LD26 April 26–29, 2013

Rainman is done!

Hey there!

I planned this to be a short project for my february OneGameAMonth but some things came into my way. Now its my entry (my first entry though) for march.

In the end I did a lot more work on this than I wanted to initially, but I personally think it was worth it. I am planning to give the libgdx HTML5 exporter a try too with this game, although it plays better with touch controls. So here it is! I am looking forward to any comments and feedback!

Rainman banner

Oh, and it’s for free :)

Get it on Google Play

 

Ludum Dare real-world gathering: Montpellier, France

Our little association Baptême du jeu (originally a Facebook group) has teamed up with Kawenga to organise our second Ludum Dare real-world gathering ^^ Here’s a teaser poster (awesome pixel pirate by PixelBlock):

montpellier Ludum Dare 48

We’re charging 7€ for food (a jammer jams on his stomach), and if you’re not already a member of Kawenga you’ll need to sign up for a year’s membership for another 8€. You can sign-up here. We only have about 50 places, so don’t dilly-dally 😉

Tags: France, gathering, irl, Kawenga, LD #26, montpellier, real, real world

Whale of a Tale entered.

My Mini-LD#41 entry has been posted. The page it is on is http://www.ludumdare.com/compo/minild-41/?action=preview&uid=15656 I used the more lenient jam rules when creating this (had someone do the art for me, but due to family issues she was only partially able to get stuff done) but as this is a mini I am sure that doesn’t matter. The game has you trying to keep a whale alive for as long as possible. Eating keeps your energy up, which lets you move faster. Will post a postmortem next week.

WoaTTitle

Free Live Class on making game with Construct 2

Hey there! o/

Kyatric and me will be holding a free online class on uReddit

We will teach the basis of construct2 by following more or less closely the making of this little demo

There will be a live session each saturday evening (GMT+1) for 4 weeks from Aprils 6th to April 27th.

If you can’t attend, don’t worry, they will be recorded and replayable on scirra’s twitch and youtube.

You’ll be able to directly interact with us during the live, and indirectly through our subreddit

 

So please, feel free to enroll and spread the word (:

Tags: 2D, Construct 2, course, free, game, html5, live, online, scirra, tutorial

Doh!

I forgot I had to do my taxes today

AND I forgot today is light savings day,  so its already half past 12

AND I forgot I will visit relatives tonight

BUT I will post a game

Just Joined

Hello everyone, i am Calvin Glazunov, and i am just wondering what Ludum Dare is all about, i heared its a game competition, and what do you have to do? and where do you go for that? a little bit about myself: i am 16 years old, i am from Ukraine, i speak Ukrainian, Russian, English, and German, studying French, i have bin to 15 countries : Ukraine, Poland, Lithuania, Latvia, Estonia, Russia, Hungary, Czechoslovakia, Austria, Germany, Switzerland, Egypt, USA, Canada and Japan. if i get more information about this event i may want to join.

0

This entry was posted on Monday, April 1st, 2013 at 6:53 am and is filed under MiniLD #41. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

I think I’m in

Hey everyone out there!

My name is Christian Schäl and I like to code games. I’ve been visiting, playing and commenting Ludum dare since last year, but never participated in one. Most common reasons: Not enough time, was on vacation, school pressure,  and also once a lack of motivation and ideas.

But not now! I am really looking forward to participate in this Ludum Dare.

Something about me? Oh yeah:

I am a 15 year old boy from Germany and started programming games in the age of nine or ten. My first steps started in batch and VB Script, but after some time I started working with Visual Basic. I felt awesome when I finished my first “real” game in VB called “Earth Invaders”. Like space invaders. Some levels, bosses and… a game.

With the age of 13 I realized VB is not the best language for making games. I gave C++ and, after some failed attempts, Java a chance. I was terrible. But I never gave up (sounds like in a movie right? (; ) and with the age of 14 1/2 I finally finished a game written in Java.

Since then I was getting better and better in making games.

So, that was my part. Now tell me a bit of you. Oh right…

 

I hope that you see my game in the future. (When you do, you might give it a try.)

Tags: #26, im in

LIKE THE SUN, I RISE AGAIN

basa9

 

WE’RE IN

(good theme pls)

Dragonhead – Flash / Starling Toolkit

 

For anyone interested, I am providing a link to the Google Code project for “Dragonhead,” a Starling-based toolkit for game development.

https://code.google.com/p/dragonhead/

Development on this started for the Global Game Jam 2013 and was used in the game “Unafraid.”  Development is on-going and I plan to use this for LD #26.  It is provided under a Creative Commons license, so feel free to use any part of it.

