omaha
LD22
LD23
while(doodle) progress update
Quick video of the latest progress on my entry:
Next update will be gameplay focused, I’m spending too much time on framework/tools.
A full dev log with many more videos is available at http://whilesoftware.com.
while(software) – mini ld #33 complete

Break The Wall
This is my entry for the Mini Ludum Dare #33.
It is written in java using libgdx. I used bfxr to create the sound clips and gimp to create a few textures. The rest of the game is composed entirely of runtime-generated box geometries, allowing me to focus on the code and not worry too much about the art side of things.
To play: download and run this jar file: btw.jar
source: btw-minild33.tgz
Windows: double click the file
Linux/Mac: java -jar btw.jar
How To Play:
use either WASD or u/d/l/r to control the position of the character
press spacebar to jump
press enter to fire
Enjoy 
Comments
I would be very interested to know how you managed to package it all into one executable jar? I have been having troubles integrating other jars inside of it…. tried webstart as an alternative but its just too complex for me atm…. got any tutorials on making an executable jar? Again, I liked the game
keep up the good work!Timelapse – 7 days of development
Here’s a timelapse of my work on Beat The Wall. One frame every 30 seconds.
while(ld23)
I’m in.
Toolchain
- libgdx
- gimp
- sfxr
- sketchbook pro
- while(software) base code
The base code includes a few java classes that provide basic interpolation support, procedural geometric mesh generation (cubes/boxes/spheres), cameras, collision, and a state machine. These classes can be found in the source to my recent MiniLD entry at http://whilesoftware.com/games/btw
River Runner Timelapse
One screenshot every 30 seconds. You know the drill.
check out the game:
http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=5229
Comments

LD24
Round 2. I’m in.
LD #23 was the greatest. Can’t wait for #24. I’ll be driving down to Richmond, VA to join the guys at http://rvagamejams.com/
I’m working with a similar stack this time around, namely:
- libgdx
- garageband
- blender
- gimp
I’ll be using some base code to provide:
- tween support
- state machine
- openGL shaders
- camera control
- splash screen
source is available here: http://whilesoftware.com/software/game_template
LD26
In
I’m heading down to Richmond, VA to join the nice people at http://rvagamejams.com/
This time around, I’m going to build something in Unity. My hypothesis: I was spending 60-70% of my time in previous jams building basic engine components, rather than gameplay. I should be at least twice as productive having switched away from libgdx.
stack: Unity3d, Gimp, Blender, GarageBand
LD27
Absolutely Yes
Unity, Ableton Live, Gimp, Blender
Dedicating this one to my new wife.
22 hours to go
I had a very hard time getting started on this project. For hours on end I tortured myself trying to think of a clever use of the theme, but nothing would come. Ultimately, I decided I had to do something and got to work on a racing game inspired by SkiFree.
I’ve spent entirely too much time trying to unravel strange physics bugs. It’s time to wrap up the gameplay and start working on polish.
Many thanks to the authors of these two articles. Without this guidance I probably wouldn’t have anything to show:
- http://carpe.com.au/slawia/2009/08/unity-wheel-collider-introduction/
- http://forum.unity3d.com/threads/50643-How-to-make-a-physically-real-stable-car-with-WheelColliders
LD28
Most definitely in
Unity, logic, gimp, blender.
LD29
I’m in
The April Ludum Dare events hold a special place in my heart. I’ve got the post-GDC enthusiasm coursing through my veins. All I can think is VIDEO GAMES.
Engine – Unity
Graphics – Photoshop
Music – Logic
Sound Effects – Logic
Modeling – Blender
Project Management – Trello
I want to stress the last item on this list. In the past I’ve always stuck to pen-and-paper todo lists. These work well, but I found myself spending far too much time staring at my list and pondering which item I would try to tackle next.
I find Trello’s scrum-like interface to be infinitely approachable, the perfect tool to keep track of all my ideas/tasks/progress. Most importantly, the act of dragging an item from “to do” into “in progress” has a magical effect. I’ve made the decision, time to execute.
LD30
getting ready for LD30
I’m in, working with the usual toolset:
- Unity
- Photoshop
- Logic Pro X
- Blender
My boilerplate code consists of:
- state manager
- midi event broadcaster
- particle system
- generic object factory (preallocation and object re-use)
- generic quadtree implementation
- camera lerp helpers
- camera layering helpers
These are always a work in progress. Recent versions can be found in my previous LD entries. Feel free to reach out if you’re interested in the latest copy of any of the above systems.
LD31
yep yep
I’m in, working with Unity3d, Photoshop, MonoDevelop, Logic Pro X, and Blender. Additionally, I’m using trello and git to manage tasks and take snapshots of my progress for later analysis.
+1 Snowman
Welcome to my Snow Box!
I set out to build a twin-stick shooter that was playable with just a keyboard. And a snowman.
Check it out here: http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=5229
LD32
Let’s play – I’m in
I’m planning to work in Unity, but I’ve been spending a lot of time working with HaxeFlixel recently and I may have to go that route instead…
My goal this jam is to stop trying so damned hard
In recent years I’ve found myself spending entirely too much time concerning myself with “what if” situations rather than working. When I actually get to work I’m very productive, but I spend the majority of my time thinking about alternative solutions. I have to try break that cycle.
Let’s improvise
I participated in a graphics design workshop last month. We were taught the basics of shaders, and then given an hour to play around on http://shadertoy.com and encouraged to improvise. Instead of visualizing a desired outcome and trying to reverse-engineer the appropriate code, we used random inputs and scaled parameters until they produced something interesting. Only after finding that interesting thing were we encouraged to fine-tune our work.
The results were fantastic. I stopped second-guessing myself. I stopped trying to predict the outcome before committing to it. I embraced the unknown. Nothing felt risky because no outcome, good or bad, was going to be taken personally. I was free to play.
LD33
I’m in
My goal this time is to be a good host and get locals interested in game jams. I’m hosting my first event in Bozeman, MT. You can find us in the list of real-world gatherings or on facebook.
With whatever time I have left, I’m going to fly solo and take a break from Unity.
- Haxe flixel
- Photoshop
- vim
- Logic Pro X
Good luck everyone!
monster goes home
LD34
LD35
Great Themes! I’m in.
I have never been excited about so many themes before. This is going to be great.
I’m working with haxe flixel, photoshop, sublime text, and Logic.
Good luck everyone!





