LD26 April 26–29, 2013

Rainman is done!

Hey there!

I planned this to be a short project for my february OneGameAMonth but some things came into my way. Now its my entry (my first entry though) for march.

In the end I did a lot more work on this than I wanted to initially, but I personally think it was worth it. I am planning to give the libgdx HTML5 exporter a try too with this game, although it plays better with touch controls. So here it is! I am looking forward to any comments and feedback!

Rainman banner

Oh, and it’s for free :)

Get it on Google Play

 

Ludum Dare real-world gathering: Montpellier, France

Our little association Baptême du jeu (originally a Facebook group) has teamed up with Kawenga to organise our second Ludum Dare real-world gathering ^^ Here’s a teaser poster (awesome pixel pirate by PixelBlock):

montpellier Ludum Dare 48

We’re charging 7€ for food (a jammer jams on his stomach), and if you’re not already a member of Kawenga you’ll need to sign up for a year’s membership for another 8€. You can sign-up here. We only have about 50 places, so don’t dilly-dally 😉

Tags: France, gathering, irl, Kawenga, LD #26, montpellier, real, real world

Whale of a Tale entered.

My Mini-LD#41 entry has been posted. The page it is on is http://www.ludumdare.com/compo/minild-41/?action=preview&uid=15656 I used the more lenient jam rules when creating this (had someone do the art for me, but due to family issues she was only partially able to get stuff done) but as this is a mini I am sure that doesn’t matter. The game has you trying to keep a whale alive for as long as possible. Eating keeps your energy up, which lets you move faster. Will post a postmortem next week.

WoaTTitle

Free Live Class on making game with Construct 2

Hey there! o/

Kyatric and me will be holding a free online class on uReddit

We will teach the basis of construct2 by following more or less closely the making of this little demo

There will be a live session each saturday evening (GMT+1) for 4 weeks from Aprils 6th to April 27th.

If you can’t attend, don’t worry, they will be recorded and replayable on scirra’s twitch and youtube.

You’ll be able to directly interact with us during the live, and indirectly through our subreddit

 

So please, feel free to enroll and spread the word (:

Tags: 2D, Construct 2, course, free, game, html5, live, online, scirra, tutorial

Doh!

I forgot I had to do my taxes today

AND I forgot today is light savings day,  so its already half past 12

AND I forgot I will visit relatives tonight

BUT I will post a game

Just Joined

Hello everyone, i am Calvin Glazunov, and i am just wondering what Ludum Dare is all about, i heared its a game competition, and what do you have to do? and where do you go for that? a little bit about myself: i am 16 years old, i am from Ukraine, i speak Ukrainian, Russian, English, and German, studying French, i have bin to 15 countries : Ukraine, Poland, Lithuania, Latvia, Estonia, Russia, Hungary, Czechoslovakia, Austria, Germany, Switzerland, Egypt, USA, Canada and Japan. if i get more information about this event i may want to join.

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This entry was posted on Monday, April 1st, 2013 at 6:53 am and is filed under MiniLD #41. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

I think I’m in

Hey everyone out there!

My name is Christian Schäl and I like to code games. I’ve been visiting, playing and commenting Ludum dare since last year, but never participated in one. Most common reasons: Not enough time, was on vacation, school pressure,  and also once a lack of motivation and ideas.

But not now! I am really looking forward to participate in this Ludum Dare.

Something about me? Oh yeah:

I am a 15 year old boy from Germany and started programming games in the age of nine or ten. My first steps started in batch and VB Script, but after some time I started working with Visual Basic. I felt awesome when I finished my first “real” game in VB called “Earth Invaders”. Like space invaders. Some levels, bosses and… a game.

With the age of 13 I realized VB is not the best language for making games. I gave C++ and, after some failed attempts, Java a chance. I was terrible. But I never gave up (sounds like in a movie right? (; ) and with the age of 14 1/2 I finally finished a game written in Java.

Since then I was getting better and better in making games.

So, that was my part. Now tell me a bit of you. Oh right…

 

I hope that you see my game in the future. (When you do, you might give it a try.)

Tags: #26, im in

Dragonhead – Flash / Starling Toolkit

 

For anyone interested, I am providing a link to the Google Code project for “Dragonhead,” a Starling-based toolkit for game development.

https://code.google.com/p/dragonhead/

Development on this started for the Global Game Jam 2013 and was used in the game “Unafraid.”  Development is on-going and I plan to use this for LD #26.  It is provided under a Creative Commons license, so feel free to use any part of it.

It’s that time again isn’t it

I might be in.  If I can figure out how to use Visual Studios C++, that is.  The problem is that I can’t export.  Because I use SDL, an external graphics engine, when I export a game it will not have the SDL stuff included and I don’t know how to include it.

Comments

02. Apr 2013 · 21:40 UTC
Hi, I also use SDL for my ludumdare games and am able to redistribute them. You need to include the libSDL.dll (and other SDL dlls you are using) in the same directory as your .exe file.

After fail… LUDUM DARE 26!

I AM IN

After fail with 25 Ludum Dare I’m in again!

Learned much from last time and now I am making games with Java and Slick2D!

Can’t wait for theme announcement !

Random sprite generator 1.0

As you might recall, I published a prototype random animated game sprite generator more than 6 months ago. Well, I finally gotten round to finishing it, in time for LD26 in which I am planning to participate.  I hope there is as much interest as there was at that time, and that some of you will use it for LD26!

It now includes shading, random palettes, more animations, and the crucial save file function.  There is also an Android version for your anytime-anywhere pixel art creation needs.  The evolve feature was killed because it didn’t fit in the processing pipeline anymore. I’ll likely post an update before the start of LD26, and I’ll publish source when I clean it up.  In particular I want to redo the evolve feature because it will save me time for the LD :-)  I also created two example games using sprites directly taken from the sprite generator. In fact, almost everything in these games is procedurally generated.

If you find problems, you can help me out by reporting them!

Sprite generator: http://tmtg.net/ludumdare/spritegen/

Game 1: http://tmtg.net/onegameamonth/towergunner/

Game 2: http://tmtg.net/onegameamonth/twinvaders/

These are available on Google Play too. See also the screenshots below.  I’ll also tell you some things I’ve tried and which failed.  The sprites are 10×10 with 1 pixel space around them for the outline and animation.  I also tried smaller, which was less interesting, and larger, which was too random.  I also tried enlarging to double size using HQX2, but I wasn’t happy with the result.

Screenshot-spritegen1_0-crop

Screenshot-twinvaders3-crop Screenshot-towergunner2-crop

Tags: procedural graphics, tools

LD 26 is Coming

Unlike winter!

I’ll be using Python again this time, but I am on the road to being able to, like, use Pyglet so I actually have graphics this time. I dunno that my programming skillz are much improved over last time, as I’ve been busy in the interim and haven’t practiced as much as I wanted to, but here goes nothing.

alright, i think i am in this time!

Planning to use unity and houdini.  Need to figure out how to export instanced geometry from houdini… And gotta learn the lingo for unity, but i think i will be there in time for the compo.

Vote for fairies!

 

12++

Chop is in! You can’t chop out of LD26!

