LD26 April 26–29, 2013

There’s a likelihood of me being in

My first LD. Don’t expect it to go well, but should be fun nonetheless.

Language: Java
Framework: Lightweight Java Game Library
Code Editor: Eclipse
Image Editing: Adobe Photoshop CS2
Bio: I’m Rupture, and I’m going to fail hard at this. I may or may not be streaming at http://www.twitch.tv/Eurydamas

Good luck to you all!

Comments

Puzzlem00n
18. Apr 2013 · 16:07 UTC
Good luck to you as well. And don’t be so hard on yourself, you’ll make it through no problem if you get in the right mind frame. :)

And so I enter Ludum Dare 26…

I’m back for a third go at Ludum Dare. After a first rather successful (in the personally fulfilling sense) and second substantially more successful entry, I feel. I will be entering with very similar sets of tools as the past two times but this time I will entering with ROCK-HARD DETERMINATION. That determination, of course, is to make something that makes me happy.

Tools:

  • Language: Lua
  • Framework: LÖVE
  • Code Editor: Sublime Text
  • Music Writing: MuseScore
  • Audio Editing: Adobe Audition CS6
  • Image Editing: Adobe Photoshop CS6


Existing Code:

Merry Christmas to all and to all a good night!

Tags: ld25, love2d, lua, photoshop

We are in !

Hi folks,

We’ll participate ld26. By now the team is carduustavrox and myself. We ‘ll be stationned in Bordeaux. Dunno if warp will be there and benjamin is on a  long journey, i heard deepnight will be there.

There might be other guests as usual :)

You can follow us on twitter @CarduusHimself @gandhirules and @blackmagic_mt

See ya !

I’m in for the 2nd time

Hi all!

Next weekend I will be joining you all for the second time. Last time it went way better then expected with very high on humor and audio (audio should be my expertise since I am a music technology student, and not a game designer by trade). But not very high on theme, graphics, overall, and fun, which of course all make a game good and fun so that should be improved.

#20 Humor 3.89
#77 Audio 3.37
#138 Innovation 3.40
#211 Mood 3.08
#358 Fun 2.85
#429 Overall 2.85
#481 Graphics 2.67
#579 Theme 2.67

For this time I have some goals set:

  1. My game should run in a browser, to make it more accesible
  2. I want to focus even more on music/audio
  3. It should have more variation
  4. I want an original idea, not a standard platformer or RPG (maybe a puzzle or simulation kind of game if the theme allows it)

Tools I will be using:

  • LibGDX for coding (deployment to OSX/Win/Linux (Java), Android, and most important: Web)
  • Pixen/Pen&Paper/Photocamara or something else starting with a P for art (not my strongest point)
  • Ableton, Audacity, MilkyTracker, fieldrecorder, live instruments for sound/music
  • and a hand made bash script for a timelapse of my screen

I will probably not work the full 48 hours, but as the last time showed I will in every case turn in a playable product.

Have fun all!

Tags: announcement

Updated Programs – Ludum Dare 26

Hey guys! Just an update on programs I will be using c:

Spriting and Editing
ASEprite – Spriting
Photoshop – Editing

Music and SFX
AUTOTRACKER-C – Music Generator
BFXR – SFX Generator

Game Creation
Gamemaker 8 Pro  – Game Creation

EXTRA –
Audio Re-sizer (Undecided on which one I am using)
Chronolapse (Possibly)

Thanks! (:

Howdy! I’m in too!

My tools are: FD/CS6/3DS-MAX/TOOLS/Flixel/Starling plus couple of self-written scripts (FPS meter, sound fx and keyboard managers)

Unfortunate time of start

LD officially starts at 05:00 Saturday morning here in Finland 😀 I am going to need some drinks to keep me awake. Does anyone else have unfortunate start times?

IT’S OVER!!!

Well, my stream is over. I did okay, managing to get a simple text-based game engine written in python, which you can see here. I’m going to put a simple story to this off-screen and call it a visual novel without the visuals.

The stream itself was a very low-key affair, with only two or three viewers at a time. If I try something like this again, have you any advice on how to get more viewership?

EDIT: I’ve just realised that, after about 4 minutes, the stream went entirely black. At least, that’s what appears to happen in the record on twitch. Has anyone any idea what could have caused that?

You can count TSB camrades in.

We must not fear.
Fear is the mind-killer.
Fear is the little-death that brings total obliteration.
We will face our fear.
We will permit it to pass over us and through us.
And when it has gone past We will turn the inner eye to see its path.
Where the fear has gone there will be nothing.
Only We will remain.

TSB camrades

Comments

Puzzlem00n
18. Apr 2013 · 16:03 UTC
Hehe, pretty neat I’m in post, certainly caught my eye.

I’m in! At least I’ll try to make it…

I’ll try to attend this upcoming Ludum Dare, which will be my 5th time I believe.
This time I’m going to spice things up a little how ever and I am going to use tools unfamiliar to me.
I’ve been meaning to learn out Lua (only done some really small-scale embedded work with it) for a while and decided that LD would be perfect opportunity for this.

As for the framework I’m going with Löve (never used it before) as it seems suitable for LD type of development (==quick and dirty :P).
I’ll try to make a small game this weekend as a warmup to at least have some feel to the language/framework.

The so-called “art” will be handled with GIMP as usual and music will be created with TuxGuitar if I have time for it.

If Lua turns out a disaster I will probably revert back to the warmth and safety of C++, but hopefully I won’t have to.

Good luck everyone and lets have a blast!

Tags: attending, GIMP, im in, Love, lua, tuxguitar

First time in long where i cant join :(

Also, i should be studying for history test that is held tomorrow instead of writing this.

 

In many cultures, there are tests one must pass to become adult. All though these tests are much less common in modern society, we have modernized editions.

In norway, where i live, you are supposed to go to a course where you learn about ethics n’ stuf  in year 9 of school, and then have a big “Yay im a adult” party where you celebrate what would be entering adulthood a few hundred years back.

 

Sadly, this is happening next weekend, so i can’t join ludum dare :(. I will be buisy saturday with ceremonies n’ stuf, and the party. Friday is welcoming english family arriving to celebrate some tradition they dont have in their country(How nice of them to fly over to norway for a tradition they aren’t a part of). And sunday i have time off.

So yeah, i cant join :(

(Mabe i shall stay up late saturday and do some coding? Dunno. Lets see if some random person on irc cheers me up this time too)

First Ludum Dare Compo

I’ve known of Ludum Dare but this is the first time I’m participating in the event. I’m really looking forward to it.

I’m planning on writing the game in Ruby using the Gosu library. I have a small personal library called Okami that encapsulates Gosu in a ruby-ish fashion, but doesn’t differ all too much from Gosu. It’s available on https://github.com/Aerotune/Okami and https://rubygems.org/gems/okami

I will probably also make use of some of the awesome gems for gosu like chipmunk, ashton, texplay for visuals and releasy for releasing the game.

Tags: gosu, Okami, Personal Library, ruby

Warm up time.

