Just one more week!
Obligatory “I’m in” post is obligatory.
I’m planning on being able to participate again and looking forward to it! I’ve decided to have a look through some of the themes in the slaughter and spend the next week working on a game based on one to test my tools and my ability to make a game based on a topic.
The topic I decided on was “Seasons”, and I’ll be using the following:
- Language: Java and Score, my own scripting language, still in alpha stages but seemingly stable (enough).
- Library/Engine: Artifakt, my own in-dev library built around LWJGL for quick game developing.
- Graphics: Paint.NET, super nice image software.
- Sound/Music: Ableton Live 9 for compositions and sounds and the internet for sounds I can’t create.
- IDE: Eclipse, I’m comfortable in it and it’s good for quick development.
Whatever I make will only be published as runnable jars, I’ve never been a fan of Java applets so my library doesn’t support them (maybe in the future if I need to, eh?) I’ve never tried exporting for anything other than Windows (as it’s the only OS I actually use, I haven’t finished setting up Ubuntu and don’t have anything Mac) so I guess this’ll be the time for me to figure that out as well.
I’ve got a lot to work on and more to test, and I wish everyone luck in preparation for and participation in our next Ludum Dare 😀