Ok, sorry for the terriblen joke with Frédéric, but anyway…

I’m in. Totally in for LD 26. No matter what happens. I just hope I’ll be prepared…

I’ll probably compete in the jam version.

Maybe one or two friends will join me in a team (programmer and artist), but probably not, so I’ll be on my own.

 

A little of my “backstory” :

I’m a young (less than 15 years old)  brazilian Javascript programmer. I’m trying to make a game since… ever…

I have tried to learn Python, C++, Java, Vbasic and a lot of other languanges, but I was like 7 years old…

Last year, I started to search a lot about games, specially indie games and game development. I learned A LOT.

Some months ago, I started to learn Javascript and, for the first time ever, I was understanding the tutorials! (btw, Codeacademy is awesome).

After learning Javascript, I started to look for a engine.

I tried Crafty.js, but It’s physics are kinda buggy.

Then, I tried to make a engine from scratch, but quickly gave up.

Then, last month, I started to make a engine using Box2dweb. And it turned out pretty well! I’m very happy with it.
I love indie games (specially Cave Story, SMB, VVVVVV and Bastion) , I love retro games (specially Super metroid, LOZ: ALTTP and Sonic 3 & Knucles), I love html5 (specially canvas).

 

Tools for the job:

Engine: My own, Box2dweb based, html5 engine.

Gfx: Gimp.

Music: Garageband.

Sfx: Garageband and SFXR.

Timelapse: ??? (Someone know a good program or bash script to make screen timelapses on linux?).

Level editor: I’m currently working on a all-purpose-editor for my engine, but It doesn’t gets done in time, I’ll use Tiled.

 

I’m not a good pixel artist by any means, so, expect a game with minimalistic and monochrome graphics.
I’m a musician (a flutist) and somewhat a composer, so, music is probably one of my strong sides (the other is programming).

 

Just a question:

LD starts at Friday 2:00 AM in the universal Greenwich time, right? On Brazil, the time zone is GMT-3. So, in Brazil LD starts at Thursday 11:00 PM ?

 

Comments

Henry McLaughlin
03. Apr 2013 · 16:25 UTC
It’s great seeing people who are so young get into game development. :)
03. Apr 2013 · 19:14 UTC
I have a bash script that I use for time lapses:
Thecoolestnerdguys
03. Apr 2013 · 23:14 UTC
Hey, it works perfectly. Thanks!

Y’know, it might be early in the month, but…

I’m definitely in for this LD.

If I remember correctly, I sat the last one (December 2012) out, but I’m ready this time.

I went through a time where I was emotionally exhausted. I couldn’t get myself to work. But…

Well, now I’m ready again. I took some time to rest. The thing that has me ready again, though…

My family has been going through tough times and needs me to have an income to support the household. I have yet to actually make any money, but I’m motivated again. It forced me to find the will to work again.

I’m not going to talk about what I’m doing at the moment (I usually do, but not this time), but I will say that I’m in for Ludum Dare this month.

I’m excited about this again. I’m excited about game development again. It’s hard to explain. I want to do this again.

I’ve been passionate about games for a long time, and I’m ready to get back into making them. Not only is it my (self-employed) job, but it’s my craft, my trade, my profession, my freakin’ passion in life.

Trying again, and again, and again. We can only succeed if we keep trying and never give up. I guess this is a weird place to say that, but it’s something I want to communicate. It’s easy for some of us (myself included) to lose hope and feel like there is no way to accomplish our goals. To succeed, we must believe that there is hope.

I’m starting to ramble a bit here, and I apologize for that.

That said, good luck to everyone who is entering Ludum Dare this month. I think we could all use some now and then. :)

LD26: I’m in!

After the disappointment of LD24:Evolution I’m going to try to create an Android game in 48 hours. I’ll be using libgdx (despite having no real experience with it) and some other tools (music generator, Paint.NET, Gimp, bfxr, etc).

LD26 – in or in

So I see the stream of “I’m in” posts increasing as the date approaches. I guess since I already requested Jam-Monday off from work, I should declare. I’ll be in the compo. Unless I’m not, then I’ll be in the jam. Unless I’m not. Failure most definitely is an option, for if I don’t make the deadline, I still come out better than I started. Disappointment is temporary, improvements to skill and design are permanent.

I’ll be using XNA (shush, I’ll port to HTML so you don’t have to install it) plus a library of helper code (sprite handling, collision handling, tile map rendering, etc) I’ve been working on for a while now. I’ll declare the library later, as I’m actively developing it as part of another game. Offline tools include GIMP, Tiled, autotracker-bu, bfxr, OpenMPT, and whatever else I find I need as I go.

Im in

I will be in for my second Jam. Solo this time. Using Game Maker Studio Professional. My team didn’t finish our entry last time, I hope to finish my own on this go around.

Tags: LD #26

Just another “I’m in” post

Hello friends and friendettes, I’d like to begin by saying I’ve never actually done this before, and am (annoyingly) aware of my own proclivity to doubt myself when doing anything which has a deadline. This seems to actually make the problem worse for me D: All I’m trying to say is, I’ll attempt to make something (let alone something playable or visually pleasing) but don’t expect much, if anything.

I shall be using Java (version being 6 or 7, needless to say) and Paint.NET to create my disasterpiece, and possibly SFXR if I manage to get into sound. I will then probably either turn my creation into an applet, or package it up with Excelsior JET for boosted FPS and such. Why do games never tell you your FPS in the window’s title bar, anyway? I’m only 14 and have only been learning Java for a year, on and off (take into account GCSEs and other… Happenings), so be gentle with the result of this. Will probably end up using an engine from someone else, anyway.

Hoping I don’t fail too badly, good day to you all.

P.S. Pic not particularly relatedBears

I’m in for the fourth time

Yeah, I’m in.

I’ll most likely make a browser based 3D game, using my company’s game engine Goo Engine, which will be released publicly before the competition. The other tools I’ll probably use are:

Development environment: Windows 7
Programming: Sublime Edit, CoffeeScript
2D graphics: Gimp, Inkscape, Photoshop
3D modeling: Blender
Audio: BFXR
Music: SunVox

Just like last time, there’ll be a real-world gathering at Goo Technologies office in Stockholm, so that’s where you’ll find me.

Hoping for an inspiring theme.

 

Tags: gathering, gooengine, webgl

Comments

sfernald
03. Apr 2013 · 21:14 UTC
Ummm, that engine is javascript? Looked at the paddle boat demo. That is pretty amazing!

LD26? I’m init().

Against my better nature to wait to see if I actually do have time free, I don’t believe school is planning anything big, so I am cautiously optimistic that I will be participating. Being my first LD, its going to be pretty fun, and I expect to have a great time.

Tools for the job?

If people got my joke (or a sad attempt at one), you might be guessing that I will be making an applet, if that’s the case, you’re correct. I’ll be using SE1.6 as I noticed that when I used the newer version, people had to download it and it was a pain. My IDE will most obviously be Eclipse Juno (because it’s amazing!!!).

My game will most likely be 2D, and for that, I will be using Pickle and PyxelEdit to make all my sprites, as for my music, I will probably end up using garage band, or if I don’t have time, I’ll have to get a royalty free track, but I hope that is not the case.

Gonna be super fun, hope to see you all there.

I’m in!