Warm up weekend is nearly here.

I’m warming up with something tiny that I can use to refine my “crafting” code library before the main event.

All themes could have crafting …..except, I suppose…”No Crafting”

…If anyone sees this in the slaughter..VOTE SLAUGHTER

 

Incidentally,  I’m also using this warmup to see if I can survive a weekend at my new standing desk.

I will post desk photo’s at some point so you can see my “ghetto standing desk of terrible construction quality +1″…not that , I suspect, you care.

 

edit: seriously, how is “som” not picked up by a spellchecker

 

Tags: Crafting, warmup

Warmup Weekend Madness! How Many Can I Make?

So, warmup weekend, eh? It’s that time of three-times-a-year again, everybody!

So let’s see here…

I know what I can do! I can try to make lots of games really quickly and put them on Kongregate!

I once made a game in six hours, after all. Hell, I once made a game in less than that! I can do this!

So here’s the plan for me:

  • Make multiple games each day
  • Each game must take at most six hours to make
  • Between games, I will take an hour-long break and will make a progress post with links to some of the games
  • Most games will be submitted to Kongregate
  • I will keep a separate count for games completed and games submitted to Kongregate and will post both numbers in progress posts
  • I will start at noon EDT (4PM GMT) on Friday, April 19
  • I will stop when I feel like it and not a moment sooner

Going in hardcore style, yo!

– Henry

I’m in again

Can’t wait to do this again! This will be my second Ludum Dare, and hopefully I know a bit more about programming than the first time.

My first game was pretty basic, especially in terms of gameplay, mostly because I didn’t have a clue what I was doing in Flixel. I was fairly happy with the art, but I definitely want to do better with it this time. I’m an artist, so I knew that part would be easier than the code.  I haven’t decided yet if I’m going to go with painted raster art, vector cell-shading, or a combination of the two. I really like the fully-painted look, but it’s a pain to animate the sprites because its hard to do rigging.

imp demon ghosty

I’d like it this time if I can manage to create something that has at least a little more “game” in it. All I really managed the first time was a guy walking around shooting bullets at enemies. I’m still a fairly novice programmer, but I’m better than I was, so I’m excited to see what happens.

Code: Flixel/Flashdevelop

Art: Photoshop for raster, Flash for vector

 

 

Comments

rxi
18. Apr 2013 · 19:51 UTC
Good luck! Your choice of art directions sounds interesting, especially as I’m someone who sticks strictly to pixel art.
goerp
19. Apr 2013 · 07:12 UTC
Sometimes your limitations can become your strengths.

Most people do small pixelarts sprites so do your beautiful big characters and create the game around that limitation.

I really like your little monsters by the way.

oh crikey… another Dare

Oh crikey. I’ve missed a year and a half worth of Ludum’s. Life and all that. I’ll see about Jamming with MiniTroll again. And maybe rope in TinyTroll to help with art-ing.

Need to decide what to use for development – currently no idea at all. Just installed Construct 2 which is nice – and would make the game playable the interwebs. Which would be nice. Or GameMaker. Or even Scratch again. But this might be the time to give it another go… Ludum Dare, we’ve missed you <3

We’re in!

This will be my first Ludum Dare competition, and as such I’ve decided to enter the Jam side of the event with my good friend RyanK helping with the music and/or graphics as needed.   No real ideas going in, our plan is just to roll with whatever the theme is and that seems easiest without any preconceived ideas or genres. That said I have a strong proclivity for old-school arcade style design, so. . .  

For warmup weekend we’re going to go to the theme slaughter page and let it assign us a random theme 😀 Updates to come via the Twitter!

  Tools: multimedia fusion, sprite something, photoshop, ableton live, SFXR

5th Hack-a-Jam Is Tomorrow!

Starting April 19, the 5th Hack-a-Jam Game Development Competition will begin!

This competition is held every 2-4 months, and this is the approximate 1-year birthday. Because of this, I am offering a prize to the winning entry. This prize is free advertising (one month), on both of my main websites, which have decent traffic.

What is the Hack-a-Jam?

The Hack-a-Jam is a game development event/competition where you must create a game within a set amount of time. The time given in each competition varies, as it could take two days, four days, or even just 30 minutes. Different from other game jam events, the Hack-a-Jam uses a multiple-award system, meaning there is no “Overall Best Game”. This allows for us to give awards to the best games, and not make a decision between two games which are equally amazing. The theme will be a suggestion voted on from the community through many different voting sessions. Another thing you could do to win certain categories is make things such as dev logs, timelapses, etc. You can them post them or links to them in the Posting section of the Forums.

What are some possible winning categories?

Most Psychedelic Visuals
Most Deaf People After Hearing The Game
Most extra items (dev logs, etc.)
Most Rage-free
Most rage-induced
Most Suggestive Content Without Crossing The Line
Shortest Game
Best themed
Most Things On Screen Without Lag or Crash

What are the rules?

Since we are a laid back community, you could probably get away with most of these rules (except major ones, like turning in your entry a whole 24 hours late…). Here are what I would like the community to follow, however:

1. All game content must be created within the set time. Note: You can use other music, placeholder graphics, etc. as long as you are allowed to!
2. Your game is not required to follow the theme, but would greatly improve your chances of winning. Unless almost every other game is not following the theme, it is almost guaranteed that your game won’t win anything.
3. You must work alone, and you must create everything included in the game.
4. All game creation tools are permitted, such as Unity, GameMaker, Photoshop, Flash, Paint, etc.
5. All external game extensions/DLLs are permitted. If you want to make it multiplayer (if you are using GameMaker), go ahead and use 39dll.

You can visit our website at http://www.hack-a-jam.com/. From there, you will want to head over to the Posting section, and sign up for an account (you can use Google, Facebook, etc.). Good luck to everyone!

Tags: competition, compo, food, game jam, Hack-A-Jam, motivation, terrified virus games, unity, unity3d

Comments

19. Apr 2013 · 00:38 UTC
Less than a day from now!
Henry McLaughlin
19. Apr 2013 · 09:32 UTC
I might decide to join this, actually. More games need to be made. MOAR GAMES!!! 😀

Warmup Weekend Madness – Some Changes in Plans

I’ve calmed down a bit since my last post and have decided to amend my rules slightly.

Firstly, I’m going to lengthen my time limit for my games. I’ve realized that six hours isn’t enough to do most ideas justice, so I’m going to give myself twelve hours instead. I know that’s kind of wimping out of doing this “hardcore style”, but I have realized that I would definitely burn myself out if I tried to do six-hour sprints.

Also, I will settle for one game each day, since twelve hours is only enough for that if I sleep during each night. This means that I’ll have at most three or four games for this weekend. I think I can live with that.

That being said, the games will still be submitted to Kongregate and I’ll still provide updates on each game’s progress.

I’m not too ashamed about backing down from some of the extreme things with this self-challenge. I think it’s better for me to be more reasonable than for me to wear myself out before LD even starts.

