to decide which language I will use, it will probably depend on what the theme is and the type of game I choose to make. Currently have Unity, Visual Studio w/ XNA and Eclipse all setup and ready, so at least I have a variety of options available if nothing else.

Anyway, I wish you all good luck and hope to see some great submissions.

Looks like I’m in.

Over the years I have been following many participants’ streams and never had the courage to join myself but not this time! I finally got over my hesitation and decided to join and enjoy myself.

My tools of the trade:

  • Engine: Unity 4.6.0f3 (Basic)
  • Language: C#
  • Modelling: Won’t happen ever again
  • Art: GIMP, GraphicsGale, Paint.NET
  • Text: MonoDevelop, Notepad++
  • Music: TBD (most likely sfxr and abundant-music.com, maybe SunVox)

Most likely I will be streaming while at work to give back to everyone that I have been watching over the years, so if you cannot or do not want to join you might want to tune in and watch me fail horribly at creating art and music while implementing more and more bugs.

I am very excited and wish everyone good luck!

I’m in again.

I’m in again. Hopefully this time I will post what I finish.

Tools:

Unity – game engine

monodevlope – IDE

photoshop – 2d

Spine – 2d animations

Maya – 3d

FL studio – sounds

 

I’m in

For the first time I decided to join LD, and miniLD.

I will be using:

  • Engine: Unity 4.5.3f3
  • Graphic: GIMP & Inkscape
  • Text: MonoDevelop

Good luck to all!

Wife said “maybe”

Oh man, December LD is one of the most exciting for me because it’s like my one last chance for the year to ship something. So I really, really wish I could join but just in case here is my “I’m in” post.

Tools:
– Gimp
– Unity with Javascript
– Music Garageband
– sounds: bfxr
– Trello for task management
– SimpleMind for idea management

My goal for this LD is to focus more on Music then art then theme. It’s also my practice weekend but the steam sale is so distracting!!

We’re in (Woo jam duo)

My wife wants to do a jam and school has worn us both down, so time to do something fun.

Graphics: Aseprite probably

Language: Java with LibGDX or c# with monogame. Something simple, depends on the pipeline

Music: Maybe my band will play something? www.dionysusparkranger.com

If any server side mechanics I wanna play with this new websockets library in elixir/erlang. but probably too hard for a jam :p

We have some ideas but it completely depends on the theme. We will be putting up a challenge white board and maybe we can stream our design sessions this time.

 

Good Luck everyone! (Also good luck on finals to all the hard working students out there).

@mpahrens

In I am

Hi! I’m going to joing my first LD. Also I am going to try and make something for the miniLD.

I will be using Unity, audacity, photoshop, 3dsMax,etc…

Good luck and have fun!

Some of us are in

Last year, this time, we got together a couple of friends and made a game.

The main character.

Protagonist last year

It was said to be disturbing and other adjectives that we appreciated. We hope to repeat those feelings in the unfortunate players who have the bad luck of playing what we make. Since it isn’t even clear who “we” will be this time, it’s even less clear what tools we will be using, but if I am to guess we will use cameras, microphones, toys, scissors, pens, pencils and various software (GIMP, Audacity, Inkscape, Paint.net and others). Probably it will be Unity that assembles it all into a game, but that is of course also not decided until we start.

Whatever the theme is, I wow to manipulate my co-conspirators into creating something that will have people saying This game is completly mindfuck and scary again.

And even more urgent than last year, it will of course be #NoSexism.
Depending on what you consider violence, it will probably be #NoViolence too.

My own personal programming goals are to succeed in:

  • having easily understood controls
  • having smooth controls
  • having a reasonable difficulty progression

Let’s forget life and have a fantastic ludum weekend!

Tags: #NoSexism, #NoViolence, #ProbablyNoCat, iamin

I’m In!

Lets hope I actually finish my game this time.

Going to be using Unity and Paint.net
Music will be done in reaper

Surely the theme voting will have started by now?…

With 6 days until compo, when does the theme voting begin?

Comments

29. Nov 2014 · 06:52 UTC
You just missed the Theme Slaughter and the individual theme voting rounds will start any minute now
icedvariables
29. Nov 2014 · 08:41 UTC
Hm, thought I remembered it starting earlier last year… Thanks.
29. Nov 2014 · 09:37 UTC
We prepared the final theme list last night (Friday). The voting should begin today, whenever PoV wakes up and presses the buttons. I dare not press them myself.