Language: Java 1.6

WE are in!

Hitagi and Cy4n1d are in too.

Let’s rock LD26!!!

We will try to make a java based 2d game in 48 hours.

Development Enviroment:

  • Photoshop CS5
  • Spine (2d animations)
  • GraphicsGale
  • Java1.7
  • Slick2D (game engine)
  • Eclipse Juno

Tags: LD#26

I’m in!

HELKEGAMES IS IN!

I’ll try to make a  2D Java game in 72 hours for the JAM competition!

This will be my first Ludum Dare ever! So can’t wait!

TOOLS:

  • Eclipse (IDE)
  • GraphicsGale (Graphic)
  • Sfxr (Sound)

LUDUM DARE #26 HERE I COME!

 

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This entry was posted on Thursday, April 4th, 2013 at 10:02 am and is filed under LD #26. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Literal Facepalm

For those who don’t remember me (which is a pretty large demographic) last time my entry failed because it didn’t have all the dependencies and crap.  I learned that you need to track some dependencies so that it would work.  I did this.  And I found that it was missing 2 dependencies (even though it could still run) and these were “ieshims.dll” and “wer.dll”.  After a quick bit of research, I found out that these are Internet Explorer default files that don’t exist in IE8.  Why, SDL, do you need INTERNET EXPLORER?

Also if anybody knows how the hell to export something on Visual Studios 2010, please tell me, nothing I try works.

Comments

zzForrest
04. Apr 2013 · 10:30 UTC
So after fixing it I found out that my problem might be rooted in that my VC++ includes are 64 bit and the SDL components that I used are x86…

Oh, right, my tools!

In my “I’m in” post, I forgot to talk about my tools. 😛

Well, here ya go:

  • IDE: FlashDevelop
  • Libraries: Just Flixel
  • Graphics: Inkscape or GIMP, depending on what I make
  • Sound: BFXR or Audacity, depending on my willingness to make noises
  • Music: Haha! Maybe after the crazy deadline!
  • Platform: Adobe Flash Player version 10+

Yep, I’m still rocking Flash, even as HTML5 slowly rises to be its rival. Flash is still the most viable option at the moment, with Unity being overkill for many games and HTML5 having issues with inconsistency between browsers. Flash’s days are numbered, but it has lots of them left. :)

As far as the type of game I want to make, well…

I want to make a non-violent game. I’ve sort of been fascinated by the idea of games with mechanics other than combat, especially when they don’t have combat at all. So, I’m going to make a game without combat if I can make one fit the theme.

That being said, I’m looking forward to this jam. Oh, yeah, I’m doing the jam (72h) instead of the compo (48h), like I usually do.

This is going to be fun. I hope so, anyway. 😀

Ludum Dare, here I come.

I’m all set for Ludum Dare 26, This will be the first game that I have created properly and will certainly be a challenge for me but I’m up for it.

I plan on creating the game with:

  • HTML5
  • JavaScript
  • Gimp (for Graphics)
  • FreeSound (Sound effects)

I’ve just got to hope that the theme isn’t too difficult.  No matter what the circumstances, Ludum Dare 26, here I come.

Comments

Thecoolestnerdguys
04. Apr 2013 · 12:40 UTC
Html5 there we go!

Goo luck.

Let’s do this!

This will be my first Ludum Dare, and hopefully first complete game. I’ll be creating a game using Monogame and Paint.Net for art assets. Can’t wait!

Real World Ludum Dare 26 Gatherings

While Ludum Dare is typically an online event (make a game from the comfort of your home), many real world events happen around Ludum Dare. Here’s the list:

If you want your event on the list, post a comment letting me know where your event is. Be sure to include a link to further details (either here on the blog, or elsewhere).

Rotro

Hey guys!

This past months I have been working on a puzzle/adventure/platformer game.  I’m still far away from finishing it so note that many things will change.  Here’s some screenshots of the current status of the game. (Click screenshots to view in HD)

rotro_down_town_321_413

screenshot100

rotro_upvalley_321_45_2

 

My blog: samusetroid.net

Tags: rotro 8-bit adventure puzzle platformer cubes hexahedron

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This entry was posted on Thursday, April 4th, 2013 at 5:44 pm and is filed under LD #26. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Me too!

This will be my first LD.

Lang: Haxe
Libs: Haxe NME, some of my libs available on github
Tools: Sublime, Gimp, Inkscape
Goals: Create a complete game. Make it deployable to any platform supported by NME.

Whale of a Tale postmortem

Just finished posting my Whale of a Tale postmortem. The link is http://blazinggames.blogspot.com/2013/04/whale-of-tale-postmortem.html

For those who don’t follow links or want to read my blog entry, the summary:
What went right is going with a non-player violent game.
What went right and wrong was the game balance.
What went wrong was hospital delay.
Conclusion added to my ever growing revisit if have time list.

Tags: postmortem

What, already???

Time surely passes too fast. LD 25 just has been just finished, and now there is LD 26? Too fast! I’m not ready to post an “I’m in” post, I’ll do it later. I still have a lot of things to get finished prior to it. Like an Unity game that I started previous month. Or a science project for school.

I’m in

Lang: Haxe
Libs: Haxe NME(?)
Tools: Sublime, Gimp, Inkscape
Goals: Create something unique

YAIIP (yet another “I’m in” post)

Hi Ludum-Darians ! Well, I do post this just to say that my frenchself will be in the 26th Ludum Dare. This will be my second try (I’ve made the 24th last summer and I went out pretty well for the “Theme” rating 😀 ) and, just like the last time, I’ll use MMF2D, Photofiltre,  Bfxr, cgMusic, Gxscc and sooo much newbies tool. (Yeah, I wish I would be able to code a game by myself, one day ^^’)
 
It’s time to d-d-duel 😀

Am I in? Fuzz, yeah!

This is going to be my fourth Ludum Dare, and, will hopefully, produce my third game for the compo. Like last time, I am probably going to enter the jam, but I’ll hopefully have more time available over the LD weekend.

Tools I’m planning to use:

  • Code: JavaScript, HTML5, CSS3
  • IDE: Most likely NetBeans
  • Libraries: Either CreateJS or Crafty
  • Sound: Bfxr, or something similar
  • Graphics: Paint.NET

Yep, this is going to be my first attempt at making a HTML5 based game. I’m looking forward to it.

I’m in! (Pending exams aren’t stupid)

Language: Java/Scala or C#

Tooling: Eclipse or Visual Studio/MonoDevelop

Libraries: LibGDX or Monogame

Sounds: Not sure, probably BFXR and (potentially) some music if I get around to it.

This is tentative, as this is slap-bang in the middle of my finals, but I should be able to make it.

Craig

For all the new guys!

Are you new to Ludum Dare?
No plan how to start out? Worried about failing?

Fear no longer! I’m here to help you!Here are two articles containing all sorts of tips and tricks for surviving your first compo/jam:

Sol_HSA’s famous LD Survival guide!
Folis’ inofficial guide for newbies!

Also: Don’t get overly nervous, just because this is your first compo/jam, just try to prepare as well as you can, and enjoy the experience. Everyone started from zero. I was at your position too 8 compos ago! And I made my first game during a LD, so that works too!

So, good luck to everyone!