Okay, maybe not too hardcore

– Henry

Character Library

I’ve started a little library of characters for game prototyping. Since it’s mostly for my personal use the only exported files right now are 32×32 pixels tall, but I am planning on including all the original source so that anyone with Spine  can re-export it and do whatever they want with the higher resolution (but not, frankly, better-looking) images. I only have one guy in there so far, but I plan on creating other generic-looking characters/props in the weeks to come.

 

Image Atlas for a small guy in a black suit and red gloves, going through a number of common game animations.

Black Suit, Red Gloves.

I don’t know what the proper protocol is for things like this. I’ve got it hosted on bitbucket, in case anyone’s interested, or they can get it directly with

git clone https://bitbucket.org/visibleatom/characterlibrary.git

Probably in for the Jam

Okay! Let’s gooooo!

The main reason I’m doing the jam rather than the compo proper is because I’m hoping to get some local fairly preposterous base code (nothing application-specific) in shape the week prior, and relatedly because I’m not sure precisely what “declared and shared” means or whether it might conflict with what I’d want to do with these libraries in the future. Tools are likely to be my trusty GNU Emacs with C99 GCC/MinGW, a mutant form of Lua 5.2, SDL 2, and either OpenGL or pure software rendering. Development on Debian GNU/Linux AMD64, deployment hoped to be on {Windows, Linux} × {i386, AMD64} but we’ll see how it goes. Maybe I’ll even manage to get a timelapse capture of the screen, though my multiple-virtual-machine setup may make that pretty difficult depending on where I end up compiling. Everything is maybe. This is what Ludum Dare is.

(The secondary reason I’m doing the jam is because timing tends to be kind of squirrelly for me. Hah.)

Comments

rxi
19. Apr 2013 · 07:45 UTC
Sounds like we’re doing much the same thing!

Our first Ludum dare

Hi guys this is our first Ludum dare, we are a team from Spain(sorry about my poor english).

We gonna try to do it the best possible and i am very nervious for this jam. Hello to all and good luck 😀

Anybody knows how can i change my avatar? i didnt see nothing in profile.

Warmup Game #1 – Tank Defense

I have the concept for the first game of Warmup Weekend Madness. It’s a tower defense game where instead of towers, you have tanks that you can order to move around.

There will be nine types of tanks and about that many types of enemies.

I might take time after the development deadline to polish it up a bit, but otherwise I am giving myself only twelve hours.

This game will be the one that I submit as my formal warmup game.

I will be posting demos as I make progress! 😀

Tower defense with tanks? Sounds good to me!

– Henry

Edit!

Hey, I forgot to say when I’m starting and finishing this!

I’m starting at 10AM EDT (2PM GMT) and finishing at 10PM EDT (2AM GMT). If I feel that I need more time to polish before putting it on Kongregate, well, I’ll take that time! 😀

Tags: Game Concept, warmup, Warmup Weekend Madness

Hold on, Goats Kittens, and now?

There was something about secret subthemes only some gamemakers know about.

So do you have to visit the IRC channel to find that out?

LD Warmup: Unity 3d / Photon Networking Tutorial Livestream

Livestream will begin at 16:00 UTC on Saturday, April 20.

http://www.twitch.tv/quill18

I’ve already made one Unity 3d Multiplayer Tutorial, but there have been a lot of people asking for more depth and details, plus for an example of a multiplayer FPS specifically.

I’ve been in contact with the amazing people over at Exit Games (the Photon people) and they’ve arranged a 1,500 concurrent user demo server (my livestreams have peaked at 4,500 viewers — though I don’t expect that many tomorrow).

It should be an awesome time. This is also going to act as a warm-up for Ludum Dare. Make sure to go to the Twitch.TV channel and “follow” to be alerted when we go live.

If you can’t make it, videos should be available later on my quill18creates channel on YouTube.

I’m going to attempt to place the complete project on the Unity asset site afterwards, assuming I can figure out the submission process.

Once More Unto the Breach

You Never Go Full Indie

Whatever.

Compo only.

I’ll be using just Unity3D—Pro, but just the bare bones stuff that’s available in Free aside from the custom splash screen—SFXR for sound effects & FL Studio for a song loop if I’m feeling fancy.

iTween for basic animations.

Modeling & advanced animation in 3D Studio Max, texturing in Substance Designer, UI via NGUI. External image editing via Photoshop.

Oh, & M2H’s most excellent Localization Package since it makes text handling such a breeze.

Lots of alcohol. Kids, if you drink don’t drive.

Oh, and don’t go full indie. You never go full indie.

Tags: Dark Acre Jack, KINGINDIE

Count me in!

I have never actually done a LD before, I have tried but gave up half way through, this time I am going to do it though!

What I will be using:

Game Framework: LÖVE

Art/Graphics: Gimp

Sound Effects: Bfxr

Music: Don’t know yet!

Food&Drank: Lots of tea, energy drinks, and snacks!

I will be live streaming(hopefully) and uploading a time lapse here: http://www.youtube.com/indieretrostudio

I hope the theme is good!

3rd LD, first as Team o/

New LD, new tools (again, I like using different tools each time), and this time: a team 😀

So hmm tools:

  • Language: Haxe
  • Game engine: Haxepunk
  • Graphics: Gnux o/ (the team’s graphist)
  • Music / SFC: Leol o/ (the team’s compositor)
  • Timelapse: Chronolapse (?)

Streaming

I set up the streaming channel, but i am still unsure if i want you guys to see me writing a 48 hours deadlined application, or worse Drawing something -.-” . Oh well, i got still time to decide ;3

Who’s the DS9 fan?

I’m running through the Slaughter and I notice a pattern:

Maybe I’m just showing my own biases by noticing a pattern here….

(Edited to add another that just showed up)
(and another)
(and another)
(some more)

Comments

19. Apr 2013 · 14:52 UTC
Wow, that’s such a obscure reference (I never know the name of TV episodes). Impressive catch. 😉

Hack-a-Jam Theme Released!

The 5th Hack-a-Jam Game Development Competition has begun, and will last 48 hours (plus three more because I released the theme early). If anyone is wondering why I released the theme so early, it is because I am not going to have access to the computer anytime later tonight.

This competition is held every 2-4 months, and this is the approximate 1-year birthday. Because of this, I am offering a prize to the winning entry. This prize is free advertising (one month), on both of my main websites, which have decent traffic.

What is the Hack-a-Jam?

The Hack-a-Jam is a game development event/competition where you must create a game within a set amount of time. The time given in each competition varies, as it could take two days, four days, or even just 30 minutes. Different from other game jam events, the Hack-a-Jam uses a multiple-award system, meaning there is no “Overall Best Game”. This allows for us to give awards to the best games, and not make a decision between two games which are equally amazing. The theme will be a suggestion voted on from the community through many different voting sessions. Another thing you could do to win certain categories is make things such as dev logs, timelapses, etc. You can them post them or links to them in the Posting section of the Forums.

What are some possible winning categories?