I’m In! – Who else is in this year?

I missed ludum dare 30 but I am back for this one (31)

I will be using unity, paint.net

Sounds will be from www.freesound.org

 

Who else is in this year?

Comments

29. Nov 2014 · 07:18 UTC
Just remember that – if you enter the 48h contest and not the Jam – you can’t use that sounds (unless you resample them significantly). Check the rules page for more information.
poketis
29. Nov 2014 · 11:39 UTC
Im in

Im in a in

This is the second ludum dare for me, the first being ld29 where I made the game Surf Ace with some friends.

http://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=15148

It got a LOT of positive feedback and it made me really excited for this ludum dare 😀

I will use game maker 8.1 for the programming, its realy effective when IT comes to fast prototyping and I feel at home with the interface.

For music I will use all the instrument in the apartment and GarageBand.

For soundeffects I will use my ability to shout in to a microphone.

I wish you all a superawesone ludumdare :)

96h Jam with rules soon

Jam on 96h Jam with rules, make game in 4 days (96h), prepare for LD 31 and have fun!

I dare you,

I double dare you,

I Ludum Dare you!

Comments

29. Nov 2014 · 13:47 UTC
Wh… w.. what?

I’m in first time

Im in for for both LD 31 and mini LD for first time & my first game.

Tools:

Unity – Csharp

Sketchbook

Sound-  if enough time available – sfxr

Good luck to all !

 

I’m in – for Jam!

Hi, i’m newbie and not sure if i need to post about Jam :)

Hope I’ll find enoguth time to complete game.

language: Java

IDE: eclipse

graphics: paint.NET, photoshop

libs: lwjgl (maybe)

text: notepad++

 

GL & HF guys 😉

Tags: jam

Im here for first time!!!

It will be my firts ludum dare!!!! I hope I’ll have time for making something not so horrible.

 

Tools:

Programming: Game Maker Studio: Ptofessional

Art: Inkscape

Music: May cgmusic…

Sfx: Sfrx

I’m in

First time.

Language: Haxe

Engine: HaxeFlixel

Art: aesprite/gimp

I’m hoping my lack of artistic ability will result in something charming rather than painful.  Goals include impressing my friends and making pretty code.

Obligatory Notification of In-ness

This year marks the first year I’ll be competing. I’ve kept tabs on the event the last couple of years, and I’ve participated in other, smaller jams a few times, so I have a decent picture of what will be demanded of me.

It’ll be the jam for me this year, with a team of two (an audio engineer and me on code/grafix)

Tools

Engine =  Unity

Language: = C#

Text Editor = Sublime Text 2

Graphics = GIMP

Sound =  My buddy

 

I’m pretty psyched to start designing. Only started learning Unity two weeks ago, but can’t beat the ease of distribution that it offers.

 

Goodlucky’all,

Mr. Grieves

 

Let’s do this again

Third time, third solo compo entry. Will probably use HaXe and HaxeFlixel again. But will probably depend on the theme this time – libgdx and HTML5 export seems pretty capable nowadays.

Haven’t really resonated with any of the themes I’ve come upon in the theme slaughter, but that might change. A three week relentless cold has made me a grumpy d00d indeed. Maybe I’ll make a game about the horrors of living in the north, fighting ice, polar bears and colds … er… mostly colds.

Hope I’m fresh in the head for a 48h session of extended Fredagsmys(R) with #LD31!

IM IN

HOW MANY TIMES HAVE I LUDUM DARED?: NEVER BEFORE

ENGINE: UNITY PROBABLY

LANGUAGE: C# PROBABLY

WILL I WIN: PROBABLY

WILL I POST EVERYTHING IN CAPS? : YES

GL HF

 

Comments

29. Nov 2014 · 19:22 UTC
Will you write your code in caps too? Good luck!

My first

I’m in at last!

 

Tried to join for a few LDs now, but never really took the chance. But now is the time.

Technology?

 

Engine/Language: Unity/C#

Art: Blender, Gimp, Inkscape

Sounds: I have no idea, sfxr for starters.

 

I have no idea what’s gonna happen. But I’m gonna try at something new and original.