- Folis

Lets do this!

Howdy!  Taro Omiya here.  I’m a first-timer at Ludum Dare, but also a seasoned game jammer.  I’m pumped!  Lets do this!

Tools:

  • Game Engine -> Unity, v3.5.7 Pro
  • Language -> C#
  • Base Library -> whatever scripts Unity comes with on installation, no plugins
  • 3D Art -> Blender
  • 2D Art -> Photoshop + MyPaint
  • Music -> iPhone’s Garage Band or Linux MultiMedia Studio…I think.  Music hasn’t been my strong suit.
  • Sound -> Bfxr, Audacity, iPhone microphone recordings
  • Version Control -> Fossil + Fuel

Whats Up With The LD25 Hate?

I’ve read a couple of “I’m In” posts, and some keep saying: “I hope the theme is better than LD25”. To be completely honest, I would have loved to participate in LD25 as the theme seemed really cool. Could someone explain whats up with the hate, is it a lack of ideas, or just not feeling the theme?

Comments

06. Apr 2013 · 01:53 UTC
It’s a thing with Ludum Dare. People hate the theme. 😉
Suese
06. Apr 2013 · 02:25 UTC
It was either TINS or Speedhack 2003ish, the theme was “You are the villian”.

Word for word, same theme.
Osgeld
06. Apr 2013 · 02:35 UTC
I did not get to participate due to hectic work schedule, but on the theme hate … well they have been kind of uninspired
goerp
06. Apr 2013 · 08:23 UTC
I hated the theme as well, but after seeing what people did with it, I thought it was a good theme (and feeling ashamed I didnt’t try harder to come up with something more insprired).
06. Apr 2013 · 21:46 UTC
LD24: Evolution. Good theme. Plenty of ideas if you think hard enough. Focused creativity goes far.

I’m in too

Hi guys, I’m in for my second Ludum Dare. This time I’ll have a Graphics team to help me out, and I’ll be in the jam like last time. For anyone who suffered having to get Python and PyGame for my game that I made for the LD23, fear not, as I now have the ability to compile my programs for Windows users.

Can’t wait to play all the games that you guys make, see you at LD26!

— Topaz

BEHOLD!

This most recent mini ld has gotten me fired up for the next COMPO. So I’m pleased to announce to a whole host of amazing people that I will be attempting this latest game jam.

I’m in

Fourth time through Ludum Dare. Have been fairly LÖVE centric due to #1GAM, so hopefully I won’t need to spend too much time figuring out my tools now. I think no matter what the theme, I’m going to make a straight up platformer. My past three game ideas were too big for the compo, so forcibly simplifying my scope before it starts will help me build out my engine code more easily.

My ridiculously average I’m in post.

I’m joining this next Ludum Dare because why not I enjoy creating crappy games that nobody will remember 7 years from now, and also because I’m getting close to done with getting my lÖve2D library running somewhat properly.

My tools of choice:
programming: Geany, unless I can find something better.
Art: Either Pinta or GIMP, maybe a mixture of both.
Language: Lua, I enjoy duck typing and tables.
Library: LÖve2D, because why not.
Music: I have no idea. Maybe I’ll try to get used to using some sort of tracking software.
Sounds: BFXR.

Bad luck to everyone else because I want to win.
Except not really I couldn’t give less of a crap about winning, I’m just in it because it’s fun.

Just another i’m in post

I’m (hopefully) going to take part in the next Ludum Dare, and it will be my second time participating.

Tools i’m gonna use:

code: C#/XNA

graphics: Paint.NET

sound: Sunvox

Yeah “I’m in”

Hi there

 

I’m fairly new to the whole game jam thing ( and web posting ) so i though that i better give it a try

Tools:

language –  Java – 1.7

Libraries – none!

IDE – Eclipse Indigo

Art – Pain.net

 

Updates: 

i will post updates > here <

See you all in the event 😀

-h2n0

Comments

numpad
06. Apr 2013 · 09:38 UTC
Welcome, nice to see you here :)

If I could give you an advise:

I am also new here and wanted to make something in pure java without libs, but someone told me to use Slick, GDX and / or LWJGL because it’s not easy to make a whole game in this time.
06. Apr 2013 · 15:03 UTC
Welcome to LD!

I’m in for LD 26, also my account of my very first 48 hour game jam mini LD#41

I’m definitely in for Ludum Dare 26.  Mini LD#41 was my first ever 48 hour game jam and I loved it!

If you’re interested in reading my account of my experience you can find it here: http://precisioncode.wordpress.com/2013/04/06/my-first-48-hour-game-jam/

If you’re interested in checking out my miniLD entry it’s here: http://www.ludumdare.com/compo/minild-41/?action=preview&uid=19985

If you’re interested in giving me a mental high five please picture me in your head using the body of a crab and the head of a cyborg data-swapper and then picture yourself giving me a high five.

Thanks to everyone for being so inviting to new developers.  I’m really excited to become a part of this community. I had a wonderful time at miniLD #41, got some great and supportive feedback, and am hoping to participate in many game jams in the months and years to come.

TimeForProgramming

I’m in!

This will be my second ludumdare and hopefully my first finished one! I didn’t really get into the last one as I knew very little Java and tried to use Actionscript, which I hadn’t touched in years 😛 But now I’ve got Java under my belt and am in the process of learning C++ so I’ll use that if I feel confident enough with it by the time the competition rolls around.

Language: C++ or Java

Libraries: None

IDE: Eclipse

Graphics: Paint.Net or Photoshop

Sound: Bfxr

#LD26, I’m in!

Hi Everyone,

I’m definitely in for LD26! This is my second ludumdare and hopefully my first finished one.

Language: HTML5 / JAVASCRIPT (In canvas)

IDE: Sublime Text 2

Graphics: GIMP and/or InkScape

Music: Not sure, but i think FL Studio with my keyboard

Sounds: Also FL studio and maybe my mic :)

Version Control: GIT (https://github.com/kevinvdburgt/LD26)

Recording Software: Youtube live ?

Food and Drinks: Pizza, Bread, Icecream, Candy, Toasts, Beer, Coffee and Tea :)

“We’re in” the Jammin’ mood!

Can’t wait to get started and see all of the amazing content that comes out of the Jam and the Competition!

This is our first LD so please, do say if we’re supposed to state what IDEs/Languages/etc we’re using for the Jam, because I see everyone is posting all of the things they’re going to use but it seems like the people who are doing that are all in the compo, do we need to do that for the Jam?

 

Thanks,

 

Space Studios

Comments

06. Apr 2013 · 18:11 UTC
Welcome to Ludum Dare!

In

Language – C#

IDE – Unity/VS 2012

Art – Hexels/Pyxel Edit/Photoshop

Music – TBD

Also using 2D toolkit/itween

 

I’m in (plus plug)

So, I’m also planning to enter the next Ludum.

Tools/gear:

In the last mini Ludum I made some improvised music with my guitar/ZoomGx3, so I think I will do that again. Maybe use AmbiLoop.
For graphics probably Flash Cs6, and for coding FlashDevelop.

Not sure if I will do the 48 hr or 72 hr.