Most Psychedelic Visuals
Most Deaf People After Hearing The Game
Most extra items (dev logs, etc.)
Most Rage-free
Most rage-induced
Most Suggestive Content Without Crossing The Line
Shortest Game
Best themed
Most Things On Screen Without Lag or Crash

What are the rules?

Since we are a laid back community, you could probably get away with most of these rules (except major ones, like turning in your entry a whole 24 hours late…). Here are what I would like the community to follow, however:

1. All game content must be created within the set time. Note: You can use other music, placeholder graphics, etc. as long as you are allowed to!
2. Your game is not required to follow the theme, but would greatly improve your chances of winning. Unless almost every other game is not following the theme, it is almost guaranteed that your game won’t win anything.
3. You must work alone, and you must create everything included in the game.
4. All game creation tools are permitted, such as Unity, GameMaker, Photoshop, Flash, Paint, etc.
5. All external game extensions/DLLs are permitted. If you want to make it multiplayer (if you are using GameMaker), go ahead and use 39dll.

You can visit our website at http://www.hack-a-jam.com/. From there, you will want to head over to the Posting section, and sign up for an account (you can use Google, Facebook, etc.). Good luck to everyone!

I’m in for the LD26 Jam

I’m planning on participating in next weekend’s LD26 – I’ll be doing the jam again as it gives me more breathing room as far as the libraries and tools I can use.

Hardware: Macbook Pro, Wacom Tablet, iPad

Game Engine, Languages, & Tools:  Unity 3D Pro 3.5, C#, Xamarin Studio

Libraries & Frameworks:  Futile, Vectrocity

Graphics & Art: Corel Painter 12, Photoshop CS5, Blender 2.6, Procreate iPad

Music & Audio: sfxr, GarageBand, Renoise

“I’m In!” and Horrible Timing

Next weekend, I will try to participate in Ludum Dare. I have a few things to attend that will probably take up most of the weekend, but i hope to have time to make a little game in a couple of hours.

Either way, I will probably be making a warmup game this weekend.

I am never sure of what tools to use for the compo, as it very much depends on the game, so here is a big list of things i might use:

  • FlashDevelop
  • FlashPunk
  • SFXR
  • BFXR
  • Paint.NET
  • GIMP
  • Unity
  • Blender
  • Audacity
  • an MP3 converter
  • LMMS
  • Hexels
  • Ogmo
  • GameMaker: Studio
  • Twine
  • Voxatron

Looking forward to making some games.

Hack-a-Jam Tonight!

Starting April 19, the 5th Hack-a-Jam Game Development Competition will begin!

This competition is held every 2-4 months, and this is the approximate 1-year birthday. Because of this, I am offering a prize to the winning entry. This prize is free advertising (one month), on both of my main websites, which have decent traffic.

What is the Hack-a-Jam?

The Hack-a-Jam is a game development event/competition where you must create a game within a set amount of time. The time given in each competition varies, as it could take two days, four days, or even just 30 minutes. Different from other game jam events, the Hack-a-Jam uses a multiple-award system, meaning there is no “Overall Best Game”. This allows for us to give awards to the best games, and not make a decision between two games which are equally amazing. The theme will be a suggestion voted on from the community through many different voting sessions. Another thing you could do to win certain categories is make things such as dev logs, timelapses, etc. You can them post them or links to them in the Posting section of the Forums.

What are some possible winning categories?

Most Psychedelic Visuals
Most Deaf People After Hearing The Game
Most extra items (dev logs, etc.)
Most Rage-free
Most rage-induced
Most Suggestive Content Without Crossing The Line
Shortest Game
Best themed
Most Things On Screen Without Lag or Crash

What are the rules?

Since we are a laid back community, you could probably get away with most of these rules (except major ones, like turning in your entry a whole 24 hours late…). Here are what I would like the community to follow, however:

1. All game content must be created within the set time. Note: You can use other music, placeholder graphics, etc. as long as you are allowed to!
2. Your game is not required to follow the theme, but would greatly improve your chances of winning. Unless almost every other game is not following the theme, it is almost guaranteed that your game won’t win anything.
3. You must work alone, and you must create everything included in the game.
4. All game creation tools are permitted, such as Unity, GameMaker, Photoshop, Flash, Paint, etc.
5. All external game extensions/DLLs are permitted. If you want to make it multiplayer (if you are using GameMaker), go ahead and use 39dll.

You can visit our website at http://www.hack-a-jam.com/. From there, you will want to head over to the Posting section, and sign up for an account (you can use Google, Facebook, etc.). Good luck to everyone!

Tags: competition, compo, gamemaker, html5, jam, terrified virus games, unity, unity3d, Windows

How I slaughter!

howIslaughter

Not sure if there is some sort of protection against just calling the Slaughter link, but I like to live in illusions.

How it works:
Load the page -> Find the theme name -> Find the theme ID
Then based on input call the link with the correct ID.

Not sure if I should release it or not, since it’s not really the preferred way to vote I guess.

Thanks to The Syntethic Brain for some art!

Comments

19. Apr 2013 · 21:25 UTC
I noticed this too and wondered what would stop someone from using some scripts (say, bash+wget) to spam the up/down/kill link for their favorite theme. I actually took advantage of the links when I accidentally down’d a theme I liked. I hit “back” to get the theme key and then fetched the “up” link for that key twice (once to neutralize the down vote, once to register my up vote). I don’t know if there’s something server-side to mitigate this or if we’re just on our honor not to be a-holes about it.
20. Apr 2013 · 03:34 UTC
I’ve suggested a game where you … idk, shoot the themes you don’t like or something :)
01. May 2013 · 20:00 UTC
If someone (with awesome knowledge) can explain me if this actually works, I will make a better one for next LD voting.

“I’m in 100%!”

I will definitely be doing next weeks Ludum Dare! I’ve been doing the onegameamonth.com challenge, and this is just more practice/experience!

I won’t be making a warmup game due to school and other projects, but expect me next weekend!

I know a few languages but right now my main/favorite toolset for creating games includes

  • Hardware: Battlestation of a computer, Guitar, Galaxy Nexus & iPhone 4 for testing purposes
  • Languages & tools: Html5/JavaScript, CocoonJS, Clay.IO
  • Library/framework: Jaws.js
  • Audio: Guitar w/m-audio interface, sfxr
  • Art: something bad i’ll lump together from photoshop

I was born for this…

Very ready. I have been playing a lot of Journey this week (white robe GET) hoping I can manage to create something with a hint of that awesomeness…in a weekend. I’m nothing if not ambitious 😀

Usual tools: Unity, Blender, Mixtikl, Paint.NET, Audacity, coffee.

I’m back! Second entry :)

So, last LD, I built my first game ever – The Fix – and it was terribad.  I’m still rather proud of it, but this time around, I want to do better.

I used PyGame last time around, but this time I want a little more flexibility, and possibly some 3D, so I’ll be using Unity!  I’m excited.  Best of luck to everybody!