We’ll see.

First Time! -FTJ (for the jam)

So  I’m not doing the regular dare, but the jam, with another person. We each heave main different parts to take on but its all toward the jam.

Me:

Game Engine: Unity

Programming language: C#

2D Art: Gimp

3D Art: Blender

 

Partner:

Game Engine: Unity

Programming language: C#

Music: Any audio software fits needs

Sound FX: SFXR

We almost did the last dare but some obstacles got in our way that didn’t apply to game design.

I’m In ,I belive

I will be doing the 31 LD(Ludum Dare)

Language:Java & c#

Software:visual studio but ((most likely eclipse))

3dGraphics:3ds max studios

2dGraphics:Photoshop& flash

Engine:UE4 or Crydev

2dEngine:Flash

October challenge failed. Werewolf Tycoon released anyway!

Who knows . . . perhaps it was too ambitious to try to create a Halloween game two weeks before Halloween? Come October 31st, we had a rough but “finished” game, but boy did we underestimate how much effort it would take to actually get it on stores.

screen8 screen5

Rather than rushing out a broken, unbalanced game, we decided to give it a little more thought and care.  Since officially failing the October challenge, we fixed a tonne of bugs, improved the balance, added a bunch of crazy easter eggs, leaderboards, and prepared it for submission to google play, the apple app store, the amazon app store, and a flash web build. (Got to love haxe!)

And at last, one month late, Werewolf Tycoon is available for free on Google Play! (http://joecreates.co.uk/werewolftycoon) Submissions for the Amazon and Apple app stores are pending review, but all the actual work is done.

It feels great to complete something, and Ludum Dare really helps provide the extra motivation to do that. However, if like us you fail to meet a deadline, do not give up! After all, deadlines are more what you’d call “guidelines” than actual rules. Or is that the pirates code? I forget.

Oh, and of course . . . I’m in!

MiniLD first result

Here’s what I get after battling to find a way to do it, I finally got something working :p
There’s still lot of work to achieve! Next news in 4 hours, I hope.
Reminder: “Prepare… to RACE!” see my previous posts for more information.

MiniLD55-screen01

I’m participating again, again

Well, probably…

This will be my third time (in a row) doing the compo. Hopefully this time I will think of a solid game idea from the start and won’t waste a whole day… and I’m hoping to make a better game this time too. Guess we’ll see how it goes.

Anyway, my tools/tech:

  • Language: Java
  • IDE: Eclipse – I haven’t actually tried any other IDEs before, so it’s not much of a choice
  • Engine: IceEngine – my totally amazing (not really, don’t use it) game engine, which I recently realized should probably be referred to as a library… but hey, nobody cares anyway. It’s using LWJGL for graphics, JBox2D for physics, Beads for audio and jFlac for decoding flac sound files.
  • Art: probably Gimp, but I may try Inkscape if I’ll have time to play around with it before the compo.
  • Audio: last time LabChirp seemed to serve me well (despite the previous LD scoring worse than my first LD, even though I had more sounds in the previous LD) so I will probably use it for sounds again. Maybe I’ll record some sounds to layer with the LabChirp generated ones, but my mic is just an in-built laptop mic, so I’m not sure if that would work out. I’ll also use LMMS for music, which, by the way, recently (not sure how recently) has had the addition of a few new instruments, one of which is “Nescaline” – an NES sound emulator, so if you are looking to create some 8-bit music and have them production skillz, you should give LMMS a whirl (edit: oh, and you should download from their github, I’m pretty sure the latest official release doesn’t have those). Also, I will probably use audacity to clean things up, or something.

Well, make sure to have a good time and good luck!

Trying again

Hello!

Last time I gave up because i get notified about compo about 2 hours before. This time I know about the it few days before so I can prepare myself for it – still thinking about technology which I will use – html5 game or maybe standard desktop game based on technology which I will premade – we will see.

Good luck for everyone – also good luck for me :).
Regards.
Eryk “RootKiller”

I’ll try

Well, this will be my first ludum dare. so here goes nothing!

So, Here’s my tools:

Language: Java

IDE: Eclipse

Engine: Swing or LWJGL

Art: Paint.net

Audio: LWJGL’s Open AL or TinySound

I’m so excited.

 

 

I’m in.