On another note:  I updated my miniLudum41 entry (‘oh, that’s SO last week!’).
I just had an intro in my head that I wanted to add. It turned out to be quite hard to do; I’m not that good at drawing and drawing someone standing in front of an mirror is pretty hard for me.

But I’m happy about the result so I wanted to share it.

http://www.ludumdare.com/compo/minild-41/?action=preview&uid=14225 (it’s the post compo version).

screenshot3

Framework Suggestions?

I wonder if you could help me picking a framework/engine to use for Ludum Dare.

I previously used Scratch and Stencyl (drag&drop coding) for 2D games and now am looking for a slightly more advanced, but still quick framework. I have experience in a language similar to C++, too (Cubescript and derivates).

It should fit as many of this points as possible:
– easy to learn for someone who has medium coding experience
– flexible
– good performance
– good for creating quick prototypes
– cross platform (at least Linux and Windows)

If you have any framework in mind fitting this points, than post it in the comments below.
Thank you in advance :)

Comments

Entity2D
06. Apr 2013 · 22:44 UTC
I’m not really a C++ programmer, but I’ve seen some good results from SFML:
dj_pale
06. Apr 2013 · 23:40 UTC
I would recommend giving Haxe with NME and an engine like HaxePunk a shot. Using them myself, it’s a blast. Using FlashDevelop gives you quite decent code completion also.
Osgeld
07. Apr 2013 · 01:06 UTC
as I said in another post, learning a new system 3 weeks before this thing kicks off is generally a bad idea.
08. Apr 2013 · 17:14 UTC
It may be not the best idea. I want to get away from Flash, since they dropped Linux support..

Hmm.. I could go with the current stable version of Scratch, which is very easy to use, but feature-lacking and not extensionfriendly(no object-cloning!) but can create Java and Flash executables. The Beta is ways better, but only supports Flash..

Gonna search for a simple engine on my own.

I’m finally in!

After two days of intensive playing Minecraft, I can say that I’m in mood to post that I am in!

I downloaded the new Unity version recently and found out that the uv mapping is different that before, so, if I won’t understand what is what, no Unity this time as well. *sigh* I’ve been wanting to use Unity for so long…

So, I’ll use:

  • Programming: PhYard Builder
  • Graphics: GIMP, MSPaint, possibly Inkscape
  • Music: Abundant Music, possibly Guitar Pro 6
  • Timelapse: Chronolapse

I’m thinking of making a stream. I haven’t streamed anything before, but it sounds very easy.

Streaming Widget Alpha

Hey folks. I’ve been working on a sidebar widget that automatically fetches live streaming video from Twitch TV. It’s still in development, but it is usable. Use this post to share feedback with me.

Version: Alpha 1

Currently using Diablo 3 livestreams, since there are no Ludum Dare streams.

Usage (soon): Create a stream on Twitch.tv and set your game to “Ludum Dare“.

Comments

sorceress
07. Apr 2013 · 08:38 UTC
Is it set to auto-play?
07. Apr 2013 · 17:50 UTC
I like it 😀
07. Apr 2013 · 17:54 UTC
But I think better will be image with some kind of information instead of TV noise.
Businessman
07. Apr 2013 · 21:31 UTC
I’ll definatley start streaming Game Dev stuff once LD 26 rolls in. I do like to stream a lot so i’ll love to do it. I can even help provide a couple tutorials for the FAQ if you need some help with that.

I’m in! First time ever!

This will be my first ever LD, and hopefully not my last.
I intend to record a time lapse, and I imported some Kool-aid to the uk just for this event.
LUDUUUUMMMMM DAAAAAIIIIIIIRRRREEEE

// Language: Javascript

// IDE: nodepad++ & Visual Studio 2012(overkill  for javascript, but the dark theme is so nice for night coding)

// Engine: Your web browser

// 2D: Photoshop, tux paint(for the high fidelity concept art)

// 3D:   N/A, possibly next year when webgl is a thing

// Sound: SFXR, Audacity

>> Looks like << I&#039;m in for the 2nd time

Hello everybody! Last time I participated and had really much fun creating game Life of Worm, which you should be able to google or find on Ludum Dare page. Also, I’ve got some positive feedback, so I’ll try to participate another time and we’ll see ;). However, I don’t know how about my exams, so it’s possible I’ll not be able to take part :/ Anyways, this is what I use to create games:

I hope the theme is going to be something what is easy to create a game for…

Good luck to everyone! 😉

I’m in, too!

Hello everyone!

I’m going to be participating in LD26! Really excited; this will be my second Ludum Dare (is it even better the second time?)!

I’m going to be using:

» Language: Java!
» IDE: Eclipse!
» Graphics: Paint.NET!
» Music: Linux MultiMedia Studio!
» Sound Effects: BFXR and LabChirp!
» Screen Capture: Chronolapse!
» Food: Whatever crosses my path!

 

 

I’m in !

I will be on holidays during the Ludum Dare 26, wich means that I will be able to compete for the second time !

I will be using C++ with Allegro 5.

I’m in, and hopefully won’t be out early!

Hello, Ludum Dare world! I guess this is my obligatory “I’m in” post. This time I know my libraries and utilities better, so I shouldn’t run into the problem I had last time.

Libraries:

-LWJGL

-JOGG/JOrbis (most likely)

-Prewritten base code (to make sure there are no screwups with low-level drawing)

-Prewritten appletloader code (to make publishing easier)

 

Software:

-Java by Oracle

-Eclipse by The Eclipse Foundation

-Paint.NET by DotPDN

-SFXR by DrPetter

Thoughts on Being Indie: We Get to do Weird Stuff

So here’s a realization that I had about being an indie game developer, and it hit me when I was about to open up a project that I had no strong feelings for and wished I hadn’t started.

We indies get to make games that AAA developers don’t.

Stuff about quirky indie games and why we get to do them follows the break!

Games like MineCraft, They Bleed Pixels, Offspring Fling, and other quirky titles would be just plain unlikely from a AAA studio since they would not be guaranteed sellers. (Face it, MineCraft sounds awful on paper from the perspective of a risk-avoiding publisher, even if it works very well in practice.)

But…

Those games are (at terms of cost vs. revenue) successful. Offspring Fling has its fans, They Bleed Pixels even has fan-art, and MineCraft was a smash hit as far as indie games go.

Those examples are a bit narrow, but they kind of illustrate what I’m talking about.

An indie game doesn’t have to sell nearly as many copies as a AAA game, even at the much lower prices indie games sell for. AAA games selling for $60 USD have to sell hundreds of thousands of copies to break even. (That is, to make as much money as was spent on making them.) Indie games, not so much. I don’t have numbers for it since it varies so much between projects, but it’s nowhere near as much as the multi-million dollar budgets common for big developers.

Some times we get caught up in trying to do things that AAA developers usuallly do. I don’t think that’s always the best option. In fact, it’s almost never the right option.

We get to make weird stuff that big developers don’t.

We get to make niche games (there’s a Star Trek-style starship bridge simulator that requires six players, six computers, and a freaking projector, though I forget the title of it), extremely difficult games (Super Meat Boy, anyone), games with unusual stories (Offspring Fling is about a woodland creature gathering her scatted children after a run-in with a big dinosaur thing), and games that are unconventional in their mechanics (AirMech is a hybrid of RTS and arena shooter). We can make games that vary in other ways that I can’t even think of.