I’ll also be streaming on Twitch.TV

Just gone midnight…

I said to myself that I would practice over the next seven days to get me ready for LD26, but as I sat there before I realised this whole warm-up thing is not such a bad idea. So as it’s gone midnight I am going to give it a go.

Ideas haven’t started forming much yet, so I am going to give myself a name and a theme to hopefully give this thing at-least some structure. The name will be Dark Fortress, and the theme will be Trapped Underground. Also as I have never built a platform based game before, that’s what I’ll be shooting for.

To build this thing I am going to use the following:

  • Xamarin and MonoGame targeting Windows for now.
  • Tiled to create tile-maps.
  • Graphics Gale for a majority of the art-work, however I’ll use Photoshop for any scanning that needs doing.
  • FL-Studio to make some music and sound effects (using build in instruments only).
  • Audacity for tweaking masters and fixing sound defects after export from fruity.

As I am new to all this here’s a bit of an intro on who I am. My name is Aimee Bailey, and I am the solo programmer at Xpod Games (http://xpod-games.com). Along with a friend named Rob we have been working hard over the last year or so to start getting ourselves noticed. Our aim is always to do something a bit out of the box, that often means we create Marmite but we feel it’s better to be different than boring.

Anyway time to get working, I’ll keep you updated on how things are getting along with screen shot’s etc.., and with any luck I’ll have something ready for you to get your mitts on in a few hours time.

Aimee

Comments

Robert
20. Apr 2013 · 00:02 UTC
がんばって

Taking part in Ludum Dare 26!

So next weekend I will be taking part in Ludam Dare 26 with my best friend, we are setting up at his house as a programmers haven but taking part separably of course.

He introduced me to Ludum Dare a month ago and I feel I need to do this for a personal reason which will be contained here, I am very shy about presenting my work so this will be a way of getting over that!

As for what I will be using during the weekend:

  • Hardware: A PC which has a lot of cat pictures, a laptop with not many cat pictures, a head set and a crappy microphone.
  • Languages & tools: I will be using XNA to create the game and using Visual Studio 2010.
  • Library/framework:  I will be using the Farsser Physics Engine.
  • Audio: I will be recording audio with cheap microphone and then using FMOD to edit.
  • Art: Paint and Photoshop
  • Food Supplies: I will survive on Tea, whiskey, pizza and fried chicken.

It’s scary to think I will be taking part in this but I look forward to it, I think after this I will really start trying to get the games I have created out into the world for others to see!

 

 

Warmup Game – Paint Share

I just finished up and posted my LD26 warmup game (though it’s more like an app).  It’s a simple paint application that lets you share a drawing with other users, while being shown a stream of other users’ shared drawings:

Right now there are only the 10 drawings I created , but I’m hoping to get quite a few more so there’s a steady stream of images to keep users interested.  More details can be found on the game page.  I hope you enjoy.

Game Page       Play Paint Share

(Works best in Chrome, but it’s not required)

 

A game I’ve made – Match Cubed

A few weeks ago I started a Match 3 project called Match Cubed that I intended on finishing. Finishing a game is hard and lately I haven’t been finishing any game I’ve started. This one I’ve stuck with and would come to a point where I’d say it’s complete. I don’t have to stop working on it but for me, it’s got what I want in it without looking 100% amateurish. This will hopefully have gotten me ready for this Ludum Dare enough to finish.

Match Cubed

In this one

Yeah.  Let’s see what I can do in 3 days, given that my other stuff got out of the way.

Going to make it this time

Greetings!

 

I actually tried to put up a game last LD but well I overextended and ended up burning out. However I have been putting in a lot of practice so hopefully I can make it this time.

 

Tools:

Haxe NME, possibly Flambe, Pixel Edit and Pixel tone.

 

In one week let’s seize the day.

Well you asked for it!

Or maybe you didn’t?

It looks like I’m actually going to be able to participate.

That’s right. You don’t need to check your eyesight as you did read that correctly.

I’ll state it again I’m actually going to be able to participate.

Comments

22. Apr 2013 · 03:53 UTC
BOOBS
22. Apr 2013 · 04:04 UTC
yay!

Streaming the Hack-a-Jam

Since it’s Hack-a-Jam time, I’m going to make a game and stream, so I warm up streaming as well (it’s my first stream!). I’m also going to submit it for LD warmup and 1GAM [edit]No, I’ll better submit my LD entry for 1GAM[/edit]. My channel: http://www.twitch.tv/Rodzos.

Entering the Ludum Dare

Hello Everybody!
Team Something Beautiful is accepting the challenge of the Ludum Dare!
This time, we are planning to launch our first Android game!

So good luck to all and see y’all on the Ludum Dare’s battlefield :)

May the best game win !

I’m in for my second Ludum Dare

So, I’m in for my second Ludam Dare. Really enjoyed last summers and did Indie Speed Run over Christmas with Bumpkin Brothers. So Looking forward to making my 3rd jam game and 2nd solo project.

I’ll be using Unity as the engine, with 2D toolkit if required. And as always the excellent and epic iTween library.

Illustrator and paint.net will be used for graphics.

Music will probably be Garage Band but I may one day carry out my threat to play guitar.

Right.. Off to lay a floor so I’ve got plenty of time next weekend.

I guess I’m in.

This time I’m sure it will be a hard time BUT I won’t give up. So let’s keep it short:

Engine: No more IGM2E. Since joining Fourbytes and splitting up from Forlorn Existence (and re-joining to Novum Mundum) I’ve been working on a new engine named “Shadow”. I must merge some changes from NM to SH ASAP (mainly performance stuff and fluids and stuff) and then upload the source. It’s based on LibGDX. Maybe I’ll release an Android version of the LD game..?!

Music: I’ve got some random app on my Android phone. I’ll use it for ‘inspiration’. Later on I’ll try to re-create the project in FL Studio.

Graphics: Gimp.

Coding: Eclipse.

Operating System: No. Not Windows. Linux is my best friend!

Streaming (only sometimes because of LAG): You may guess… FFMPEG? Yeah.

 

Comments

GreaseMonkey
21. Apr 2013 · 07:07 UTC
Tip, if you build ffmpeg yourself you CAN build a version that due to licensing clashes is technically illegal.

I have one of those builds 😀

I’m In!

My third ludum dare, this time I’ll try to target flash with haxe.

I never quite get how to make java applets and it’s easier to play LD games in browser :P

  • Computer – Win7 Dell Vostro
  • Language/Framework – Haxe + NME
  • Graphics – Gimp
  • Audio – bfxr + everything I can record on microphone

In I am

I’ll join the jam this time again!

Tools: Webstorm, paint.net, bfxr, abundant music, tiled, blender
Libs: Three.js, howler, cannon.js

Happy coding everyone!

I am IN [:

Hows it going everyone?

I guess I don’t have anything much to say, but I am in. This will help me get off my current project and gain more inspirience and allow me to try a neat idea in warm up. For that stay tuned.

I’ll be using either Unity or something like haxe/as3. Still have not decided, will see how my warm up with unity goes.