It’s that time again isn’t it

I might be in.  If I can figure out how to use Visual Studios C++, that is.  The problem is that I can’t export.  Because I use SDL, an external graphics engine, when I export a game it will not have the SDL stuff included and I don’t know how to include it.

Comments

02. Apr 2013 · 21:40 UTC
Hi, I also use SDL for my ludumdare games and am able to redistribute them. You need to include the libSDL.dll (and other SDL dlls you are using) in the same directory as your .exe file.

After fail… LUDUM DARE 26!

I AM IN

After fail with 25 Ludum Dare I’m in again!

Learned much from last time and now I am making games with Java and Slick2D!

Can’t wait for theme announcement !

Random sprite generator 1.0

As you might recall, I published a prototype random animated game sprite generator more than 6 months ago. Well, I finally gotten round to finishing it, in time for LD26 in which I am planning to participate.  I hope there is as much interest as there was at that time, and that some of you will use it for LD26!

It now includes shading, random palettes, more animations, and the crucial save file function.  There is also an Android version for your anytime-anywhere pixel art creation needs.  The evolve feature was killed because it didn’t fit in the processing pipeline anymore. I’ll likely post an update before the start of LD26, and I’ll publish source when I clean it up.  In particular I want to redo the evolve feature because it will save me time for the LD :-)  I also created two example games using sprites directly taken from the sprite generator. In fact, almost everything in these games is procedurally generated.

If you find problems, you can help me out by reporting them!

Sprite generator: http://tmtg.net/ludumdare/spritegen/

Game 1: http://tmtg.net/onegameamonth/towergunner/

Game 2: http://tmtg.net/onegameamonth/twinvaders/

These are available on Google Play too. See also the screenshots below.  I’ll also tell you some things I’ve tried and which failed.  The sprites are 10×10 with 1 pixel space around them for the outline and animation.  I also tried smaller, which was less interesting, and larger, which was too random.  I also tried enlarging to double size using HQX2, but I wasn’t happy with the result.

Screenshot-spritegen1_0-crop

Screenshot-twinvaders3-crop Screenshot-towergunner2-crop

Tags: procedural graphics, tools

LD 26 is Coming

Unlike winter!

I’ll be using Python again this time, but I am on the road to being able to, like, use Pyglet so I actually have graphics this time. I dunno that my programming skillz are much improved over last time, as I’ve been busy in the interim and haven’t practiced as much as I wanted to, but here goes nothing.

alright, i think i am in this time!

Planning to use unity and houdini.  Need to figure out how to export instanced geometry from houdini… And gotta learn the lingo for unity, but i think i will be there in time for the compo.

Vote for fairies!

 

12++

Chop is in! You can’t chop out of LD26!

Ok, sorry for the terriblen joke with Frédéric, but anyway…

I’m in. Totally in for LD 26. No matter what happens. I just hope I’ll be prepared…

I’ll probably compete in the jam version.

Maybe one or two friends will join me in a team (programmer and artist), but probably not, so I’ll be on my own.

 

A little of my “backstory” :

I’m a young (less than 15 years old)  brazilian Javascript programmer. I’m trying to make a game since… ever…

I have tried to learn Python, C++, Java, Vbasic and a lot of other languanges, but I was like 7 years old…

Last year, I started to search a lot about games, specially indie games and game development. I learned A LOT.

Some months ago, I started to learn Javascript and, for the first time ever, I was understanding the tutorials! (btw, Codeacademy is awesome).

After learning Javascript, I started to look for a engine.

I tried Crafty.js, but It’s physics are kinda buggy.

Then, I tried to make a engine from scratch, but quickly gave up.

Then, last month, I started to make a engine using Box2dweb. And it turned out pretty well! I’m very happy with it.
I love indie games (specially Cave Story, SMB, VVVVVV and Bastion) , I love retro games (specially Super metroid, LOZ: ALTTP and Sonic 3 & Knucles), I love html5 (specially canvas).

 

Tools for the job:

Engine: My own, Box2dweb based, html5 engine.

Gfx: Gimp.

Music: Garageband.

Sfx: Garageband and SFXR.