Title says it all. I’m in, for the fourth time. Time flies, feels like LD #28 was yesterday. What I’ll probably be using and stuff:

Platform: HTML5/JS
Library/framework: Phaser(.io)
“IDE”: Atom(.io)
Graphics program: Paint.NET + GIMP for cool renders (more comfortable doing pixel art stuff + editing in Paint.NET)

Hopefully I’ll get something done in the coming week before the LD since I’m not really used to Phaser. Or JavaScript, actually.

Oh well.

I’m in!

This will be my 3rd jam and this time I will be trying to make things a bit different.

Language: Java as always

Engine: Unknown 3.0 (https://github.com/CUB3D/Unknown-3) Now using OpenGL through JOGL

IDE: Eclipse

Art (If you can even call it an attempt): Paint.NET

Sound: JFXR (http://jfxr.frozenfractal.com/#)

 

Hopefully I will be streaming at http://www.twitch.tv/thedwarfthatdigs unlike last time

Broadcaster: OBS

I’m in

I’ll be using unity, gimp/paint.net,bfxr, probably sunvox

I hope I can create something more interesting than my last entry

I’m In!

This is my obligatory “I’m In” post! This will be my second Ludum Dare and I’m really looking forward to it.

Engine: Unity2D

Audio: Audacity

Graphics: Photoshop

Caffeine: Nescafe Dulce Gusto

This is the first time I’ve really used the Unity engine in anger, and a good excuse for me to get really to grips with it!

I’m in again

ludumdarerox

 

So, once again, I’ve decided that public humiliation beats inactivity, so I will join this #LD48.

My last game project was last time I participated in LD48.. I’ve mostly forgotten how my engine works, and I’ve not worked on it since then… It’s in a horrible state, but I think it compiles on both Linux and Windows. I might setup an empty skeleton project before LD starts.

I’m going to use my ExcessiveOverkill engine library, together with the editor for it, and I’ll be building it my custom CI-System called “Contigrator”.
Writing everything in C99.

I’m going to use Gimp, Blender and maybe J-WildFire for visuals, and audacity and maybe sfxr for sounds.
I’m going to write code in Eclipse.

Links to the custom software.

Contigrator CI: http://contigrator.wizznic.org/jobs/

Engine: https://github.com/DusteDdk/excessiveOverkill

Scene editor: https://github.com/DusteDdk/eoEdit

I hope to see more custom/homebrew/from-scratch engines and this time around, those are the ones I enjoy trying out the most. Let’s all have a fun time!

MiniLD#55: Quest for LDJAM

So, in preparation of the upcoming Ludum Dare, I decided to work on a small RPG, and reuse some sprite I made long time ago for a failed gamejam entry :)

So far, I got basic character movements and collisions, and entering / exiting buildings as well as a simple battle mode. Still not sure about adding a story, depending on my progression I will try to give some context to the player.

minild_3
“Fancy meeting with a sleeping blob”

minild_2
“I wonder what kind of programming books they have here?”

Gonna Jam This Time

College school work won’t stop me!  I still want to compete in Ludum Dare; I had a fun time last time (which was my first time).  This time, though, I want to take part in the 72 hour Jam as that’ll give me the breathing room I need for my newbishness.

 

I sooo want to add my own song to this one.  Here’s hoping I budget my time properly!

 

TOOLS


Code/Graphics: Game Maker Studio

Sound: Audacity

Ideas:  ME!


-tjp7154

We’re in.

Our team is in.

We’ll be using Unity in C# and probably gimp, not sure about sound yet.

 

-FBS_Elayune

Handy Photoshop swatches tool!

Getting your toolkit arranged for the LD Jam this weekend? Maybe you want to add this one to the list! Simply turn an image file into a Photoshop swatches file for fast and easy import. Great when combined with those color ramp generators found around the web. No more copy-pasting color values one at a time!

http://javadocmd.com/util/swatches.html

My MiniLD update #2

Procedurally generated track done :) Need opponents and the possibility to custom the car.
See you tomorrow, good night to the sleepers…

(click to see the animated gif)

MiniLD55-screen02

Pixel^3 is in!