Graphics: Photoshop CS2

Editor: Visual Studio/FlashDevelop

Modeling: Blender

Have a nice day (: And good luck.

 

P.S. Ill be streaming LD and warm up @ twitch.tv/drraylv Drop by and say hello. (:

I be entering!

Im entering Ludum Dare for the first time this coming weekend.

Anything else I need to do to join?

I’m not in so here’s some code you can adapt

My barebones.js webGL library now has a basic heightmap-based terrain and simple camera system:

barebones.js_20130416-190131

It is hopefully simple enough and isolated enough that you can borrow it, adapt it, or learn from it without needing to adopt barebones.js.

It does top-down and 3D views, and makes it easy to work out where the user clicked and to update the map tiles.  Grid is optional.

Each tile can have its own texture etc.

So go make an RTS or something!

Good luck!

Statement of Intent

Good graces to the masses. Here I stand to make my declaration… I, once more, shall be participating in Ludum Dare.

To this end, I list my trusty tools:

I look forward to the time when battle commences.

 

I’m In

Im in, will be my first time,

I will be using:

language, Java

Liberary, Standard

Graphics, Gimp, and/or Standard Java Graphics,

i will  livestream using Xsplit.

LD26: I’m In!

Looking forward to next weekend!

I’ll be using the same setup as last time (MOAI + Lua).  Unless My Rift dev kit arrives, then I may be persuaded to make a VR game! :)

Byte Invaders

That the title of the game I made for warmup and Hack-a-Jam. In fact, it’s a demo, but I might submit the current version as it is. Linky

When I saw the title, “8-bit”, I thought that I’m not going to base the game on 8-bit graphics or music. 8 bits is a byte, right? So I made a game about binary calculations, where you have to operate with bytes.

Screenshot 3

I’m In!

Well, I’m in. This time I will be doing something new to me, unity. I am currently learning unity, and decided to give the compo a shot.
I will be using:
Unity(JS and C#)
Paint.net
Blender(probably)
I have no idea what to do for sound
I will timelapse and livestream using Xsplit.
Any suggestions are appreciated. 😀

Uploaded the source for codebase and tool list update

I’ve uploaded the Shadow sourcecode (aka codebase): https://dl.dropboxusercontent.com/u/74836805/LD/ShadowSRC.zip

It will be updated sometimes but the most important version is that one just before LD begins.

Also, I will maybe use Caustic (Android FL Studio “alternative”) instead of FL Studio.

 

I’m Jammin’

Just relaxing this time around. Might Unity, might GLBasic. No idea. Might even forget come next weekend.

First entry :)

This is my first Ludum Dare, thought I’d give it a go and see what happens :) I’ll be writing the game in HTML5 JavaScript

  • Language: JavaScript
  • Libraries: jQuery
  • IDE: Sublime Text 2
  • Audio: SFXR and Audacity
  • Graphics: Pyxel Edit

Can Anyone Please Help? (SFML)

Help Plox!

Why does this happen?

***EDIT:

The first comment here seems to confirm Stingray Polymathic’s (Thanks again!) description of the issue:

http://www.sfml-dev.org/old-forum/viewtopic.php?t=6665&sid=29867a0656278d75e3daec10b7417b8b

I’ll go see about adding in a floor() method to see if that solves things.

EDIT***

*****
Edit
2:
Floor() ‘ing and position update values did the trick for now, and seems to be the best way to handle pixel perfect rendering ( which in retrospect, is rather obvious).
******

Click for a better look at it. It’s a very small 128 x 128 px sprite which should be rendered at a 1:1 scale from my understanding, but for some reason is occasionally distorted. The blue ‘eyes’ are the wrong size and the red triangle looks off if you look at it closely. It might not seem bad looking at the picture, but it’s been annoying.

Background info:

I’m rendering an sf::Sprite in my update loop in a  sf::RenderWindow, with the texture from a png file. Everything seems fine usually, but sometimes the sprites seem to distort a bit. As you can see from the clipped screenshots in the background the sprite usually looks the same, but occasionally looks like it does in the running window.

Vsync is enabled, and the top middle yellow text is from a very simple frame rate display i wrote, the top right is from fraps.

If it helps, i use SFML 2.0 rc and you can find all of my library code & the sfml binaries here:

https://bitbucket.org/TheBenjaneer/libnucleode

I have no idea why this happens. It seems random.
Further, until I move the sprite, it continues to be distorted in exactly the same way every frame.

OpenGl 4.3 Context according to my logs. Anti-aliasing is at 8. depth bits at 24.

Nvidia GTX 550 ti, driver v 314.22 (latest)

Windows 7 x64 bit ( engine is built/running 32 bit though ).

Any help, tips, or pointers would  be vastly appreciated.
Thank you!
-ben

Tags: C++, opengl, please help, screenshot, SFML 2.0 rc

Comments

Stingray Polymathic
20. Apr 2013 · 14:42 UTC
I don’t have time to verify in detail just now, but it sounds like you’re drawing the sprite at non-pixel-aligned coördinates, which on a GL billboard would cause a similar effect; it’d be sampling the texture at an offset. If that’s so, you’ll have to hint your draw transformation so the edges of the quad are exactly at pixel boundaries. GL uses (−1, +1) for each axis of window/viewport space, so if you already have the final transformed coördinates C you can do P = (C + 1) * viewport_resolution / 2 (treating the 2D vectors elementwise) to get pixel coördinates, then do elementwise floor() or such as a quick hack (round() can work too but you have to be careful that related coörds don’t get rounded in different directions or you’ll get similar distortion), then invert the transformation again to turn them back into GL coördinates, C′ = (P * (2 / viewport_resolution)) − 1.

Capture

Learning Unity! This is what I have so far!
I have imported 3D Models from Sculptris, and made one a player! I will continue to work, and stream after I eat.
Stop bye and say hello on the stream! 😀
Also later I will be streaming Modded Minecraft with some friends

Comments

Suese
20. Apr 2013 · 16:23 UTC
I strongly suggest using an environment you are already familiar with for the competition. Unity is big and complex, might not be the best choice for the competition for you.
agmcleod
20. Apr 2013 · 18:10 UTC
That looks really nice. Unity is a pretty big application as Suese said. Tried it out a bit earlier in the week, and I can see why so many people like it.

Play around!

I have a build that you guys can play around with.
Note that there is dialogue at the beginning, because I was playing around with audacity.
Standalone

Comments

berkano
20. Apr 2013 · 16:28 UTC
Eep, I get an error when trying to run it (Windows 7 64bit):
ryebread761
20. Apr 2013 · 16:57 UTC
Same here, same error
Static_boy123
20. Apr 2013 · 16:59 UTC
Fixed

EZGS is in again!

We, a team of two, are in for our 4th Ludum Dare Game Jam. This time, we may try and go outside of our comfort zone, and create a game with Unity, instead of XNA which we have used for the previous three competitions. We really want to allow more people to play our games, and letting people play it in their browser will only help.  If we really get stuck, we may still use XNA as we still want to complete a project. If we use Unity and make a 3D game, we will probably use Sculptris for creating models.