And, well, we have to.

Trying to make a game that would take a team of dozens of people multiple years to make isn’t going to work for a small team with little/no budget, much less for us solo indies. We just can’t do it like they can.

But we can do weirder, more unconventional, more risky things that they can’t. We can afford to.

These developers (as pointed out by another post from someone else) have huge costs to cover. Indies, for the most part, have little to no budget. We don’t have the kind of expenses that Activision, Treyarch, or Ubisoft have.

I guess the point is this: We indies get to make games that are unusual, niche, or just plain silly because we don’t have the same standard for a financial success as the major developers.

So…

Keep in mind that indies get to do more “out there” kinds of games. To my indie brothers and sisters, indulge yourself in a fun, silly, or just unconventional project now and then. That’s kind of one of the best parts of being indie.

Peace, love, and a little something nice,

– Henry

I’m in for LD26

I can’t very well pass up an opportunity to participate in another Ludum Dare; I look forward to these immensely!

  • LD26 I'm inCode: Actionscript
  • IDE: Flash Builder
  • Graphics: Photoshop
  • Music: Sunvox (if I can learn the basics in time)
  • SFX: BFXR

 

#LD26, I’m in for the first time!

Hello Everyone!

I have finally decided to participate in the competition and what better way to start than to write the famous “I’m in” post. I am pretty excited about it and hope to learn a lot from the experience. I don’t know if I’ll be busy during the weekend so my main objective is to finish something that is playable, with some luck it’ll also be fun.

My tools:

I’m a bit nervous about the theme but I guess everyone else feels like me, there’s nothing we can do about but wait and hope for the best :P .

After reading some survival guides and tips I’ve made my own list with some important notes that I believe are easy to forget:

  • Don’t panic after the theme is revealed
  • Aim low
  • Remember to take breaks, specially between finding out the theme and starting the actual work
  • It’s all about having fun

I guess that’s all for now, good luck to everyone! Can’t wait to see what people make for #LD26.

Ludipe

My blog (Spanish)

Ludum Dare

Programs Being Used
BFXR (Sound Effects)
Possibly FLstudio (Music)
ASEsprite (Graphics)
Photoshop (Graphic Editing)
Gamemaker 8 Pro

This is my first Ludum Dare, I may not complete if school interferes.
Thanks! (:

Comments

spokenbluntly22
08. Apr 2013 · 15:40 UTC
Nice to see another person using Game maker 8 pro! It allows us more to focus on the gameplay then all the windows stuff or technical stuff if you know what i mean! are you doing a 2D or 3D game?

I’m in… hopefully…

I’ve tried in the past, but it just wasn’t meant to be.

I’m excited and ready for this time around and I hope that I will be a little more prepared for it.  I always tend to get overzealous, and I end up attempting something that I am unable to pull off.  If I can reel myself in and stick to something a little simpler, I think I can be successful in my attempt.
I’ll be employing some kind of C#, maybe Unity, maybe XNA – depends on how I feel at the time.

 

Good luck everyone!

4

This entry was posted on Monday, April 8th, 2013 at 11:34 am and is filed under LD #26. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

I’m in *sigh*

That was the catchiest fucking title I could come up with, shut up.

So, my second LD48, and I hope my game will be a tad better than my previous entry, because that was rather unfortunate.

And different tools as well. I’ve started preparing a bit earlier than last time, so I can do my development on linux now, without being dependent on fraps for the time lapse. Other than that, I’m currently using my own gaming library for C#, and will probably use my own toolkit for that as well, so that should be interesting. Hopefully I can get some work done on the actual game, rather than focusing on the bugs in those two projects!

Other than that, I’ll be using MonoDevelop/C#, Gimp/Kolourpaint, and SFXR (like everyone else on the friggin’ planet).

What went wrong last time, is that I kind of underestimated what could be done in 48 hours, so my game got a feature underload, something that is rather rare in video games. But this time, I think I’ve got a good estimate. (this will really suck if this game turns out worse than the previous one… but we’ll see…)

And that’s about it, I’ll do a time lapse of it, just like last time, and maybe I will live-stream it, since there’s some interesting stuff going on on the homepage, so yeah.

See ya on April 26th!

I’M IN!

I will be in using gamemaker for the third time, I may use some other engine, but I dont know yet. This should be a great experience for me once again as I plan to improve on what I have previously accomplished.

 

I may add nice animations if i do a 2D game, or i may go for 3D, all depends on the topic!

GOOD LUCK EVERYONE!

I’m in !

Hello all,

That’s my second Ludum Dare, and as I missed the LD #25, I’ll try to make a great game for this one. 😀

So my tools are:

 

Good luck to everyone ! :)

I am in

Hi there, after failing to finish my LD25 game I decided to try again for LD26. Lots of new stuff has happened since that time and I hope I can include all of that jazz in this post.

In the process of making my LD25 game I thought I had mastered C# XNA sufficiently to make a more graphical game, as my LD24 game had been decent in my eyes but the art was kind of lacking. I thought I could implement realtime raycasted shadows and a nice floaty-physics system to boot. However doing this in one weekend was still challenging and I felt the urge to just copy paste code from my other projects growing stronger. Nearing the end of LD25 I figured is was not the graphical fidelity, but rather the color scheme I had to improve.

So for the upcoming LD I will most likely, though I cannot say with full confidence:

Visual Studio 2010

C# OpenTK

milkytracker and FL studio for audio

Notepad++

lots of IRC and Coffee.

Other things that have been happening, my setup has changed to a full tower thanks to my awesome brother finding it for 20 euros

2013-04-03 20.05.00

 

This is a Cooler Master HAF X and I am totally loving this thing ( apart from the fact that it weighs 31 pounds while being empty. I guess you can say HAF: Heavy As F*ck ).

And another thing that has been happening: I am working on my first big project now. And this can be said with certainty. I have almost condemned myself to finish something big for once. so yeah, look forward for any posts on that in the future.

Also if you want any other posts of me talking about random stuff, consider to kick your shoes off, grab a cup of coffee and follow my tumblr: www.metaldemon.tumblr.com

cheers and good luck if you are joining LD26!

-Metal

 

 

 

Comments

Thecoolestnerdguys
09. Apr 2013 · 09:39 UTC
“HAF: Heavy As F*ck ”

That was just genial!

Good luck!

In for the win

I’m in this next ludum dare, and now with extensive knowledge of JavaScript and C#, I’ll be using

 

Unity

AuidoSauna

Blender

Gamemaker (Image editing)

JavaScript

C#

Sketchup8

And i’ll be compiling this donkey doo doo on my shit windows 7 (Better than 8) home premium that runs on a

CPU: 1.6 GHz (3.8 Windows Performance Score Yeah Shit I know)

Ram: 4GB  (5.7)

Bit: 64

Yeah that’s about it.Now you can stop reading this and go back to burning that 12 bit fuse back into your circuit board.