We here at Pixel^3 are now declaring war amongst all ye who develop games for the Ludum dare! As per custom, we shall commence the listing of our tools and our monkeys.
Tools:

Code::Blocks for coding
jeEngine for the game engine
Bfxr for sound effects
FamiTracker, Audacity for music and sound processing
Paint.net for art
OBS for Alucard’s stream

Monkeys:

Jellonator
AlucardX60
MK/Emelia K. (composer)

 May ye all make good games and eat week old leftovers, beer, caffeinated beverages, and various snacks that get your fingers all greasy and orange and stuff.

Maybe I’ll finish this time

I’m going to be using Twine this time. Nice and simple and something I understand. I’ll try not to make the mistake of learning a tool while developing this time.

I’m in, for the 10th time!

As usual, I’ll be livestreaming the whole thing over at http://twitch.tv/quill18!

I’ll be using Unity — though I’m not sure if it’ll be 2d or 3d.  Depends on the theme, I guess!

 

Comments

Tabasco
01. Dec 2014 · 07:51 UTC
I’m glad to see that you are in again and I’m looking forward to join your stream. Won’t this be your 10th time though?

I am in!

Hello!

This time of year has come again. This will be my 3rd time taking part in the compo. I did OK on the two last ones, and I am to do even better on this one.

Engine : Unity2D or 3D, unless I change my mind at the last minute, which is very possible.

Graphics : Photoshop CS5

3D Models (if I make a 3D game) : Blender

Audio : Bfxr

Music : A random music generator, not sure which one yet.

Good luck to all participants!

I’m in

This is my first time joining, I’ll use

 

Engine: Unity

Sound: SFXR, BFXR

Images: Gimp/paint.net

 

and hope for the best. I am excited to give it a try, even knowing my limitations.

I’m in once again

I am in for yet another jam. Sports are going to screw up my times for this one and make me have not a ton of time. I’m hoping that this will be my last jam with straight scratch java!

Edit: just like I have past jams, I plan to live stream it all at http://twitch.tv/turkey2349

I’m in like the clothes all the cool kids wear!

I’m in for the 48 hour compo!

-Development environtment: GameMaker Studio
-Sound: SFXR and Reason or Famitracker depending on how chippy I want my tunes.
-Graphics: GameMaker’s built in pixel editor supplemented by Photoshop CS5.

Happy voting, everyone!

Comments

Aden Manson
30. Nov 2014 · 09:48 UTC
Yea I’ll be using GM studio too as it is easy to use

We’re probably not in…

Yes, regrettably, I must inform you that we are (probably) not going to participate in this LD.
We haven’t missed one since we started back in LD24 (although last time we were unable to complete and submit our entry).
There is another project in need of our attention, so… That’s that.
If we find the time, we might whip up a quick entry, but nothing too fancy.
So… Happy LD-ing to everyone, and good luck!

Progress, and maybe MiniLD

I’ve been testing my tools and building up my languages functionality while thinking up a small game idea, and the language seems to be keeping up nicely (not like Java VM fast but calm down this just a baby language). I might find a way to make the game fit into the MiniLD theme or just say the theme comes from the fact that it was made for preperation, I don’t know.

I’m also setting myself a challenge: My Ludum Dare entry will be written ENTIRELY in my language, of course using the library behind it. This’ll give me ample oppourtunity to stress test the current features, critiqe the syntax and refine the direction I’m going with it for future features.

This Ludum Dare will be the most productive one I’ve had, even if I come out with little to nothing to show for it game-wise.

 

planing to make a game this time ;)

last time i got no idea what to make and the time before i made something buggy  T_T this time i hope to make a really game with start and ending (hopefully with a great story 😉 )

i am going to the jam ludumdare (as always )

this time i will use:

Engine: unity3D 4.6 (new GUI system the uGUI)

Code: C#

Graphics: GIMP & cs6 photoshope (if i will find someone to make art for me it will by great 😀 )

Audio : Bfxr

Music : A random music generator maybe this: http://tones.wolfram.com/generate/

Streaming Ludum Dare!

Just a reminder that over the LD weekend I’ll be streaming on Twitch. Unfortunately for America, you’ll probably be asleep due to America’s -7 hours on Britain. Oh well. I’ll be streaming from around 8:00 UTC until around 21:00 UTC with gaps on both days, so check me out on twitch.tv/jthistle and follow me for a notification of when I’m live, if you can. Happy Ludum Daring!