 

Best of luck to everyone else in the competition, we can’t wait to see what you all make! :D

 

Tools:

Game Development: (If 3D) Unity (If 2D) XNA

Graphics:  (if 3D) Sculptris & Blender(If 2D) Paint.net

Audio: Audacity & Soundation

Post Mortem/Trailer Recording: Fraps or OBS

 

Links to previous Entries:

Ludum Dare 23: No Air Out Here

Ludum Dare 24: Evosmash

Ludum Dare 25: Metal Minions

Our Website: 

EZGS Logo

http://elementalzeal.com

Thank you Ludum Dare

Hi fellow indies,

 

I just wanted to write this post as a thank you to all the people that have brought me this awesome indie experience thus far.

Even though I am still in highschool and don’t know that much of creating games yet. Ever since I joined the community and began to talk on the irc channel I have developed my passion for games and creating games even more.

You guys have shown me what it is like to create a game in time to make a deadline. To work together to solve problems and all in all have a great time!

All of you continue to amaze me. Keep up the good work and good luck with LD26!

 

Cheers!

-Metal

I’m in!

I’m in for my 3rd Ludum Dare, hoping not to have much homework! Not 100% sure what I’m using yet, but I think I’ll use Flashpunk or Flixel. I will try to update this post if I have changed my mind.

  • Language and Libraries: AS3 most likely with FlashPunk, but if I do a platformer (unlikely) then Flixel
  • IDE: FlashDevelop
  • Audio: BFXR and FamiTracker
  • Graphics: Paint.NET and GIMP
  • Other: Chronolapse, Chrome, Miranda

Tags: flash, imin

Lobulos

this warming up is warm and wicked :E

lobulos

I’m in!

Well, we’re in for the jam.

First LD, currently working like a madman to ensure I’ve got time to do this.

As of now, here’s the tools we’re looking at:

IDE/language: XNA/C#

No idea what libraries we’re using

Graphics: mostly GIMP,might dabble in Pyxel Edit and Hexels too

Sounds: my partner’s got something for music, and I think I’ve got a sound effects program lying around on a harddrive somewhere

 

 

 

Tags: imin, jam

Comments

Puzzlem00n
20. Apr 2013 · 18:47 UTC
Welcome to the fray! Just shot you a follow on twitter. I hope you can get everything out of the way in time.
SnoringFrog
21. Apr 2013 · 03:02 UTC
We will probably end up with something. It’s just that we don’t entirely know how this process is going to go for us so I imagine that’s something we’re going to end up figuring out on the fly lol. With any luck, I’ll get a chance to look for some this week, but as I mentioned, I’m currently in madman mode with homework, so time is scarce.

Want to use twitter? Checkout tweetstream!

Potentially using twitter to create a text adventure game for LD. Since I’m a fan of using ruby, I found the gem: https://github.com/intridea/tweetstream. It allows you to follow a user’s stream, or any particular keywords. You can use it for example to follow any tweets that @yourbotaccount, and parse the tweets from there to break out commands. It’s pretty cool, was worried I’d have to write some sort of loop checking system.

Another warmup thing.

I made another warmup thing, so as to make sure that I’m adequately refreshed in the way of graphics programming as well as general Pythoneering. You can find it here.

I’m In; First LD!

I’m in for the compo! I’ve been wanting to do a Ludum Dare for a while, and now One Game a Month has helped me get myself in gear.  I’ll be using:

Language/IDE : Java + Eclipse 

Libraries: Slick + my personal library*, maybe TiLED

Graphics: GIMP, ASEPRITE, GraphicsGale 

Sound: SFXR, Audacity 

*My personal base project with slick can be found on BitBucket here. It’s not much, basically a base class for in-game objects and a simple camera.


Logging mention tweets with activerecord

To follow up my last post, wrote some logic to use an active record model and store things in a postgresql table. Just storing the tweet status text for now. Code is located here: https://github.com/agmcleod/twitterapitesting

Count me in.

Last time I made other plans without realizing they would conflict with LD, but I still managed to throw together a crappy little game with square graphics and submit it. This will be my second go around, and I’m hoping I’ll be able to contribute something actually good this time. I’ll be using C# with XNA, as well as my personal game library which uses Farseer Physics.

In like Flynn.

Welp damn I’m finally in. After years of missing many many many many LD48s I’m finally able to get away from my day job to do this.

I’m doing something in Unity and I promise you it’ll be a train wreck. I might even stream this train wreck.  All I do know is there’s going to be 48+ hours of good whiskey, bad coding and foul comments. Stay tuned for my magnificent shit-show!

UPDATE:

Declaring those tools I’m using.

Engine: Unity
Addons: 
Aron’s A* Pathfinding
EX2d for sprites
Bob’s iTween and iTween path because I’m lazy
Probably going to write a level populator and share it before friday.
Sound: Sfxr for sound
Whiskey: Bulleit Bourbon
Pictures: Gimp and Pickle
Coffee: Stumptown via Aeropress
Food: Teriyaki from across the street
Companionship: The voices in my head and my stuffed Cactaur for debugging.
Streaming: Video of a train wreck and sounds of me drinking and cursing.
-Xellinus

I’m (hopefully) in!

I’m hoping to be in (given that I don’t have important revision to do…), as it’ll be my first! I’ve never actually finished a game I’ve started, so this is an extremely good opportunity for me to prove to myself I can.

Language/IDE: Game Maker 8 Pro

Libraries: None most likely

Graphics: Pyxel Edit (or Built-in GM8 sprite editor (or even GIMP))

Audio: FL Studio 10 and/or Audacity

Other: Livestreaming @480p with OBS, Timelapse somehow.

PS. I made a Tower Defense game as part of the warmup – Maybe that’s worth checking out? :)

Time for me to prepare for the weekend of pure late nights (ludum dare is coming)

I’m in for ludum dare 26, after a good years break i’m going to get back in for a weekend of pure late night programming.

Starring:

  • Java as The language
  • Eclipse as The IDE
  • Paint.net as The graphics thingo
  • SFXR as The sound making software
  • Music as Not likely to happen (long name I know)

I’m excited to finally get back to doing ludum dare it’s going to be a crazy weekend, Adam

I’m in!

Hey! Entering the jam with a friend. This is our first Ludum Dare, gonna be fun.

We’ll be using Unity and Blender.

Going to Ludum Dare 26

I’ve missed so many things at Ludum Dare… Last Ludum Dare I’ve submitted a game was at its 19th. And I was inactive or I was doing the game yet didn’t have the motivation to finish it. For now, I’ll be motivated to make a game for Ludum Dare 26 whatever theme it will be… Oh and here are the softwares I’ll be using:

Construct 2
Adobe Photoshop
MS Paint
SFXR
FL Studio 10

That’s all

Good luck in advance to all who are going to make a game.

I’m in.

This’ll be my third time Ludum Daring. I’ve become quite addicted to this compo. Looking forward to seeing all the amazing stuff people will make. I’ll be using the usual suspects of unity + photoshop + modo (if I need some 3d) + pixen + Logic. It’s gonna be a blast!