But  guess what, YOU DON’T NEED TO HAVE SHIT, TO BE COOL

MOHAMMAD AWAY

 

SmartUnzip: A compressed archive extraction utility for Windows

Are you picky when it comes to unzipping archived files? Do you find yourself peeking into every compressed archive to see what is inside before you unzip it? Is it just a directory? Ok then, we’ll just unzip it directly. Is it a bunch of files, well then we’ll need to unzip it into a separate directory. I hate unzipping an archive into a separate directory only to find out that all the files were zipped up inside of a directory.  Then after you unzip, you have a directory inside a directory! Bleh.  This is where SmartUnzip comes in. It does the looking for you and determines if it should unzip the archive into a separate directory or not.  It also supports dragging/dropping multiple archives on the SmartUnzip window. Handy for those Ludum dare review sessions where you’ve downloaded lots of archives.  Sound interesting? Check out SmartUnzip

 

Tags: archive, utility, Windows, zip

uhmmmm

I…guess I’m in. I’m not sure if I’ll have any time, but I’ve been wanting to do this since the day I heard it. First dare, first jam, first game. Yay milestones 😀

… i hope. Oh well. Already have an idea slowly piecing itself together, hope I can pull it off. I have nothing better to do with it I suppose…

  • code+ide: processing. booyeah!
  • gfx: primitives like rect(), line(), and box(). gimp for emergencies.
  • musics: assuming minim will work i’ll try b/sfxr for sfx and maybe CAUSTIC 2 for music. yay android apps!
  • timelapse: maybe, just maybe a glapse. say please.
  • os: #! linux. or without all the funny characters it’s crunchbang linux. lightweight & perfect for my
  • computer: who knows how old? i get 100% cpu from a 500×500 window (but a nice frame rate :P)
  • food: sandwiches, preferably peanut butter + cinnamon
  • cats: two + laser pointer. are extremley cute & may be distraction.
  • pickle: bermuda

what am i listing again? oh, compo stuff.

right. This is all very iffy now. I don’t even know if I’ll have a free weekend and I’ll probably forget the dare anyway. but IF I can remember it’s gonna be grrrrreat!

Tags: im in, java, processing, tools

I’m in.

Its time for the big leagues. I recently started realizing my dream of making games with Twine and have been participating in 1GAM and its jams (work here: http://www.onegameamonth.com/PurpleMFTW ), and I’ve been waiting for my chance to participate in a honest to gosh Ludum Dare.

While my games are the usual Twine fare, I’m hoping to, before the end of this year, get a firm grasp on other engines and type of games from college education!

LETS GO!

 

Its me again – with a little update!

So I was just to say “unsure of myself” so I half’ed the challenge I decided to create a quick warm up game in 24hrs believe me it looks worst than any other game I have seen but like I said its a warm up the code is messy but it has its own charm to it anyway you can download the game and try it out @ http://cognizantgames.yolasite.com/downloads.php

If your interested to follow my work check out my tumblr – http://cognizantgamestudios.tumblr.com/

 

Thank you all :)

LD26 Here we come!

Cake&amp;Code

Cake&Code here, we are definitely going to be taking part in the next Ludum Dare! We’ve both been pretty amped about making more games, especially after being at GDC and not only getting to see and play some incredible games but also talking to other developers, artists, and designers. Can’t wait for voting to begin! We’ll be using the following tools…

Cake The Artist

Cake The Artist

Photoshop CS6
Illustrator CS6
Sketchbook
Chronolapse
Audacity
Twitch TV

Flashpunk
FlashDevelop
Chronolapse
Audacity
Notepad++

14

This entry was posted on Tuesday, April 9th, 2013 at 1:21 am and is filed under LD #26. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

in

provided i don’t end up jamming with someone else here’s the lowdown

c

sdl, opengl, libsackit

schismtracker

gimp

vim

 

no fancy asm + weird console crap this time – i’d like to have something a bit better than an exploration game

maybe this time i’ll have a bullet hell shooter ffffffffffffffffffff

also, congrats to the guy at VUW who managed to advertise a meetup by sticking a piece of paper on the roof

I’m in !

Well… I’m in.

It will be my first participation, my first gamejam…

Tools :
– Construct 2 (making)
– PyxelEdit (design)
– PixiTracker (sound)
– Raycasting Game Maker (oldschool making)

For the work :
– Musics : Blind Guardian / 3 Inches of Blood / Ensiferum & Hendrix
– Lot of sodas
– Lot of pizzas
– Some beer

I’ll probably livestream my jam.

See you in April 26th ! :)

Sorry for my english, it’s not my natural langage.

 

Comments

09. Apr 2013 · 07:49 UTC
Hi!

Yet another ‘in’ post

So yeah, I’m in for LD #26!

Anyway, my tools and whatnot:

  • Code – Flash AS3/Java
  • IDE – FlashDevelop/Eclipse
  • Library – FlashPunk/libGDX
  • GFX – paint.NET
  • SFX – bfxr, sfxr
  • Misc. – coffee, tea, water

Hoping for a good theme. Please don’t disappoint 😀

I’m in.

Hello I’m Raincole. This is my second LD. Last time I used Unity, but I have discarded it now because it’s overhead for an indie developer interested in 2D game.

This time I will use Haxe, and its framework NME and light-weight game engine HaxePunk. If you remember, the champion of LD24, Nicolas Cannasse, is the creator of Haxe. After some attempts I found it’s a powerful language.

But I’m not as familiar with Haxe as with Unity, so I may just make a prototype instead of a game. Either way I will try my best.

By the way I plan to use Inkscape to make graphics, and Puredata(it’s a REALLY cool tool) to generate sounds.

I’m in

Haven’t written a line of code in 9 years. But I can’t think of a reason not to be in. So, why not.

I’ll be using GameMaker.

I’m in for the first time!

This will be my very first Ludum Dare. I believe I will be one of the most inexperienced participants, but I will take this challenge seriously. I even talked the Mrs. into taking the kids out of the house for the Ludum Dare weekend. :-) I am still deciding what I will make the game in. Either Unity or XNA 4.0.

Might be in

I might be in for the first time, if my laptop is repaired early enough. I think I’ll do a timelapse video. I’m gonna start for compo, but might end in jam. Language, Genre and other Stuff will be decided when I know the topic.

EDIT: Laptop is repaired. Still don’t know if in. But at least I voted.

Tags: 2D, im in, noob

Metaphysical jellyfish reality

” I’m in. ”

Messing with compasses is fun.

Platform: the html <canvas> with javascript

Tools that I will maybe use:

  • gedit
  • gimp
  • lmms
  • audacity
  • abundant music
  • blender
  • node.js

I will probably listen to SuicideSheeep on Youtube (great chill-out music). 

 

I hope that this time the theme would be something highly spiritual, esoterical, metaphysical, or occult. The more interpretations, the better.

“The Initiatory Ceremony/Voyage”,  “The essence of reality”,  “Higher dimensions/realms”,  “Sacred Geometry”,  “The Illuminati whatnot“, etc…

Also, I propose that this time’s mascot would be a jellyfish, and particularly the Turritopsis nutricula, the Immortal Jellyfish that can reverse its ageing process and possibly obtain immortality.

 

 

Moar gamez!

Woohoo, it’s finally time for another LD!

I have just noticed that nearly all my software still has files from the previous LD in the most recent files menu :/ Time to finally do some gamedev again!