Timelapse: ??? (Someone know a good program or bash script to make screen timelapses on linux?).

Level editor: I’m currently working on a all-purpose-editor for my engine, but It doesn’t gets done in time, I’ll use Tiled.

 

I’m not a good pixel artist by any means, so, expect a game with minimalistic and monochrome graphics.
I’m a musician (a flutist) and somewhat a composer, so, music is probably one of my strong sides (the other is programming).

 

Just a question:

LD starts at Friday 2:00 AM in the universal Greenwich time, right? On Brazil, the time zone is GMT-3. So, in Brazil LD starts at Thursday 11:00 PM ?

 

Comments

Henry McLaughlin
03. Apr 2013 · 16:25 UTC
It’s great seeing people who are so young get into game development. :)
03. Apr 2013 · 19:14 UTC
I have a bash script that I use for time lapses:
Thecoolestnerdguys
03. Apr 2013 · 23:14 UTC
Hey, it works perfectly. Thanks!

Y’know, it might be early in the month, but…

I’m definitely in for this LD.

If I remember correctly, I sat the last one (December 2012) out, but I’m ready this time.

I went through a time where I was emotionally exhausted. I couldn’t get myself to work. But…

Well, now I’m ready again. I took some time to rest. The thing that has me ready again, though…

My family has been going through tough times and needs me to have an income to support the household. I have yet to actually make any money, but I’m motivated again. It forced me to find the will to work again.

I’m not going to talk about what I’m doing at the moment (I usually do, but not this time), but I will say that I’m in for Ludum Dare this month.

I’m excited about this again. I’m excited about game development again. It’s hard to explain. I want to do this again.

I’ve been passionate about games for a long time, and I’m ready to get back into making them. Not only is it my (self-employed) job, but it’s my craft, my trade, my profession, my freakin’ passion in life.

Trying again, and again, and again. We can only succeed if we keep trying and never give up. I guess this is a weird place to say that, but it’s something I want to communicate. It’s easy for some of us (myself included) to lose hope and feel like there is no way to accomplish our goals. To succeed, we must believe that there is hope.

I’m starting to ramble a bit here, and I apologize for that.

That said, good luck to everyone who is entering Ludum Dare this month. I think we could all use some now and then. :)

LD26: I’m in!

After the disappointment of LD24:Evolution I’m going to try to create an Android game in 48 hours. I’ll be using libgdx (despite having no real experience with it) and some other tools (music generator, Paint.NET, Gimp, bfxr, etc).

LD26 – in or in

So I see the stream of “I’m in” posts increasing as the date approaches. I guess since I already requested Jam-Monday off from work, I should declare. I’ll be in the compo. Unless I’m not, then I’ll be in the jam. Unless I’m not. Failure most definitely is an option, for if I don’t make the deadline, I still come out better than I started. Disappointment is temporary, improvements to skill and design are permanent.

I’ll be using XNA (shush, I’ll port to HTML so you don’t have to install it) plus a library of helper code (sprite handling, collision handling, tile map rendering, etc) I’ve been working on for a while now. I’ll declare the library later, as I’m actively developing it as part of another game. Offline tools include GIMP, Tiled, autotracker-bu, bfxr, OpenMPT, and whatever else I find I need as I go.

Im in

I will be in for my second Jam. Solo this time. Using Game Maker Studio Professional. My team didn’t finish our entry last time, I hope to finish my own on this go around.

Tags: LD #26

Just another “I’m in” post

Hello friends and friendettes, I’d like to begin by saying I’ve never actually done this before, and am (annoyingly) aware of my own proclivity to doubt myself when doing anything which has a deadline. This seems to actually make the problem worse for me D: All I’m trying to say is, I’ll attempt to make something (let alone something playable or visually pleasing) but don’t expect much, if anything.

I shall be using Java (version being 6 or 7, needless to say) and Paint.NET to create my disasterpiece, and possibly SFXR if I manage to get into sound. I will then probably either turn my creation into an applet, or package it up with Excelsior JET for boosted FPS and such. Why do games never tell you your FPS in the window’s title bar, anyway? I’m only 14 and have only been learning Java for a year, on and off (take into account GCSEs and other… Happenings), so be gentle with the result of this. Will probably end up using an engine from someone else, anyway.

Hoping I don’t fail too badly, good day to you all.

P.S. Pic not particularly relatedBears