In I Am

Hey folks, I’m in again. Last time (LD28, You Only Get One), I finished at the last minute, but had some minor crash bugs on Windows to fix after I had submitted my entry. I’ve cleaned up my cross compiler toolchain a bit this time around, and I’m hoping for zero problems on all platforms this time. I’ll either be using the same custom C++/SDL/OpenGL engine I went with last time, or possibly even a new 3D engine I’m working on in Chicken Scheme. We’ll see: I’ve never done much of anything with 3D before, but I’ve worked enough with OpenGL to understand how it usually does things so it will probably work out. Cheers, and good luck to everyone!