LD26 Themes, Round 1!

And here’s how I voted.

voting

I would have given Mutation +1 except that it is so close to Evolution, which is fairly recent. I gave Seasons plus instead of minus because the weather has been so crazy here in Japan, back home in Alaska, and where my grandma lives.

First time.

This is my first time Ludum Dare and I am going to do horrible things XD

By the way… Good luck for all of you (:

“I’m In” — New Beginnings

This is my first time participating in a Ludum Dare. I’ve always been on the fence of making my own game but despite having decent programming skills, I didn’t have enough confidence when it comes to art.

I still am giving it a shot. Because why not? All I’ll lose is a weekend. And I have everything to gain in terms of experience.

For LD#26

Language: C#

Framework : Unity 4

Graphics: Paint,Inkscape,Photoshop

Music: Audacity,BFXR

 

I might be doing something in the warmup weekend, so let’s see what I can learn about some of these tools during that.

Until next time.

 

–Ansh

 

Tags: first-timer, LD#26

We’re in! Yeah!

This is our third Ludum Dare working as a team, first on this account though.

We will be using:

  • IDE: GameMaker: Studio, Programmer’s Notepad
  • Libraries: None.
  • Graphics: Built-in GM:S editor, Pickle
  • Audio: Bfxr
  • Other: none at the current moment.

We so excited, we gon have a ball 2day!

Warm Up Game COMPLETE :D

So i made an unnecessarily violent game about squashing bunnys for the warm up and i’m happy with the quality and the time it took(4-5 hours). It’s not much but it’s kinda fun i think. Play it here if you want

#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ more bunnys

Tags: Bunnys, java, warm-up

Just another “I’m in!”

This is my ‘official’ I’m in post. I missed LD25 unfortunately, so I’m really looking forward to this one!

My tools:

  • XNA/Monogame via Visual Studio 2012
  • Graphics from Photoshop (will be sticking to 2D probably)
  • Sounds from OGA, or maybe I’ll try one of those schmick grid-based music generators

I’ll probably be doing a timelapse recording as well.

I’ll be using a custom-written base framework, of which the source is available here: http://spacedjase.com/LD26/LD26Framework.7z . It just provides a basic ECS and application settings framework, as well as screen management (from the XNA game state management sample).

Here’s hoping for a good theme!

First timer signing in!

This is my “I’m in” post, and I’m fairly excited. This will be my first LD :)

I have no idea if I’m in any shape to complete anything interesting for the compo, but I’ll give it a try!

My tools:

IDE/Language: IntelliJ IDEA and Java

Libraries: libgdx and template project for IntelliJ (here)

Graphics: Aseprite

Sound: SFXR, Audacity, maybe others…

My libraries

You can access and download my librairies for the LD here !

One library doesn’t work (Loader) and one other is under creation (Entity), so, it’s for the next Ludum.
If you want use in you’re personal project, thoses libraries is not under license.

Have fun !

Comments

xgeovanni
21. Apr 2013 · 07:28 UTC
I’m just being lead to some server provider.
titi987
22. Apr 2013 · 14:09 UTC
Yes, because my hoster is down, I have reupload those on dropbox.

Ludum dare 26

Guess it’s about time for me to do a “I’m in” post too. Oh well, I’m in. This will actually be my first REAL ludum dare, since my first one was the MiniLD#40. This time i hope to create something awesome instead of my lame game on my last entry. I will go the same route as last time, do a co-operative work with the rest of my game development friends. Good luck all! I’m off!

 

Language: C++

IDE’s: MSVS 2010, Gedit, gcc

Platform: Windows, Linux

Libraries: SFML 2.0, STK

Entry: Lududm Dare Jam.

Third time in

I’m in for the third time. I completed LD24 and failed miserably at LD23. My girlfriend is busy studying for exams so that gives me next weekend free. This time I’ll probably go with Unity as I’ve been playing around with that a lot recently.

I’ll be posting regular updates through the contest on my tumblr: http://stoogoff.tumblr.com/

We are in (too !)

With this very original title, I write my first post for my first Ludum Dare !

And for this first time, I’ll be in team with Sentsu, for the Mystic Souslik Team :), me code and him graphs.

Language : Haxe with NME FrameWork

IDE : Flash Develop

Like the Compo, we’ll start from scratched, and we’ll respect the theme (otherwise it’s not funny :p). We don’t know yet how we’ll do for the music :p.

Bye !

P.S. : I made a lot of mistakes ? I’m sorry, I’m a French guy 😀

Warm-up game made, huzzah!

Made a simple little mole bashing game in Unity yesterday in 4hours, turned out quite well I think and had a lot of fun making it! Split the time into 2 hours making assets and 2 hours coding and below is the result.

holeymoley

Link me do to both webversion and android apk file –> http://www.ludumdare.com/compo/ludum-dare-26-warmup/?action=preview&uid=6823

I’ll probably add some more features onto it shortly after LD26, then get it out onto Google play, etc, etc :)

Another newb enters

Hey, I’m a developer and a gamer but not a game dev. Still, I’d like to give this a shot and barring illness, nuclear war, the zombie apocalypse, etc I shall dedicate myself 100% to attempting something worthwhile next weekend!

I’ll use Haxe/NME/HaxeFlixel because that seems a simple, solid platform – total kudos to those guys.

Graphics will come out of my trusty old copy of Photoshop CS2 and go through TexturePacker, audio is going to be some combo of LabChirp, bfxr, Audacity, the Wolfram music generator and solmire.com (midi-to-mp3).

During the course of my frantic learning spree in the past week I’ve managed to hack together a base I can work off (so I don’t spend my precious 48 hours figuring out how to do simple crap, which would certainly happen otherwise but may indeed happen anyway) – in compliance with the rules, that is here.

Now I’ve posted, I have to do it…

Same themes every time…

Haha, I keep seeing the same themes every four months. Why do we keep seeing “Afterlife” and “Chaos” for example, those are quite mainstream themes. And you can put some chaos in your game with every possible theme ! Even if the theme is something like “peaceful”, you can have chaos as an opposition to peaceful moments.

Of course there are always some original ways to use these themes, but most people won’t push the reflexion too far, and we’ll see the same kind of ideas everywhere. Like in “Evolution”, how many people did a game about getting stronger and bigger ? That’s already a concept present in many, many games.

I’m not the kind of guy that will say “oh, this theme sucks” because even if they disappoint me, there is always something to do. But I wonder why there is a theme slaughter if the ideas are the same every four months. For instance, latest Global Game Jame theme was the sound of a heartbeat. This leads in so many different directions, like rythm, blood, life…

We’re in too!

Me and one of my friends are going to Jam, unfortunately we’ll miss the first 5-6 hours because of school(we’re from Hungary).

I’ll be programming(java w/ eclipse) and doing music and effects(w/ sfxr and lmms) and my friends gonna’ draw the textures ! 😀