I’ll be using:

  • Unity 3D 4.1 Pro (coding in C#)
  • Modo 701, ZBrush 4R5, Blender 2.66, Photoshop CS6, Substance Designer 3.5, Vue 11 Infinite (maybe)
  • Reason 6.5, Reaper whatever-is-latest, Garritan Instant Orchestra, Shreddage, Band-in-a-Box 2013, Adobe Audition CS6 (and SFXR if I run out of time for proper sound effects)

GOOD LUCK TO ALL!

And here are all the games I managed to make during a LD:

Moar gamez!

Moar gamez!

Tags: declaration, montage, tools

Comments

sorceress
09. Apr 2013 · 16:24 UTC
That’s a mighty collection of LD’s you have behind you. :)
goerp
09. Apr 2013 · 16:54 UTC
Very impressive collection indeed!

We’re in

I am back with bad news:

Me, Duran Coleman, and Chase Michael will be participating in the upcoming Ludum, I lied about the bad part.

Ludumdare 23: I made MiniCity in Pygame.

Ludumdare 25: Duran and I made Obamapology in MMF2.

Ludumdare 26: Duran, Chase and I will make some game in either MMF2 or Klik’n’Play.

Klikker

 

Wooby!

I’m in again!

This will be my 4th LD. YAY! I think I’m starting to get motivated to make something cool. Lately i’ve been working on, well, other things.
Maybe this time I will make something that is actually good. Every Ludum dare has taught me a lot.

My tools:
Language: Java
IDE: Eclipse
Graphics: Paint.net
Sound: BFXR
Timelapse: ChronoLapse
Competition: Ludum Dare (haha)

See y’all then.

return 0;

Tags: im in, tools

I’m in!

First game, first jam, first LD. I hope it’ll be fun!

I’m going to use:
Language: C++
IDE: VS11
Library: SFML 2.0
Sound: SFXR, Audacity
Pixels: paint.NET

I am in again and let me tell you…

I am pumped the hell up.  This is my second Ludum Dare, and while I would describe my first experience as positive and I learned a lot, I feel I can do waaay better than last time.

Tools

Engine/IDE: Unity/Monodevelop

Language: C#

Sound: Audacity + some guitar noise, maybe a cheap keyboard I have lying around I don’t know

 

Last time I was blown away by the creativity and ingenuity on display, especially in such a short period of time.  I can’t wait to play as many of these games as I can!

 

Slight clarification in my “I’m in!”

In my “let’s do this!” post, I forgot to clarify that I’ll be using Unity, version 3.5.7 Pro. In addition, the base library will not include any plugins. I plan on avoiding using any artistic models that comes with Unity, such as the plumber model in Third-person prefab.

I think that’ll cover me for Compo. And while I’m at it, can I ask for any suggestions on live-streaming? Preferably both webcam and screen-capture.

Gamasutra Post + Participation Declaration

I wrote a blog post on Gamasutra entitled What Ludum Dare has Done for Me and it got featured. xD AHMAHGAHD! That puts me at 2 for 2 on my posts being featured. <3

I hereby officially declare that I shall participate in Ludum Dare #26.

  • Language: Python
  • Additional libraries: pyglet
  • Graphical tools: Pixlr, Paintbrush (Mac OSX app similar to MS Paint)
  • Audial tools: Audacity, my voice, maybe conscripted voices if any of my students come over to hang out that weekend
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This entry was posted on Tuesday, April 9th, 2013 at 11:30 pm and is filed under LD #26. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Maybe…

Hey guys, I MIGHT be in. I’ve never done this before. I have made games in my own time though. If I do do this, this is the stuff I’ll use (everyone’s posting one):

 

Python or Gamemaker (depending on the idea I get)

Photoshop CS5.5 for graphics

sfxr and\or Audacity or Adobe Audition for sound

BB Flashback for recording the ‘haps.

Hopefully I do do this, with something great at the other end, though it should be fun anyway!!!!!

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This entry was posted on Wednesday, April 10th, 2013 at 1:07 am and is filed under LD #26. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Need how-to-contest-in-team guide

Hello, LD!

There are some good tutorials and great survival guide about speed game development contests.

But it’s fist time we’ll apply speed development contest as team. And it’s a problem :).

I’ll be very glad, if LD team-players will share their experience how to be efficient while speed game developing in team.

I mean, for example, how to divide work between developers.

 

Thank you LD. And we are in with Java, good mood and lot of ideas :)

Programming a game for a history creative assignment

Hi guys, some of you might remember about 6 months ago I said something about working on a game for my SOSE assignment. The assignment was pretty much meant to be a game (board game sorta thing) or any sort, and to include facts about the Federation of Australia in 1911. I’ve finally gotten around to compiling a .exe version for the Windows users so if you want to take a look, feedback would be nice.

Btw, this was submitted (to the teacher) a while ago, I’m just interested in what you guys think. And also, the game is pretty much the exact same copy as what I submitted, so that’s the finished product.

This may not be finished uploading, if it doesn’t work check back in an hour or so, I have fairly slow upload speeds.

https://dl.dropbox.com/u/75311676/R_for_F.zip (~17MB)

 

–Topaz

I’m in, I think

This should be my first LD, I will try my best.

Language: Haskell or Java

Comments

goerp
10. Apr 2013 · 10:22 UTC
wow, pretty hardcore for 48 hours
johnfn
10. Apr 2013 · 19:01 UTC
choose java! i know haskell is tempting but you’re going to spend way too much time figuring out how to do stuff functionally to have a good game in the end. unless thats your goal 😛

I’m in

I’m in

Going to do this game jam for the first time. Since I’m moving away I’m hoping to do this with a friend and live streaming.

Here is what I am going to use:

Language: Java

Library: LWJGL

IDE: Eclipse

Sound: Audacity/SFXR

Art: Blender/Paint.Net

lets do this!

Asking for help: how would you simulate a city?

I can’t enter LD26 but, rather than complaining and doing nothing about this travesty of priority, I’ve done my own little LD in my evenings.  An hour here and an hour there and, after about 2 days worth, this is how far I got with my city-building game (video):

WillCity2_1

Now I must press on and make a proper full game of this!  Its a big project, of course…

I ask for your help!  How would you simulate a city, at a very deep technical algorithmic level?

I’ve played around with a “priority flood fill” so that, from each zone of a type, it fills outwards over neighbouring tiles using its score as the priority.  There’s a cost lookup by tile type so residential influence travels further along roads, for example.

This is very pretty and its neat but is it useful?  Will a large building with a high score ‘drown out’ nearby low-scoring buildings?  Will the influence of a high score building cause it to reach lots of target zones – e.g. residential finding industrial – quickly, meaning it sates the needs of far-off target zones at the cost of nearer but not-yet-high-score zones?   Will it mean a concentration of score?  Will it be intuitive?

What ways can you think of of actually computing, each sim step, if a zone should increase or decrease score?

Comments

sorceress
10. Apr 2013 · 13:02 UTC
I’m guessing your flood fill idea is of this form: Influence(x+1,y) = Influence(x,y) * Fraction
Topaz
11. Apr 2013 · 08:23 UTC
Not sure if this will help, but I played a game a while back called xlincity, and it was a Debian package which you could download through aptitude. It had a pretty good city simulator and it might give you some ideas.