Comments

Aden Manson
30. Nov 2014 · 09:45 UTC
I’ll tune in cause I live in UK ! By the way I’m 12 and I think it starts at about 1:30 am for Britain!

9 times? 9 times. I don’t remember him being sick 9 times.

I asked for a car, I got a computer. How’s that for being born under a bad sign?

Yes this will be my 9th appearance at Ludum Dare.

I’ll be using my usual suspects, Flash w/ Flixel Framework, Photoshop, BXFR, Autotracker.py (for music)

Good luck to all who enter and remember “Life moves pretty fast. If you don’t stop and look around once in a while, you could miss it.

Have fun all!

Ludum dale!

Ludum ¡Dale!

We are in!

My gf @CatOutline and me, first LD together. It will be an experiment, can we make a finished game as a team?
She is in a very good progress of learning drawing/vector graphics. I will do the coding :)

Planning to use:

Code
– Phaser http://phaser.io/

Graphics
– Inkscape

Audio
– Audacity
– Possibly howler.js?
– We will try to record some sounds, or even music.

Tags: #phaser #phaser.io

I’m In!

Been a while since I lost entered Ludum Dare, but looking forward to doing it once more!

Tools: Eclipse, Fireworks 8

Libraries: Slick2D, Lwjgl

See you in five days!

In it again

So, back for yet another LD entry.

I sadly missed a couple of them recently because of other duties that kept me away from my computers during the LD weekends. But this time things will be different, this time I like scripts.

 

My tools will be:

  • C++11 written in Visual Studio 2013, and compiled using the MSVC compiler as well as GCC and Clang on a pair of Ubuntu VMs.
  • I’ll be using the libraries: SFML for graphics/audio/input, Angelscript for scripting, and maybe boost/PhysFS or something quickly rolled myself for filesystem access.
  • Graphics will be drawn in The GIMP, with maybe some Blender for any 3D models or traceables.
  • Sounds will be done using me, myself, and I. With a microphone. Possibly tuned up a bit with Audacity before use.
  • Music will probably not exist, but if I have time I’ll try to throw something together or generate a song using SoundHelix or one of the auto trackers.

And my battlestation will be too much of a mess for me to feel comfortable posting any pictures of it yet.

 

Either way, here’s to another fun weekend of coding and community. Hope all the rest of you will be having as much fun as I’ll be.

Tags: C++, compo, im in, tools

Choosing a Programming Language for Ludum Dare

Last time I did the Ludum Dare, it was a complete failure because I could not get it to compile on Windows. This was mostly due to working on Mac and using C++. This is usually not a problem but I was using libraries that could not get to link on Windows.

 

This time (if I do get the chance to do it), is to use a different language. I was wondering which language would be a better choice to use:

  • Java
  • Dart
  • Haxe

All 3 languages will work on most platforms (natively or web) but I can decide which one to use.

If I was to use Java, it would use LWJGL (version 3 now!!!) and try get it to work in an applet. This however I would be using plain OpenGL (not WebGL).

If I was to use Dart or Haxe, I would compile it to Javascript/HTML5 and use WebGL. I don’t know if this would be good as I don’t know how many people can support WebGL (especially within the Ludum community). Also cannot decide upon Dart or Haxe. I’ve messed around with both languages for awhile now and I like them both very much. I like the fact that Haxe can compile to virtually anything but Dart seems to be closer to Javascript which is easier for the web. Of these two, I’m probably swaying towards Haxe but only ever so slightly.

 

So out of the 3, which would be the best option?

  • Java -> Applet/App with OpenGL
  • Dart/Haxe -> JS  with WebGL

 

 

 

Tags: programming language

Comments

30. Nov 2014 · 15:08 UTC
From what I can tell, all three of these languages are just that: languages, not engines. There is probably not a lot inbuilt to streamline the production of a game (collision detection, etc), which is very important for gamejams.
30. Nov 2014 · 17:08 UTC
For LD, use whichever you know best.
30. Nov 2014 · 17:41 UTC
I’m using haxe this time. I’ve used dart before too. Both work great, Use whichever you’re more familiar with. It also depends on which framework you pick, haxe has a lot of options (I’m using snowkit), dart has StageXL or you can use straight canvas drawing.